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Prevent non-combo affecting judgements from triggering sudden death
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osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs
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65
osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Beatmaps;
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using osu.Game.Rulesets.Taiko.Mods;
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using osu.Game.Rulesets.Taiko.Objects;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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public class TestSceneTaikoSuddenDeath : PlayerTestScene
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{
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public TestSceneTaikoSuddenDeath()
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: base(new TaikoRuleset())
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{
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}
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protected override bool AllowFail => true;
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protected override Player CreatePlayer(Ruleset ruleset) => new ScoreAccessiblePlayer();
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) =>
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new TaikoBeatmap
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{
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HitObjects =
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{
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new Swell { StartTime = 1500 },
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new Hit { StartTime = 100000 },
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},
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BeatmapInfo =
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{
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Ruleset = new TaikoRuleset().RulesetInfo
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}
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};
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[Test]
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public void TestSpinnerDoesNotFail()
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{
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bool judged = false;
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AddStep("Setup judgements", () =>
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{
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judged = false;
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Mods.Value = Mods.Value.Concat(new[] { new TaikoModSuddenDeath() }).ToArray();
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((ScoreAccessiblePlayer)Player).ScoreProcessor.NewJudgement += b => judged = true;
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});
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AddUntilStep("swell judged", () => judged);
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AddAssert("not failed", () => !Player.HasFailed);
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}
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private class ScoreAccessiblePlayer : TestPlayer
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{
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public ScoreAccessiblePlayer()
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: base(false, false)
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{
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}
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public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
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}
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}
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}
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@ -43,7 +43,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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ScoreProcessor.FailConditions += _ => true;
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ScoreProcessor.FailConditions += (_, __) => true;
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}
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}
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}
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}
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}
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mods
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namespace osu.Game.Rulesets.Mods
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@ -14,6 +15,6 @@ namespace osu.Game.Rulesets.Mods
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public override IconUsage Icon => OsuIcon.ModPerfect;
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public override IconUsage Icon => OsuIcon.ModPerfect;
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public override string Description => "SS or quit.";
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public override string Description => "SS or quit.";
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protected override bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Accuracy.Value != 1;
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protected override bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Accuracy.Value != 1;
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Scoring;
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@ -27,6 +28,6 @@ namespace osu.Game.Rulesets.Mods
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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public ScoreRank AdjustRank(ScoreRank rank, double accuracy) => rank;
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protected virtual bool FailCondition(ScoreProcessor scoreProcessor) => scoreProcessor.Combo.Value == 0;
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protected virtual bool FailCondition(ScoreProcessor scoreProcessor, JudgementResult result) => scoreProcessor.Combo.Value == 0 && result.Judgement.AffectsCombo;
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}
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}
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}
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}
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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// <summary>
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/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
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/// Additional conditions on top of <see cref="DefaultFailCondition"/> that cause a failing state.
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/// </summary>
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/// </summary>
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public event Func<ScoreProcessor, bool> FailConditions;
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public event Func<ScoreProcessor, JudgementResult, bool> FailConditions;
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/// <summary>
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/// <summary>
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/// The current total score.
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/// The current total score.
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@ -151,12 +151,12 @@ namespace osu.Game.Rulesets.Scoring
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/// This can only ever notify subscribers once.
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/// This can only ever notify subscribers once.
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/// </para>
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/// </para>
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/// </summary>
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/// </summary>
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protected void UpdateFailed()
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protected void UpdateFailed(JudgementResult result)
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{
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{
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if (HasFailed)
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if (HasFailed)
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return;
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return;
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if (!DefaultFailCondition && FailConditions?.Invoke(this) != true)
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if (!DefaultFailCondition && FailConditions?.Invoke(this, result) != true)
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return;
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return;
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if (Failed?.Invoke() != false)
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if (Failed?.Invoke() != false)
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@ -287,7 +287,7 @@ namespace osu.Game.Rulesets.Scoring
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ApplyResult(result);
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ApplyResult(result);
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updateScore();
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updateScore();
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UpdateFailed();
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UpdateFailed(result);
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NotifyNewJudgement(result);
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NotifyNewJudgement(result);
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}
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}
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