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Merge branch 'master' into general-fixes
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commit
dd7c856228
@ -35,12 +35,15 @@ namespace osu.Game.Configuration
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Set(OsuConfig.MenuParallax, true);
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Set(OsuConfig.MenuVoice, true);
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Set(OsuConfig.MenuMusic, true);
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Set(OsuConfig.BeatmapDetailTab, BeatmapDetailTab.Details);
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Set(OsuConfig.ShowInterface, true);
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Set(OsuConfig.KeyOverlay, false);
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//todo: implement all settings below this line (remove the Disabled set when doing so).
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//todo: implement all settings below this line (remove the Disabled set when doing so).
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Set(OsuConfig.AudioOffset, 0, -500.0, 500.0);
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Set(OsuConfig.MouseSpeed, 1.0).Disabled = true;
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@ -148,8 +151,6 @@ namespace osu.Game.Configuration
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Set(OsuConfig.YahooIntegration, false).Disabled = true;
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Set(OsuConfig.ForceFrameFlush, false).Disabled = true;
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Set(OsuConfig.DetectPerformanceIssues, true).Disabled = true;
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Set(OsuConfig.MenuMusic, true).Disabled = true;
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Set(OsuConfig.MenuVoice, true).Disabled = true;
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Set(OsuConfig.RawInput, false).Disabled = true;
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Set(OsuConfig.AbsoluteToOsuWindow, Get<bool>(OsuConfig.RawInput)).Disabled = true;
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Set(OsuConfig.ShowMenuTips, true).Disabled = true;
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@ -179,7 +180,6 @@ namespace osu.Game.Configuration
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Set(OsuConfig.ConfineMouse, Get<bool>(OsuConfig.ConfineMouseToFullscreen) ?
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ConfineMouseMode.Fullscreen : ConfineMouseMode.Never).Disabled = true;
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GetOriginalBindable<bool>(OsuConfig.SavePassword).ValueChanged += delegate
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{
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if (Get<bool>(OsuConfig.SavePassword)) Set(OsuConfig.SaveUsername, true);
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@ -344,6 +344,5 @@ namespace osu.Game.Configuration
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Ticker,
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CompatibilityContext,
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CanForceOptimusCompatibility,
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}
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}
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@ -5,8 +5,10 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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@ -56,25 +58,33 @@ namespace osu.Game.Screens.Menu
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};
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}
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private Bindable<bool> menuVoice;
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private Bindable<bool> menuMusic;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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private void load(AudioManager audio, OsuConfigManager config)
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{
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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menuVoice = config.GetBindable<bool>(OsuConfig.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuConfig.MenuMusic);
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bgm = audio.Track.Get(@"circles");
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bgm.Looping = true;
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welcome = audio.Sample.Get(@"welcome");
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seeya = audio.Sample.Get(@"seeya");
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}
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protected override void OnEntering(Screen last)
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{
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base.OnEntering(last);
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welcome.Play();
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if (menuVoice)
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welcome.Play();
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Scheduler.AddDelayed(delegate
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{
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bgm.Start();
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if (menuMusic)
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bgm.Start();
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LoadComponentAsync(mainMenu = new MainMenu());
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@ -109,15 +119,17 @@ namespace osu.Game.Screens.Menu
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if (!(last is MainMenu))
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Content.FadeIn(300);
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double fadeOutTime = 2000;
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//we also handle the exit transition.
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seeya.Play();
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if (menuVoice)
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seeya.Play();
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else
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fadeOutTime = 500;
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const double fade_out_time = 2000;
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Scheduler.AddDelayed(Exit, fade_out_time);
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Scheduler.AddDelayed(Exit, fadeOutTime);
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//don't want to fade out completely else we will stop running updates and shit will hit the fan.
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Game.FadeTo(0.01f, fade_out_time);
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Game.FadeTo(0.01f, fadeOutTime);
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base.OnResuming(last);
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}
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@ -2,8 +2,14 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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@ -15,6 +21,7 @@ using osu.Game.Screens.Select;
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using osu.Game.Screens.Tournament;
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using osu.Framework.Input;
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using OpenTK.Input;
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using System.Threading.Tasks;
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namespace osu.Game.Screens.Menu
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{
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@ -54,11 +61,27 @@ namespace osu.Game.Screens.Menu
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};
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}
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private Bindable<bool> menuMusic;
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private TrackManager trackManager;
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private WorkingBeatmap song;
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[BackgroundDependencyLoader]
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private void load(OsuGame game)
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private void load(OsuGame game, OsuConfigManager config, BeatmapDatabase beatmaps)
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{
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menuMusic = config.GetBindable<bool>(OsuConfig.MenuMusic);
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LoadComponentAsync(background);
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if (!menuMusic)
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{
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trackManager = game.Audio.Track;
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int choosableBeatmapsetAmmount = beatmaps.Query<BeatmapSetInfo>().Count();
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if (choosableBeatmapsetAmmount > 0)
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{
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song = beatmaps.GetWorkingBeatmap(beatmaps.GetWithChildren<BeatmapSetInfo>(RNG.Next(1, choosableBeatmapsetAmmount)).Beatmaps[0]);
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Beatmap = song;
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}
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}
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buttons.OnSettings = game.ToggleOptions;
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preloadSongSelect();
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@ -81,6 +104,17 @@ namespace osu.Game.Screens.Menu
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{
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base.OnEntering(last);
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buttons.FadeInFromZero(500);
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if (last is Intro && song != null)
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{
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Task.Run(() =>
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{
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trackManager.SetExclusive(song.Track);
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song.Track.Seek(song.Beatmap.Metadata.PreviewTime);
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if (song.Beatmap.Metadata.PreviewTime == -1)
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song.Track.Seek(song.Track.Length * 0.4f);
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song.Track.Start();
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});
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}
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}
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protected override void OnSuspending(Screen next)
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