mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:52:53 +08:00
Merge branch 'master' of git://github.com/ppy/osu into tooltips
This commit is contained in:
commit
dd26f9fcac
@ -1 +1 @@
|
||||
Subproject commit 2234013e59a99116ee9f9e56a95ff8a6667db2a7
|
||||
Subproject commit 979fb1ffdfaa08c39ff4f0cdda42e5b313d70534
|
@ -1 +1 @@
|
||||
Subproject commit 0cba3cbc167cfe94e07fe5b629c925e190be939e
|
||||
Subproject commit ce76f812d3e059233e1dea395b125352f638b2da
|
@ -22,6 +22,7 @@
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
|
@ -21,6 +21,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
49
osu.Desktop.VisualTests/Tests/TestCaseSongProgress.cs
Normal file
49
osu.Desktop.VisualTests/Tests/TestCaseSongProgress.cs
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Desktop.VisualTests.Tests
|
||||
{
|
||||
internal class TestCaseSongProgress : TestCase
|
||||
{
|
||||
public override string Description => @"With fake data";
|
||||
|
||||
private SongProgress progress;
|
||||
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
|
||||
Add(progress = new SongProgress
|
||||
{
|
||||
AudioClock = new StopwatchClock(true),
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
});
|
||||
|
||||
AddStep("Toggle Bar", progress.ToggleBar);
|
||||
AddWaitStep(5);
|
||||
AddStep("Toggle Bar", progress.ToggleBar);
|
||||
AddWaitStep(2);
|
||||
AddRepeatStep("New Values", displayNewValues, 5);
|
||||
|
||||
displayNewValues();
|
||||
}
|
||||
|
||||
private void displayNewValues()
|
||||
{
|
||||
List<HitObject> objects = new List<HitObject>();
|
||||
for (double i = 0; i < 5000; i += RNG.NextDouble() * 10 + i / 1000)
|
||||
objects.Add(new HitObject { StartTime = i });
|
||||
|
||||
progress.Objects = objects;
|
||||
}
|
||||
}
|
||||
}
|
@ -61,6 +61,7 @@
|
||||
<RunCodeAnalysis>false</RunCodeAnalysis>
|
||||
<Prefer32Bit>false</Prefer32Bit>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
@ -208,6 +209,7 @@
|
||||
<Compile Include="VisualTestGame.cs" />
|
||||
<Compile Include="Platform\TestStorage.cs" />
|
||||
<Compile Include="Tests\TestCaseOptions.cs" />
|
||||
<Compile Include="Tests\TestCaseSongProgress.cs" />
|
||||
<Compile Include="Tests\TestCaseModSelectOverlay.cs" />
|
||||
<Compile Include="Tests\TestCaseDialogOverlay.cs" />
|
||||
<Compile Include="Tests\TestCaseBeatmapOptionsOverlay.cs" />
|
||||
|
@ -63,6 +63,7 @@
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<Commandlineparameters>
|
||||
</Commandlineparameters>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>none</DebugType>
|
||||
|
@ -21,6 +21,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -21,6 +21,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -22,6 +22,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -21,6 +21,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
|
@ -19,6 +19,7 @@
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<ConsolePause>false</ConsolePause>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<Optimize>true</Optimize>
|
||||
|
@ -10,10 +10,11 @@ using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public abstract class RollingCounter<T> : Container
|
||||
public abstract class RollingCounter<T> : Container, IHasAccentColour
|
||||
{
|
||||
/// <summary>
|
||||
/// The current value.
|
||||
@ -80,6 +81,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return DisplayedCountSpriteText.Colour; }
|
||||
set { DisplayedCountSpriteText.Colour = value; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Skeleton of a numeric counter which value rolls over time.
|
||||
/// </summary>
|
||||
@ -109,8 +116,6 @@ namespace osu.Game.Graphics.UserInterface
|
||||
base.LoadComplete();
|
||||
|
||||
DisplayedCountSpriteText.Text = FormatCount(Current);
|
||||
DisplayedCountSpriteText.Anchor = Anchor;
|
||||
DisplayedCountSpriteText.Origin = Origin;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override double RollingDuration => 1000;
|
||||
protected override EasingTypes RollingEasing => EasingTypes.Out;
|
||||
|
||||
public bool UseCommaSeparator;
|
||||
|
||||
/// <summary>
|
||||
/// How many leading zeroes the counter has.
|
||||
/// </summary>
|
||||
@ -41,7 +43,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override string FormatCount(double count)
|
||||
{
|
||||
return ((long)count).ToString("D" + LeadingZeroes);
|
||||
string format = new string('0', (int)LeadingZeroes);
|
||||
if (UseCommaSeparator)
|
||||
for (int i = format.Length - 3; i > 0; i -= 3)
|
||||
format = format.Insert(i, @",");
|
||||
|
||||
return ((long)count).ToString(format);
|
||||
}
|
||||
|
||||
public override void Increment(double amount)
|
||||
|
61
osu.Game/Graphics/UserInterface/SimpleComboCounter.cs
Normal file
61
osu.Game/Graphics/UserInterface/SimpleComboCounter.cs
Normal file
@ -0,0 +1,61 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
/// <summary>
|
||||
/// Used as an accuracy counter. Represented visually as a percentage.
|
||||
/// </summary>
|
||||
public class SimpleComboCounter : RollingCounter<int>
|
||||
{
|
||||
protected override Type TransformType => typeof(TransformCounterCount);
|
||||
|
||||
protected override double RollingDuration => 750;
|
||||
|
||||
public SimpleComboCounter()
|
||||
{
|
||||
Current.Value = DisplayedCount = 0;
|
||||
}
|
||||
|
||||
protected override string FormatCount(int count)
|
||||
{
|
||||
return $@"{count}x";
|
||||
}
|
||||
|
||||
protected override double GetProportionalDuration(int currentValue, int newValue)
|
||||
{
|
||||
return Math.Abs(currentValue - newValue) * RollingDuration * 100.0f;
|
||||
}
|
||||
|
||||
public override void Increment(int amount)
|
||||
{
|
||||
Current.Value = Current + amount;
|
||||
}
|
||||
|
||||
private class TransformCounterCount : Transform<int>
|
||||
{
|
||||
public override int CurrentValue
|
||||
{
|
||||
get
|
||||
{
|
||||
double time = Time?.Current ?? 0;
|
||||
if (time < StartTime) return StartValue;
|
||||
if (time >= EndTime) return EndValue;
|
||||
|
||||
return (int)Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Apply(Drawable d)
|
||||
{
|
||||
base.Apply(d);
|
||||
((SimpleComboCounter)d).DisplayedCount = CurrentValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -58,6 +58,8 @@ namespace osu.Game.Modes.UI
|
||||
/// </summary>
|
||||
public bool HasReplayLoaded => InputManager.ReplayInputHandler != null;
|
||||
|
||||
public abstract IEnumerable<HitObject> Objects { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether all the HitObjects have been judged.
|
||||
/// </summary>
|
||||
@ -185,6 +187,8 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
private readonly Container content;
|
||||
|
||||
public override IEnumerable<HitObject> Objects => Beatmap.HitObjects;
|
||||
|
||||
protected HitRenderer(WorkingBeatmap beatmap)
|
||||
: base(beatmap)
|
||||
{
|
||||
|
@ -22,10 +22,11 @@ namespace osu.Game.Modes.UI
|
||||
|
||||
private readonly Container content;
|
||||
public readonly KeyCounterCollection KeyCounter;
|
||||
public readonly ComboCounter ComboCounter;
|
||||
public readonly RollingCounter<int> ComboCounter;
|
||||
public readonly ScoreCounter ScoreCounter;
|
||||
public readonly PercentageCounter AccuracyCounter;
|
||||
public readonly RollingCounter<double> AccuracyCounter;
|
||||
public readonly HealthDisplay HealthDisplay;
|
||||
public readonly SongProgress Progress;
|
||||
|
||||
private Bindable<bool> showKeyCounter;
|
||||
private Bindable<bool> showHud;
|
||||
@ -33,10 +34,11 @@ namespace osu.Game.Modes.UI
|
||||
private static bool hasShownNotificationOnce;
|
||||
|
||||
protected abstract KeyCounterCollection CreateKeyCounter();
|
||||
protected abstract ComboCounter CreateComboCounter();
|
||||
protected abstract PercentageCounter CreateAccuracyCounter();
|
||||
protected abstract RollingCounter<int> CreateComboCounter();
|
||||
protected abstract RollingCounter<double> CreateAccuracyCounter();
|
||||
protected abstract ScoreCounter CreateScoreCounter();
|
||||
protected abstract HealthDisplay CreateHealthDisplay();
|
||||
protected abstract SongProgress CreateProgress();
|
||||
|
||||
protected HudOverlay()
|
||||
{
|
||||
@ -53,6 +55,7 @@ namespace osu.Game.Modes.UI
|
||||
ScoreCounter = CreateScoreCounter(),
|
||||
AccuracyCounter = CreateAccuracyCounter(),
|
||||
HealthDisplay = CreateHealthDisplay(),
|
||||
Progress = CreateProgress(),
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -3,8 +3,6 @@
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -12,10 +10,35 @@ using osu.Game.Graphics;
|
||||
|
||||
namespace osu.Game.Modes.UI
|
||||
{
|
||||
public class StandardHealthDisplay : HealthDisplay
|
||||
public class StandardHealthDisplay : HealthDisplay, IHasAccentColour
|
||||
{
|
||||
private readonly Container fill;
|
||||
|
||||
public Color4 AccentColour
|
||||
{
|
||||
get { return fill.Colour; }
|
||||
set { fill.Colour = value; }
|
||||
}
|
||||
|
||||
private Color4 glowColour;
|
||||
public Color4 GlowColour
|
||||
{
|
||||
get { return glowColour; }
|
||||
set
|
||||
{
|
||||
if (glowColour == value)
|
||||
return;
|
||||
glowColour = value;
|
||||
|
||||
fill.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = glowColour,
|
||||
Radius = 8,
|
||||
Type = EdgeEffectType.Glow
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public StandardHealthDisplay()
|
||||
{
|
||||
Children = new Drawable[]
|
||||
@ -41,18 +64,6 @@ namespace osu.Game.Modes.UI
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
fill.Colour = colours.BlueLighter;
|
||||
fill.EdgeEffect = new EdgeEffect
|
||||
{
|
||||
Colour = colours.BlueDarker.Opacity(0.6f),
|
||||
Radius = 8,
|
||||
Type = EdgeEffectType.Glow
|
||||
};
|
||||
}
|
||||
|
||||
protected override void SetHealth(float value) => fill.ScaleTo(new Vector2(value, 1), 200, EasingTypes.OutQuint);
|
||||
}
|
||||
}
|
||||
|
@ -2,8 +2,11 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
@ -11,19 +14,22 @@ namespace osu.Game.Modes.UI
|
||||
{
|
||||
public class StandardHudOverlay : HudOverlay
|
||||
{
|
||||
protected override PercentageCounter CreateAccuracyCounter() => new PercentageCounter
|
||||
protected override RollingCounter<double> CreateAccuracyCounter() => new PercentageCounter
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Position = new Vector2(0, 65),
|
||||
Origin = Anchor.TopRight,
|
||||
Position = new Vector2(0, 35),
|
||||
TextSize = 20,
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
Margin = new MarginPadding { Right = 140 },
|
||||
};
|
||||
|
||||
protected override ComboCounter CreateComboCounter() => new StandardComboCounter
|
||||
protected override RollingCounter<int> CreateComboCounter() => new SimpleComboCounter
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopLeft,
|
||||
Position = new Vector2(0, 35),
|
||||
Margin = new MarginPadding { Left = 140 },
|
||||
TextSize = 20,
|
||||
};
|
||||
|
||||
protected override HealthDisplay CreateHealthDisplay() => new StandardHealthDisplay
|
||||
@ -49,7 +55,28 @@ namespace osu.Game.Modes.UI
|
||||
Origin = Anchor.TopCentre,
|
||||
TextSize = 40,
|
||||
Position = new Vector2(0, 30),
|
||||
Margin = new MarginPadding { Right = 5 },
|
||||
};
|
||||
|
||||
protected override SongProgress CreateProgress() => new SongProgress()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
};
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
ComboCounter.AccentColour = colours.BlueLighter;
|
||||
AccuracyCounter.AccentColour = colours.BlueLighter;
|
||||
ScoreCounter.AccentColour = colours.BlueLighter;
|
||||
|
||||
var shd = HealthDisplay as StandardHealthDisplay;
|
||||
if (shd != null)
|
||||
{
|
||||
shd.AccentColour = colours.BlueLighter;
|
||||
shd.GlowColour = colours.BlueDarker.Opacity(0.6f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
public class DragBar : Container
|
||||
{
|
||||
private readonly Box fill;
|
||||
protected readonly Container Fill;
|
||||
|
||||
public Action<float> SeekRequested;
|
||||
|
||||
@ -27,7 +27,7 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
enabled = value;
|
||||
if (!enabled)
|
||||
fill.Width = 0;
|
||||
Fill.Width = 0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -37,12 +37,20 @@ namespace osu.Game.Overlays
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
fill = new Box
|
||||
Fill = new Container
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Name = "FillContainer",
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0
|
||||
Width = 0,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -51,21 +59,23 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
if (IsSeeking || !IsEnabled) return;
|
||||
|
||||
updatePosition(position);
|
||||
updatePosition(position, false);
|
||||
}
|
||||
|
||||
private void seek(InputState state)
|
||||
{
|
||||
if (!IsEnabled) return;
|
||||
float seekLocation = state.Mouse.Position.X / DrawWidth;
|
||||
|
||||
if (!IsEnabled) return;
|
||||
|
||||
SeekRequested?.Invoke(seekLocation);
|
||||
updatePosition(seekLocation);
|
||||
}
|
||||
|
||||
private void updatePosition(float position)
|
||||
private void updatePosition(float position, bool easing = true)
|
||||
{
|
||||
position = MathHelper.Clamp(position, 0, 1);
|
||||
fill.TransformTo(() => fill.Width, position, 200, EasingTypes.OutQuint, new TransformSeek());
|
||||
Fill.TransformTo(() => Fill.Width, position, easing ? 200 : 0, EasingTypes.OutQuint, new TransformSeek());
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public BeatmapInfo BeatmapInfo;
|
||||
|
||||
public bool IsPaused { get; private set; }
|
||||
public bool IsPaused => !interpolatedSourceClock.IsRunning;
|
||||
|
||||
public bool HasFailed { get; private set; }
|
||||
|
||||
@ -44,7 +44,7 @@ namespace osu.Game.Screens.Play
|
||||
private const double pause_cooldown = 1000;
|
||||
private double lastPauseActionTime;
|
||||
|
||||
private bool canPause => Time.Current >= lastPauseActionTime + pause_cooldown;
|
||||
private bool canPause => ValidForResume && !HasFailed && Time.Current >= lastPauseActionTime + pause_cooldown;
|
||||
|
||||
private IAdjustableClock sourceClock;
|
||||
private IFrameBasedClock interpolatedSourceClock;
|
||||
@ -63,9 +63,7 @@ namespace osu.Game.Screens.Play
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config)
|
||||
{
|
||||
var beatmap = Beatmap.Beatmap;
|
||||
|
||||
if (beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
|
||||
if (Beatmap.Beatmap.BeatmapInfo?.Mode > PlayMode.Taiko)
|
||||
{
|
||||
//we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor.
|
||||
Exit();
|
||||
@ -126,6 +124,9 @@ namespace osu.Game.Screens.Play
|
||||
hudOverlay.BindProcessor(scoreProcessor);
|
||||
hudOverlay.BindHitRenderer(HitRenderer);
|
||||
|
||||
hudOverlay.Progress.Objects = HitRenderer.Objects;
|
||||
hudOverlay.Progress.AudioClock = interpolatedSourceClock;
|
||||
|
||||
//bind HitRenderer to ScoreProcessor and ourselves (for a pass situation)
|
||||
HitRenderer.OnAllJudged += onCompletion;
|
||||
|
||||
@ -204,34 +205,40 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
public void Pause(bool force = false)
|
||||
{
|
||||
if (canPause || force)
|
||||
if (!canPause && !force) return;
|
||||
|
||||
// the actual pausing is potentially happening on a different thread.
|
||||
// we want to wait for the source clock to stop so we can be sure all components are in a stable state.
|
||||
if (!IsPaused)
|
||||
{
|
||||
sourceClock.Stop();
|
||||
|
||||
Schedule(() => Pause(force));
|
||||
return;
|
||||
}
|
||||
|
||||
// we need to do a final check after all of our children have processed up to the paused clock time.
|
||||
// this is to cover cases where, for instance, the player fails in the last processed frame (which would change canPause).
|
||||
// as the scheduler runs before children updates, let's schedule for the next frame.
|
||||
Schedule(() =>
|
||||
{
|
||||
if (!canPause) return;
|
||||
|
||||
lastPauseActionTime = Time.Current;
|
||||
hudOverlay.KeyCounter.IsCounting = false;
|
||||
hudOverlay.Progress.Show();
|
||||
pauseOverlay.Retries = RestartCount;
|
||||
pauseOverlay.Show();
|
||||
sourceClock.Stop();
|
||||
IsPaused = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
IsPaused = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
lastPauseActionTime = Time.Current;
|
||||
hudOverlay.KeyCounter.IsCounting = true;
|
||||
hudOverlay.Progress.Hide();
|
||||
pauseOverlay.Hide();
|
||||
sourceClock.Start();
|
||||
IsPaused = false;
|
||||
}
|
||||
|
||||
public void TogglePaused()
|
||||
{
|
||||
IsPaused = !IsPaused;
|
||||
if (IsPaused) Pause(); else Resume();
|
||||
}
|
||||
|
||||
public void Restart()
|
||||
@ -240,11 +247,11 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
var newPlayer = new Player();
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
LoadComponentAsync(newPlayer, delegate
|
||||
{
|
||||
newPlayer.RestartCount = RestartCount + 1;
|
||||
ValidForResume = false;
|
||||
|
||||
if (!Push(newPlayer))
|
||||
{
|
||||
// Error(?)
|
||||
@ -260,10 +267,11 @@ namespace osu.Game.Screens.Play
|
||||
if (scoreProcessor.HasFailed || onCompletionEvent != null)
|
||||
return;
|
||||
|
||||
ValidForResume = false;
|
||||
|
||||
Delay(1000);
|
||||
onCompletionEvent = Schedule(delegate
|
||||
{
|
||||
ValidForResume = false;
|
||||
Push(new Results
|
||||
{
|
||||
Score = scoreProcessor.CreateScore()
|
||||
@ -275,8 +283,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
sourceClock.Stop();
|
||||
|
||||
Delay(500);
|
||||
|
||||
HasFailed = true;
|
||||
failOverlay.Retries = RestartCount;
|
||||
failOverlay.Show();
|
||||
@ -321,12 +327,15 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnExiting(Screen next)
|
||||
{
|
||||
if (HasFailed || !ValidForResume)
|
||||
return false;
|
||||
|
||||
if (pauseOverlay != null && !HitRenderer.HasReplayLoaded)
|
||||
{
|
||||
//pause screen override logic.
|
||||
if (pauseOverlay?.State == Visibility.Hidden && !canPause) return true;
|
||||
|
||||
if (!IsPaused && sourceClock.IsRunning) // For if the user presses escape quickly when entering the map
|
||||
if (!IsPaused) // For if the user presses escape quickly when entering the map
|
||||
{
|
||||
Pause();
|
||||
return true;
|
||||
|
142
osu.Game/Screens/Play/SongProgress.cs
Normal file
142
osu.Game/Screens/Play/SongProgress.cs
Normal file
@ -0,0 +1,142 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using System.Linq;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Modes.Objects;
|
||||
using osu.Game.Modes.Objects.Types;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgress : OverlayContainer
|
||||
{
|
||||
private const int progress_height = 5;
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
private static readonly Vector2 handle_size = new Vector2(14, 25);
|
||||
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly SongProgressBar bar;
|
||||
private readonly SongProgressGraph graph;
|
||||
|
||||
public Action<double> OnSeek;
|
||||
|
||||
public IClock AudioClock;
|
||||
|
||||
private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
|
||||
|
||||
private IEnumerable<HitObject> objects;
|
||||
|
||||
public IEnumerable<HitObject> Objects
|
||||
{
|
||||
set
|
||||
{
|
||||
objects = value;
|
||||
|
||||
const int granularity = 200;
|
||||
|
||||
var interval = lastHitTime / granularity;
|
||||
|
||||
var values = new int[granularity];
|
||||
|
||||
foreach (var h in objects)
|
||||
{
|
||||
IHasEndTime end = h as IHasEndTime;
|
||||
|
||||
int startRange = (int)(h.StartTime / interval);
|
||||
int endRange = (int)((end?.EndTime ?? h.StartTime) / interval);
|
||||
for (int i = startRange; i <= endRange; i++)
|
||||
values[i]++;
|
||||
}
|
||||
|
||||
graph.Values = values;
|
||||
}
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
graph.FillColour = bar.FillColour = colours.BlueLighter;
|
||||
}
|
||||
|
||||
public SongProgress()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = progress_height + SongProgressGraph.Column.HEIGHT + handle_size.Y;
|
||||
Y = progress_height;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
graph = new SongProgressGraph
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Height = SongProgressGraph.Column.HEIGHT,
|
||||
Margin = new MarginPadding { Bottom = progress_height },
|
||||
},
|
||||
bar = new SongProgressBar(progress_height, SongProgressGraph.Column.HEIGHT, handle_size)
|
||||
{
|
||||
Alpha = 0,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
SeekRequested = delegate (float position)
|
||||
{
|
||||
OnSeek?.Invoke(position);
|
||||
},
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
State = Visibility.Visible;
|
||||
}
|
||||
|
||||
private bool barVisible;
|
||||
|
||||
public void ToggleBar()
|
||||
{
|
||||
barVisible = !barVisible;
|
||||
updateBarVisibility();
|
||||
}
|
||||
|
||||
private void updateBarVisibility()
|
||||
{
|
||||
bar.FadeTo(barVisible ? 1 : 0, transition_duration, EasingTypes.In);
|
||||
MoveTo(new Vector2(0, barVisible ? 0 : progress_height), transition_duration, EasingTypes.In);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
updateBarVisibility();
|
||||
FadeIn(500, EasingTypes.OutQuint);
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
{
|
||||
FadeOut(100);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
double progress = (AudioClock?.CurrentTime ?? Time.Current) / lastHitTime;
|
||||
|
||||
bar.UpdatePosition((float)progress);
|
||||
graph.Progress = (int)(graph.ColumnCount * progress);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
74
osu.Game/Screens/Play/SongProgressBar.cs
Normal file
74
osu.Game/Screens/Play/SongProgressBar.cs
Normal file
@ -0,0 +1,74 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgressBar : DragBar
|
||||
{
|
||||
public Color4 FillColour
|
||||
{
|
||||
get { return Fill.Colour; }
|
||||
set { Fill.Colour = value; }
|
||||
}
|
||||
|
||||
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
|
||||
{
|
||||
Height = barHeight + handleBarHeight + handleSize.Y;
|
||||
|
||||
Fill.RelativeSizeAxes = Axes.X;
|
||||
Fill.Height = barHeight;
|
||||
|
||||
Add(new Box
|
||||
{
|
||||
Name = "Background",
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = barHeight,
|
||||
Colour = Color4.Black,
|
||||
Alpha = 0.5f,
|
||||
Depth = 1
|
||||
});
|
||||
|
||||
Fill.Add(new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Width = 2,
|
||||
Height = barHeight + handleBarHeight,
|
||||
Colour = Color4.White,
|
||||
Position = new Vector2(2, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Size = handleSize,
|
||||
CornerRadius = 5,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.White
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
235
osu.Game/Screens/Play/SongProgressGraph.cs
Normal file
235
osu.Game/Screens/Play/SongProgressGraph.cs
Normal file
@ -0,0 +1,235 @@
|
||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class SongProgressGraph : BufferedContainer
|
||||
{
|
||||
private Column[] columns = { };
|
||||
|
||||
public int ColumnCount => columns.Length;
|
||||
|
||||
public override bool HandleInput => false;
|
||||
|
||||
private int progress;
|
||||
public int Progress
|
||||
{
|
||||
get { return progress; }
|
||||
set
|
||||
{
|
||||
if (value == progress) return;
|
||||
progress = value;
|
||||
|
||||
redrawProgress();
|
||||
}
|
||||
}
|
||||
|
||||
private int[] calculatedValues = { }; // values but adjusted to fit the amount of columns
|
||||
private int[] values;
|
||||
public int[] Values
|
||||
{
|
||||
get { return values; }
|
||||
set
|
||||
{
|
||||
if (value == values) return;
|
||||
values = value;
|
||||
recreateGraph();
|
||||
}
|
||||
}
|
||||
|
||||
private Color4 fillColour;
|
||||
public Color4 FillColour
|
||||
{
|
||||
get { return fillColour; }
|
||||
set
|
||||
{
|
||||
if (value == fillColour) return;
|
||||
fillColour = value;
|
||||
|
||||
redrawFilled();
|
||||
}
|
||||
}
|
||||
|
||||
public SongProgressGraph()
|
||||
{
|
||||
CacheDrawnFrameBuffer = true;
|
||||
PixelSnapping = true;
|
||||
}
|
||||
|
||||
private float lastDrawWidth;
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// todo: Recreating in update is probably not the best idea
|
||||
if (DrawWidth == lastDrawWidth) return;
|
||||
recreateGraph();
|
||||
lastDrawWidth = DrawWidth;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Redraws all the columns to match their lit/dimmed state.
|
||||
/// </summary>
|
||||
private void redrawProgress()
|
||||
{
|
||||
for (int i = 0; i < columns.Length; i++)
|
||||
{
|
||||
columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
|
||||
}
|
||||
|
||||
ForceRedraw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Redraws the filled amount of all the columns.
|
||||
/// </summary>
|
||||
private void redrawFilled()
|
||||
{
|
||||
for (int i = 0; i < ColumnCount; i++)
|
||||
{
|
||||
columns[i].Filled = calculatedValues.ElementAtOrDefault(i);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Takes <see cref="Values"/> and adjusts it to fit the amount of columns.
|
||||
/// </summary>
|
||||
private void recalculateValues()
|
||||
{
|
||||
var newValues = new List<int>();
|
||||
|
||||
if (values == null)
|
||||
{
|
||||
for (float i = 0; i < ColumnCount; i++)
|
||||
newValues.Add(0);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
float step = values.Length / (float)ColumnCount;
|
||||
for (float i = 0; i < values.Length; i += step)
|
||||
{
|
||||
newValues.Add(values[(int)i]);
|
||||
}
|
||||
|
||||
calculatedValues = newValues.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recreates the entire graph.
|
||||
/// </summary>
|
||||
private void recreateGraph()
|
||||
{
|
||||
var newColumns = new List<Column>();
|
||||
|
||||
for (float x = 0; x < DrawWidth; x += Column.WIDTH)
|
||||
{
|
||||
newColumns.Add(new Column(fillColour)
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Position = new Vector2(x, 0),
|
||||
State = ColumnState.Dimmed,
|
||||
});
|
||||
}
|
||||
|
||||
columns = newColumns.ToArray();
|
||||
Children = columns;
|
||||
|
||||
recalculateValues();
|
||||
redrawFilled();
|
||||
redrawProgress();
|
||||
}
|
||||
|
||||
public class Column : Container, IStateful<ColumnState>
|
||||
{
|
||||
private readonly Color4 emptyColour = Color4.White.Opacity(100);
|
||||
private readonly Color4 litColour;
|
||||
private readonly Color4 dimmedColour = Color4.White.Opacity(175);
|
||||
|
||||
private const float cube_count = 6;
|
||||
private const float cube_size = 4;
|
||||
private const float padding = 2;
|
||||
public const float WIDTH = cube_size + padding;
|
||||
public const float HEIGHT = cube_count * WIDTH + padding;
|
||||
|
||||
private readonly List<Box> drawableRows = new List<Box>();
|
||||
|
||||
private int filled;
|
||||
public int Filled
|
||||
{
|
||||
get { return filled; }
|
||||
set
|
||||
{
|
||||
if (value == filled) return;
|
||||
filled = value;
|
||||
|
||||
fillActive();
|
||||
}
|
||||
}
|
||||
|
||||
private ColumnState state;
|
||||
public ColumnState State
|
||||
{
|
||||
get { return state; }
|
||||
set
|
||||
{
|
||||
if (value == state) return;
|
||||
state = value;
|
||||
|
||||
fillActive();
|
||||
}
|
||||
}
|
||||
|
||||
public Column(Color4 litColour)
|
||||
{
|
||||
Size = new Vector2(WIDTH, HEIGHT);
|
||||
this.litColour = litColour;
|
||||
|
||||
for (int r = 0; r < cube_count; r++)
|
||||
{
|
||||
drawableRows.Add(new Box
|
||||
{
|
||||
EdgeSmoothness = new Vector2(padding / 4),
|
||||
Size = new Vector2(cube_size),
|
||||
Position = new Vector2(0, r * WIDTH + padding),
|
||||
});
|
||||
}
|
||||
|
||||
Children = drawableRows;
|
||||
|
||||
// Reverse drawableRows so when iterating through them they start at the bottom
|
||||
drawableRows.Reverse();
|
||||
}
|
||||
|
||||
private void fillActive()
|
||||
{
|
||||
Color4 colour = State == ColumnState.Lit ? litColour : dimmedColour;
|
||||
|
||||
for (int i = 0; i < drawableRows.Count; i++)
|
||||
{
|
||||
if (Filled == 0) // i <= Filled doesn't work for zero fill
|
||||
drawableRows[i].Colour = emptyColour;
|
||||
else
|
||||
drawableRows[i].Colour = i <= Filled ? colour : emptyColour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum ColumnState
|
||||
{
|
||||
Lit,
|
||||
Dimmed
|
||||
}
|
||||
}
|
||||
}
|
@ -47,6 +47,8 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected override bool HideOnEscape => false;
|
||||
|
||||
protected override bool BlockPassThroughInput => false;
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
MoveToX(0, 800, EasingTypes.OutQuint);
|
||||
|
@ -24,6 +24,7 @@
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
|
||||
<LangVersion>6</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
@ -93,6 +94,7 @@
|
||||
<Compile Include="Graphics\UserInterface\OsuPasswordTextBox.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuSliderBar.cs" />
|
||||
<Compile Include="Graphics\UserInterface\OsuTextBox.cs" />
|
||||
<Compile Include="Graphics\UserInterface\SimpleComboCounter.cs" />
|
||||
<Compile Include="Graphics\UserInterface\TwoLayerButton.cs" />
|
||||
<Compile Include="Graphics\Cursor\Tooltip.cs" />
|
||||
<Compile Include="Input\Handlers\ReplayInputHandler.cs" />
|
||||
@ -338,6 +340,9 @@
|
||||
<Compile Include="Screens\Select\SearchTextBox.cs" />
|
||||
<Compile Include="Screens\Select\FooterButton.cs" />
|
||||
<Compile Include="Screens\Select\Footer.cs" />
|
||||
<Compile Include="Screens\Play\SongProgress.cs" />
|
||||
<Compile Include="Screens\Play\SongProgressGraph.cs" />
|
||||
<Compile Include="Screens\Play\SongProgressBar.cs" />
|
||||
<Compile Include="Screens\Play\Pause\PauseProgressBar.cs" />
|
||||
<Compile Include="Screens\Play\Pause\PauseProgressGraph.cs" />
|
||||
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user