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Fix skip button not receiving screen-wide input
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@ -32,6 +32,8 @@ namespace osu.Game.Screens.Play
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private FadeContainer fadeContainer;
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private FadeContainer fadeContainer;
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private double displayTime;
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private double displayTime;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public SkipButton(double startTime)
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public SkipButton(double startTime)
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{
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{
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this.startTime = startTime;
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this.startTime = startTime;
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