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Clean up a few remaining stragglers.
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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
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/// Calculates the star difficulty for this Beatmap.
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/// </summary>
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/// <returns>The star difficulty.</returns>
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public double CalculateStarDifficulty() => RulesetCollection.GetRuleset(BeatmapInfo.Mode).CreateDifficultyCalculator(this).Calculate();
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public double CalculateStarDifficulty() => BeatmapInfo.Ruleset.CreateDifficultyCalculator(this).Calculate();
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/// <summary>
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/// Constructs a new beatmap.
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@ -45,7 +45,7 @@ namespace osu.Game.Beatmaps.Drawables
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Origin = Anchor.Centre,
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TextSize = Size.X,
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Colour = Color4.White,
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Icon = RulesetCollection.GetRuleset((int)beatmap.Mode).Icon
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Icon = beatmap.Ruleset.Icon
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}
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};
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}
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@ -100,7 +100,7 @@ namespace osu.Game.Screens.Select
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}));
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//get statistics fromt he current ruleset.
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labels.AddRange(RulesetCollection.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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labels.AddRange(beatmap.BeatmapInfo.Ruleset.GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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AlwaysPresent = true;
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