mirror of
https://github.com/ppy/osu.git
synced 2024-11-13 17:27:48 +08:00
Fix GameplaySampleTriggerSource
not handling rewinds correctly
This commit is contained in:
parent
af3f9086e5
commit
de74c9eb8b
@ -85,6 +85,14 @@ namespace osu.Game.Rulesets.UI
|
|||||||
sound.Stop();
|
sound.Stop();
|
||||||
});
|
});
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (gameplayClock?.IsRewinding == true)
|
||||||
|
mostValidObject = null;
|
||||||
|
}
|
||||||
|
|
||||||
protected HitObject? GetMostValidObject()
|
protected HitObject? GetMostValidObject()
|
||||||
{
|
{
|
||||||
if (mostValidObject == null || isAlreadyHit(mostValidObject))
|
if (mostValidObject == null || isAlreadyHit(mostValidObject))
|
||||||
|
Loading…
Reference in New Issue
Block a user