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Merge pull request #16521 from peppy/backup-collections
Backup collections alongside main databases when migrating to realm
This commit is contained in:
commit
ddd1699621
@ -2,9 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.IO;
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using System.Linq;
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using System.Linq;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.EntityFrameworkCore;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Models;
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using osu.Game.Models;
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@ -22,14 +24,16 @@ namespace osu.Game.Database
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private readonly DatabaseContextFactory efContextFactory;
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private readonly DatabaseContextFactory efContextFactory;
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private readonly RealmContextFactory realmContextFactory;
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private readonly RealmContextFactory realmContextFactory;
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private readonly OsuConfigManager config;
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private readonly OsuConfigManager config;
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private readonly Storage storage;
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private bool hasTakenBackup;
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private bool hasTakenBackup;
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config)
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public EFToRealmMigrator(DatabaseContextFactory efContextFactory, RealmContextFactory realmContextFactory, OsuConfigManager config, Storage storage)
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{
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{
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this.efContextFactory = efContextFactory;
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this.efContextFactory = efContextFactory;
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this.realmContextFactory = realmContextFactory;
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this.realmContextFactory = realmContextFactory;
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this.config = config;
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this.config = config;
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this.storage = storage;
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}
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}
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public void Run()
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public void Run()
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@ -73,15 +77,7 @@ namespace osu.Game.Database
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{
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{
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Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
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Logger.Log($"Found {count} beatmaps in EF", LoggingTarget.Database);
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if (!hasTakenBackup)
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ensureBackup();
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{
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string migration = $"before_beatmap_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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hasTakenBackup = true;
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}
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// only migrate data if the realm database is empty.
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// only migrate data if the realm database is empty.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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// note that this cannot be written as: `realm.All<BeatmapSetInfo>().All(s => s.Protected)`, because realm does not support `.All()`.
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@ -201,15 +197,7 @@ namespace osu.Game.Database
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{
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{
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Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
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Logger.Log($"Found {count} scores in EF", LoggingTarget.Database);
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if (!hasTakenBackup)
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ensureBackup();
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{
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string migration = $"before_score_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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hasTakenBackup = true;
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}
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// only migrate data if the realm database is empty.
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// only migrate data if the realm database is empty.
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if (realm.All<ScoreInfo>().Any())
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if (realm.All<ScoreInfo>().Any())
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@ -272,6 +260,8 @@ namespace osu.Game.Database
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if (!existingSkins.Any())
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if (!existingSkins.Any())
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return;
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return;
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ensureBackup();
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var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
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var userSkinChoice = config.GetBindable<string>(OsuSetting.Skin);
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int.TryParse(userSkinChoice.Value, out int userSkinInt);
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int.TryParse(userSkinChoice.Value, out int userSkinInt);
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@ -342,6 +332,7 @@ namespace osu.Game.Database
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return;
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return;
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Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
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Logger.Log("Beginning settings migration to realm", LoggingTarget.Database);
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ensureBackup();
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using (var realm = realmContextFactory.CreateContext())
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using (var realm = realmContextFactory.CreateContext())
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using (var transaction = realm.BeginWrite())
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using (var transaction = realm.BeginWrite())
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@ -377,5 +368,22 @@ namespace osu.Game.Database
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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private string? getRulesetShortNameFromLegacyID(long rulesetId) =>
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efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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efContextFactory.Get().RulesetInfo.FirstOrDefault(r => r.ID == rulesetId)?.ShortName;
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private void ensureBackup()
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{
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if (!hasTakenBackup)
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{
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string migration = $"before_final_migration_{DateTimeOffset.UtcNow.ToUnixTimeSeconds()}";
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efContextFactory.CreateBackup($"client.{migration}.db");
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realmContextFactory.CreateBackup($"client.{migration}.realm");
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using (var source = storage.GetStream("collection.db"))
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using (var destination = storage.GetStream($"collection.{migration}.db", FileAccess.Write, FileMode.CreateNew))
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source.CopyTo(destination);
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hasTakenBackup = true;
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}
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}
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}
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}
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}
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}
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@ -195,7 +195,7 @@ namespace osu.Game
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// A non-null context factory means there's still content to migrate.
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// A non-null context factory means there's still content to migrate.
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if (efContextFactory != null)
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if (efContextFactory != null)
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new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig).Run();
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new EFToRealmMigrator(efContextFactory, realmFactory, LocalConfig, Storage).Run();
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dependencies.CacheAs(Storage);
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dependencies.CacheAs(Storage);
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