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Update velopack and switch to using async version of WaitExitThenApplyUpdates
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parent
3111d6a74d
commit
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@ -66,7 +66,7 @@ namespace osu.Desktop.Updater
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{
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{
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Activated = () =>
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Activated = () =>
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{
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{
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restartToApplyUpdate();
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Task.Run(restartToApplyUpdate);
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return true;
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return true;
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}
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}
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});
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});
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@ -88,7 +88,11 @@ namespace osu.Desktop.Updater
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{
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{
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notification = new UpdateProgressNotification
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notification = new UpdateProgressNotification
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{
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{
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CompletionClickAction = restartToApplyUpdate,
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CompletionClickAction = () =>
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{
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Task.Run(restartToApplyUpdate);
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return true;
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},
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};
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};
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Schedule(() => notificationOverlay.Post(notification));
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Schedule(() => notificationOverlay.Post(notification));
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@ -127,13 +131,10 @@ namespace osu.Desktop.Updater
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return true;
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return true;
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}
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}
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private bool restartToApplyUpdate()
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private async Task restartToApplyUpdate()
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{
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{
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// TODO: Migrate this to async flow whenever available (see https://github.com/ppy/osu/pull/28743#discussion_r1740505665).
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await updateManager.WaitExitThenApplyUpdatesAsync(pendingUpdate?.TargetFullRelease).ConfigureAwait(false);
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// Currently there's an internal Thread.Sleep(300) which will cause a stutter when the user clicks to restart.
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updateManager.WaitExitThenApplyUpdates(pendingUpdate?.TargetFullRelease);
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Schedule(() => game.AttemptExit());
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Schedule(() => game.AttemptExit());
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return true;
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}
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}
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}
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}
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}
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}
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@ -26,7 +26,7 @@
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<ItemGroup Label="Package References">
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<ItemGroup Label="Package References">
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<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
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<PackageReference Include="System.IO.Packaging" Version="8.0.0" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="DiscordRichPresence" Version="1.2.1.24" />
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<PackageReference Include="Velopack" Version="0.0.598-g933b2ab" />
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<PackageReference Include="Velopack" Version="0.0.626" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup Label="Resources">
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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<EmbeddedResource Include="lazer.ico" />
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