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Always debounce external Filter
requests (except for tests)
The only exception to the rule here was "when screen isn't active apply without debounce" but I'm not sure we want this. It would cause a stutter on returning to song select and I'm not even sure this is a common scenario. I'd rather remove it and see if someone finds an actual case where this is an issue.
This commit is contained in:
parent
336abadbd1
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dd4a1104e4
@ -52,11 +52,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createCarousel(new List<BeatmapSetInfo>());
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AddStep("filter to ruleset 0", () => carousel.Filter(new FilterCriteria
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AddStep("filter to ruleset 0", () => carousel.FilterImmediately(new FilterCriteria
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{
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Ruleset = rulesets.AvailableRulesets.ElementAt(0),
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AllowConvertedBeatmaps = true,
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}, false));
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}));
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AddStep("add mixed ruleset beatmapset", () =>
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{
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@ -78,11 +78,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item)!.BeatmapInfo.Ruleset.OnlineID == 0) == 1;
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});
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AddStep("filter to ruleset 1", () => carousel.Filter(new FilterCriteria
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AddStep("filter to ruleset 1", () => carousel.FilterImmediately(new FilterCriteria
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{
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Ruleset = rulesets.AvailableRulesets.ElementAt(1),
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AllowConvertedBeatmaps = true,
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}, false));
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}));
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AddUntilStep("wait for filtered difficulties", () =>
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{
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@ -93,11 +93,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item)!.BeatmapInfo.Ruleset.OnlineID == 1) == 1;
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});
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AddStep("filter to ruleset 2", () => carousel.Filter(new FilterCriteria
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AddStep("filter to ruleset 2", () => carousel.FilterImmediately(new FilterCriteria
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{
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Ruleset = rulesets.AvailableRulesets.ElementAt(2),
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AllowConvertedBeatmaps = true,
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}, false));
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}));
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AddUntilStep("wait for filtered difficulties", () =>
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{
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@ -344,7 +344,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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// basic filtering
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setSelected(1, 1);
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AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = carousel.BeatmapSets.ElementAt(2).Metadata.Title }, false));
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AddStep("Filter", () => carousel.FilterImmediately(new FilterCriteria { SearchText = carousel.BeatmapSets.ElementAt(2).Metadata.Title }));
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checkVisibleItemCount(diff: false, count: 1);
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checkVisibleItemCount(diff: true, count: 3);
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waitForSelection(3, 1);
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@ -360,13 +360,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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// test filtering some difficulties (and keeping current beatmap set selected).
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setSelected(1, 2);
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AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
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AddStep("Filter some difficulties", () => carousel.FilterImmediately(new FilterCriteria { SearchText = "Normal" }));
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waitForSelection(1, 1);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddStep("Un-filter", () => carousel.FilterImmediately(new FilterCriteria()));
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waitForSelection(1, 1);
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AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
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AddStep("Filter all", () => carousel.FilterImmediately(new FilterCriteria { SearchText = "Dingo" }));
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checkVisibleItemCount(false, 0);
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checkVisibleItemCount(true, 0);
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@ -378,7 +378,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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advanceSelection(false);
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AddAssert("Selection is null", () => currentSelection == null);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddStep("Un-filter", () => carousel.FilterImmediately(new FilterCriteria()));
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AddAssert("Selection is non-null", () => currentSelection != null);
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@ -399,7 +399,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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setSelected(1, 3);
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AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
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AddStep("Apply a range filter", () => carousel.FilterImmediately(new FilterCriteria
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{
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SearchText = searchText,
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StarDifficulty = new FilterCriteria.OptionalRange<double>
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@ -408,7 +408,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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Max = 5.5,
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IsLowerInclusive = true
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}
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}, false));
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}));
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// should reselect the buffered selection.
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waitForSelection(3, 2);
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@ -445,13 +445,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
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AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(TestResources.CreateTestBeatmapSetInfo(100, rulesets.AvailableRulesets.ToArray())));
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AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
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AddStep("Filter Extra", () => carousel.FilterImmediately(new FilterCriteria { SearchText = "Extra 10" }));
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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checkInvisibleDifficultiesUnselectable();
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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AddStep("Un-filter", () => carousel.FilterImmediately(new FilterCriteria()));
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}
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[Test]
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@ -527,7 +527,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(setCount: local_set_count, diffCount: local_diff_count);
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AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
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AddStep("Sort by difficulty", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Difficulty }));
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checkVisibleItemCount(false, local_set_count * local_diff_count);
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@ -566,7 +566,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets, () => new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) });
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AddStep("Set non-empty mode filter", () =>
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1) }, false));
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carousel.FilterImmediately(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1) }));
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AddAssert("Something is selected", () => carousel.SelectedBeatmapInfo != null);
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}
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@ -601,7 +601,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
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AddStep("Sort by date submitted", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.DateSubmitted }));
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checkVisibleItemCount(diff: false, count: 10);
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checkVisibleItemCount(diff: true, count: 5);
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@ -610,11 +610,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
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() => Is.EqualTo(6));
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AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
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AddStep("Sort by date submitted and string", () => carousel.FilterImmediately(new FilterCriteria
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{
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Sort = SortMode.DateSubmitted,
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SearchText = zzz_string
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}, false));
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}));
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checkVisibleItemCount(diff: false, count: 5);
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checkVisibleItemCount(diff: true, count: 5);
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@ -658,10 +658,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
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AddStep("Sort by author", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Author }));
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AddAssert($"Check {zzz_uppercase} is last", () => carousel.BeatmapSets.Last().Metadata.Author.Username == zzz_uppercase);
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AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Author.Username == zzz_lowercase);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddStep("Sort by artist", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Artist }));
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AddAssert($"Check {zzz_uppercase} is last", () => carousel.BeatmapSets.Last().Metadata.Artist == zzz_uppercase);
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AddAssert($"Check {zzz_lowercase} is second last", () => carousel.BeatmapSets.SkipLast(1).Last().Metadata.Artist == zzz_lowercase);
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}
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@ -703,7 +703,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddStep("Sort by artist", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Artist }));
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AddAssert("Check last item", () =>
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{
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var lastItem = carousel.BeatmapSets.Last();
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@ -746,10 +746,10 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddStep("Sort by title", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Title }));
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AddAssert("Items remain in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddStep("Sort by artist", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Artist }));
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AddAssert("Items remain in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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}
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@ -786,7 +786,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddStep("Sort by artist", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Artist }));
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AddAssert("Items in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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AddStep("Save order", () => originalOrder = carousel.BeatmapSets.Select(s => s.ID).ToArray());
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@ -796,7 +796,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddStep("Sort by title", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Title }));
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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}
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@ -833,7 +833,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
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AddStep("Sort by artist", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Artist }));
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AddAssert("Items in descending added order", () => carousel.BeatmapSets.Select(s => s.DateAdded), () => Is.Ordered.Descending);
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AddStep("Save order", () => originalOrder = carousel.BeatmapSets.Select(s => s.ID).ToArray());
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@ -858,7 +858,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
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AddStep("Sort by title", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Title }));
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AddAssert("Order didn't change", () => carousel.BeatmapSets.Select(s => s.ID), () => Is.EqualTo(originalOrder));
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}
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@ -885,12 +885,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(sets);
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AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
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AddStep("Sort by difficulty", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Difficulty }));
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checkVisibleItemCount(false, local_set_count * local_diff_count);
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checkVisibleItemCount(true, 1);
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AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
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AddStep("Filter to normal", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }));
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checkVisibleItemCount(false, local_set_count);
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checkVisibleItemCount(true, 1);
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@ -901,7 +901,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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.Count(p => ((CarouselBeatmapSet)p.Item)!.Beatmaps.Single().BeatmapInfo.DifficultyName.StartsWith("Normal", StringComparison.Ordinal)) == local_set_count;
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});
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AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
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AddStep("Filter to insane", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }));
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checkVisibleItemCount(false, local_set_count);
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checkVisibleItemCount(true, 1);
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@ -1022,7 +1022,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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carousel.UpdateBeatmapSet(testMixed);
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});
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AddStep("filter to ruleset 0", () =>
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
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carousel.FilterImmediately(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }));
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AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
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AddAssert("unfiltered beatmap not selected", () => carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 0);
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@ -1068,12 +1068,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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AddStep("Toggle non-matching filter", () =>
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{
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carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
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carousel.FilterImmediately(new FilterCriteria { SearchText = Guid.NewGuid().ToString() });
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});
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AddStep("Restore no filter", () =>
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{
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carousel.Filter(new FilterCriteria(), false);
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carousel.FilterImmediately(new FilterCriteria());
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
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});
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}
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@ -1097,7 +1097,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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loadBeatmaps(manySets);
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AddStep("Sort by difficulty", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty }, false));
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AddStep("Sort by difficulty", () => carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Difficulty }));
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advanceSelection(direction: 1, diff: false);
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@ -1105,12 +1105,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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AddStep("Toggle non-matching filter", () =>
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{
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carousel.Filter(new FilterCriteria { SearchText = Guid.NewGuid().ToString() }, false);
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carousel.FilterImmediately(new FilterCriteria { SearchText = Guid.NewGuid().ToString() });
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});
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AddStep("Restore no filter", () =>
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{
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carousel.Filter(new FilterCriteria(), false);
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carousel.FilterImmediately(new FilterCriteria());
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eagerSelectedIDs.Add(carousel.SelectedBeatmapSet!.ID);
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});
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}
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@ -1185,7 +1185,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep($"Set ruleset to {rulesetInfo.ShortName}", () =>
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{
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carousel.Filter(new FilterCriteria { Ruleset = rulesetInfo, Sort = SortMode.Title }, false);
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carousel.FilterImmediately(new FilterCriteria { Ruleset = rulesetInfo, Sort = SortMode.Title });
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});
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waitForSelection(i + 1, 1);
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}
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@ -1223,12 +1223,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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setSelected(i, 1);
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AddStep("Set ruleset to taiko", () =>
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{
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carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1), Sort = SortMode.Title }, false);
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carousel.FilterImmediately(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(1), Sort = SortMode.Title });
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});
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waitForSelection(i - 1, 1);
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AddStep("Remove ruleset filter", () =>
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{
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carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false);
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carousel.FilterImmediately(new FilterCriteria { Sort = SortMode.Title });
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});
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}
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@ -1415,6 +1415,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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}
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}
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}
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public void FilterImmediately(FilterCriteria newCriteria)
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{
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Filter(newCriteria);
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FlushPendingFilterOperations();
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}
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}
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}
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}
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@ -1397,8 +1397,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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public Action? StartRequested;
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public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
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public new FilterControl FilterControl => base.FilterControl;
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public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
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@ -1408,18 +1406,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
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public int FilterCount;
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protected override bool OnStart()
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{
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StartRequested?.Invoke();
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return base.OnStart();
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}
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public int FilterCount;
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protected override void ApplyFilterToCarousel(FilterCriteria criteria)
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[BackgroundDependencyLoader]
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private void load()
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{
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FilterCount++;
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base.ApplyFilterToCarousel(criteria);
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FilterControl.FilterChanged += _ => FilterCount++;
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}
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}
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}
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@ -700,12 +700,12 @@ namespace osu.Game.Screens.Select
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}
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}
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public void Filter(FilterCriteria? newCriteria, bool debounce = true)
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public void Filter(FilterCriteria? newCriteria)
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{
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if (newCriteria != null)
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activeCriteria = newCriteria;
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applyActiveCriteria(debounce);
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applyActiveCriteria(true);
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}
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private bool beatmapsSplitOut;
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@ -328,7 +328,7 @@ namespace osu.Game.Screens.Select
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GetRecommendedBeatmap = s => recommender?.GetRecommendedBeatmap(s),
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}, c => carouselContainer.Child = c);
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FilterControl.FilterChanged = ApplyFilterToCarousel;
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FilterControl.FilterChanged = Carousel.Filter;
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if (ShowSongSelectFooter)
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{
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@ -403,14 +403,6 @@ namespace osu.Game.Screens.Select
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protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
|
||||
|
||||
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
|
||||
{
|
||||
// if not the current screen, we want to get carousel in a good presentation state before displaying (resume or enter).
|
||||
bool shouldDebounce = this.IsCurrentScreen();
|
||||
|
||||
Carousel.Filter(criteria, shouldDebounce);
|
||||
}
|
||||
|
||||
private DependencyContainer dependencies = null!;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
|
Loading…
Reference in New Issue
Block a user