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Make OsuSliderBar support both float and double values
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@ -32,11 +32,18 @@ namespace osu.Game.Graphics.UserInterface
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get
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get
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{
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{
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var bindableDouble = CurrentNumber as BindableNumber<double>;
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var bindableDouble = CurrentNumber as BindableNumber<double>;
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if (bindableDouble != null)
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var bindableFloat = CurrentNumber as BindableNumber<float>;
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var floatValue = bindableDouble?.Value ?? bindableFloat?.Value ?? null;
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if (floatValue != null)
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{
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{
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if (bindableDouble.MaxValue == 1 && (bindableDouble.MinValue == 0 || bindableDouble.MinValue == -1))
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var floatMinValue = bindableDouble?.MinValue ?? bindableFloat?.MinValue ?? null;
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return bindableDouble.Value.ToString(@"P0");
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var floatMaxValue = bindableDouble?.MaxValue ?? bindableFloat?.MaxValue ?? null;
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return bindableDouble.Value.ToString(@"n1");
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if (floatMaxValue == 1 && (floatMinValue == 0 || floatMinValue == -1))
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return floatValue.Value.ToString(@"P0");
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return floatValue.Value.ToString(@"n1");
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}
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}
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var bindableInt = CurrentNumber as BindableNumber<int>;
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var bindableInt = CurrentNumber as BindableNumber<int>;
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