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fix(KeyCounter): don't override Handle

This caused the Keyboard inputs to register twice, which is not what we
want.
This commit is contained in:
tsrk 2023-02-13 23:20:23 +00:00
parent 157bba7830
commit df0633858c
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@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
@ -68,8 +67,6 @@ namespace osu.Game.Screens.Play
CountPresses--; CountPresses--;
} }
protected override bool Handle(UIEvent e) => Trigger.TriggerEvent(e);
public abstract partial class InputTrigger : Component public abstract partial class InputTrigger : Component
{ {
private KeyCounter? target; private KeyCounter? target;