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Use float type for chat overlay height

This commit is contained in:
iiSaLMaN 2019-09-03 01:50:52 +03:00
parent 3443a9517f
commit de6dba9716
2 changed files with 10 additions and 11 deletions

View File

@ -31,7 +31,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation); Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1); Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2f, 1f);
// Online settings // Online settings
Set(OsuSetting.Username, string.Empty); Set(OsuSetting.Username, string.Empty);

View File

@ -54,7 +54,7 @@ namespace osu.Game.Overlays
private Box chatBackground; private Box chatBackground;
private Box tabBackground; private Box tabBackground;
public Bindable<double> ChatHeight { get; set; } public Bindable<float> ChatHeight { get; set; }
private Container channelSelectionContainer; private Container channelSelectionContainer;
protected ChannelSelectionOverlay ChannelSelectionOverlay; protected ChannelSelectionOverlay ChannelSelectionOverlay;
@ -190,14 +190,13 @@ namespace osu.Game.Overlays
ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel); ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel; ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight); ChatHeight = config.GetBindable<float>(OsuSetting.ChatDisplayHeight);
ChatHeight.ValueChanged += height => ChatHeight.BindValueChanged(height =>
{ {
chatContainer.Height = (float)height.NewValue; chatContainer.Height = height.NewValue;
channelSelectionContainer.Height = 1f - (float)height.NewValue; channelSelectionContainer.Height = 1f - height.NewValue;
tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200); tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200);
}; }, true);
ChatHeight.TriggerChange();
chatBackground.Colour = colours.ChatBlue; chatBackground.Colour = colours.ChatBlue;
@ -273,7 +272,7 @@ namespace osu.Game.Overlays
} }
} }
private double startDragChatHeight; private float startDragChatHeight;
private bool isDragging; private bool isDragging;
protected override bool OnDragStart(DragStartEvent e) protected override bool OnDragStart(DragStartEvent e)
@ -291,7 +290,7 @@ namespace osu.Game.Overlays
{ {
if (isDragging) if (isDragging)
{ {
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y; float targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
// If the channel selection screen is shown, mind its minimum height // If the channel selection screen is shown, mind its minimum height
if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height) if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)