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Merge pull request #11118 from MiraiSubject/tourney-switching-ui

Add the ability to switch tournaments to the SetupScreen
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Dean Herbert 2021-01-11 16:36:45 +09:00 committed by GitHub
commit dd809df076
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12 changed files with 212 additions and 127 deletions

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@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Tournament.Screens; using osu.Game.Tournament.Screens.Setup;
namespace osu.Game.Tournament.Tests.Screens namespace osu.Game.Tournament.Tests.Screens
{ {

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Game.Tournament.Screens; using osu.Game.Tournament.Screens.Setup;
namespace osu.Game.Tournament.Tests.Screens namespace osu.Game.Tournament.Tests.Screens
{ {

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@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Game.IO; using osu.Game.IO;
using System.IO; using System.IO;
using System.Collections.Generic;
using osu.Game.Tournament.Configuration; using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO namespace osu.Game.Tournament.IO
@ -13,25 +15,39 @@ namespace osu.Game.Tournament.IO
{ {
private const string default_tournament = "default"; private const string default_tournament = "default";
private readonly Storage storage; private readonly Storage storage;
private readonly Storage allTournaments;
private readonly TournamentStorageManager storageConfig; private readonly TournamentStorageManager storageConfig;
public readonly Bindable<string> CurrentTournament;
public TournamentStorage(Storage storage) public TournamentStorage(Storage storage)
: base(storage.GetStorageForDirectory("tournaments"), string.Empty) : base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{ {
this.storage = storage; this.storage = storage;
allTournaments = UnderlyingStorage;
storageConfig = new TournamentStorageManager(storage); storageConfig = new TournamentStorageManager(storage);
if (storage.Exists("tournament.ini")) if (storage.Exists("tournament.ini"))
{ {
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament))); ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
} }
else else
Migrate(UnderlyingStorage.GetStorageForDirectory(default_tournament)); Migrate(allTournaments.GetStorageForDirectory(default_tournament));
CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty)); Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
CurrentTournament.BindValueChanged(updateTournament);
} }
private void updateTournament(ValueChangedEvent<string> newTournament)
{
ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
public override void Migrate(Storage newStorage) public override void Migrate(Storage newStorage)
{ {
// this migration only happens once on moving to the per-tournament storage system. // this migration only happens once on moving to the per-tournament storage system.

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@ -0,0 +1,72 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens.Setup
{
internal class ActionableInfo : LabelledDrawable<Drawable>
{
protected OsuButton Button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => Button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private TournamentSpriteText valueText;
protected FillFlowContainer FlowContainer;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
FlowContainer = new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
Button = new TriangleButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()
}
}
}
}
};
}
}

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@ -0,0 +1,53 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Tournament.Screens.Setup
{
internal class ResolutionSelector : ActionableInfo
{
private const int minimum_window_height = 480;
private const int maximum_window_height = 2160;
public new Action<int> Action;
private OsuNumberBox numberBox;
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
{
Text = "1080",
Width = 100
});
base.Action = () =>
{
if (string.IsNullOrEmpty(numberBox.Text))
return;
// box contains text
if (!int.TryParse(numberBox.Text, out var number))
{
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
// so clamp to max allowed value
number = maximum_window_height;
}
else
{
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
}
// in case number got clamped, reset number in numberBox
numberBox.Text = number.ToString();
Action?.Invoke(number);
};
return drawable;
}
}
}

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Drawing; using System.Drawing;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -17,9 +16,8 @@ using osu.Game.Rulesets;
using osu.Game.Tournament.IPC; using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Models; using osu.Game.Tournament.Models;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Tournament.Screens namespace osu.Game.Tournament.Screens.Setup
{ {
public class SetupScreen : TournamentScreen, IProvideVideo public class SetupScreen : TournamentScreen, IProvideVideo
{ {
@ -64,9 +62,6 @@ namespace osu.Game.Tournament.Screens
reload(); reload();
} }
[Resolved]
private Framework.Game game { get; set; }
private void reload() private void reload()
{ {
var fileBasedIpc = ipc as FileBasedIPC; var fileBasedIpc = ipc as FileBasedIPC;
@ -111,6 +106,11 @@ namespace osu.Game.Tournament.Screens
Items = rulesets.AvailableRulesets, Items = rulesets.AvailableRulesets,
Current = LadderInfo.Ruleset, Current = LadderInfo.Ruleset,
}, },
new TournamentSwitcher
{
Label = "Current tournament",
Description = "Changes the background videos and bracket to match the selected tournament. This requires a restart to apply changes.",
},
resolution = new ResolutionSelector resolution = new ResolutionSelector
{ {
Label = "Stream area resolution", Label = "Stream area resolution",
@ -151,108 +151,5 @@ namespace osu.Game.Tournament.Screens
Width = 0.5f, Width = 0.5f,
}; };
} }
private class ActionableInfo : LabelledDrawable<Drawable>
{
private OsuButton button;
public ActionableInfo()
: base(true)
{
}
public string ButtonText
{
set => button.Text = value;
}
public string Value
{
set => valueText.Text = value;
}
public bool Failing
{
set => valueText.Colour = value ? Color4.Red : Color4.White;
}
public Action Action;
private TournamentSpriteText valueText;
protected FillFlowContainer FlowContainer;
protected override Drawable CreateComponent() => new Container
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[]
{
valueText = new TournamentSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
},
FlowContainer = new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(10, 0),
Children = new Drawable[]
{
button = new TriangleButton
{
Size = new Vector2(100, 40),
Action = () => Action?.Invoke()
}
}
}
}
};
}
private class ResolutionSelector : ActionableInfo
{
private const int minimum_window_height = 480;
private const int maximum_window_height = 2160;
public new Action<int> Action;
private OsuNumberBox numberBox;
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
{
Text = "1080",
Width = 100
});
base.Action = () =>
{
if (string.IsNullOrEmpty(numberBox.Text))
return;
// box contains text
if (!int.TryParse(numberBox.Text, out var number))
{
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
// so clamp to max allowed value
number = maximum_window_height;
}
else
{
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
}
// in case number got clamped, reset number in numberBox
numberBox.Text = number.ToString();
Action?.Invoke(number);
};
return drawable;
}
}
} }
} }

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@ -13,11 +13,11 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Tournament.IPC;
using osu.Game.Tournament.Components; using osu.Game.Tournament.Components;
using osu.Game.Tournament.IPC;
using osuTK; using osuTK;
namespace osu.Game.Tournament.Screens namespace osu.Game.Tournament.Screens.Setup
{ {
public class StablePathSelectScreen : TournamentScreen public class StablePathSelectScreen : TournamentScreen
{ {

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@ -0,0 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Tournament.IO;
namespace osu.Game.Tournament.Screens.Setup
{
internal class TournamentSwitcher : ActionableInfo
{
private OsuDropdown<string> dropdown;
[Resolved]
private TournamentGameBase game { get; set; }
[BackgroundDependencyLoader]
private void load(TournamentStorage storage)
{
string startupTournament = storage.CurrentTournament.Value;
dropdown.Current = storage.CurrentTournament;
dropdown.Items = storage.ListTournaments();
dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
Action = () => game.GracefullyExit();
ButtonText = "Close osu!";
}
protected override Drawable CreateComponent()
{
var drawable = base.CreateComponent();
FlowContainer.Insert(-1, dropdown = new OsuDropdown<string>
{
Width = 510
});
return drawable;
}
}
}

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@ -40,6 +40,8 @@ namespace osu.Game.Tournament
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly)); Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage)); dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
dependencies.CacheAs(storage);
dependencies.Cache(new TournamentVideoResourceStore(storage)); dependencies.Cache(new TournamentVideoResourceStore(storage));
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage))); Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));

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@ -19,6 +19,7 @@ using osu.Game.Tournament.Screens.Gameplay;
using osu.Game.Tournament.Screens.Ladder; using osu.Game.Tournament.Screens.Ladder;
using osu.Game.Tournament.Screens.MapPool; using osu.Game.Tournament.Screens.MapPool;
using osu.Game.Tournament.Screens.Schedule; using osu.Game.Tournament.Screens.Schedule;
using osu.Game.Tournament.Screens.Setup;
using osu.Game.Tournament.Screens.Showcase; using osu.Game.Tournament.Screens.Showcase;
using osu.Game.Tournament.Screens.TeamIntro; using osu.Game.Tournament.Screens.TeamIntro;
using osu.Game.Tournament.Screens.TeamWin; using osu.Game.Tournament.Screens.TeamWin;

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@ -942,18 +942,6 @@ namespace osu.Game
return base.OnExiting(); return base.OnExiting();
} }
/// <summary>
/// Use to programatically exit the game as if the user was triggering via alt-f4.
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
/// </summary>
public void GracefullyExit()
{
if (!OnExiting())
Exit();
else
Scheduler.AddDelayed(GracefullyExit, 2000);
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {
base.UpdateAfterChildren(); base.UpdateAfterChildren();

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@ -380,6 +380,18 @@ namespace osu.Game
: new OsuConfigManager(Storage); : new OsuConfigManager(Storage);
} }
/// <summary>
/// Use to programatically exit the game as if the user was triggering via alt-f4.
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
/// </summary>
public void GracefullyExit()
{
if (!OnExiting())
Exit();
else
Scheduler.AddDelayed(GracefullyExit, 2000);
}
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage); protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>(); private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();