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Add failing test
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@ -288,6 +288,42 @@ namespace osu.Game.Rulesets.Mania.Tests
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.All(j => j.Type.IsHit()));
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}
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[Test]
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public void TestHitTailBeforeLastTick()
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{
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const int tick_rate = 8;
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const double tick_spacing = TimingControlPoint.DEFAULT_BEAT_LENGTH / tick_rate;
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const double time_last_tick = time_head + tick_spacing * (int)((time_tail - time_head) / tick_spacing - 1);
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var beatmap = new Beatmap<ManiaHitObject>
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{
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HitObjects =
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{
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new HoldNote
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{
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StartTime = time_head,
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Duration = time_tail - time_head,
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Column = 0,
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}
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},
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BeatmapInfo =
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{
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BaseDifficulty = new BeatmapDifficulty { SliderTickRate = tick_rate },
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Ruleset = new ManiaRuleset().RulesetInfo
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},
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};
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performTest(new List<ReplayFrame>
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{
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new ManiaReplayFrame(time_head, ManiaAction.Key1),
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new ManiaReplayFrame(time_last_tick - 5)
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}, beatmap);
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assertHeadJudgement(HitResult.Perfect);
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AddAssert("one tick missed", () => judgementResults.Where(j => j.HitObject is HoldNoteTick).Count(j => j.Type == HitResult.LargeTickMiss) == 1);
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assertTailJudgement(HitResult.Ok);
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}
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private void assertHeadJudgement(HitResult result)
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=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
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