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Use LongRunningLoad on network load components

This commit is contained in:
Dean Herbert 2019-11-01 19:40:45 +09:00
parent 036e67bbc2
commit ddd58ea3da
3 changed files with 3 additions and 0 deletions

View File

@ -9,6 +9,7 @@ using osu.Framework.Threading;
namespace osu.Game.Audio namespace osu.Game.Audio
{ {
[LongRunningLoad]
public abstract class PreviewTrack : Component public abstract class PreviewTrack : Component
{ {
/// <summary> /// <summary>

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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Textures;
namespace osu.Game.Beatmaps.Drawables namespace osu.Game.Beatmaps.Drawables
{ {
[LongRunningLoad]
public class BeatmapSetCover : Sprite public class BeatmapSetCover : Sprite
{ {
private readonly BeatmapSetInfo set; private readonly BeatmapSetInfo set;

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@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
namespace osu.Game.Users.Drawables namespace osu.Game.Users.Drawables
{ {
[LongRunningLoad]
public class DrawableAvatar : Container public class DrawableAvatar : Container
{ {
/// <summary> /// <summary>