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Remove aimValue testing
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@ -66,14 +66,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double speedValue = computeSpeedValue(score, osuAttributes);
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double accuracyValue = computeAccuracyValue(score, osuAttributes);
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double flashlightValue = computeFlashlightValue(score, osuAttributes);
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double totalValue = aimValue;
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/*
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double totalValue =
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Math.Pow(
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Math.Pow(aimValue, 1.1) +
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Math.Pow(speedValue, 1.1) +
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Math.Pow(accuracyValue, 1.1) +
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Math.Pow(flashlightValue, 1.1), 1.0 / 1.1
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) * multiplier; */
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) * multiplier;
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return new OsuPerformanceAttributes
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{
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