diff --git a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs index 05939bb3ab..f23e8329fa 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Evaluators/RhythmEvaluator.cs @@ -66,10 +66,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators } else { - if (current.Previous(i - 1).BaseObject is Slider) // bpm change is into slider, this is easy acc window + if (currObj.BaseObject is Slider) // bpm change is into slider, this is easy acc window effectiveRatio *= 0.125; - if (current.Previous(i).BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle + if (prevObj.BaseObject is Slider) // bpm change was from a slider, this is easier typically than circle -> circle effectiveRatio *= 0.25; if (previousIslandSize == islandSize) // repeated island size (ex: triplet -> triplet)