Setup osu.Android solution and its ruleset tests
124
osu.Android.sln
Normal file
@ -0,0 +1,124 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.27004.2006
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game", "osu.Game\osu.Game.csproj", "{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Resources", "osu-resources\osu.Game.Resources\osu.Game.Resources.csproj", "{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Osu", "osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj", "{C92A607B-1FDD-4954-9F92-03FF547D9080}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Catch", "osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj", "{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Taiko", "osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj", "{F167E17A-7DE6-4AF5-B920-A5112296C695}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "osu.Game.Rulesets.Mania", "osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj", "{48F4582B-7687-4621-9CBE-5C24197CB536}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Android", "osu.Android\osu.Android.csproj", "{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Catch.Tests.Android", "osu.Game.Rulesets.Catch.Tests.Android\osu.Game.Rulesets.Catch.Tests.Android.csproj", "{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Mania.Tests.Android", "osu.Game.Rulesets.Mania.Tests.Android\osu.Game.Rulesets.Mania.Tests.Android.csproj", "{531F1092-DB27-445D-AA33-2A77C7187C99}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Osu.Tests.Android", "osu.Game.Rulesets.Osu.Tests.Android\osu.Game.Rulesets.Osu.Tests.Android.csproj", "{90CAB706-39CB-4B93-9629-3218A6FF8E9B}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "osu.Game.Rulesets.Taiko.Tests.Android", "osu.Game.Rulesets.Taiko.Tests.Android\osu.Game.Rulesets.Taiko.Tests.Android.csproj", "{3701A0A1-8476-42C6-B5C4-D24129B4A484}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D9A367C9-4C1A-489F-9B05-A0CEA2B53B58}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C92A607B-1FDD-4954-9F92-03FF547D9080}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C92A607B-1FDD-4954-9F92-03FF547D9080}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C92A607B-1FDD-4954-9F92-03FF547D9080}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C92A607B-1FDD-4954-9F92-03FF547D9080}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{58F6C80C-1253-4A0E-A465-B8C85EBEADF3}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{F167E17A-7DE6-4AF5-B920-A5112296C695}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{F167E17A-7DE6-4AF5-B920-A5112296C695}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{F167E17A-7DE6-4AF5-B920-A5112296C695}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{F167E17A-7DE6-4AF5-B920-A5112296C695}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{48F4582B-7687-4621-9CBE-5C24197CB536}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{48F4582B-7687-4621-9CBE-5C24197CB536}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{48F4582B-7687-4621-9CBE-5C24197CB536}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{48F4582B-7687-4621-9CBE-5C24197CB536}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D1D5F9A8-B40B-40E6-B02F-482D03346D3D}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{531F1092-DB27-445D-AA33-2A77C7187C99}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{531F1092-DB27-445D-AA33-2A77C7187C99}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{531F1092-DB27-445D-AA33-2A77C7187C99}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{531F1092-DB27-445D-AA33-2A77C7187C99}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{531F1092-DB27-445D-AA33-2A77C7187C99}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{531F1092-DB27-445D-AA33-2A77C7187C99}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{90CAB706-39CB-4B93-9629-3218A6FF8E9B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{90CAB706-39CB-4B93-9629-3218A6FF8E9B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{90CAB706-39CB-4B93-9629-3218A6FF8E9B}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{90CAB706-39CB-4B93-9629-3218A6FF8E9B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{90CAB706-39CB-4B93-9629-3218A6FF8E9B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{90CAB706-39CB-4B93-9629-3218A6FF8E9B}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
{3701A0A1-8476-42C6-B5C4-D24129B4A484}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3701A0A1-8476-42C6-B5C4-D24129B4A484}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3701A0A1-8476-42C6-B5C4-D24129B4A484}.Debug|Any CPU.Deploy.0 = Debug|Any CPU
|
||||
{3701A0A1-8476-42C6-B5C4-D24129B4A484}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3701A0A1-8476-42C6-B5C4-D24129B4A484}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3701A0A1-8476-42C6-B5C4-D24129B4A484}.Release|Any CPU.Deploy.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {671B0BEC-2403-45B0-9357-2C97CC517668}
|
||||
EndGlobalSection
|
||||
GlobalSection(MonoDevelopProperties) = preSolution
|
||||
Policies = $0
|
||||
$0.TextStylePolicy = $1
|
||||
$1.EolMarker = Windows
|
||||
$1.inheritsSet = VisualStudio
|
||||
$1.inheritsScope = text/plain
|
||||
$1.scope = text/x-csharp
|
||||
$0.CSharpFormattingPolicy = $2
|
||||
$2.IndentSwitchSection = True
|
||||
$2.NewLinesForBracesInProperties = True
|
||||
$2.NewLinesForBracesInAccessors = True
|
||||
$2.NewLinesForBracesInAnonymousMethods = True
|
||||
$2.NewLinesForBracesInControlBlocks = True
|
||||
$2.NewLinesForBracesInAnonymousTypes = True
|
||||
$2.NewLinesForBracesInObjectCollectionArrayInitializers = True
|
||||
$2.NewLinesForBracesInLambdaExpressionBody = True
|
||||
$2.NewLineForElse = True
|
||||
$2.NewLineForCatch = True
|
||||
$2.NewLineForFinally = True
|
||||
$2.NewLineForMembersInObjectInit = True
|
||||
$2.NewLineForMembersInAnonymousTypes = True
|
||||
$2.NewLineForClausesInQuery = True
|
||||
$2.SpacingAfterMethodDeclarationName = False
|
||||
$2.SpaceAfterMethodCallName = False
|
||||
$2.SpaceBeforeOpenSquareBracket = False
|
||||
$2.inheritsSet = Mono
|
||||
$2.inheritsScope = text/x-csharp
|
||||
$2.scope = text/x-csharp
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,25 +0,0 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Android.Content;
|
||||
using Android.Util;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
public class GameView : AndroidGameView
|
||||
{
|
||||
public GameView(Context context, IAttributeSet attrs) :
|
||||
base(context, attrs)
|
||||
{
|
||||
CreateGame();
|
||||
}
|
||||
|
||||
public GameView(Context context) : base(context)
|
||||
{
|
||||
CreateGame();
|
||||
}
|
||||
public override Framework.Game CreateGame() => new OsuGame();
|
||||
}
|
||||
}
|
17
osu.Android/OsuGameActivity.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using Android.App;
|
||||
using Android.Content.PM;
|
||||
using osu.Framework.Android;
|
||||
using osu.Game;
|
||||
|
||||
namespace osu.Android
|
||||
{
|
||||
[Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
|
||||
public class OsuGameActivity : AndroidGameActivity
|
||||
{
|
||||
protected override Framework.Game CreateGame()
|
||||
=> new OsuGame();
|
||||
}
|
||||
}
|
@ -62,8 +62,7 @@
|
||||
<Reference Include="Mono.Android" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="GameView.cs" />
|
||||
<Compile Include="MainActivity.cs" />
|
||||
<Compile Include="OsuGameActivity.cs" />
|
||||
<Compile Include="Resources\Resource.designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
@ -83,18 +82,12 @@
|
||||
<AndroidNativeLibrary Include="lib\armeabi-v7a\libbass_fx.so">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</AndroidNativeLibrary>
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\layout\activity_main.axml">
|
||||
<SubType>Designer</SubType>
|
||||
</AndroidResource>
|
||||
<AndroidResource Include="Resources\values\colors.xml" />
|
||||
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
|
||||
<AndroidResource Include="Resources\values\strings.xml" />
|
||||
<AndroidResource Include="Resources\values\styles.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
|
||||
@ -114,6 +107,12 @@
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework">
|
||||
<Version>0.0.7879</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="ppy.osu.Framework.Android">
|
||||
<Version>0.0.7879</Version>
|
||||
</PackageReference>
|
||||
<PackageReference Include="SharpCompress">
|
||||
<Version>0.22.0</Version>
|
||||
</PackageReference>
|
||||
@ -129,14 +128,6 @@
|
||||
<PackageReference Include="Xamarin.Android.Support.Design" Version="27.0.2.1" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\..\osu-framework\osu.Framework.Android\osu.Framework.Android.csproj">
|
||||
<Project>{0fd409e8-a359-42bd-bc52-6a4745a122e5}</Project>
|
||||
<Name>osu.Framework.Android</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\..\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||
<Project>{0a8ba083-9d08-45ad-8653-796db1653388}</Project>
|
||||
<Name>osu.Framework</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
|
||||
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
|
||||
<Name>osu.Game.Resources</Name>
|
||||
|
19
osu.Game.Rulesets.Catch.Tests.Android/Assets/AboutAssets.txt
Normal file
@ -0,0 +1,19 @@
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories) and given a Build Action of "AndroidAsset".
|
||||
|
||||
These files will be deployed with you package and will be accessible using Android's
|
||||
AssetManager, like this:
|
||||
|
||||
public class ReadAsset : Activity
|
||||
{
|
||||
protected override void OnCreate (Bundle bundle)
|
||||
{
|
||||
base.OnCreate (bundle);
|
||||
|
||||
InputStream input = Assets.Open ("my_asset.txt");
|
||||
}
|
||||
}
|
||||
|
||||
Additionally, some Android functions will automatically load asset files:
|
||||
|
||||
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
|
@ -3,26 +3,20 @@
|
||||
|
||||
using Android.App;
|
||||
using Android.OS;
|
||||
using Android.Support.V7.App;
|
||||
using Android.Runtime;
|
||||
using Android.Widget;
|
||||
using Android.Views;
|
||||
using Android.Content.PM;
|
||||
|
||||
namespace osu.Android
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Android
|
||||
{
|
||||
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true, ScreenOrientation = ScreenOrientation.Landscape, SupportsPictureInPicture = false)]
|
||||
public class MainActivity : Activity
|
||||
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
|
||||
public class MainActivity : AppCompatActivity
|
||||
{
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
{
|
||||
base.OnCreate(savedInstanceState);
|
||||
// Set our view from the "main" layout resource
|
||||
SetContentView(Resource.Layout.activity_main);
|
||||
Window.AddFlags(WindowManagerFlags.KeepScreenOn);
|
||||
}
|
||||
public override void OnBackPressed()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
package="osu.Game.Rulesets.Catch.Tests.Android.osu.Game.Rulesets.Catch.Tests.Android">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="27" />
|
||||
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme">
|
||||
</application>
|
||||
</manifest>
|
@ -0,0 +1,30 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Rulesets.Catch.Tests.Android")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("osu.Game.Rulesets.Catch.Tests.Android")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
112
osu.Game.Rulesets.Catch.Tests.Android/Resources/Resource.designer.cs
generated
Normal file
@ -0,0 +1,112 @@
|
||||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("osu.Game.Rulesets.Catch.Tests.Android.Resource", IsApplication=true)]
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Tests.Android
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Id
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f050000
|
||||
public const int myButton = 2131034112;
|
||||
|
||||
static Id()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Id()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Layout
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Main = 2130903040;
|
||||
|
||||
static Layout()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Layout()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Mipmap
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
static Mipmap()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Mipmap()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040001
|
||||
public const int app_name = 2130968577;
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int hello = 2130968576;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
@ -4,10 +4,4 @@
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
<osu.Android.GameView
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:minWidth="25px"
|
||||
android:minHeight="25px"
|
||||
android:id="@+id/gameView1" />
|
||||
</RelativeLayout>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 958 B |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 7.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 11 KiB |
@ -0,0 +1,4 @@
|
||||
<resources>
|
||||
<string name="app_name">osu.Game.Rulesets.Catch.Tests.Android</string>
|
||||
<string name="action_settings">Settings</string>
|
||||
</resources>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#2c3e50</color>
|
||||
<color name="colorPrimaryDark">#1B3147</color>
|
||||
<color name="colorAccent">#3498db</color>
|
||||
</resources>
|
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="ic_launcher_background">#2C3E50</color>
|
||||
</resources>
|
@ -0,0 +1,108 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Catch.Tests.Android</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Catch.Tests.Android</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AndroidApplication>True</AndroidApplication>
|
||||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
|
||||
<AndroidResgenClass>Resource</AndroidResgenClass>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
|
||||
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
|
||||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
|
||||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
|
||||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
|
||||
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidManagedSymbols>true</AndroidManagedSymbols>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Mono.Android" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainActivity.cs" />
|
||||
<Compile Include="Resources\Resource.designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\osu.licenseheader">
|
||||
<Link>osu.licenseheader</Link>
|
||||
</None>
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\layout\activity_main.axml">
|
||||
<SubType>Designer</SubType>
|
||||
</AndroidResource>
|
||||
<AndroidResource Include="Resources\values\colors.xml" />
|
||||
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
|
||||
<AndroidResource Include="Resources\values\strings.xml" />
|
||||
<AndroidResource Include="Resources\values\styles.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Xamarin.Android.Support.Design" Version="27.0.2.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
19
osu.Game.Rulesets.Mania.Tests.Android/Assets/AboutAssets.txt
Normal file
@ -0,0 +1,19 @@
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories) and given a Build Action of "AndroidAsset".
|
||||
|
||||
These files will be deployed with you package and will be accessible using Android's
|
||||
AssetManager, like this:
|
||||
|
||||
public class ReadAsset : Activity
|
||||
{
|
||||
protected override void OnCreate (Bundle bundle)
|
||||
{
|
||||
base.OnCreate (bundle);
|
||||
|
||||
InputStream input = Assets.Open ("my_asset.txt");
|
||||
}
|
||||
}
|
||||
|
||||
Additionally, some Android functions will automatically load asset files:
|
||||
|
||||
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
|
19
osu.Game.Rulesets.Mania.Tests.Android/MainActivity.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using Android.App;
|
||||
using Android.OS;
|
||||
using Android.Support.V7.App;
|
||||
using Android.Runtime;
|
||||
using Android.Widget;
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Android
|
||||
{
|
||||
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
|
||||
public class MainActivity : AppCompatActivity
|
||||
{
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
{
|
||||
base.OnCreate(savedInstanceState);
|
||||
// Set our view from the "main" layout resource
|
||||
SetContentView(Resource.Layout.activity_main);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
package="osu.Game.Rulesets.Mania.Tests.Android.osu.Game.Rulesets.Mania.Tests.Android">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="27" />
|
||||
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme">
|
||||
</application>
|
||||
</manifest>
|
@ -0,0 +1,30 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Rulesets.Mania.Tests.Android")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("osu.Game.Rulesets.Mania.Tests.Android")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -0,0 +1,44 @@
|
||||
Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||
in your application as resource files. Various Android APIs are designed to
|
||||
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||
directly.
|
||||
|
||||
For example, a sample Android app that contains a user interface layout (main.axml),
|
||||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
||||
would keep its resources in the "Resources" directory of the application:
|
||||
|
||||
Resources/
|
||||
drawable/
|
||||
icon.png
|
||||
|
||||
layout/
|
||||
main.axml
|
||||
|
||||
values/
|
||||
strings.xml
|
||||
|
||||
In order to get the build system to recognize Android resources, set the build action to
|
||||
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||
the build system will package the resources for distribution and generate a class called "R"
|
||||
(this is an Android convention) that contains the tokens for each one of the resources
|
||||
included. For example, for the above Resources layout, this is what the R class would expose:
|
||||
|
||||
public class R {
|
||||
public class drawable {
|
||||
public const int icon = 0x123;
|
||||
}
|
||||
|
||||
public class layout {
|
||||
public const int main = 0x456;
|
||||
}
|
||||
|
||||
public class strings {
|
||||
public const int first_string = 0xabc;
|
||||
public const int second_string = 0xbcd;
|
||||
}
|
||||
}
|
||||
|
||||
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
|
||||
to reference the layout/main.axml file, or R.strings.first_string to reference the first
|
||||
string in the dictionary file values/strings.xml.
|
112
osu.Game.Rulesets.Mania.Tests.Android/Resources/Resource.designer.cs
generated
Normal file
@ -0,0 +1,112 @@
|
||||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("osu.Game.Rulesets.Mania.Tests.Android.Resource", IsApplication=true)]
|
||||
|
||||
namespace osu.Game.Rulesets.Mania.Tests.Android
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Id
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f050000
|
||||
public const int myButton = 2131034112;
|
||||
|
||||
static Id()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Id()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Layout
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Main = 2130903040;
|
||||
|
||||
static Layout()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Layout()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Mipmap
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
static Mipmap()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Mipmap()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040001
|
||||
public const int app_name = 2130968577;
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int hello = 2130968576;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
</RelativeLayout>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 958 B |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 7.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 11 KiB |
@ -0,0 +1,4 @@
|
||||
<resources>
|
||||
<string name="app_name">osu.Game.Rulesets.Mania.Tests.Android</string>
|
||||
<string name="action_settings">Settings</string>
|
||||
</resources>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#2c3e50</color>
|
||||
<color name="colorPrimaryDark">#1B3147</color>
|
||||
<color name="colorAccent">#3498db</color>
|
||||
</resources>
|
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="ic_launcher_background">#2C3E50</color>
|
||||
</resources>
|
@ -0,0 +1,11 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
<item name="colorPrimary">@color/colorPrimary</item>
|
||||
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
|
||||
<item name="colorAccent">@color/colorAccent</item>
|
||||
</style>
|
||||
|
||||
</resources>
|
@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{531F1092-DB27-445D-AA33-2A77C7187C99}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Mania.Tests.Android</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Mania.Tests.Android</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AndroidApplication>True</AndroidApplication>
|
||||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
|
||||
<AndroidResgenClass>Resource</AndroidResgenClass>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
|
||||
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
|
||||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
|
||||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
|
||||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
|
||||
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidManagedSymbols>true</AndroidManagedSymbols>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Mono.Android" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainActivity.cs" />
|
||||
<Compile Include="Resources\Resource.designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\layout\activity_main.axml">
|
||||
<SubType>Designer</SubType>
|
||||
</AndroidResource>
|
||||
<AndroidResource Include="Resources\values\colors.xml" />
|
||||
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
|
||||
<AndroidResource Include="Resources\values\strings.xml" />
|
||||
<AndroidResource Include="Resources\values\styles.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Xamarin.Android.Support.Design" Version="27.0.2.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
19
osu.Game.Rulesets.Osu.Tests.Android/Assets/AboutAssets.txt
Normal file
@ -0,0 +1,19 @@
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories) and given a Build Action of "AndroidAsset".
|
||||
|
||||
These files will be deployed with you package and will be accessible using Android's
|
||||
AssetManager, like this:
|
||||
|
||||
public class ReadAsset : Activity
|
||||
{
|
||||
protected override void OnCreate (Bundle bundle)
|
||||
{
|
||||
base.OnCreate (bundle);
|
||||
|
||||
InputStream input = Assets.Open ("my_asset.txt");
|
||||
}
|
||||
}
|
||||
|
||||
Additionally, some Android functions will automatically load asset files:
|
||||
|
||||
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
|
19
osu.Game.Rulesets.Osu.Tests.Android/MainActivity.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using Android.App;
|
||||
using Android.OS;
|
||||
using Android.Support.V7.App;
|
||||
using Android.Runtime;
|
||||
using Android.Widget;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Android
|
||||
{
|
||||
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
|
||||
public class MainActivity : AppCompatActivity
|
||||
{
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
{
|
||||
base.OnCreate(savedInstanceState);
|
||||
// Set our view from the "main" layout resource
|
||||
SetContentView(Resource.Layout.activity_main);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
package="osu.Game.Rulesets.Osu.Tests.Android.osu.Game.Rulesets.Osu.Tests.Android">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="27" />
|
||||
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme">
|
||||
</application>
|
||||
</manifest>
|
@ -0,0 +1,30 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Rulesets.Osu.Tests.Android")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("osu.Game.Rulesets.Osu.Tests.Android")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -0,0 +1,44 @@
|
||||
Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||
in your application as resource files. Various Android APIs are designed to
|
||||
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||
directly.
|
||||
|
||||
For example, a sample Android app that contains a user interface layout (main.axml),
|
||||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
||||
would keep its resources in the "Resources" directory of the application:
|
||||
|
||||
Resources/
|
||||
drawable/
|
||||
icon.png
|
||||
|
||||
layout/
|
||||
main.axml
|
||||
|
||||
values/
|
||||
strings.xml
|
||||
|
||||
In order to get the build system to recognize Android resources, set the build action to
|
||||
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||
the build system will package the resources for distribution and generate a class called "R"
|
||||
(this is an Android convention) that contains the tokens for each one of the resources
|
||||
included. For example, for the above Resources layout, this is what the R class would expose:
|
||||
|
||||
public class R {
|
||||
public class drawable {
|
||||
public const int icon = 0x123;
|
||||
}
|
||||
|
||||
public class layout {
|
||||
public const int main = 0x456;
|
||||
}
|
||||
|
||||
public class strings {
|
||||
public const int first_string = 0xabc;
|
||||
public const int second_string = 0xbcd;
|
||||
}
|
||||
}
|
||||
|
||||
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
|
||||
to reference the layout/main.axml file, or R.strings.first_string to reference the first
|
||||
string in the dictionary file values/strings.xml.
|
112
osu.Game.Rulesets.Osu.Tests.Android/Resources/Resource.designer.cs
generated
Normal file
@ -0,0 +1,112 @@
|
||||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("osu.Game.Rulesets.Osu.Tests.Android.Resource", IsApplication=true)]
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Tests.Android
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Id
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f050000
|
||||
public const int myButton = 2131034112;
|
||||
|
||||
static Id()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Id()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Layout
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Main = 2130903040;
|
||||
|
||||
static Layout()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Layout()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Mipmap
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
static Mipmap()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Mipmap()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040001
|
||||
public const int app_name = 2130968577;
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int hello = 2130968576;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
</RelativeLayout>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 1.4 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 958 B |
After Width: | Height: | Size: 2.4 KiB |
After Width: | Height: | Size: 2.3 KiB |
After Width: | Height: | Size: 2.0 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.3 KiB |
After Width: | Height: | Size: 7.8 KiB |
After Width: | Height: | Size: 4.9 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 11 KiB |
@ -1,4 +1,4 @@
|
||||
<resources>
|
||||
<string name="app_name">osu!lazer</string>
|
||||
<string name="app_name">osu.Game.Rulesets.Osu.Tests.Android</string>
|
||||
<string name="action_settings">Settings</string>
|
||||
</resources>
|
@ -0,0 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="colorPrimary">#2c3e50</color>
|
||||
<color name="colorPrimaryDark">#1B3147</color>
|
||||
<color name="colorAccent">#3498db</color>
|
||||
</resources>
|
@ -0,0 +1,4 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources>
|
||||
<color name="ic_launcher_background">#2C3E50</color>
|
||||
</resources>
|
@ -0,0 +1,11 @@
|
||||
<resources>
|
||||
|
||||
<!-- Base application theme. -->
|
||||
<style name="AppTheme" parent="Theme.AppCompat.Light.DarkActionBar">
|
||||
<!-- Customize your theme here. -->
|
||||
<item name="colorPrimary">@color/colorPrimary</item>
|
||||
<item name="colorPrimaryDark">@color/colorPrimaryDark</item>
|
||||
<item name="colorAccent">@color/colorAccent</item>
|
||||
</style>
|
||||
|
||||
</resources>
|
@ -0,0 +1,105 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>8.0.30703</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{90CAB706-39CB-4B93-9629-3218A6FF8E9B}</ProjectGuid>
|
||||
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TemplateGuid>{122416d6-6b49-4ee2-a1e8-b825f31c79fe}</TemplateGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>osu.Game.Rulesets.Osu.Tests.Android</RootNamespace>
|
||||
<AssemblyName>osu.Game.Rulesets.Osu.Tests.Android</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AndroidApplication>True</AndroidApplication>
|
||||
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
|
||||
<AndroidResgenClass>Resource</AndroidResgenClass>
|
||||
<GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
|
||||
<AndroidUseLatestPlatformSdk>false</AndroidUseLatestPlatformSdk>
|
||||
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
|
||||
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
|
||||
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
|
||||
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
|
||||
<AndroidHttpClientHandlerType>Xamarin.Android.Net.AndroidClientHandler</AndroidHttpClientHandlerType>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>portable</DebugType>
|
||||
<Optimize>False</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidUseSharedRuntime>True</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>None</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>False</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugSymbols>True</DebugSymbols>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>True</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<AndroidManagedSymbols>true</AndroidManagedSymbols>
|
||||
<AndroidUseSharedRuntime>False</AndroidUseSharedRuntime>
|
||||
<AndroidLinkMode>SdkOnly</AndroidLinkMode>
|
||||
<EmbedAssembliesIntoApk>True</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Xml" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Mono.Android" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="MainActivity.cs" />
|
||||
<Compile Include="Resources\Resource.designer.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Resources\AboutResources.txt" />
|
||||
<None Include="Properties\AndroidManifest.xml" />
|
||||
<None Include="Assets\AboutAssets.txt" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<AndroidResource Include="Resources\layout\activity_main.axml">
|
||||
<SubType>Designer</SubType>
|
||||
</AndroidResource>
|
||||
<AndroidResource Include="Resources\values\colors.xml" />
|
||||
<AndroidResource Include="Resources\values\ic_launcher_background.xml" />
|
||||
<AndroidResource Include="Resources\values\strings.xml" />
|
||||
<AndroidResource Include="Resources\values\styles.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-anydpi-v26\ic_launcher_round.xml" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-hdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-mdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xhdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxhdpi\ic_launcher_round.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_foreground.png" />
|
||||
<AndroidResource Include="Resources\mipmap-xxxhdpi\ic_launcher_round.png" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Xamarin.Android.Support.Design" Version="27.0.2.1" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
19
osu.Game.Rulesets.Taiko.Tests.Android/Assets/AboutAssets.txt
Normal file
@ -0,0 +1,19 @@
|
||||
Any raw assets you want to be deployed with your application can be placed in
|
||||
this directory (and child directories) and given a Build Action of "AndroidAsset".
|
||||
|
||||
These files will be deployed with you package and will be accessible using Android's
|
||||
AssetManager, like this:
|
||||
|
||||
public class ReadAsset : Activity
|
||||
{
|
||||
protected override void OnCreate (Bundle bundle)
|
||||
{
|
||||
base.OnCreate (bundle);
|
||||
|
||||
InputStream input = Assets.Open ("my_asset.txt");
|
||||
}
|
||||
}
|
||||
|
||||
Additionally, some Android functions will automatically load asset files:
|
||||
|
||||
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
|
19
osu.Game.Rulesets.Taiko.Tests.Android/MainActivity.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using Android.App;
|
||||
using Android.OS;
|
||||
using Android.Support.V7.App;
|
||||
using Android.Runtime;
|
||||
using Android.Widget;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Android
|
||||
{
|
||||
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
|
||||
public class MainActivity : AppCompatActivity
|
||||
{
|
||||
protected override void OnCreate(Bundle savedInstanceState)
|
||||
{
|
||||
base.OnCreate(savedInstanceState);
|
||||
// Set our view from the "main" layout resource
|
||||
SetContentView(Resource.Layout.activity_main);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:versionCode="1"
|
||||
android:versionName="1.0"
|
||||
package="osu.Game.Rulesets.Taiko.Tests.Android.osu.Game.Rulesets.Taiko.Tests.Android">
|
||||
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="27" />
|
||||
<application android:allowBackup="true" android:icon="@mipmap/ic_launcher" android:label="@string/app_name" android:roundIcon="@mipmap/ic_launcher_round" android:supportsRtl="true" android:theme="@style/AppTheme">
|
||||
</application>
|
||||
</manifest>
|
@ -0,0 +1,30 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using Android.App;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("osu.Game.Rulesets.Taiko.Tests.Android")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("osu.Game.Rulesets.Taiko.Tests.Android")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2018")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
@ -0,0 +1,44 @@
|
||||
Images, layout descriptions, binary blobs and string dictionaries can be included
|
||||
in your application as resource files. Various Android APIs are designed to
|
||||
operate on the resource IDs instead of dealing with images, strings or binary blobs
|
||||
directly.
|
||||
|
||||
For example, a sample Android app that contains a user interface layout (main.axml),
|
||||
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
|
||||
would keep its resources in the "Resources" directory of the application:
|
||||
|
||||
Resources/
|
||||
drawable/
|
||||
icon.png
|
||||
|
||||
layout/
|
||||
main.axml
|
||||
|
||||
values/
|
||||
strings.xml
|
||||
|
||||
In order to get the build system to recognize Android resources, set the build action to
|
||||
"AndroidResource". The native Android APIs do not operate directly with filenames, but
|
||||
instead operate on resource IDs. When you compile an Android application that uses resources,
|
||||
the build system will package the resources for distribution and generate a class called "R"
|
||||
(this is an Android convention) that contains the tokens for each one of the resources
|
||||
included. For example, for the above Resources layout, this is what the R class would expose:
|
||||
|
||||
public class R {
|
||||
public class drawable {
|
||||
public const int icon = 0x123;
|
||||
}
|
||||
|
||||
public class layout {
|
||||
public const int main = 0x456;
|
||||
}
|
||||
|
||||
public class strings {
|
||||
public const int first_string = 0xabc;
|
||||
public const int second_string = 0xbcd;
|
||||
}
|
||||
}
|
||||
|
||||
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
|
||||
to reference the layout/main.axml file, or R.strings.first_string to reference the first
|
||||
string in the dictionary file values/strings.xml.
|
112
osu.Game.Rulesets.Taiko.Tests.Android/Resources/Resource.designer.cs
generated
Normal file
@ -0,0 +1,112 @@
|
||||
#pragma warning disable 1591
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
[assembly: global::Android.Runtime.ResourceDesignerAttribute("osu.Game.Rulesets.Taiko.Tests.Android.Resource", IsApplication=true)]
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Tests.Android
|
||||
{
|
||||
|
||||
|
||||
[System.CodeDom.Compiler.GeneratedCodeAttribute("Xamarin.Android.Build.Tasks", "1.0.0.0")]
|
||||
public partial class Resource
|
||||
{
|
||||
|
||||
static Resource()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
public static void UpdateIdValues()
|
||||
{
|
||||
}
|
||||
|
||||
public partial class Attribute
|
||||
{
|
||||
|
||||
static Attribute()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Attribute()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Id
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f050000
|
||||
public const int myButton = 2131034112;
|
||||
|
||||
static Id()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Id()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Layout
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f030000
|
||||
public const int Main = 2130903040;
|
||||
|
||||
static Layout()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Layout()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class Mipmap
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f020000
|
||||
public const int Icon = 2130837504;
|
||||
|
||||
static Mipmap()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private Mipmap()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public partial class String
|
||||
{
|
||||
|
||||
// aapt resource value: 0x7f040001
|
||||
public const int app_name = 2130968577;
|
||||
|
||||
// aapt resource value: 0x7f040000
|
||||
public const int hello = 2130968576;
|
||||
|
||||
static String()
|
||||
{
|
||||
global::Android.Runtime.ResourceIdManager.UpdateIdValues();
|
||||
}
|
||||
|
||||
private String()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#pragma warning restore 1591
|
@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
xmlns:tools="http://schemas.android.com/tools"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent">
|
||||
</RelativeLayout>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|
@ -0,0 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
|
||||
<background android:drawable="@color/ic_launcher_background"/>
|
||||
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
|
||||
</adaptive-icon>
|