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enable pixelSnapping for the ``BufferedContainer`` in BeatmapInfoWedgeV2.cs

This commit is contained in:
mk56-spn 2023-02-03 19:53:04 +01:00
parent 5fc8f1d1be
commit de37a0a000

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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
CornerRadius = corner_radius; CornerRadius = corner_radius;
// We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background. // We want to buffer the wedge to avoid weird transparency overlaps between the colour bar and the background.
Child = bufferedContent = new BufferedContainer Child = bufferedContent = new BufferedContainer(pixelSnapping: true)
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]