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Rename JudgementPiece
to TextJudgementPiece
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parent
8aea6e07c3
commit
dda96d7106
@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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namespace osu.Game.Rulesets.Mania.Skinning.Argon
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{
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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{
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private const float judgement_y_position = 160;
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private const float judgement_y_position = 160;
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@ -16,7 +16,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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namespace osu.Game.Rulesets.Osu.Skinning.Argon
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{
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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{
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private RingExplosion? ringExplosion;
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private RingExplosion? ringExplosion;
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@ -17,7 +17,7 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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{
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{
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public partial class ArgonJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class ArgonJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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{
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private RingExplosion? ringExplosion;
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private RingExplosion? ringExplosion;
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@ -10,7 +10,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Judgements
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namespace osu.Game.Rulesets.Judgements
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{
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{
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public partial class DefaultJudgementPiece : JudgementPiece, IAnimatableJudgement
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public partial class DefaultJudgementPiece : TextJudgementPiece, IAnimatableJudgement
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{
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{
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public DefaultJudgementPiece(HitResult result)
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public DefaultJudgementPiece(HitResult result)
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: base(result)
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: base(result)
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Judgements
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namespace osu.Game.Rulesets.Judgements
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{
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{
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public abstract partial class JudgementPiece : CompositeDrawable
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public abstract partial class TextJudgementPiece : CompositeDrawable
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{
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{
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protected readonly HitResult Result;
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protected readonly HitResult Result;
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@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Judgements
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[Resolved]
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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private OsuColour colours { get; set; } = null!;
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protected JudgementPiece(HitResult result)
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protected TextJudgementPiece(HitResult result)
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{
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{
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Result = result;
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Result = result;
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}
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}
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