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Merge pull request #11118 from MiraiSubject/tourney-switching-ui
Add the ability to switch tournaments to the SetupScreen
This commit is contained in:
commit
dd809df076
@ -2,7 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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|
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Setup;
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namespace osu.Game.Tournament.Tests.Screens
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namespace osu.Game.Tournament.Tests.Screens
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{
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{
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@ -1,7 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Tournament.Screens;
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using osu.Game.Tournament.Screens.Setup;
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namespace osu.Game.Tournament.Tests.Screens
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namespace osu.Game.Tournament.Tests.Screens
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{
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{
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@ -1,10 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Game.IO;
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using osu.Game.IO;
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using System.IO;
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using System.IO;
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using System.Collections.Generic;
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using osu.Game.Tournament.Configuration;
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using osu.Game.Tournament.Configuration;
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namespace osu.Game.Tournament.IO
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namespace osu.Game.Tournament.IO
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@ -13,25 +15,39 @@ namespace osu.Game.Tournament.IO
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{
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{
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private const string default_tournament = "default";
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private const string default_tournament = "default";
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private readonly Storage storage;
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private readonly Storage storage;
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private readonly Storage allTournaments;
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private readonly TournamentStorageManager storageConfig;
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private readonly TournamentStorageManager storageConfig;
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public readonly Bindable<string> CurrentTournament;
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public TournamentStorage(Storage storage)
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public TournamentStorage(Storage storage)
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
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{
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{
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this.storage = storage;
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this.storage = storage;
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allTournaments = UnderlyingStorage;
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storageConfig = new TournamentStorageManager(storage);
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storageConfig = new TournamentStorageManager(storage);
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if (storage.Exists("tournament.ini"))
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if (storage.Exists("tournament.ini"))
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{
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{
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ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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ChangeTargetStorage(allTournaments.GetStorageForDirectory(storageConfig.Get<string>(StorageConfig.CurrentTournament)));
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}
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}
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else
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else
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Migrate(UnderlyingStorage.GetStorageForDirectory(default_tournament));
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Migrate(allTournaments.GetStorageForDirectory(default_tournament));
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CurrentTournament = storageConfig.GetBindable<string>(StorageConfig.CurrentTournament);
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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CurrentTournament.BindValueChanged(updateTournament);
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}
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}
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private void updateTournament(ValueChangedEvent<string> newTournament)
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{
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ChangeTargetStorage(allTournaments.GetStorageForDirectory(newTournament.NewValue));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
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}
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public IEnumerable<string> ListTournaments() => allTournaments.GetDirectories(string.Empty);
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public override void Migrate(Storage newStorage)
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public override void Migrate(Storage newStorage)
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{
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{
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// this migration only happens once on moving to the per-tournament storage system.
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// this migration only happens once on moving to the per-tournament storage system.
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72
osu.Game.Tournament/Screens/Setup/ActionableInfo.cs
Normal file
72
osu.Game.Tournament/Screens/Setup/ActionableInfo.cs
Normal file
@ -0,0 +1,72 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class ActionableInfo : LabelledDrawable<Drawable>
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{
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protected OsuButton Button;
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public ActionableInfo()
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: base(true)
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{
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}
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public string ButtonText
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{
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set => Button.Text = value;
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}
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public string Value
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{
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set => valueText.Text = value;
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}
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public bool Failing
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{
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set => valueText.Colour = value ? Color4.Red : Color4.White;
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}
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public Action Action;
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private TournamentSpriteText valueText;
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protected FillFlowContainer FlowContainer;
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protected override Drawable CreateComponent() => new Container
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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{
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valueText = new TournamentSpriteText
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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},
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FlowContainer = new FillFlowContainer
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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AutoSizeAxes = Axes.Both,
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Spacing = new Vector2(10, 0),
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Children = new Drawable[]
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{
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Button = new TriangleButton
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{
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Size = new Vector2(100, 40),
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Action = () => Action?.Invoke()
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}
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}
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}
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}
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};
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}
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}
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53
osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs
Normal file
53
osu.Game.Tournament/Screens/Setup/ResolutionSelector.cs
Normal file
@ -0,0 +1,53 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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|
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using System;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tournament.Screens.Setup
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{
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internal class ResolutionSelector : ActionableInfo
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{
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private const int minimum_window_height = 480;
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private const int maximum_window_height = 2160;
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public new Action<int> Action;
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private OsuNumberBox numberBox;
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protected override Drawable CreateComponent()
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{
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var drawable = base.CreateComponent();
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FlowContainer.Insert(-1, numberBox = new OsuNumberBox
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{
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Text = "1080",
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Width = 100
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});
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base.Action = () =>
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{
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if (string.IsNullOrEmpty(numberBox.Text))
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return;
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// box contains text
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if (!int.TryParse(numberBox.Text, out var number))
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{
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// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
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// so clamp to max allowed value
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number = maximum_window_height;
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}
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else
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{
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number = Math.Clamp(number, minimum_window_height, maximum_window_height);
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}
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// in case number got clamped, reset number in numberBox
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numberBox.Text = number.ToString();
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Action?.Invoke(number);
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};
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return drawable;
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}
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}
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
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|
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -17,9 +16,8 @@ using osu.Game.Rulesets;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.IPC;
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using osu.Game.Tournament.Models;
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using osu.Game.Tournament.Models;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tournament.Screens
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namespace osu.Game.Tournament.Screens.Setup
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{
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{
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public class SetupScreen : TournamentScreen, IProvideVideo
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public class SetupScreen : TournamentScreen, IProvideVideo
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{
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{
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@ -64,9 +62,6 @@ namespace osu.Game.Tournament.Screens
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reload();
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reload();
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}
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}
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[Resolved]
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private Framework.Game game { get; set; }
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private void reload()
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private void reload()
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{
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{
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var fileBasedIpc = ipc as FileBasedIPC;
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var fileBasedIpc = ipc as FileBasedIPC;
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@ -111,6 +106,11 @@ namespace osu.Game.Tournament.Screens
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Items = rulesets.AvailableRulesets,
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Items = rulesets.AvailableRulesets,
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Current = LadderInfo.Ruleset,
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Current = LadderInfo.Ruleset,
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},
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},
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new TournamentSwitcher
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{
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Label = "Current tournament",
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Description = "Changes the background videos and bracket to match the selected tournament. This requires a restart to apply changes.",
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},
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resolution = new ResolutionSelector
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resolution = new ResolutionSelector
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{
|
{
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Label = "Stream area resolution",
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Label = "Stream area resolution",
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@ -151,108 +151,5 @@ namespace osu.Game.Tournament.Screens
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Width = 0.5f,
|
Width = 0.5f,
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};
|
};
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}
|
}
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private class ActionableInfo : LabelledDrawable<Drawable>
|
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{
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private OsuButton button;
|
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|
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public ActionableInfo()
|
|
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: base(true)
|
|
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{
|
|
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}
|
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|
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public string ButtonText
|
|
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{
|
|
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set => button.Text = value;
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|
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}
|
|
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|
|
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public string Value
|
|
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{
|
|
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set => valueText.Text = value;
|
|
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}
|
|
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|
|
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public bool Failing
|
|
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{
|
|
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set => valueText.Colour = value ? Color4.Red : Color4.White;
|
|
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}
|
|
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|
|
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public Action Action;
|
|
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|
|
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private TournamentSpriteText valueText;
|
|
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protected FillFlowContainer FlowContainer;
|
|
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|
|
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protected override Drawable CreateComponent() => new Container
|
|
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{
|
|
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AutoSizeAxes = Axes.Y,
|
|
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RelativeSizeAxes = Axes.X,
|
|
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Children = new Drawable[]
|
|
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{
|
|
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valueText = new TournamentSpriteText
|
|
||||||
{
|
|
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Anchor = Anchor.CentreLeft,
|
|
||||||
Origin = Anchor.CentreLeft,
|
|
||||||
},
|
|
||||||
FlowContainer = new FillFlowContainer
|
|
||||||
{
|
|
||||||
Anchor = Anchor.CentreRight,
|
|
||||||
Origin = Anchor.CentreRight,
|
|
||||||
AutoSizeAxes = Axes.Both,
|
|
||||||
Spacing = new Vector2(10, 0),
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
button = new TriangleButton
|
|
||||||
{
|
|
||||||
Size = new Vector2(100, 40),
|
|
||||||
Action = () => Action?.Invoke()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
private class ResolutionSelector : ActionableInfo
|
|
||||||
{
|
|
||||||
private const int minimum_window_height = 480;
|
|
||||||
private const int maximum_window_height = 2160;
|
|
||||||
|
|
||||||
public new Action<int> Action;
|
|
||||||
|
|
||||||
private OsuNumberBox numberBox;
|
|
||||||
|
|
||||||
protected override Drawable CreateComponent()
|
|
||||||
{
|
|
||||||
var drawable = base.CreateComponent();
|
|
||||||
FlowContainer.Insert(-1, numberBox = new OsuNumberBox
|
|
||||||
{
|
|
||||||
Text = "1080",
|
|
||||||
Width = 100
|
|
||||||
});
|
|
||||||
|
|
||||||
base.Action = () =>
|
|
||||||
{
|
|
||||||
if (string.IsNullOrEmpty(numberBox.Text))
|
|
||||||
return;
|
|
||||||
|
|
||||||
// box contains text
|
|
||||||
if (!int.TryParse(numberBox.Text, out var number))
|
|
||||||
{
|
|
||||||
// at this point, the only reason we can arrive here is if the input number was too big to parse into an int
|
|
||||||
// so clamp to max allowed value
|
|
||||||
number = maximum_window_height;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
number = Math.Clamp(number, minimum_window_height, maximum_window_height);
|
|
||||||
}
|
|
||||||
|
|
||||||
// in case number got clamped, reset number in numberBox
|
|
||||||
numberBox.Text = number.ToString();
|
|
||||||
|
|
||||||
Action?.Invoke(number);
|
|
||||||
};
|
|
||||||
return drawable;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -13,11 +13,11 @@ using osu.Game.Graphics.Sprites;
|
|||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Graphics.UserInterfaceV2;
|
using osu.Game.Graphics.UserInterfaceV2;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Tournament.IPC;
|
|
||||||
using osu.Game.Tournament.Components;
|
using osu.Game.Tournament.Components;
|
||||||
|
using osu.Game.Tournament.IPC;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Tournament.Screens
|
namespace osu.Game.Tournament.Screens.Setup
|
||||||
{
|
{
|
||||||
public class StablePathSelectScreen : TournamentScreen
|
public class StablePathSelectScreen : TournamentScreen
|
||||||
{
|
{
|
44
osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs
Normal file
44
osu.Game.Tournament/Screens/Setup/TournamentSwitcher.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Tournament.IO;
|
||||||
|
|
||||||
|
namespace osu.Game.Tournament.Screens.Setup
|
||||||
|
{
|
||||||
|
internal class TournamentSwitcher : ActionableInfo
|
||||||
|
{
|
||||||
|
private OsuDropdown<string> dropdown;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private TournamentGameBase game { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TournamentStorage storage)
|
||||||
|
{
|
||||||
|
string startupTournament = storage.CurrentTournament.Value;
|
||||||
|
|
||||||
|
dropdown.Current = storage.CurrentTournament;
|
||||||
|
dropdown.Items = storage.ListTournaments();
|
||||||
|
dropdown.Current.BindValueChanged(v => Button.Enabled.Value = v.NewValue != startupTournament, true);
|
||||||
|
|
||||||
|
Action = () => game.GracefullyExit();
|
||||||
|
|
||||||
|
ButtonText = "Close osu!";
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override Drawable CreateComponent()
|
||||||
|
{
|
||||||
|
var drawable = base.CreateComponent();
|
||||||
|
|
||||||
|
FlowContainer.Insert(-1, dropdown = new OsuDropdown<string>
|
||||||
|
{
|
||||||
|
Width = 510
|
||||||
|
});
|
||||||
|
|
||||||
|
return drawable;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -40,6 +40,8 @@ namespace osu.Game.Tournament
|
|||||||
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
|
Resources.AddStore(new DllResourceStore(typeof(TournamentGameBase).Assembly));
|
||||||
|
|
||||||
dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
|
dependencies.CacheAs<Storage>(storage = new TournamentStorage(baseStorage));
|
||||||
|
dependencies.CacheAs(storage);
|
||||||
|
|
||||||
dependencies.Cache(new TournamentVideoResourceStore(storage));
|
dependencies.Cache(new TournamentVideoResourceStore(storage));
|
||||||
|
|
||||||
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
|
Textures.AddStore(new TextureLoaderStore(new StorageBackedResourceStore(storage)));
|
||||||
|
@ -19,6 +19,7 @@ using osu.Game.Tournament.Screens.Gameplay;
|
|||||||
using osu.Game.Tournament.Screens.Ladder;
|
using osu.Game.Tournament.Screens.Ladder;
|
||||||
using osu.Game.Tournament.Screens.MapPool;
|
using osu.Game.Tournament.Screens.MapPool;
|
||||||
using osu.Game.Tournament.Screens.Schedule;
|
using osu.Game.Tournament.Screens.Schedule;
|
||||||
|
using osu.Game.Tournament.Screens.Setup;
|
||||||
using osu.Game.Tournament.Screens.Showcase;
|
using osu.Game.Tournament.Screens.Showcase;
|
||||||
using osu.Game.Tournament.Screens.TeamIntro;
|
using osu.Game.Tournament.Screens.TeamIntro;
|
||||||
using osu.Game.Tournament.Screens.TeamWin;
|
using osu.Game.Tournament.Screens.TeamWin;
|
||||||
|
@ -942,18 +942,6 @@ namespace osu.Game
|
|||||||
return base.OnExiting();
|
return base.OnExiting();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
|
||||||
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
|
|
||||||
/// </summary>
|
|
||||||
public void GracefullyExit()
|
|
||||||
{
|
|
||||||
if (!OnExiting())
|
|
||||||
Exit();
|
|
||||||
else
|
|
||||||
Scheduler.AddDelayed(GracefullyExit, 2000);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void UpdateAfterChildren()
|
protected override void UpdateAfterChildren()
|
||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
@ -380,6 +380,18 @@ namespace osu.Game
|
|||||||
: new OsuConfigManager(Storage);
|
: new OsuConfigManager(Storage);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Use to programatically exit the game as if the user was triggering via alt-f4.
|
||||||
|
/// Will keep persisting until an exit occurs (exit may be blocked multiple times).
|
||||||
|
/// </summary>
|
||||||
|
public void GracefullyExit()
|
||||||
|
{
|
||||||
|
if (!OnExiting())
|
||||||
|
Exit();
|
||||||
|
else
|
||||||
|
Scheduler.AddDelayed(GracefullyExit, 2000);
|
||||||
|
}
|
||||||
|
|
||||||
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
|
protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorage(host, defaultStorage);
|
||||||
|
|
||||||
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
private readonly List<ICanAcceptFiles> fileImporters = new List<ICanAcceptFiles>();
|
||||||
|
Loading…
Reference in New Issue
Block a user