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https://github.com/ppy/osu.git
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Merge pull request #7630 from peppy/fix-changelog-header-dim
Fix changelog header not dimming correctly on initial build display
This commit is contained in:
commit
dd523bc416
@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual.Online
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[TestFixture]
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public class TestSceneChangelogOverlay : OsuTestScene
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{
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private ChangelogOverlay changelog;
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private TestChangelogOverlay changelog;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -29,23 +29,40 @@ namespace osu.Game.Tests.Visual.Online
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protected override bool UseOnlineAPI => true;
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protected override void LoadComplete()
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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base.LoadComplete();
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Child = changelog = new TestChangelogOverlay();
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});
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Add(changelog = new ChangelogOverlay());
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AddStep(@"Show", changelog.Show);
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AddStep(@"Hide", changelog.Hide);
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[Test]
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public void ShowWithNoFetch()
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{
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AddStep(@"Show", () => changelog.Show());
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AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
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AddAssert(@"listing displayed", () => changelog.Current.Value == null);
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AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
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}
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AddWaitStep("wait for hide", 3);
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[Test]
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public void ShowWithListing()
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{
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AddStep(@"Show with listing", () => changelog.ShowListing());
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AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
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AddAssert(@"listing displayed", () => changelog.Current.Value == null);
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AddAssert(@"no stream selected", () => changelog.Header.Streams.Current.Value == null);
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}
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[Test]
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public void ShowWithBuild()
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{
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AddStep(@"Show with Lazer 2018.712.0", () =>
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{
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changelog.ShowBuild(new APIChangelogBuild
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{
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Version = "2018.712.0",
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DisplayVersion = "2018.712.0",
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UpdateStream = new APIUpdateStream { Name = OsuGameBase.CLIENT_STREAM_NAME },
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UpdateStream = new APIUpdateStream { Id = 7, Name = OsuGameBase.CLIENT_STREAM_NAME },
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ChangelogEntries = new List<APIChangelogEntry>
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{
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new APIChangelogEntry
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@ -56,19 +73,16 @@ namespace osu.Game.Tests.Visual.Online
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}
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}
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});
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changelog.Show();
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});
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AddWaitStep("wait for show", 3);
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AddStep(@"Hide", changelog.Hide);
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AddWaitStep("wait for hide", 3);
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AddStep(@"Show with listing", () =>
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{
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changelog.ShowListing();
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changelog.Show();
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});
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AddUntilStep(@"wait for streams", () => changelog.Streams?.Count > 0);
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AddAssert(@"correct build displayed", () => changelog.Current.Value.Version == "2018.712.0");
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AddAssert(@"correct stream selected", () => changelog.Header.Streams.Current.Value.Id == 7);
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}
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[Test]
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public void TestHTMLUnescaping()
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{
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AddStep(@"Ensure HTML string unescaping", () =>
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{
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changelog.ShowBuild(new APIChangelogBuild
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@ -97,5 +111,12 @@ namespace osu.Game.Tests.Visual.Online
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});
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});
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}
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private class TestChangelogOverlay : ChangelogOverlay
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{
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public new List<APIUpdateStream> Streams => base.Streams;
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public new ChangelogHeader Header => base.Header;
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}
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -37,7 +38,7 @@ namespace osu.Game.Overlays.Changelog
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Streams.Current.ValueChanged += e =>
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{
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if (e.NewValue?.LatestBuild != null && e.NewValue != Current.Value?.UpdateStream)
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if (e.NewValue?.LatestBuild != null && !e.NewValue.Equals(Current.Value?.UpdateStream))
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Current.Value = e.NewValue.LatestBuild;
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};
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}
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@ -54,7 +55,7 @@ namespace osu.Game.Overlays.Changelog
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BreadcrumbControl.AddItem(e.NewValue.ToString());
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BreadcrumbControl.Current.Value = e.NewValue.ToString();
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == e.NewValue.UpdateStream.Name);
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updateCurrentStream();
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title.Version = e.NewValue.UpdateStream.DisplayName;
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}
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@ -80,6 +81,20 @@ namespace osu.Game.Overlays.Changelog
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protected override ScreenTitle CreateTitle() => title = new ChangelogHeaderTitle();
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public void Populate(List<APIUpdateStream> streams)
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{
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Streams.Populate(streams);
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updateCurrentStream();
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}
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private void updateCurrentStream()
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{
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if (Current.Value == null)
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return;
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Streams.Current.Value = Streams.Items.FirstOrDefault(s => s.Name == Current.Value.UpdateStream.Name);
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}
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public class HeaderBackground : Sprite
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{
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public HeaderBackground()
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@ -29,8 +29,6 @@ namespace osu.Game.Overlays.Changelog
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public void Populate(List<APIUpdateStream> streams)
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{
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Current.Value = null;
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foreach (APIUpdateStream updateStream in streams)
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AddItem(updateStream);
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}
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@ -26,7 +26,7 @@ namespace osu.Game.Overlays
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{
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public readonly Bindable<APIChangelogBuild> Current = new Bindable<APIChangelogBuild>();
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private ChangelogHeader header;
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protected ChangelogHeader Header;
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private Container<ChangelogContent> content;
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays
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private List<APIChangelogBuild> builds;
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private List<APIUpdateStream> streams;
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protected List<APIUpdateStream> Streams;
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public ChangelogOverlay()
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: base(OverlayColourScheme.Purple)
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@ -62,7 +62,7 @@ namespace osu.Game.Overlays
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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header = new ChangelogHeader
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Header = new ChangelogHeader
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{
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ListingSelected = ShowListing,
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},
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@ -78,7 +78,7 @@ namespace osu.Game.Overlays
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sampleBack = audio.Samples.Get(@"UI/generic-select-soft");
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header.Current.BindTo(Current);
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Header.Current.BindTo(Current);
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Current.BindValueChanged(e =>
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{
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@ -117,7 +117,7 @@ namespace osu.Game.Overlays
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performAfterFetch(() =>
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{
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var build = builds.Find(b => b.Version == version && b.UpdateStream.Name == updateStream)
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?? streams.Find(s => s.Name == updateStream)?.LatestBuild;
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?? Streams.Find(s => s.Name == updateStream)?.LatestBuild;
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if (build != null)
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ShowBuild(build);
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@ -179,9 +179,9 @@ namespace osu.Game.Overlays
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res.Streams.ForEach(s => s.LatestBuild.UpdateStream = res.Streams.Find(s2 => s2.Id == s.LatestBuild.UpdateStream.Id));
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builds = res.Builds;
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streams = res.Streams;
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Streams = res.Streams;
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header.Streams.Populate(res.Streams);
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Header.Populate(res.Streams);
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tcs.SetResult(true);
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});
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@ -298,6 +298,7 @@
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GLSL/@EntryIndexedValue">GLSL</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HTML/@EntryIndexedValue">HTML</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IL/@EntryIndexedValue">IL</s:String>
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