mirror of
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synced 2024-11-11 15:07:44 +08:00
Merge branch 'master' into slider-ball-effect
This commit is contained in:
commit
de2cf4d2a8
@ -54,6 +54,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.218.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.221.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||
|
||||
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -62,12 +62,12 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||
|
||||
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||
AddUntilStep("loading animation is visible", () => onlineView.LoadingSpinner.IsPresent);
|
||||
}
|
||||
|
||||
private class TestOnlineViewContainer : OnlineViewContainer
|
||||
{
|
||||
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
|
||||
public new LoadingSpinner LoadingSpinner => base.LoadingSpinner;
|
||||
|
||||
public CompositeDrawable ViewTarget => base.Content;
|
||||
|
||||
|
@ -8,7 +8,6 @@ using osu.Game.Overlays.Rankings.Tables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Threading;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -16,6 +15,7 @@ using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
private CancellationTokenSource cancellationToken;
|
||||
private APIRequest request;
|
||||
|
||||
@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.8f,
|
||||
},
|
||||
loading = new DimmedLoadingLayer(),
|
||||
loading = new LoadingLayer(),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -12,8 +12,8 @@ using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Users;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private GetUserRequest request;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
|
||||
public TestSceneUserRequest()
|
||||
{
|
||||
@ -40,10 +40,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
User = { BindTarget = user }
|
||||
},
|
||||
loading = new DimmedLoadingLayer
|
||||
{
|
||||
Alpha = 0
|
||||
}
|
||||
loading = new LoadingLayer()
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -12,17 +14,21 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneProcessingOverlay : OsuTestScene
|
||||
public class TestSceneLoadingLayer : OsuTestScene
|
||||
{
|
||||
private Drawable dimContent;
|
||||
private ProcessingOverlay overlay;
|
||||
private LoadingLayer overlay;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(LoadingSpinner) };
|
||||
|
||||
private Container content;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
Children = new[]
|
||||
{
|
||||
new Container
|
||||
content = new Container
|
||||
{
|
||||
Size = new Vector2(300),
|
||||
Anchor = Anchor.Centre,
|
||||
@ -49,14 +55,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
new TriangleButton { Text = "puush me", Width = 200, Action = () => { } },
|
||||
}
|
||||
},
|
||||
overlay = new ProcessingOverlay(dimContent),
|
||||
overlay = new LoadingLayer(dimContent),
|
||||
}
|
||||
},
|
||||
};
|
||||
});
|
||||
|
||||
[Test]
|
||||
public void ShowHide()
|
||||
public void TestShowHide()
|
||||
{
|
||||
AddAssert("not visible", () => !overlay.IsPresent);
|
||||
|
||||
@ -70,7 +76,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void ContentRestoreOnDispose()
|
||||
public void TestContentRestoreOnDispose()
|
||||
{
|
||||
AddAssert("not visible", () => !overlay.IsPresent);
|
||||
|
||||
@ -78,9 +84,23 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddUntilStep("wait for content dim", () => dimContent.Colour != Color4.White);
|
||||
|
||||
AddStep("hide", () => overlay.Expire());
|
||||
AddStep("expire", () => overlay.Expire());
|
||||
|
||||
AddUntilStep("wait for content restore", () => dimContent.Colour == Color4.White);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLargeArea()
|
||||
{
|
||||
AddStep("show", () =>
|
||||
{
|
||||
content.RelativeSizeAxes = Axes.Both;
|
||||
content.Size = new Vector2(1);
|
||||
|
||||
overlay.Show();
|
||||
});
|
||||
|
||||
AddStep("hide", () => overlay.Hide());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,12 +8,12 @@ using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneLoadingAnimation : OsuGridTestScene
|
||||
public class TestSceneLoadingSpinner : OsuGridTestScene
|
||||
{
|
||||
public TestSceneLoadingAnimation()
|
||||
public TestSceneLoadingSpinner()
|
||||
: base(2, 2)
|
||||
{
|
||||
LoadingAnimation loading;
|
||||
LoadingSpinner loading;
|
||||
|
||||
Cell(0).AddRange(new Drawable[]
|
||||
{
|
||||
@ -22,7 +22,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Colour = Color4.White,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner(true)
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
@ -46,14 +46,14 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
Colour = Color4.Gray,
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner()
|
||||
});
|
||||
|
||||
loading.Show();
|
||||
|
||||
Cell(3).AddRange(new Drawable[]
|
||||
{
|
||||
loading = new LoadingAnimation()
|
||||
loading = new LoadingSpinner()
|
||||
});
|
||||
|
||||
Scheduler.AddDelayed(() => loading.ToggleVisibility(), 200, true);
|
@ -1,58 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osuTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osuTK;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class DimmedLoadingLayer : OverlayContainer
|
||||
{
|
||||
private const float transition_duration = 250;
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
|
||||
public DimmedLoadingLayer(float dimAmount = 0.5f, float iconScale = 1f)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(dimAmount),
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(iconScale) },
|
||||
};
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
loading.Show();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
loading.Hide();
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
||||
case ScrollEvent _:
|
||||
return false;
|
||||
}
|
||||
|
||||
return base.Handle(e);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,64 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A loading spinner.
|
||||
/// </summary>
|
||||
public class LoadingAnimation : VisibilityContainer
|
||||
{
|
||||
private readonly SpriteIcon spinner;
|
||||
private readonly SpriteIcon spinnerShadow;
|
||||
|
||||
private const float spin_duration = 600;
|
||||
private const float transition_duration = 200;
|
||||
|
||||
public LoadingAnimation()
|
||||
{
|
||||
Size = new Vector2(20);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
spinnerShadow = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Position = new Vector2(1, 1),
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.4f,
|
||||
Icon = FontAwesome.Solid.CircleNotch
|
||||
},
|
||||
spinner = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.CircleNotch
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
spinner.Spin(spin_duration, RotationDirection.Clockwise);
|
||||
spinnerShadow.Spin(spin_duration, RotationDirection.Clockwise);
|
||||
}
|
||||
|
||||
protected override void PopIn() => this.FadeIn(transition_duration * 2, Easing.OutQuint);
|
||||
|
||||
protected override void PopOut() => this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
@ -40,14 +40,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
set => loading.Size = value;
|
||||
}
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly LoadingSpinner loading;
|
||||
|
||||
protected LoadingButton()
|
||||
{
|
||||
AddRange(new[]
|
||||
{
|
||||
CreateContent(),
|
||||
loading = new LoadingAnimation
|
||||
loading = new LoadingSpinner
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
81
osu.Game/Graphics/UserInterface/LoadingLayer.cs
Normal file
81
osu.Game/Graphics/UserInterface/LoadingLayer.cs
Normal file
@ -0,0 +1,81 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A layer that will show a loading spinner and completely block input to an area.
|
||||
/// Also optionally dims target elements.
|
||||
/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
|
||||
/// </summary>
|
||||
public class LoadingLayer : LoadingSpinner
|
||||
{
|
||||
private readonly Drawable dimTarget;
|
||||
|
||||
/// <summary>
|
||||
/// Constuct a new loading spinner.
|
||||
/// </summary>
|
||||
/// <param name="dimTarget">An optional target to dim when displayed.</param>
|
||||
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
||||
public LoadingLayer(Drawable dimTarget = null, bool withBox = true)
|
||||
: base(withBox)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1);
|
||||
|
||||
this.dimTarget = dimTarget;
|
||||
|
||||
MainContents.RelativeSizeAxes = Axes.None;
|
||||
}
|
||||
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
switch (e)
|
||||
{
|
||||
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
||||
case ScrollEvent _:
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
dimTarget?.FadeColour(OsuColour.Gray(0.5f), TRANSITION_DURATION, Easing.OutQuint);
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
|
||||
base.PopOut();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
MainContents.Size = new Vector2(Math.Min(100, Math.Min(DrawWidth, DrawHeight) * 0.25f));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
// ensure we don't leave the target in a bad state.
|
||||
dimTarget?.FadeColour(Color4.White, TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
106
osu.Game/Graphics/UserInterface/LoadingSpinner.cs
Normal file
106
osu.Game/Graphics/UserInterface/LoadingSpinner.cs
Normal file
@ -0,0 +1,106 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// A loading spinner.
|
||||
/// </summary>
|
||||
public class LoadingSpinner : VisibilityContainer
|
||||
{
|
||||
private readonly SpriteIcon spinner;
|
||||
|
||||
protected Container MainContents;
|
||||
|
||||
protected const float TRANSITION_DURATION = 500;
|
||||
|
||||
private const float spin_duration = 900;
|
||||
|
||||
/// <summary>
|
||||
/// Constuct a new loading spinner.
|
||||
/// </summary>
|
||||
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
||||
public LoadingSpinner(bool withBox = false)
|
||||
{
|
||||
Size = new Vector2(60);
|
||||
|
||||
Anchor = Anchor.Centre;
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
Child = MainContents = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 20,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = withBox ? 0.7f : 0
|
||||
},
|
||||
spinner = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(withBox ? 0.6f : 1),
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.CircleNotch
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
rotate();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
MainContents.CornerRadius = MainContents.DrawWidth / 4;
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
if (Alpha < 0.5f)
|
||||
// reset animation if the user can't see us.
|
||||
rotate();
|
||||
|
||||
MainContents.ScaleTo(1, TRANSITION_DURATION, Easing.OutQuint);
|
||||
this.FadeIn(TRANSITION_DURATION * 2, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
MainContents.ScaleTo(0.8f, TRANSITION_DURATION / 2, Easing.In);
|
||||
this.FadeOut(TRANSITION_DURATION, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void rotate()
|
||||
{
|
||||
spinner.Spin(spin_duration * 4, RotationDirection.Clockwise);
|
||||
|
||||
MainContents.RotateTo(0).Then()
|
||||
.RotateTo(90, spin_duration, Easing.InOutQuart).Then()
|
||||
.RotateTo(180, spin_duration, Easing.InOutQuart).Then()
|
||||
.RotateTo(270, spin_duration, Easing.InOutQuart).Then()
|
||||
.RotateTo(360, spin_duration, Easing.InOutQuart).Then()
|
||||
.Loop();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,88 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// An overlay that will show a loading overlay and completely block input to an area.
|
||||
/// Also optionally dims target elements.
|
||||
/// Useful for disabling all elements in a form and showing we are waiting on a response, for instance.
|
||||
/// </summary>
|
||||
public class ProcessingOverlay : VisibilityContainer
|
||||
{
|
||||
private readonly Drawable dimTarget;
|
||||
|
||||
private Container loadingBox;
|
||||
|
||||
private const float transition_duration = 600;
|
||||
|
||||
public ProcessingOverlay(Drawable dimTarget = null)
|
||||
{
|
||||
this.dimTarget = dimTarget;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
loadingBox = new Container
|
||||
{
|
||||
Size = new Vector2(80),
|
||||
Scale = new Vector2(0.8f),
|
||||
Masking = true,
|
||||
CornerRadius = 15,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new LoadingAnimation { State = { Value = Visibility.Visible } }
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool Handle(UIEvent e) => true;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
this.FadeIn(transition_duration, Easing.OutQuint);
|
||||
loadingBox.ScaleTo(1, transition_duration, Easing.OutElastic);
|
||||
|
||||
dimTarget?.FadeColour(OsuColour.Gray(0.5f), transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
this.FadeOut(transition_duration, Easing.OutQuint);
|
||||
loadingBox.ScaleTo(0.8f, transition_duration / 2, Easing.In);
|
||||
|
||||
dimTarget?.FadeColour(Color4.White, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (State.Value == Visibility.Visible)
|
||||
{
|
||||
// ensure we don't leave the target in a bad state.
|
||||
dimTarget?.FadeColour(Color4.White, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -30,7 +30,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
|
||||
private FillFlowContainer<LeaderboardScore> scrollFlow;
|
||||
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly LoadingSpinner loading;
|
||||
|
||||
private ScheduledDelegate showScoresDelegate;
|
||||
private CancellationTokenSource showScoresCancellationSource;
|
||||
@ -202,7 +202,7 @@ namespace osu.Game.Online.Leaderboards
|
||||
}
|
||||
},
|
||||
},
|
||||
loading = new LoadingAnimation(),
|
||||
loading = new LoadingSpinner(),
|
||||
placeholderContainer = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Online
|
||||
/// </summary>
|
||||
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
||||
{
|
||||
protected LoadingAnimation LoadingAnimation { get; private set; }
|
||||
protected LoadingSpinner LoadingSpinner { get; private set; }
|
||||
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Online
|
||||
{
|
||||
Content,
|
||||
placeholder = new LoginPlaceholder(placeholderMessage),
|
||||
LoadingAnimation = new LoadingAnimation
|
||||
LoadingSpinner = new LoadingSpinner
|
||||
{
|
||||
Alpha = 0,
|
||||
}
|
||||
@ -63,19 +63,19 @@ namespace osu.Game.Online
|
||||
PopContentOut(Content);
|
||||
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
|
||||
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
|
||||
LoadingAnimation.Hide();
|
||||
LoadingSpinner.Hide();
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
PopContentIn(Content);
|
||||
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||
LoadingAnimation.Hide();
|
||||
LoadingSpinner.Hide();
|
||||
break;
|
||||
|
||||
case APIState.Failing:
|
||||
case APIState.Connecting:
|
||||
PopContentOut(Content);
|
||||
LoadingAnimation.Show();
|
||||
LoadingSpinner.Show();
|
||||
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||
break;
|
||||
}
|
||||
|
@ -598,6 +598,7 @@ namespace osu.Game
|
||||
//overlay elements
|
||||
loadComponentSingleFile(direct = new DirectOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(social = new SocialOverlay(), overlayContent.Add, true);
|
||||
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(channelManager = new ChannelManager(), AddInternal, true);
|
||||
loadComponentSingleFile(chatOverlay = new ChatOverlay(), overlayContent.Add, true);
|
||||
loadComponentSingleFile(Settings = new SettingsOverlay { GetToolbarHeight = () => ToolbarOffset }, leftFloatingOverlayContent.Add, true);
|
||||
@ -654,7 +655,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
// ensure only one of these overlays are open at once.
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay };
|
||||
var singleDisplayOverlays = new OverlayContainer[] { chatOverlay, social, direct, changelogOverlay, rankingsOverlay };
|
||||
|
||||
foreach (var overlay in singleDisplayOverlays)
|
||||
{
|
||||
|
@ -40,7 +40,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
private IEnumerable<Drawable> characterCheckText;
|
||||
|
||||
private OsuTextBox[] textboxes;
|
||||
private ProcessingOverlay processingOverlay;
|
||||
private LoadingLayer loadingLayer;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
@ -124,7 +124,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
},
|
||||
},
|
||||
},
|
||||
processingOverlay = new ProcessingOverlay(mainContent)
|
||||
loadingLayer = new LoadingLayer(mainContent)
|
||||
};
|
||||
|
||||
textboxes = new[] { usernameTextBox, emailTextBox, passwordTextBox };
|
||||
@ -144,7 +144,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
processingOverlay.Hide();
|
||||
loadingLayer.Hide();
|
||||
|
||||
if (host?.OnScreenKeyboardOverlapsGameWindow != true)
|
||||
focusNextTextbox();
|
||||
@ -162,7 +162,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
emailAddressDescription.ClearErrors();
|
||||
passwordDescription.ClearErrors();
|
||||
|
||||
processingOverlay.Show();
|
||||
loadingLayer.Show();
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
@ -195,7 +195,7 @@ namespace osu.Game.Overlays.AccountCreation
|
||||
}
|
||||
|
||||
registerShake.Shake();
|
||||
processingOverlay.Hide();
|
||||
loadingLayer.Hide();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@ using System.Diagnostics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -25,7 +24,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
private readonly BindableBool favourited = new BindableBool();
|
||||
|
||||
private PostBeatmapFavouriteRequest request;
|
||||
private DimmedLoadingLayer loading;
|
||||
private LoadingLayer loading;
|
||||
|
||||
private readonly Bindable<User> localUser = new Bindable<User>();
|
||||
|
||||
@ -54,14 +53,11 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
Size = new Vector2(18),
|
||||
Shadow = false,
|
||||
},
|
||||
loading = new DimmedLoadingLayer(0.8f, 0.5f),
|
||||
loading = new LoadingLayer(icon, false),
|
||||
});
|
||||
|
||||
Action = () =>
|
||||
{
|
||||
if (loading.State.Value == Visibility.Visible)
|
||||
return;
|
||||
|
||||
// guaranteed by disabled state above.
|
||||
Debug.Assert(BeatmapSet.Value.OnlineBeatmapSetID != null);
|
||||
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
@ -45,7 +45,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
|
||||
private readonly FavouriteButton favouriteButton;
|
||||
private readonly FillFlowContainer fadeContent;
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly LoadingSpinner loading;
|
||||
private readonly BeatmapSetHeader beatmapSetHeader;
|
||||
|
||||
[Cached(typeof(IBindable<RulesetInfo>))]
|
||||
@ -179,7 +179,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
},
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation
|
||||
loading = new LoadingSpinner
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
|
@ -5,7 +5,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using System.Linq;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -13,6 +12,7 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Users;
|
||||
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
private readonly Box background;
|
||||
private readonly ScoreTable scoreTable;
|
||||
private readonly FillFlowContainer topScoresContainer;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
private readonly LeaderboardModSelector modSelector;
|
||||
private readonly NoScoresPlaceholder noScoresPlaceholder;
|
||||
private readonly FillFlowContainer content;
|
||||
@ -160,16 +160,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
CornerRadius = 5,
|
||||
Child = loading = new DimmedLoadingLayer(iconScale: 0.8f)
|
||||
{
|
||||
Alpha = 0,
|
||||
},
|
||||
}
|
||||
loading = new LoadingLayer()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
||||
|
||||
private LoadingAnimation loading;
|
||||
private LoadingSpinner loading;
|
||||
|
||||
private FocusedTextBox textbox;
|
||||
|
||||
@ -146,7 +146,7 @@ namespace osu.Game.Overlays
|
||||
}
|
||||
}
|
||||
},
|
||||
loading = new LoadingAnimation(),
|
||||
loading = new LoadingSpinner(),
|
||||
}
|
||||
},
|
||||
tabsArea = new TabsArea
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Direct
|
||||
|
||||
private Color4 hoverColour;
|
||||
private readonly SpriteIcon icon;
|
||||
private readonly LoadingAnimation loadingAnimation;
|
||||
private readonly LoadingSpinner loadingSpinner;
|
||||
|
||||
private const float transition_duration = 500;
|
||||
|
||||
@ -53,12 +53,12 @@ namespace osu.Game.Overlays.Direct
|
||||
if (value)
|
||||
{
|
||||
icon.FadeTo(0.5f, transition_duration, Easing.OutQuint);
|
||||
loadingAnimation.Show();
|
||||
loadingSpinner.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
icon.FadeTo(1, transition_duration, Easing.OutQuint);
|
||||
loadingAnimation.Hide();
|
||||
loadingSpinner.Hide();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Direct
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Icon = FontAwesome.Solid.Play,
|
||||
},
|
||||
loadingAnimation = new LoadingAnimation
|
||||
loadingSpinner = new LoadingSpinner
|
||||
{
|
||||
Size = new Vector2(15),
|
||||
},
|
||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
protected override Drawable CreateContent() => countryFilter = new CountryFilter();
|
||||
|
||||
protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings");
|
||||
|
||||
private class RankingsTitle : ScreenTitle
|
||||
{
|
||||
public readonly Bindable<RankingsScope> Scope = new Bindable<RankingsScope>();
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
private SpotlightSelector selector;
|
||||
private Container content;
|
||||
private DimmedLoadingLayer loading;
|
||||
private LoadingLayer loading;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Vertical = 10 }
|
||||
},
|
||||
loading = new DimmedLoadingLayer()
|
||||
loading = new LoadingLayer(content)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -9,9 +9,9 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Overlays.Rankings;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using System.Threading;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Overlays.Rankings.Tables;
|
||||
|
||||
@ -23,11 +23,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
protected Bindable<RankingsScope> Scope => header.Current;
|
||||
|
||||
private Bindable<RulesetInfo> ruleset => header.Ruleset;
|
||||
|
||||
private readonly BasicScrollContainer scrollFlow;
|
||||
private readonly Container contentContainer;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
private readonly Box background;
|
||||
private readonly RankingsOverlayHeader header;
|
||||
|
||||
@ -77,7 +75,7 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Bottom = 10 }
|
||||
},
|
||||
loading = new DimmedLoadingLayer(),
|
||||
loading = new LoadingLayer(contentContainer),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -92,10 +90,15 @@ namespace osu.Game.Overlays
|
||||
background.Colour = ColourProvider.Background5;
|
||||
}
|
||||
|
||||
[Resolved]
|
||||
private Bindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
header.Ruleset.BindTo(ruleset);
|
||||
|
||||
Country.BindValueChanged(_ =>
|
||||
{
|
||||
// if a country is requested, force performance scope.
|
||||
@ -121,6 +124,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
Scheduler.AddOnce(loadNewContent);
|
||||
});
|
||||
|
||||
Scheduler.AddOnce(loadNewContent);
|
||||
}
|
||||
|
||||
public void ShowCountry(Country requested)
|
||||
|
@ -95,7 +95,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new LoadingAnimation
|
||||
new LoadingSpinner
|
||||
{
|
||||
State = { Value = Visibility.Visible },
|
||||
Anchor = Anchor.TopCentre,
|
||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
|
||||
{
|
||||
private readonly LoadingAnimation loading;
|
||||
private readonly LoadingSpinner loading;
|
||||
private FillFlowContainer<SocialPanel> panels;
|
||||
|
||||
protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
|
||||
@ -54,7 +54,7 @@ namespace osu.Game.Overlays
|
||||
public SocialOverlay()
|
||||
: base(OverlayColourScheme.Pink)
|
||||
{
|
||||
Add(loading = new LoadingAnimation());
|
||||
Add(loading = new LoadingSpinner());
|
||||
|
||||
Filter.Search.Current.ValueChanged += text =>
|
||||
{
|
||||
|
@ -70,6 +70,7 @@ namespace osu.Game.Overlays.Toolbar
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ToolbarChangelogButton(),
|
||||
new ToolbarRankingsButton(),
|
||||
new ToolbarDirectButton(),
|
||||
new ToolbarChatButton(),
|
||||
new ToolbarSocialButton(),
|
||||
|
22
osu.Game/Overlays/Toolbar/ToolbarRankingsButton.cs
Normal file
22
osu.Game/Overlays/Toolbar/ToolbarRankingsButton.cs
Normal file
@ -0,0 +1,22 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarRankingsButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
public ToolbarRankingsButton()
|
||||
{
|
||||
SetIcon(FontAwesome.Regular.ChartBar);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(RankingsOverlay rankings)
|
||||
{
|
||||
StateContainer = rankings;
|
||||
}
|
||||
}
|
||||
}
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
protected readonly FilterControl Filter;
|
||||
|
||||
private readonly Container content;
|
||||
private readonly ProcessingOverlay processingOverlay;
|
||||
private readonly LoadingLayer loadingLayer;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<Room> currentRoom { get; set; }
|
||||
@ -58,7 +58,7 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
Child = new RoomsContainer { JoinRequested = joinRequested }
|
||||
},
|
||||
},
|
||||
processingOverlay = new ProcessingOverlay(searchContainer),
|
||||
loadingLayer = new LoadingLayer(searchContainer),
|
||||
}
|
||||
},
|
||||
new RoomInspector
|
||||
@ -126,12 +126,12 @@ namespace osu.Game.Screens.Multi.Lounge
|
||||
|
||||
private void joinRequested(Room room)
|
||||
{
|
||||
processingOverlay.Show();
|
||||
loadingLayer.Show();
|
||||
RoomManager?.JoinRoom(room, r =>
|
||||
{
|
||||
Open(room);
|
||||
processingOverlay.Hide();
|
||||
}, _ => processingOverlay.Hide());
|
||||
loadingLayer.Hide();
|
||||
}, _ => loadingLayer.Hide());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
public OsuSpriteText ErrorText;
|
||||
|
||||
private OsuSpriteText typeLabel;
|
||||
private ProcessingOverlay processingOverlay;
|
||||
private LoadingLayer loadingLayer;
|
||||
private DrawableRoomPlaylist playlist;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
@ -307,7 +307,7 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
},
|
||||
}
|
||||
},
|
||||
processingOverlay = new ProcessingOverlay(dimContent)
|
||||
loadingLayer = new LoadingLayer(dimContent)
|
||||
};
|
||||
|
||||
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
|
||||
@ -346,19 +346,19 @@ namespace osu.Game.Screens.Multi.Match.Components
|
||||
|
||||
manager?.CreateRoom(currentRoom.Value, onSuccess, onError);
|
||||
|
||||
processingOverlay.Show();
|
||||
loadingLayer.Show();
|
||||
}
|
||||
|
||||
private void hideError() => ErrorText.FadeOut(50);
|
||||
|
||||
private void onSuccess(Room room) => processingOverlay.Hide();
|
||||
private void onSuccess(Room room) => loadingLayer.Hide();
|
||||
|
||||
private void onError(string text)
|
||||
{
|
||||
ErrorText.Text = text;
|
||||
ErrorText.FadeIn(50);
|
||||
|
||||
processingOverlay.Hide();
|
||||
loadingLayer.Hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Screens.Play
|
||||
private readonly WorkingBeatmap beatmap;
|
||||
private readonly Bindable<IReadOnlyList<Mod>> mods;
|
||||
private readonly Drawable facade;
|
||||
private LoadingAnimation loading;
|
||||
private LoadingSpinner loading;
|
||||
private Sprite backgroundSprite;
|
||||
|
||||
public IBindable<IReadOnlyList<Mod>> Mods => mods;
|
||||
@ -138,7 +138,7 @@ namespace osu.Game.Screens.Play
|
||||
Anchor = Anchor.Centre,
|
||||
FillMode = FillMode.Fill,
|
||||
},
|
||||
loading = new LoadingAnimation { Scale = new Vector2(1.3f) }
|
||||
loading = new LoadingSpinner { Scale = new Vector2(1.3f) }
|
||||
}
|
||||
},
|
||||
new OsuSpriteText
|
||||
|
@ -7,7 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using System.Linq;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Framework.Threading;
|
||||
@ -17,6 +16,7 @@ using osu.Game.Screens.Select.Details;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Select
|
||||
private readonly MetadataSection description, source, tags;
|
||||
private readonly Container failRetryContainer;
|
||||
private readonly FailRetryGraph failRetryGraph;
|
||||
private readonly DimmedLoadingLayer loading;
|
||||
private readonly LoadingLayer loading;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
@ -63,6 +63,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
public BeatmapDetails()
|
||||
{
|
||||
Container content;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
@ -70,7 +72,7 @@ namespace osu.Game.Screens.Select
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.Black.Opacity(0.5f),
|
||||
},
|
||||
new Container
|
||||
content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Horizontal = spacing },
|
||||
@ -157,7 +159,7 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
},
|
||||
},
|
||||
loading = new DimmedLoadingLayer(),
|
||||
loading = new LoadingLayer(content),
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -78,6 +78,10 @@ namespace osu.Game.Updater
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".app.zip"));
|
||||
break;
|
||||
|
||||
case RuntimeInfo.Platform.Linux:
|
||||
bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".AppImage"));
|
||||
break;
|
||||
|
||||
case RuntimeInfo.Platform.Android:
|
||||
// on our testing device this causes the download to magically disappear.
|
||||
//bestAsset = release.Assets?.Find(f => f.Name.EndsWith(".apk"));
|
||||
|
@ -23,7 +23,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.218.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.221.0" />
|
||||
<PackageReference Include="Sentry" Version="2.0.3" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
|
@ -74,7 +74,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.221.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.218.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.221.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
@ -82,7 +82,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.218.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.221.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.24.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user