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Set interpreted difficulty to correct default
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@ -35,6 +35,9 @@ namespace osu.Game.Screens.Edit.Verify
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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InterpretedDifficulty.Default = EditorBeatmap.BeatmapInfo.DifficultyRating;
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InterpretedDifficulty.SetDefault();
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IssueList = new IssueList();
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IssueList = new IssueList();
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Child = new Container
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Child = new Container
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{
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{
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