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Public + explicitly define test fixtures

This commit is contained in:
smoogipoo 2018-06-13 23:43:58 +09:00 committed by Dean Herbert
parent 8e4dd58e68
commit de3708ea3a
4 changed files with 12 additions and 8 deletions

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@ -13,7 +13,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Catch.Tests namespace osu.Game.Rulesets.Catch.Tests
{ {
internal class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue> [TestFixture]
public class CatchBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{ {
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch"; protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
@ -44,7 +45,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Ruleset CreateRuleset() => new CatchRuleset(); protected override Ruleset CreateRuleset() => new CatchRuleset();
} }
internal struct ConvertValue : IEquatable<ConvertValue> public struct ConvertValue : IEquatable<ConvertValue>
{ {
/// <summary> /// <summary>
/// A sane value to account for osu!stable using ints everwhere. /// A sane value to account for osu!stable using ints everwhere.

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@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests namespace osu.Game.Rulesets.Mania.Tests
{ {
internal class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue> [TestFixture]
public class ManiaBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{ {
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania"; protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
@ -36,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override Ruleset CreateRuleset() => new ManiaRuleset(); protected override Ruleset CreateRuleset() => new ManiaRuleset();
} }
internal struct ConvertValue : IEquatable<ConvertValue> public struct ConvertValue : IEquatable<ConvertValue>
{ {
/// <summary> /// <summary>
/// A sane value to account for osu!stable using ints everwhere. /// A sane value to account for osu!stable using ints everwhere.

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@ -13,7 +13,8 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Tests namespace osu.Game.Rulesets.Osu.Tests
{ {
internal class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue> [TestFixture]
public class OsuBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{ {
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu"; protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Ruleset CreateRuleset() => new OsuRuleset(); protected override Ruleset CreateRuleset() => new OsuRuleset();
} }
internal struct ConvertValue : IEquatable<ConvertValue> public struct ConvertValue : IEquatable<ConvertValue>
{ {
/// <summary> /// <summary>
/// A sane value to account for osu!stable using ints everwhere. /// A sane value to account for osu!stable using ints everwhere.

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@ -12,7 +12,8 @@ using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Taiko.Tests namespace osu.Game.Rulesets.Taiko.Tests
{ {
internal class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue> [TestFixture]
public class TaikoBeatmapConversionTest : BeatmapConversionTest<ConvertValue>
{ {
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko"; protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
@ -41,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
protected override Ruleset CreateRuleset() => new TaikoRuleset(); protected override Ruleset CreateRuleset() => new TaikoRuleset();
} }
internal struct ConvertValue : IEquatable<ConvertValue> public struct ConvertValue : IEquatable<ConvertValue>
{ {
/// <summary> /// <summary>
/// A sane value to account for osu!stable using ints everwhere. /// A sane value to account for osu!stable using ints everwhere.