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Fix "use current distance snap" button incorrectly factoring in last object with velocity

Closes https://github.com/ppy/osu/issues/32003.
This commit is contained in:
Bartłomiej Dach 2025-02-21 12:52:59 +01:00
parent a556049c1b
commit de78518fea
No known key found for this signature in database
2 changed files with 9 additions and 5 deletions

View File

@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings; using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osuTK; using osuTK;
@ -14,7 +16,9 @@ namespace osu.Game.Rulesets.Osu.Edit
{ {
public override double ReadCurrentDistanceSnap(HitObject before, HitObject after) public override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{ {
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime); var lastObjectWithVelocity = EditorBeatmap.HitObjects.TakeWhile(ho => ho != after).OfType<IHasSliderVelocity>().LastOrDefault();
float expectedDistance = DurationToDistance(after.StartTime - before.GetEndTime(), before.StartTime, lastObjectWithVelocity);
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position); float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance; return actualDistance / expectedDistance;

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Edit
private EditorClock editorClock { get; set; } = null!; private EditorClock editorClock { get; set; } = null!;
[Resolved] [Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!; protected EditorBeatmap EditorBeatmap { get; private set; } = null!;
[Resolved] [Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; } = null!; private IBeatSnapProvider beatSnapProvider { get; set; } = null!;
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
} }
}); });
DistanceSpacingMultiplier.Value = editorBeatmap.DistanceSpacing; DistanceSpacingMultiplier.Value = EditorBeatmap.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(multiplier => DistanceSpacingMultiplier.BindValueChanged(multiplier =>
{ {
distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})"; distanceSpacingSlider.ContractedLabelText = $"D. S. ({multiplier.NewValue:0.##x})";
@ -109,7 +109,7 @@ namespace osu.Game.Rulesets.Edit
if (multiplier.NewValue != multiplier.OldValue) if (multiplier.NewValue != multiplier.OldValue)
onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier)); onScreenDisplay?.Display(new DistanceSpacingToast(multiplier.NewValue.ToLocalisableString(@"0.##x"), multiplier));
editorBeatmap.DistanceSpacing = multiplier.NewValue; EditorBeatmap.DistanceSpacing = multiplier.NewValue;
}, true); }, true);
DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true); DistanceSpacingMultiplier.BindDisabledChanged(disabled => distanceSpacingSlider.Alpha = disabled ? 0 : 1, true);
@ -267,7 +267,7 @@ namespace osu.Game.Rulesets.Edit
public virtual float GetBeatSnapDistance(IHasSliderVelocity? withVelocity = null) public virtual float GetBeatSnapDistance(IHasSliderVelocity? withVelocity = null)
{ {
return (float)(100 * (withVelocity?.SliderVelocityMultiplier ?? 1) * editorBeatmap.Difficulty.SliderMultiplier * 1 return (float)(100 * (withVelocity?.SliderVelocityMultiplier ?? 1) * EditorBeatmap.Difficulty.SliderMultiplier * 1
/ beatSnapProvider.BeatDivisor); / beatSnapProvider.BeatDivisor);
} }