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Add model class for mod presets
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osu.Game/Rulesets/Mods/ModPreset.cs
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35
osu.Game/Rulesets/Mods/ModPreset.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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namespace osu.Game.Rulesets.Mods
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{
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/// <summary>
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/// A mod preset is a named collection of configured mods.
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/// Presets are presented to the user in the mod select overlay for convenience.
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/// </summary>
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public class ModPreset
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{
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/// <summary>
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/// The ruleset that the preset is valid for.
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/// </summary>
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public RulesetInfo RulesetInfo { get; set; } = null!;
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/// <summary>
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/// The name of the mod preset.
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/// </summary>
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// The description of the mod preset.
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/// </summary>
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public string Description { get; set; } = string.Empty;
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/// <summary>
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/// The set of configured mods that are part of the preset.
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/// </summary>
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public ICollection<Mod> Mods { get; set; } = Array.Empty<Mod>();
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}
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}
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