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Use LongRunningLoad on network load components
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parent
036e67bbc2
commit
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@ -9,6 +9,7 @@ using osu.Framework.Threading;
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namespace osu.Game.Audio
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namespace osu.Game.Audio
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{
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{
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[LongRunningLoad]
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public abstract class PreviewTrack : Component
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public abstract class PreviewTrack : Component
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{
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{
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/// <summary>
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/// <summary>
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@ -8,6 +8,7 @@ using osu.Framework.Graphics.Textures;
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namespace osu.Game.Beatmaps.Drawables
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namespace osu.Game.Beatmaps.Drawables
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{
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{
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[LongRunningLoad]
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public class BeatmapSetCover : Sprite
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public class BeatmapSetCover : Sprite
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{
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{
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private readonly BeatmapSetInfo set;
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private readonly BeatmapSetInfo set;
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@ -13,6 +13,7 @@ using osu.Game.Graphics.Containers;
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namespace osu.Game.Users.Drawables
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namespace osu.Game.Users.Drawables
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{
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{
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[LongRunningLoad]
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public class DrawableAvatar : Container
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public class DrawableAvatar : Container
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{
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{
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/// <summary>
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/// <summary>
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