diff --git a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs index 7b9d65454c..312918fcf9 100644 --- a/osu.Game/Rulesets/UI/FrameStabilityContainer.cs +++ b/osu.Game/Rulesets/UI/FrameStabilityContainer.cs @@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.UI // // In testing this triggers *very* rarely even when set to super low values (10 ms). The cases we're worried about involve multi-second jumps. // A difference of more than 500 ms seems like a sane number we should never exceed. - if (!allowReferenceClockSeeks && Math.Abs(proposedTime - referenceClock.CurrentTime) > 500) + if (!allowReferenceClockSeeks && Math.Abs(proposedTime - referenceClock.CurrentTime) > 1500) { if (lastBackwardsSeekLogTime == null || Math.Abs(Clock.CurrentTime - lastBackwardsSeekLogTime.Value) > 1000) {