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Add test coverage

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Bartłomiej Dach 2021-08-29 18:01:40 +02:00
parent b43ee2d61c
commit ddf9d2aa6c
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2 changed files with 119 additions and 14 deletions

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@ -0,0 +1,97 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Setup;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneDesignSection : OsuManualInputManagerTestScene
{
private TestDesignSection designSection;
private EditorBeatmap editorBeatmap { get; set; }
[SetUpSteps]
public void SetUp()
{
AddStep("create blank beatmap", () => editorBeatmap = new EditorBeatmap(new Beatmap()));
AddStep("create section", () => Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(EditorBeatmap), editorBeatmap)
},
Child = designSection = new TestDesignSection()
});
}
[Test]
public void TestCountdownOff()
{
AddStep("turn countdown off", () => designSection.EnableCountdown.Current.Value = false);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.None);
AddUntilStep("other controls hidden", () => !designSection.CountdownSpeed.IsPresent && !designSection.CountdownOffset.IsPresent);
}
[Test]
public void TestCountdownOn()
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
AddUntilStep("other controls shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
AddStep("change countdown speed", () => designSection.CountdownSpeed.Current.Value = CountdownType.DoubleSpeed);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.DoubleSpeed);
AddUntilStep("other controls still shown", () => designSection.CountdownSpeed.IsPresent && designSection.CountdownOffset.IsPresent);
}
[Test]
public void TestCountdownOffset()
{
AddStep("turn countdown on", () => designSection.EnableCountdown.Current.Value = true);
AddAssert("beatmap has correct type", () => editorBeatmap.BeatmapInfo.Countdown == CountdownType.Normal);
checkOffsetAfter("1", 1);
checkOffsetAfter(string.Empty, 0);
checkOffsetAfter("123", 123);
checkOffsetAfter("0", 0);
}
private void checkOffsetAfter(string userInput, int expectedFinalValue)
{
AddStep("click text box", () =>
{
var textBox = designSection.CountdownOffset.ChildrenOfType<TextBox>().Single();
InputManager.MoveMouseTo(textBox);
InputManager.Click(MouseButton.Left);
});
AddStep("set offset text", () => designSection.CountdownOffset.Current.Value = userInput);
AddStep("commit text", () => InputManager.Key(Key.Enter));
AddAssert($"displayed value is {expectedFinalValue}", () => designSection.CountdownOffset.Current.Value == expectedFinalValue.ToString(CultureInfo.InvariantCulture));
AddAssert($"beatmap value is {expectedFinalValue}", () => editorBeatmap.BeatmapInfo.CountdownOffset == expectedFinalValue);
}
private class TestDesignSection : DesignSection
{
public new LabelledSwitchButton EnableCountdown => base.EnableCountdown;
public new LabelledEnumDropdown<CountdownType> CountdownSpeed => base.CountdownSpeed;
public new LabelledNumberBox CountdownOffset => base.CountdownOffset;
}
}
}

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@ -18,15 +18,16 @@ namespace osu.Game.Screens.Edit.Setup
{
private const float fade_duration = 250;
private LabelledSwitchButton enableCountdown;
private FillFlowContainer countdownSettings;
private LabelledEnumDropdown<CountdownType> countdownSpeed;
private LabelledNumberBox countdownOffset;
protected LabelledSwitchButton EnableCountdown;
protected LabelledEnumDropdown<CountdownType> CountdownSpeed;
protected LabelledNumberBox CountdownOffset;
private LabelledSwitchButton widescreenSupport;
private LabelledSwitchButton epilepsyWarning;
private LabelledSwitchButton letterboxDuringBreaks;
private FillFlowContainer countdownSettings;
public override LocalisableString Title => "Design";
[BackgroundDependencyLoader]
@ -34,7 +35,7 @@ namespace osu.Game.Screens.Edit.Setup
{
Children = new[]
{
enableCountdown = new LabelledSwitchButton
EnableCountdown = new LabelledSwitchButton
{
Label = "Enable countdown",
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None },
@ -48,13 +49,13 @@ namespace osu.Game.Screens.Edit.Setup
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
countdownSpeed = new LabelledEnumDropdown<CountdownType>
CountdownSpeed = new LabelledEnumDropdown<CountdownType>
{
Label = "Countdown speed",
Current = { Value = Beatmap.BeatmapInfo.Countdown != CountdownType.None ? Beatmap.BeatmapInfo.Countdown : CountdownType.Normal },
Items = Enum.GetValues(typeof(CountdownType)).Cast<CountdownType>().Where(type => type != CountdownType.None)
},
countdownOffset = new LabelledNumberBox
CountdownOffset = new LabelledNumberBox
{
Label = "Countdown offset",
Current = { Value = Beatmap.BeatmapInfo.CountdownOffset.ToString() },
@ -88,12 +89,12 @@ namespace osu.Game.Screens.Edit.Setup
{
base.LoadComplete();
enableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true);
EnableCountdown.Current.BindValueChanged(_ => updateCountdownSettingsVisibility(), true);
countdownSettings.FinishTransforms(true);
enableCountdown.Current.BindValueChanged(_ => updateBeatmap());
countdownSpeed.Current.BindValueChanged(_ => updateBeatmap());
countdownOffset.OnCommit += (_, __) => updateBeatmap();
EnableCountdown.Current.BindValueChanged(_ => updateBeatmap());
CountdownSpeed.Current.BindValueChanged(_ => updateBeatmap());
CountdownOffset.OnCommit += (_, __) => onOffsetCommitted();
widescreenSupport.Current.BindValueChanged(_ => updateBeatmap());
epilepsyWarning.Current.BindValueChanged(_ => updateBeatmap());
@ -102,7 +103,7 @@ namespace osu.Game.Screens.Edit.Setup
private void updateCountdownSettingsVisibility()
{
bool countdownEnabled = enableCountdown.Current.Value;
bool countdownEnabled = EnableCountdown.Current.Value;
foreach (var child in countdownSettings)
{
@ -111,10 +112,17 @@ namespace osu.Game.Screens.Edit.Setup
}
}
private void onOffsetCommitted()
{
updateBeatmap();
// update displayed text to ensure parsed value matches display (i.e. if empty string was provided).
CountdownOffset.Current.Value = Beatmap.BeatmapInfo.CountdownOffset.ToString(CultureInfo.InvariantCulture);
}
private void updateBeatmap()
{
Beatmap.BeatmapInfo.Countdown = enableCountdown.Current.Value ? countdownSpeed.Current.Value : CountdownType.None;
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(countdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
Beatmap.BeatmapInfo.Countdown = EnableCountdown.Current.Value ? CountdownSpeed.Current.Value : CountdownType.None;
Beatmap.BeatmapInfo.CountdownOffset = int.TryParse(CountdownOffset.Current.Value, NumberStyles.None, CultureInfo.InvariantCulture, out int offset) ? offset : 0;
Beatmap.BeatmapInfo.WidescreenStoryboard = widescreenSupport.Current.Value;
Beatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning.Current.Value;