mirror of
https://github.com/ppy/osu.git
synced 2025-01-12 15:22:55 +08:00
Merge remote-tracking branch 'upstream/master' into linq
This commit is contained in:
commit
ddba7254ca
@ -30,10 +30,10 @@ namespace osu.Game.Rulesets.Catch.UI
|
||||
Anchor = Anchor.TopCentre;
|
||||
Origin = Anchor.TopCentre;
|
||||
|
||||
ScaledContent.Anchor = Anchor.BottomLeft;
|
||||
ScaledContent.Origin = Anchor.BottomLeft;
|
||||
base.Content.Anchor = Anchor.BottomLeft;
|
||||
base.Content.Origin = Anchor.BottomLeft;
|
||||
|
||||
ScaledContent.AddRange(new Drawable[]
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
explodingFruitContainer = new Container
|
||||
{
|
||||
|
@ -92,17 +92,17 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Miss), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh) > endTime + h.HitWindows.HalfWindowFor(HitResult.Meh) + 50)
|
||||
else if (h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good) > endTime + h.HitWindows.HalfWindowFor(HitResult.Good) + 50)
|
||||
{
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
if (!(prev is Spinner) && h.StartTime - endTime < 1000) AddFrameToReplay(new OsuReplayFrame(endTime + h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
|
||||
if (!(h is Spinner)) AddFrameToReplay(new OsuReplayFrame(h.StartTime - h.HitWindows.HalfWindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Replays
|
||||
{
|
||||
new ReplayState<OsuAction>
|
||||
{
|
||||
Mouse = new ReplayMouseState(ToScreenSpace(Position ?? Vector2.Zero)),
|
||||
Mouse = new ReplayMouseState(GamefieldToScreenSpace(Position ?? Vector2.Zero)),
|
||||
PressedActions = CurrentFrame.Actions
|
||||
}
|
||||
};
|
||||
|
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual
|
||||
Direction = direction;
|
||||
|
||||
Padding = new MarginPadding(2);
|
||||
ScaledContent.Masking = true;
|
||||
Content.Masking = true;
|
||||
|
||||
AddInternal(new Box
|
||||
{
|
||||
|
@ -81,13 +81,13 @@ namespace osu.Game.Beatmaps.Formats
|
||||
handleDifficulty(line);
|
||||
return;
|
||||
case Section.Events:
|
||||
handleEvents(line);
|
||||
handleEvent(line);
|
||||
return;
|
||||
case Section.TimingPoints:
|
||||
handleTimingPoints(line);
|
||||
handleTimingPoint(line);
|
||||
return;
|
||||
case Section.HitObjects:
|
||||
handleHitObjects(line);
|
||||
handleHitObject(line);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -246,7 +246,7 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private void handleEvents(string line)
|
||||
private void handleEvent(string line)
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
@ -275,93 +275,99 @@ namespace osu.Game.Beatmaps.Formats
|
||||
}
|
||||
}
|
||||
|
||||
private void handleTimingPoints(string line)
|
||||
private void handleTimingPoint(string line)
|
||||
{
|
||||
string[] split = line.Split(',');
|
||||
|
||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
||||
//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
try
|
||||
{
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
}
|
||||
string[] split = line.Split(',');
|
||||
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
double time = getOffsetTime(double.Parse(split[0].Trim(), NumberFormatInfo.InvariantInfo));
|
||||
double beatLength = double.Parse(split[1].Trim(), NumberFormatInfo.InvariantInfo);
|
||||
double speedMultiplier = beatLength < 0 ? 100.0 / -beatLength : 1;
|
||||
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
TimeSignatures timeSignature = TimeSignatures.SimpleQuadruple;
|
||||
if (split.Length >= 3)
|
||||
timeSignature = split[2][0] == '0' ? TimeSignatures.SimpleQuadruple : (TimeSignatures)int.Parse(split[2]);
|
||||
|
||||
if (timingChange)
|
||||
{
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
LegacySampleBank sampleSet = defaultSampleBank;
|
||||
if (split.Length >= 4)
|
||||
sampleSet = (LegacySampleBank)int.Parse(split[3]);
|
||||
|
||||
//SampleBank sampleBank = SampleBank.Default;
|
||||
//if (split.Length >= 5)
|
||||
// sampleBank = (SampleBank)int.Parse(split[4]);
|
||||
|
||||
int sampleVolume = defaultSampleVolume;
|
||||
if (split.Length >= 6)
|
||||
sampleVolume = int.Parse(split[5]);
|
||||
|
||||
bool timingChange = true;
|
||||
if (split.Length >= 7)
|
||||
timingChange = split[6][0] == '1';
|
||||
|
||||
bool kiaiMode = false;
|
||||
bool omitFirstBarSignature = false;
|
||||
if (split.Length >= 8)
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
int effectFlags = int.Parse(split[7]);
|
||||
kiaiMode = (effectFlags & 1) > 0;
|
||||
omitFirstBarSignature = (effectFlags & 8) > 0;
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
string stringSampleSet = sampleSet.ToString().ToLower();
|
||||
if (stringSampleSet == @"none")
|
||||
stringSampleSet = @"normal";
|
||||
|
||||
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(time);
|
||||
SampleControlPoint samplePoint = beatmap.ControlPointInfo.SamplePointAt(time);
|
||||
EffectControlPoint effectPoint = beatmap.ControlPointInfo.EffectPointAt(time);
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
if (timingChange)
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
beatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint
|
||||
{
|
||||
Time = time,
|
||||
BeatLength = beatLength,
|
||||
TimeSignature = timeSignature
|
||||
});
|
||||
}
|
||||
|
||||
if (speedMultiplier != difficultyPoint.SpeedMultiplier)
|
||||
{
|
||||
beatmap.ControlPointInfo.DifficultyPoints.RemoveAll(x => x.Time == time);
|
||||
beatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SpeedMultiplier = speedMultiplier
|
||||
});
|
||||
}
|
||||
|
||||
if (stringSampleSet != samplePoint.SampleBank || sampleVolume != samplePoint.SampleVolume)
|
||||
{
|
||||
beatmap.ControlPointInfo.SamplePoints.Add(new SampleControlPoint
|
||||
{
|
||||
Time = time,
|
||||
SampleBank = stringSampleSet,
|
||||
SampleVolume = sampleVolume
|
||||
});
|
||||
}
|
||||
|
||||
if (kiaiMode != effectPoint.KiaiMode || omitFirstBarSignature != effectPoint.OmitFirstBarLine)
|
||||
{
|
||||
beatmap.ControlPointInfo.EffectPoints.Add(new EffectControlPoint
|
||||
{
|
||||
Time = time,
|
||||
KiaiMode = kiaiMode,
|
||||
OmitFirstBarLine = omitFirstBarSignature
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (FormatException e)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private void handleHitObjects(string line)
|
||||
private void handleHitObject(string line)
|
||||
{
|
||||
// If the ruleset wasn't specified, assume the osu!standard ruleset.
|
||||
if (parser == null)
|
||||
|
@ -13,9 +13,9 @@ namespace osu.Game.Input.Handlers
|
||||
public abstract class ReplayInputHandler : InputHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// A function provided to convert replay coordinates from gamefield to screen space.
|
||||
/// A function that converts coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public Func<Vector2, Vector2> ToScreenSpace { protected get; set; }
|
||||
public Func<Vector2, Vector2> GamefieldToScreenSpace { protected get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Update the current frame based on an incoming time value.
|
||||
|
@ -290,7 +290,7 @@ namespace osu.Game.Rulesets.UI
|
||||
base.SetReplay(replay);
|
||||
|
||||
if (ReplayInputManager?.ReplayInputHandler != null)
|
||||
ReplayInputManager.ReplayInputHandler.ToScreenSpace = input => Playfield.ScaledContent.ToScreenSpace(input);
|
||||
ReplayInputManager.ReplayInputHandler.GamefieldToScreenSpace = Playfield.GamefieldToScreenSpace;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using OpenTK;
|
||||
@ -12,13 +13,16 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public class ScalableContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// A function that converts coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public Func<Vector2, Vector2> GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace;
|
||||
|
||||
/// <summary>
|
||||
/// The scaled content.
|
||||
/// </summary>
|
||||
public readonly Container ScaledContent;
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
private readonly ScaledContainer scaledContent;
|
||||
protected override Container<Drawable> Content => scaledContent;
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="Container"/> which can have its internal coordinate system scaled to a specific size.
|
||||
@ -31,17 +35,21 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </param>
|
||||
public ScalableContainer(float? customWidth = null, float? customHeight = null)
|
||||
{
|
||||
AddInternal(ScaledContent = new ScaledContainer
|
||||
AddInternal(scaledContent = new ScaledContainer
|
||||
{
|
||||
CustomWidth = customWidth,
|
||||
CustomHeight = customHeight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = content = new Container { RelativeSizeAxes = Axes.Both }
|
||||
});
|
||||
}
|
||||
|
||||
private class ScaledContainer : Container
|
||||
{
|
||||
/// <summary>
|
||||
/// A function that converts coordinates from gamefield to screen space.
|
||||
/// </summary>
|
||||
public Func<Vector2, Vector2> GamefieldToScreenSpace => content.ToScreenSpace;
|
||||
|
||||
/// <summary>
|
||||
/// The value to scale the width of the content to match.
|
||||
/// If null, <see cref="CustomHeight"/> is used.
|
||||
@ -54,6 +62,22 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </summary>
|
||||
public float? CustomHeight;
|
||||
|
||||
private readonly Container content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
public ScaledContainer()
|
||||
{
|
||||
AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
content.Scale = sizeScale;
|
||||
content.Size = Vector2.Divide(Vector2.One, sizeScale);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The scale that is required for the size of the content to match <see cref="CustomWidth"/> and <see cref="CustomHeight"/>.
|
||||
/// </summary>
|
||||
@ -70,17 +94,6 @@ namespace osu.Game.Rulesets.UI
|
||||
return Vector2.One;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Scale the content to the required container size by multiplying by <see cref="sizeScale"/>.
|
||||
/// </summary>
|
||||
protected override Vector2 DrawScale => sizeScale * base.DrawScale;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
RelativeChildSize = new Vector2(CustomWidth.HasValue ? sizeScale.X : RelativeChildSize.X, CustomHeight.HasValue ? sizeScale.Y : RelativeChildSize.Y);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -83,12 +83,19 @@ namespace osu.Game.Screens.Play
|
||||
private void load(AudioManager audio, APIAccess api, OsuConfigManager config)
|
||||
{
|
||||
this.api = api;
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
if (working is DummyWorkingBeatmap)
|
||||
{
|
||||
Exit();
|
||||
return;
|
||||
}
|
||||
|
||||
sampleRestart = audio.Sample.Get(@"Gameplay/restart");
|
||||
|
||||
mouseWheelDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableWheel);
|
||||
userAudioOffset = config.GetBindable<double>(OsuSetting.AudioOffset);
|
||||
|
||||
WorkingBeatmap working = Beatmap.Value;
|
||||
Beatmap beatmap;
|
||||
|
||||
try
|
||||
|
@ -92,7 +92,7 @@ namespace osu.Game.Skinning
|
||||
string lastPiece = filename.Split('/').Last();
|
||||
|
||||
var file = source.Files.FirstOrDefault(f =>
|
||||
string.Equals(hasExtension ? f.Filename : Path.GetFileNameWithoutExtension(f.Filename), lastPiece, StringComparison.InvariantCultureIgnoreCase));
|
||||
string.Equals(hasExtension ? f.Filename : Path.ChangeExtension(f.Filename, null), lastPiece, StringComparison.InvariantCultureIgnoreCase));
|
||||
return file?.FileInfo.StoragePath;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user