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Attempt to reimport intro if a bad state is detected
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63003757c4
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@ -41,9 +41,9 @@ namespace osu.Game.Screens.Menu
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protected IBindable<bool> MenuMusic { get; private set; }
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private WorkingBeatmap introBeatmap;
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private WorkingBeatmap initialBeatmap;
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protected Track Track { get; private set; }
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protected Track Track => initialBeatmap?.Track;
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private readonly BindableDouble exitingVolumeFade = new BindableDouble(1);
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@ -58,6 +58,11 @@ namespace osu.Game.Screens.Menu
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[Resolved]
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private AudioManager audio { get; set; }
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/// <summary>
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/// Whether the <see cref="Track"/> is provided by osu! resources, rather than a user beatmap.
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/// </summary>
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protected bool UsingThemedIntro { get; private set; }
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, SkinManager skinManager, BeatmapManager beatmaps, Framework.Game game)
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{
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@ -71,29 +76,45 @@ namespace osu.Game.Screens.Menu
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BeatmapSetInfo setInfo = null;
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// if the user has requested not to play theme music, we should attempt to find a random beatmap from their collection.
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if (!MenuMusic.Value)
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{
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var sets = beatmaps.GetAllUsableBeatmapSets(IncludedDetails.Minimal);
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if (sets.Count > 0)
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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}
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if (setInfo == null)
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
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if (setInfo == null)
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{
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// we need to import the default menu background beatmap
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setInfo = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
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setInfo.Protected = true;
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beatmaps.Update(setInfo);
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setInfo = beatmaps.QueryBeatmapSet(s => s.ID == sets[RNG.Next(0, sets.Count - 1)].ID);
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initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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}
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}
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introBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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Track = introBeatmap.Track;
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// we generally want a song to be playing on startup, so use the intro music even if a user has specified not to if no other track is available.
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if (setInfo == null)
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{
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if (!loadThemedIntro())
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{
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// if we detect that the theme track or beatmap is unavailable this is either first startup or things are in a bad state.
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// this could happen if a user has nuked their files store. for now, reimport to repair this.
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var import = beatmaps.Import(new ZipArchiveReader(game.Resources.GetStream($"Tracks/{BeatmapFile}"), BeatmapFile)).Result;
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import.Protected = true;
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beatmaps.Update(import);
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loadThemedIntro();
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}
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}
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bool loadThemedIntro()
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{
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setInfo = beatmaps.QueryBeatmapSet(b => b.Hash == BeatmapHash);
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if (setInfo != null)
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{
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initialBeatmap = beatmaps.GetWorkingBeatmap(setInfo.Beatmaps[0]);
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UsingThemedIntro = !(Track is TrackVirtual);
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}
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return UsingThemedIntro;
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}
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}
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public override void OnResuming(IScreen last)
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@ -119,7 +140,7 @@ namespace osu.Game.Screens.Menu
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public override void OnSuspending(IScreen next)
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{
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base.OnSuspending(next);
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Track = null;
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initialBeatmap = null;
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}
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenBlack();
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@ -127,7 +148,7 @@ namespace osu.Game.Screens.Menu
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protected void StartTrack()
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{
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// Only start the current track if it is the menu music. A beatmap's track is started when entering the Main Menu.
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if (MenuMusic.Value)
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if (UsingThemedIntro)
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Track.Restart();
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}
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@ -141,8 +162,7 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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{
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beatmap.Value = introBeatmap;
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introBeatmap = null;
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beatmap.Value = initialBeatmap;
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logo.MoveTo(new Vector2(0.5f));
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logo.ScaleTo(Vector2.One);
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@ -7,7 +7,6 @@ using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Track;
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using osu.Framework.Screens;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -47,7 +46,7 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader]
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private void load()
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{
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if (MenuVoice.Value && !MenuMusic.Value)
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if (MenuVoice.Value && !UsingThemedIntro)
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welcome = audio.Samples.Get(@"welcome");
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}
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@ -62,7 +61,7 @@ namespace osu.Game.Screens.Menu
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LoadComponentAsync(new TrianglesIntroSequence(logo, background)
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{
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RelativeSizeAxes = Axes.Both,
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Clock = new FramedClock(MenuMusic.Value && !(Track is TrackVirtual) ? Track : null),
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Clock = new FramedClock(UsingThemedIntro ? Track : null),
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LoadMenu = LoadMenu
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}, t =>
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{
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