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Merge pull request #15447 from peppy/fix-invalid-characters-zip-export

Fix beatmaps being exported with malformed filenames inside `.osz` zip files
This commit is contained in:
Dan Balasescu 2021-11-04 09:03:51 +09:00 committed by GitHub
commit dd948e5ada
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4 changed files with 49 additions and 5 deletions

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@ -846,6 +846,42 @@ namespace osu.Game.Tests.Beatmaps.IO
} }
} }
// TODO: needs to be pulled across to realm implementation when this file is nuked.
[Test]
public void TestSaveRemovesInvalidCharactersFromPath()
{
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(ImportBeatmapTest)))
{
try
{
var osu = LoadOsuIntoHost(host);
var manager = osu.Dependencies.Get<BeatmapManager>();
var working = manager.CreateNew(new OsuRuleset().RulesetInfo, User.SYSTEM_USER);
var beatmap = working.Beatmap;
beatmap.BeatmapInfo.Version = "difficulty";
beatmap.BeatmapInfo.Metadata = new BeatmapMetadata
{
Artist = "Artist/With\\Slashes",
Title = "Title",
AuthorString = "mapper",
};
manager.Save(beatmap.BeatmapInfo, working.Beatmap);
Assert.AreEqual("Artist_With_Slashes - Title (mapper) [difficulty].osu", beatmap.BeatmapInfo.Path);
}
finally
{
host.Exit();
}
}
}
[Test] [Test]
public void TestCreateNewEmptyBeatmap() public void TestCreateNewEmptyBeatmap()
{ {

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@ -114,7 +114,8 @@ namespace osu.Game.Beatmaps
/// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param> /// <param name="info">The <see cref="BeatmapInfo"/> to save the content against. The file referenced by <see cref="BeatmapInfo.Path"/> will be replaced.</param>
/// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param> /// <param name="beatmapContent">The <see cref="IBeatmap"/> content to write.</param>
/// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param> /// <param name="beatmapSkin">The beatmap <see cref="ISkin"/> content to write, null if to be omitted.</param>
public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) => beatmapModelManager.Save(info, beatmapContent, beatmapSkin); public virtual void Save(BeatmapInfo info, IBeatmap beatmapContent, ISkin beatmapSkin = null) =>
beatmapModelManager.Save(info, beatmapContent, beatmapSkin);
/// <summary> /// <summary>
/// Returns a list of all usable <see cref="BeatmapSetInfo"/>s. /// Returns a list of all usable <see cref="BeatmapSetInfo"/>s.

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@ -216,7 +216,8 @@ namespace osu.Game.Beatmaps
var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo(); var fileInfo = setInfo.Files.SingleOrDefault(f => string.Equals(f.Filename, beatmapInfo.Path, StringComparison.OrdinalIgnoreCase)) ?? new BeatmapSetFileInfo();
// metadata may have changed; update the path with the standard format. // metadata may have changed; update the path with the standard format.
beatmapInfo.Path = $"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu"; beatmapInfo.Path = GetValidFilename($"{metadata.Artist} - {metadata.Title} ({metadata.Author}) [{beatmapInfo.Version}].osu");
beatmapInfo.MD5Hash = stream.ComputeMD5Hash(); beatmapInfo.MD5Hash = stream.ComputeMD5Hash();
// update existing or populate new file's filename. // update existing or populate new file's filename.

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@ -466,7 +466,7 @@ namespace osu.Game.Database
if (retrievedItem == null) if (retrievedItem == null)
throw new ArgumentException(@"Specified model could not be found", nameof(item)); throw new ArgumentException(@"Specified model could not be found", nameof(item));
string filename = $"{getValidFilename(item.ToString())}{HandledExtensions.First()}"; string filename = $"{GetValidFilename(item.ToString())}{HandledExtensions.First()}";
using (var stream = exportStorage.GetStream(filename, FileAccess.Write, FileMode.Create)) using (var stream = exportStorage.GetStream(filename, FileAccess.Write, FileMode.Create))
ExportModelTo(retrievedItem, stream); ExportModelTo(retrievedItem, stream);
@ -913,9 +913,15 @@ namespace osu.Game.Database
return Guid.NewGuid().ToString(); return Guid.NewGuid().ToString();
} }
private string getValidFilename(string filename) private readonly char[] invalidFilenameCharacters = Path.GetInvalidFileNameChars()
// Backslash is added to avoid issues when exporting to zip.
// See SharpCompress filename normalisation https://github.com/adamhathcock/sharpcompress/blob/a1e7c0068db814c9aa78d86a94ccd1c761af74bd/src/SharpCompress/Writers/Zip/ZipWriter.cs#L143.
.Append('\\')
.ToArray();
protected string GetValidFilename(string filename)
{ {
foreach (char c in Path.GetInvalidFileNameChars()) foreach (char c in invalidFilenameCharacters)
filename = filename.Replace(c, '_'); filename = filename.Replace(c, '_');
return filename; return filename;
} }