mirror of
https://github.com/ppy/osu.git
synced 2025-02-03 20:23:09 +08:00
Merge branch 'master' into grids
This commit is contained in:
commit
dcf78a6e2c
14
.github/workflows/diffcalc.yml
vendored
14
.github/workflows/diffcalc.yml
vendored
@ -273,22 +273,23 @@ jobs:
|
||||
|
||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/sql/${ruleset}" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_NAME=${performance_data_name}" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_PKG=${performance_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
path: ${{ steps.query.outputs.DATA_PKG }}
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
|
||||
- name: Download
|
||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
|
||||
|
||||
- name: Extract
|
||||
run: |
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
|
||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
|
||||
@ -304,22 +305,23 @@ jobs:
|
||||
|
||||
echo "TARGET_DIR=${{ needs.directory.outputs.GENERATOR_DIR }}/beatmaps" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_NAME=${beatmaps_data_name}" >> "${GITHUB_OUTPUT}"
|
||||
echo "DATA_PKG=${beatmaps_data_name}.tar.bz2" >> "${GITHUB_OUTPUT}"
|
||||
|
||||
- name: Restore cache
|
||||
id: restore-cache
|
||||
uses: maxnowack/local-cache@720e69c948191660a90aa1cf6a42fc4d2dacdf30 # v2
|
||||
with:
|
||||
path: ${{ steps.query.outputs.DATA_NAME }}.tar.bz2
|
||||
path: ${{ steps.query.outputs.DATA_PKG }}
|
||||
key: ${{ steps.query.outputs.DATA_NAME }}
|
||||
|
||||
- name: Download
|
||||
if: steps.restore-cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
wget -q -nc "https://data.ppy.sh/${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
wget -q -O "${{ steps.query.outputs.DATA_PKG }}" "https://data.ppy.sh/${{ steps.query.outputs.DATA_PKG }}"
|
||||
|
||||
- name: Extract
|
||||
run: |
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_NAME }}.tar.bz2"
|
||||
tar -I lbzip2 -xf "${{ steps.query.outputs.DATA_PKG }}"
|
||||
rm -r "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
mv "${{ steps.query.outputs.DATA_NAME }}" "${{ steps.query.outputs.TARGET_DIR }}"
|
||||
|
||||
|
3
.vscode/extensions.json
vendored
3
.vscode/extensions.json
vendored
@ -1,5 +1,6 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"ms-dotnettools.csharp"
|
||||
"editorconfig.editorconfig",
|
||||
"ms-dotnettools.csdevkit"
|
||||
]
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ Please make sure you have the following prerequisites:
|
||||
|
||||
- A desktop platform with the [.NET 8.0 SDK](https://dotnet.microsoft.com/download) installed.
|
||||
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C#](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csharp) plugin installed.
|
||||
When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as the latest version of [Visual Studio](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/), or [Visual Studio Code](https://code.visualstudio.com/) with the [EditorConfig](https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig) and [C# Dev Kit](https://marketplace.visualstudio.com/items?itemName=ms-dotnettools.csdevkit) plugin installed.
|
||||
|
||||
### Downloading the source code
|
||||
|
||||
|
@ -240,39 +240,74 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
points = originalConvexHull!;
|
||||
|
||||
foreach (var point in points)
|
||||
{
|
||||
scale = clampToBound(scale, point, Vector2.Zero);
|
||||
scale = clampToBound(scale, point, OsuPlayfield.BASE_SIZE);
|
||||
}
|
||||
scale = clampToBounds(scale, point, Vector2.Zero, OsuPlayfield.BASE_SIZE);
|
||||
|
||||
return Vector2.ComponentMax(scale, new Vector2(Precision.FLOAT_EPSILON));
|
||||
return scale;
|
||||
|
||||
float minPositiveComponent(Vector2 v) => MathF.Min(v.X < 0 ? float.PositiveInfinity : v.X, v.Y < 0 ? float.PositiveInfinity : v.Y);
|
||||
|
||||
Vector2 clampToBound(Vector2 s, Vector2 p, Vector2 bound)
|
||||
// Clamps the scale vector s such that the point p scaled by s is within the rectangle defined by lowerBounds and upperBounds
|
||||
Vector2 clampToBounds(Vector2 s, Vector2 p, Vector2 lowerBounds, Vector2 upperBounds)
|
||||
{
|
||||
p -= actualOrigin;
|
||||
bound -= actualOrigin;
|
||||
lowerBounds -= actualOrigin;
|
||||
upperBounds -= actualOrigin;
|
||||
// a.X is the rotated X component of p with respect to the X bounds
|
||||
// a.Y is the rotated X component of p with respect to the Y bounds
|
||||
// b.X is the rotated Y component of p with respect to the X bounds
|
||||
// b.Y is the rotated Y component of p with respect to the Y bounds
|
||||
var a = new Vector2(cos * cos * p.X - sin * cos * p.Y, -sin * cos * p.X + sin * sin * p.Y);
|
||||
var b = new Vector2(sin * sin * p.X + sin * cos * p.Y, sin * cos * p.X + cos * cos * p.Y);
|
||||
|
||||
float sLowerBound, sUpperBound;
|
||||
|
||||
switch (adjustAxis)
|
||||
{
|
||||
case Axes.X:
|
||||
s.X = MathF.Min(scale.X, minPositiveComponent(Vector2.Divide(bound - b, a)));
|
||||
(sLowerBound, sUpperBound) = computeBounds(lowerBounds - b, upperBounds - b, a);
|
||||
s.X = MathHelper.Clamp(s.X, sLowerBound, sUpperBound);
|
||||
break;
|
||||
|
||||
case Axes.Y:
|
||||
s.Y = MathF.Min(scale.Y, minPositiveComponent(Vector2.Divide(bound - a, b)));
|
||||
(sLowerBound, sUpperBound) = computeBounds(lowerBounds - a, upperBounds - a, b);
|
||||
s.Y = MathHelper.Clamp(s.Y, sLowerBound, sUpperBound);
|
||||
break;
|
||||
|
||||
case Axes.Both:
|
||||
s = Vector2.ComponentMin(s, s * minPositiveComponent(Vector2.Divide(bound, a * s.X + b * s.Y)));
|
||||
// Here we compute the bounds for the magnitude multiplier of the scale vector
|
||||
// Therefore the ratio s.X / s.Y will be maintained
|
||||
(sLowerBound, sUpperBound) = computeBounds(lowerBounds, upperBounds, a * s.X + b * s.Y);
|
||||
s.X = s.X < 0
|
||||
? MathHelper.Clamp(s.X, s.X * sUpperBound, s.X * sLowerBound)
|
||||
: MathHelper.Clamp(s.X, s.X * sLowerBound, s.X * sUpperBound);
|
||||
s.Y = s.Y < 0
|
||||
? MathHelper.Clamp(s.Y, s.Y * sUpperBound, s.Y * sLowerBound)
|
||||
: MathHelper.Clamp(s.Y, s.Y * sLowerBound, s.Y * sUpperBound);
|
||||
break;
|
||||
}
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
// Computes the bounds for the magnitude of the scaled point p with respect to the bounds lowerBounds and upperBounds
|
||||
(float, float) computeBounds(Vector2 lowerBounds, Vector2 upperBounds, Vector2 p)
|
||||
{
|
||||
var sLowerBounds = Vector2.Divide(lowerBounds, p);
|
||||
var sUpperBounds = Vector2.Divide(upperBounds, p);
|
||||
|
||||
// If the point is negative, then the bounds are flipped
|
||||
if (p.X < 0)
|
||||
(sLowerBounds.X, sUpperBounds.X) = (sUpperBounds.X, sLowerBounds.X);
|
||||
if (p.Y < 0)
|
||||
(sLowerBounds.Y, sUpperBounds.Y) = (sUpperBounds.Y, sLowerBounds.Y);
|
||||
|
||||
// If the point is at zero, then any scale will have no effect on the point so the bounds are infinite
|
||||
// The float division would already give us infinity for the bounds, but the sign is not consistent so we have to manually set it
|
||||
if (Precision.AlmostEquals(p.X, 0))
|
||||
(sLowerBounds.X, sUpperBounds.X) = (float.NegativeInfinity, float.PositiveInfinity);
|
||||
if (Precision.AlmostEquals(p.Y, 0))
|
||||
(sLowerBounds.Y, sUpperBounds.Y) = (float.NegativeInfinity, float.PositiveInfinity);
|
||||
|
||||
return (MathF.Max(sLowerBounds.X, sLowerBounds.Y), MathF.Min(sUpperBounds.X, sUpperBounds.Y));
|
||||
}
|
||||
}
|
||||
|
||||
private void moveSelectionInBounds()
|
||||
|
@ -136,8 +136,26 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
});
|
||||
scaleInput.Current.BindValueChanged(scale => scaleInfo.Value = scaleInfo.Value with { Scale = scale.NewValue });
|
||||
|
||||
xCheckBox.Current.BindValueChanged(x => setAxis(x.NewValue, yCheckBox.Current.Value));
|
||||
yCheckBox.Current.BindValueChanged(y => setAxis(xCheckBox.Current.Value, y.NewValue));
|
||||
xCheckBox.Current.BindValueChanged(_ =>
|
||||
{
|
||||
if (!xCheckBox.Current.Value && !yCheckBox.Current.Value)
|
||||
{
|
||||
yCheckBox.Current.Value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
updateAxes();
|
||||
});
|
||||
yCheckBox.Current.BindValueChanged(_ =>
|
||||
{
|
||||
if (!xCheckBox.Current.Value && !yCheckBox.Current.Value)
|
||||
{
|
||||
xCheckBox.Current.Value = true;
|
||||
return;
|
||||
}
|
||||
|
||||
updateAxes();
|
||||
});
|
||||
|
||||
selectionCentreButton.Selected.Disabled = !(scaleHandler.CanScaleX.Value || scaleHandler.CanScaleY.Value);
|
||||
playfieldCentreButton.Selected.Disabled = scaleHandler.IsScalingSlider.Value && !selectionCentreButton.Selected.Disabled;
|
||||
@ -152,6 +170,12 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
});
|
||||
}
|
||||
|
||||
private void updateAxes()
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { XAxis = xCheckBox.Current.Value, YAxis = yCheckBox.Current.Value };
|
||||
updateMinMaxScale();
|
||||
}
|
||||
|
||||
private void updateAxisCheckBoxesEnabled()
|
||||
{
|
||||
if (scaleInfo.Value.Origin != ScaleOrigin.SelectionCentre)
|
||||
@ -175,12 +199,14 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
axisBindable.Disabled = !available;
|
||||
}
|
||||
|
||||
private void updateMaxScale()
|
||||
private void updateMinMaxScale()
|
||||
{
|
||||
if (!scaleHandler.OriginalSurroundingQuad.HasValue)
|
||||
return;
|
||||
|
||||
const float min_scale = 0.5f;
|
||||
const float max_scale = 10;
|
||||
|
||||
var scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(max_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
|
||||
|
||||
if (!scaleInfo.Value.XAxis)
|
||||
@ -189,12 +215,21 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
scale.Y = max_scale;
|
||||
|
||||
scaleInputBindable.MaxValue = MathF.Max(1, MathF.Min(scale.X, scale.Y));
|
||||
|
||||
scale = scaleHandler.ClampScaleToPlayfieldBounds(new Vector2(min_scale), getOriginPosition(scaleInfo.Value), getAdjustAxis(scaleInfo.Value), getRotation(scaleInfo.Value));
|
||||
|
||||
if (!scaleInfo.Value.XAxis)
|
||||
scale.X = min_scale;
|
||||
if (!scaleInfo.Value.YAxis)
|
||||
scale.Y = min_scale;
|
||||
|
||||
scaleInputBindable.MinValue = MathF.Min(1, MathF.Max(scale.X, scale.Y));
|
||||
}
|
||||
|
||||
private void setOrigin(ScaleOrigin origin)
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { Origin = origin };
|
||||
updateMaxScale();
|
||||
updateMinMaxScale();
|
||||
updateAxisCheckBoxesEnabled();
|
||||
}
|
||||
|
||||
@ -219,21 +254,26 @@ namespace osu.Game.Rulesets.Osu.Edit
|
||||
}
|
||||
}
|
||||
|
||||
private Axes getAdjustAxis(PreciseScaleInfo scale) => scale.XAxis ? scale.YAxis ? Axes.Both : Axes.X : Axes.Y;
|
||||
private Axes getAdjustAxis(PreciseScaleInfo scale)
|
||||
{
|
||||
var result = Axes.None;
|
||||
|
||||
if (scale.XAxis)
|
||||
result |= Axes.X;
|
||||
|
||||
if (scale.YAxis)
|
||||
result |= Axes.Y;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private float getRotation(PreciseScaleInfo scale) => scale.Origin == ScaleOrigin.GridCentre ? gridToolbox.GridLinesRotation.Value : 0;
|
||||
|
||||
private void setAxis(bool x, bool y)
|
||||
{
|
||||
scaleInfo.Value = scaleInfo.Value with { XAxis = x, YAxis = y };
|
||||
updateMaxScale();
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
{
|
||||
base.PopIn();
|
||||
scaleHandler.Begin();
|
||||
updateMaxScale();
|
||||
updateMinMaxScale();
|
||||
}
|
||||
|
||||
protected override void PopOut()
|
||||
|
@ -6,10 +6,12 @@ using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Metadata;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osu.Game.Tests.Visual.Metadata;
|
||||
@ -81,6 +83,38 @@ namespace osu.Game.Tests.Visual.DailyChallenge
|
||||
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
||||
AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
|
||||
AddStep("daily challenge ended", () => metadataClient.DailyChallengeInfo.Value = null);
|
||||
AddAssert("notification posted", () => notificationOverlay.AllNotifications.OfType<SimpleNotification>().Any(n => n.Text == DailyChallengeStrings.ChallengeEndedNotification));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestConclusionNotificationDoesNotFireOnDisconnect()
|
||||
{
|
||||
var room = new Room
|
||||
{
|
||||
RoomID = { Value = 1234 },
|
||||
Name = { Value = "Daily Challenge: June 4, 2024" },
|
||||
Playlist =
|
||||
{
|
||||
new PlaylistItem(TestResources.CreateTestBeatmapSetInfo().Beatmaps.First())
|
||||
{
|
||||
RequiredMods = [new APIMod(new OsuModTraceable())],
|
||||
AllowedMods = [new APIMod(new OsuModDoubleTime())]
|
||||
}
|
||||
},
|
||||
EndDate = { Value = DateTimeOffset.Now.AddHours(12) },
|
||||
Category = { Value = RoomCategory.DailyChallenge }
|
||||
};
|
||||
|
||||
AddStep("add room", () => API.Perform(new CreateRoomRequest(room)));
|
||||
AddStep("set daily challenge info", () => metadataClient.DailyChallengeInfo.Value = new DailyChallengeInfo { RoomID = 1234 });
|
||||
|
||||
Screens.OnlinePlay.DailyChallenge.DailyChallenge screen = null!;
|
||||
AddStep("push screen", () => LoadScreen(screen = new Screens.OnlinePlay.DailyChallenge.DailyChallenge(room)));
|
||||
AddUntilStep("wait for screen", () => screen.IsCurrentScreen());
|
||||
AddStep("disconnect from metadata server", () => metadataClient.Disconnect());
|
||||
AddUntilStep("wait for disconnection", () => metadataClient.DailyChallengeInfo.Value, () => Is.Null);
|
||||
AddAssert("no notification posted", () => notificationOverlay.AllNotifications, () => Is.Empty);
|
||||
AddStep("reconnect to metadata server", () => metadataClient.Reconnect());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -79,5 +79,114 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
trackChangeQueue.Peek().changeDirection == TrackChangeDirection.Next);
|
||||
AddAssert("track actually changed", () => !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShuffleBackwards()
|
||||
{
|
||||
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||
|
||||
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
|
||||
|
||||
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
|
||||
{
|
||||
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
|
||||
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
|
||||
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
|
||||
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
|
||||
beatmap.Length = 60_000;
|
||||
}));
|
||||
|
||||
AddStep("bind to track change", () =>
|
||||
{
|
||||
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
|
||||
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
|
||||
});
|
||||
|
||||
AddStep("seek track to 6 second", () => Game.MusicController.SeekTo(6000));
|
||||
AddUntilStep("wait for current time to update", () => Game.MusicController.CurrentTrack.CurrentTime > 5000);
|
||||
|
||||
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||
AddAssert("no track change", () => trackChangeQueue.Count == 0);
|
||||
AddUntilStep("track restarted", () => Game.MusicController.CurrentTrack.CurrentTime < 5000);
|
||||
|
||||
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||
|
||||
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||
AddUntilStep("track changed", () => trackChangeQueue.Count == 2);
|
||||
|
||||
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||
AddUntilStep("track changed", () =>
|
||||
trackChangeQueue.Count == 3 && !trackChangeQueue.ElementAt(1).working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShuffleForwards()
|
||||
{
|
||||
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||
|
||||
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
|
||||
|
||||
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
|
||||
{
|
||||
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
|
||||
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
|
||||
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
|
||||
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
|
||||
beatmap.Length = 60_000;
|
||||
}));
|
||||
|
||||
AddStep("bind to track change", () =>
|
||||
{
|
||||
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
|
||||
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
|
||||
});
|
||||
|
||||
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||
|
||||
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||
AddUntilStep("track changed", () => trackChangeQueue.Count == 2);
|
||||
|
||||
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||
AddUntilStep("track changed", () =>
|
||||
trackChangeQueue.Count == 3 && !trackChangeQueue.ElementAt(1).working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestShuffleBackAndForth()
|
||||
{
|
||||
Queue<(IWorkingBeatmap working, TrackChangeDirection changeDirection)> trackChangeQueue = null!;
|
||||
|
||||
AddStep("enable shuffle", () => Game.MusicController.Shuffle.Value = true);
|
||||
|
||||
// ensure we have at least two beatmaps available to identify the direction the music controller navigated to.
|
||||
AddRepeatStep("import beatmap", () => Game.BeatmapManager.Import(TestResources.CreateTestBeatmapSetInfo()), 5);
|
||||
AddStep("ensure nonzero track duration", () => Game.Realm.Write(r =>
|
||||
{
|
||||
// this was already supposed to be non-zero (see innards of `TestResources.CreateTestBeatmapSetInfo()`),
|
||||
// but the non-zero value is being overwritten *to* zero by `BeatmapUpdater`.
|
||||
// do a bit of a hack to change it back again - otherwise tracks are going to switch instantly and we won't be able to assert anything sane anymore.
|
||||
foreach (var beatmap in r.All<BeatmapInfo>().Where(b => b.Length == 0))
|
||||
beatmap.Length = 60_000;
|
||||
}));
|
||||
|
||||
AddStep("bind to track change", () =>
|
||||
{
|
||||
trackChangeQueue = new Queue<(IWorkingBeatmap, TrackChangeDirection)>();
|
||||
Game.MusicController.TrackChanged += (working, changeDirection) => trackChangeQueue.Enqueue((working, changeDirection));
|
||||
});
|
||||
|
||||
AddStep("press next", () => globalActionContainer.TriggerPressed(GlobalAction.MusicNext));
|
||||
AddUntilStep("track changed", () => trackChangeQueue.Count == 1);
|
||||
|
||||
AddStep("press previous", () => globalActionContainer.TriggerPressed(GlobalAction.MusicPrev));
|
||||
AddUntilStep("track changed", () =>
|
||||
trackChangeQueue.Count == 2 && !trackChangeQueue.First().working.BeatmapInfo.Equals(trackChangeQueue.Last().working.BeatmapInfo));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,11 +8,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Overlays;
|
||||
@ -90,6 +92,48 @@ namespace osu.Game.Tests.Visual.Online
|
||||
AddAssert("no best score displayed", () => scoresContainer.ChildrenOfType<DrawableTopScore>().Count() == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestHitResultsWithSameNameAreGrouped()
|
||||
{
|
||||
AddStep("Load scores without user best", () =>
|
||||
{
|
||||
var allScores = createScores();
|
||||
allScores.UserScore = null;
|
||||
scoresContainer.Scores = allScores;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for scores displayed", () => scoresContainer.ChildrenOfType<ScoreTableRowBackground>().Any());
|
||||
AddAssert("only one column for slider end", () =>
|
||||
{
|
||||
ScoreTable scoreTable = scoresContainer.ChildrenOfType<ScoreTable>().First();
|
||||
return scoreTable.Columns.Count(c => c.Header.Equals("slider end")) == 1;
|
||||
});
|
||||
|
||||
AddAssert("all rows show non-zero slider ends", () =>
|
||||
{
|
||||
ScoreTable scoreTable = scoresContainer.ChildrenOfType<ScoreTable>().First();
|
||||
int sliderEndColumnIndex = Array.FindIndex(scoreTable.Columns, c => c != null && c.Header.Equals("slider end"));
|
||||
bool sliderEndFilledInEachRow = true;
|
||||
|
||||
for (int i = 0; i < scoreTable.Content?.GetLength(0); i++)
|
||||
{
|
||||
switch (scoreTable.Content[i, sliderEndColumnIndex])
|
||||
{
|
||||
case OsuSpriteText text:
|
||||
if (text.Text.Equals(0.0d.ToLocalisableString(@"N0")))
|
||||
sliderEndFilledInEachRow = false;
|
||||
break;
|
||||
|
||||
default:
|
||||
sliderEndFilledInEachRow = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return sliderEndFilledInEachRow;
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserBest()
|
||||
{
|
||||
@ -287,13 +331,17 @@ namespace osu.Game.Tests.Visual.Online
|
||||
|
||||
const int initial_great_count = 2000;
|
||||
const int initial_tick_count = 100;
|
||||
const int initial_slider_end_count = 500;
|
||||
|
||||
int greatCount = initial_great_count;
|
||||
int tickCount = initial_tick_count;
|
||||
int sliderEndCount = initial_slider_end_count;
|
||||
|
||||
foreach (var s in scores.Scores)
|
||||
foreach (var (score, index) in scores.Scores.Select((s, i) => (s, i)))
|
||||
{
|
||||
s.Statistics = new Dictionary<HitResult, int>
|
||||
HitResult sliderEndResult = index % 2 == 0 ? HitResult.SliderTailHit : HitResult.SmallTickHit;
|
||||
|
||||
score.Statistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
{ HitResult.Great, greatCount },
|
||||
{ HitResult.LargeTickHit, tickCount },
|
||||
@ -301,10 +349,19 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{ HitResult.Meh, RNG.Next(100) },
|
||||
{ HitResult.Miss, initial_great_count - greatCount },
|
||||
{ HitResult.LargeTickMiss, initial_tick_count - tickCount },
|
||||
{ sliderEndResult, sliderEndCount },
|
||||
};
|
||||
|
||||
// Some hit results, including SliderTailHit and SmallTickHit, are only displayed
|
||||
// when the maximum number is known
|
||||
score.MaximumStatistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
{ sliderEndResult, initial_slider_end_count },
|
||||
};
|
||||
|
||||
greatCount -= 100;
|
||||
tickCount -= RNG.Next(1, 5);
|
||||
sliderEndCount -= 20;
|
||||
}
|
||||
|
||||
return scores;
|
||||
|
@ -285,7 +285,8 @@ namespace osu.Game.Beatmaps
|
||||
/// </summary>
|
||||
/// <param name="query">The query.</param>
|
||||
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
||||
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r => r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
|
||||
public BeatmapInfo? QueryBeatmap(Expression<Func<BeatmapInfo, bool>> query) => Realm.Run(r =>
|
||||
r.All<BeatmapInfo>().Filter($"{nameof(BeatmapInfo.BeatmapSet)}.{nameof(BeatmapSetInfo.DeletePending)} == false").FirstOrDefault(query)?.Detach());
|
||||
|
||||
/// <summary>
|
||||
/// A default representation of a WorkingBeatmap to use when no beatmap is available.
|
||||
@ -313,6 +314,23 @@ namespace osu.Game.Beatmaps
|
||||
});
|
||||
}
|
||||
|
||||
public void ResetAllOffsets()
|
||||
{
|
||||
const string reset_complete_message = "All offsets have been reset!";
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var items = r.All<BeatmapInfo>();
|
||||
|
||||
foreach (var beatmap in items)
|
||||
{
|
||||
if (beatmap.UserSettings.Offset != 0)
|
||||
beatmap.UserSettings.Offset = 0;
|
||||
}
|
||||
|
||||
PostNotification?.Invoke(new ProgressCompletionNotification { Text = reset_complete_message });
|
||||
});
|
||||
}
|
||||
|
||||
public void Delete(Expression<Func<BeatmapSetInfo, bool>>? filter = null, bool silent = false)
|
||||
{
|
||||
Realm.Run(r =>
|
||||
|
@ -93,8 +93,9 @@ namespace osu.Game.Database
|
||||
/// 40 2023-12-21 Add ScoreInfo.Version to keep track of which build scores were set on.
|
||||
/// 41 2024-04-17 Add ScoreInfo.TotalScoreWithoutMods for future mod multiplier rebalances.
|
||||
/// 42 2024-08-07 Update mania key bindings to reflect changes to ManiaAction
|
||||
/// 43 2024-10-14 Reset keybind for toggling FPS display to avoid conflict with "convert to stream" in the editor, if not already changed by user.
|
||||
/// </summary>
|
||||
private const int schema_version = 42;
|
||||
private const int schema_version = 43;
|
||||
|
||||
/// <summary>
|
||||
/// Lock object which is held during <see cref="BlockAllOperations"/> sections, blocking realm retrieval during blocking periods.
|
||||
@ -1192,6 +1193,21 @@ namespace osu.Game.Database
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case 43:
|
||||
{
|
||||
// Clear default bindings for "Toggle FPS Display",
|
||||
// as it conflicts with "Convert to Stream" in the editor.
|
||||
// Only apply change if set to the conflicting bind
|
||||
// i.e. has been manually rebound by the user.
|
||||
var keyBindings = migration.NewRealm.All<RealmKeyBinding>();
|
||||
|
||||
var toggleFpsBind = keyBindings.FirstOrDefault(bind => bind.ActionInt == (int)GlobalAction.ToggleFPSDisplay);
|
||||
if (toggleFpsBind != null && toggleFpsBind.KeyCombination.Keys.SequenceEqual(new[] { InputKey.Shift, InputKey.Control, InputKey.F }))
|
||||
migration.NewRealm.Remove(toggleFpsBind);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Log($"Migration completed in {stopwatch.ElapsedMilliseconds}ms");
|
||||
|
@ -5,6 +5,7 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -20,7 +21,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <param name="nextStateFunction">A function to inform what the next state should be when this item is clicked.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
protected TernaryStateMenuItem(string text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
protected TernaryStateMenuItem(LocalisableString text, Func<TernaryState, TernaryState> nextStateFunction, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: base(text, nextStateFunction, type, action)
|
||||
{
|
||||
}
|
||||
|
@ -4,6 +4,7 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -18,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// <param name="text">The text to display.</param>
|
||||
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
|
||||
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
|
||||
public TernaryStateRadioMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
public TernaryStateRadioMenuItem(LocalisableString text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
|
||||
: base(text, getNextState, type, action)
|
||||
{
|
||||
}
|
||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Home }, GlobalAction.Home),
|
||||
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.F }, GlobalAction.ToggleFPSDisplay),
|
||||
new KeyBinding(InputKey.None, GlobalAction.ToggleFPSDisplay),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Shift, InputKey.S }, GlobalAction.ToggleSkinEditor),
|
||||
|
||||
|
@ -19,6 +19,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString BeatmapVideos => new TranslatableString(getKey(@"beatmap_videos"), @"Are you sure you want to delete all beatmaps videos? This cannot be undone!");
|
||||
|
||||
/// <summary>
|
||||
/// "Are you sure you want to reset all local beatmap offsets? This cannot be undone!"
|
||||
/// </summary>
|
||||
public static LocalisableString Offsets => new TranslatableString(getKey(@"offsets"), @"Are you sure you want to reset all local beatmap offsets? This cannot be undone!");
|
||||
|
||||
/// <summary>
|
||||
/// "Are you sure you want to delete all skins? This cannot be undone!"
|
||||
/// </summary>
|
||||
|
@ -59,6 +59,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString DeleteAllBeatmapVideos => new TranslatableString(getKey(@"delete_all_beatmap_videos"), @"Delete ALL beatmap videos");
|
||||
|
||||
/// <summary>
|
||||
/// "Reset ALL beatmap offsets"
|
||||
/// </summary>
|
||||
public static LocalisableString ResetAllOffsets => new TranslatableString(getKey(@"reset_all_offsets"), @"Reset ALL beatmap offsets");
|
||||
|
||||
/// <summary>
|
||||
/// "Delete ALL scores"
|
||||
/// </summary>
|
||||
|
@ -49,6 +49,51 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
|
||||
|
||||
/// <summary>
|
||||
/// "Closest"
|
||||
/// </summary>
|
||||
public static LocalisableString Closest => new TranslatableString(getKey(@"closest"), @"Closest");
|
||||
|
||||
/// <summary>
|
||||
/// "Anchor"
|
||||
/// </summary>
|
||||
public static LocalisableString Anchor => new TranslatableString(getKey(@"anchor"), @"Anchor");
|
||||
|
||||
/// <summary>
|
||||
/// "Origin"
|
||||
/// </summary>
|
||||
public static LocalisableString Origin => new TranslatableString(getKey(@"origin"), @"Origin");
|
||||
|
||||
/// <summary>
|
||||
/// "Reset position"
|
||||
/// </summary>
|
||||
public static LocalisableString ResetPosition => new TranslatableString(getKey(@"reset_position"), @"Reset position");
|
||||
|
||||
/// <summary>
|
||||
/// "Reset rotation"
|
||||
/// </summary>
|
||||
public static LocalisableString ResetRotation => new TranslatableString(getKey(@"reset_rotation"), @"Reset rotation");
|
||||
|
||||
/// <summary>
|
||||
/// "Reset scale"
|
||||
/// </summary>
|
||||
public static LocalisableString ResetScale => new TranslatableString(getKey(@"reset_scale"), @"Reset scale");
|
||||
|
||||
/// <summary>
|
||||
/// "Bring to front"
|
||||
/// </summary>
|
||||
public static LocalisableString BringToFront => new TranslatableString(getKey(@"bring_to_front"), @"Bring to front");
|
||||
|
||||
/// <summary>
|
||||
/// "Send to back"
|
||||
/// </summary>
|
||||
public static LocalisableString SendToBack => new TranslatableString(getKey(@"send_to_back"), @"Send to back");
|
||||
|
||||
/// <summary>
|
||||
/// "Current working layer"
|
||||
/// </summary>
|
||||
public static LocalisableString CurrentWorkingLayer => new TranslatableString(getKey(@"current_working_layer"), @"Current working layer");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
|
@ -9,7 +9,6 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -58,9 +57,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The statistics that appear in the table, in order of appearance.
|
||||
/// The names of the statistics that appear in the table. If multiple HitResults have the same
|
||||
/// DisplayName (for example, "slider end" is the name for both <see cref="HitResult.SliderTailHit"/> and <see cref="HitResult.SmallTickHit"/>
|
||||
/// in osu!) the name will only be listed once.
|
||||
/// </summary>
|
||||
private readonly List<(HitResult result, LocalisableString displayName)> statisticResultTypes = new List<(HitResult, LocalisableString)>();
|
||||
private readonly List<LocalisableString> statisticResultNames = new List<LocalisableString>();
|
||||
|
||||
private bool showPerformancePoints;
|
||||
|
||||
@ -72,7 +73,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
return;
|
||||
|
||||
showPerformancePoints = showPerformanceColumn;
|
||||
statisticResultTypes.Clear();
|
||||
statisticResultNames.Clear();
|
||||
|
||||
for (int i = 0; i < scores.Count; i++)
|
||||
backgroundFlow.Add(new ScoreTableRowBackground(i, scores[i], row_height));
|
||||
@ -105,20 +106,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
|
||||
var ruleset = scores.First().Ruleset.CreateInstance();
|
||||
|
||||
foreach (var result in EnumExtensions.GetValuesInOrder<HitResult>())
|
||||
foreach (var resultGroup in ruleset.GetHitResults().GroupBy(r => r.displayName))
|
||||
{
|
||||
if (!allScoreStatistics.Contains(result))
|
||||
if (!resultGroup.Any(r => allScoreStatistics.Contains(r.result)))
|
||||
continue;
|
||||
|
||||
// for the time being ignore bonus result types.
|
||||
// this is not being sent from the API and will be empty in all cases.
|
||||
if (result.IsBonus())
|
||||
if (resultGroup.All(r => r.result.IsBonus()))
|
||||
continue;
|
||||
|
||||
var displayName = ruleset.GetDisplayNameForHitResult(result);
|
||||
|
||||
columns.Add(new TableColumn(displayName, Anchor.CentreLeft, new Dimension(minSize: 35, maxSize: 60)));
|
||||
statisticResultTypes.Add((result, displayName));
|
||||
columns.Add(new TableColumn(resultGroup.Key, Anchor.CentreLeft, new Dimension(minSize: 35, maxSize: 60)));
|
||||
statisticResultNames.Add(resultGroup.Key);
|
||||
}
|
||||
|
||||
if (showPerformancePoints)
|
||||
@ -167,14 +166,25 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
#pragma warning restore 618
|
||||
};
|
||||
|
||||
var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.Result);
|
||||
var availableStatistics = score.GetStatisticsForDisplay().ToLookup(tuple => tuple.DisplayName);
|
||||
|
||||
foreach (var result in statisticResultTypes)
|
||||
foreach (var columnName in statisticResultNames)
|
||||
{
|
||||
if (!availableStatistics.TryGetValue(result.result, out var stat))
|
||||
stat = new HitResultDisplayStatistic(result.result, 0, null, result.displayName);
|
||||
int count = 0;
|
||||
int? maxCount = null;
|
||||
|
||||
content.Add(new StatisticText(stat.Count, stat.MaxCount, @"N0") { Colour = stat.Count == 0 ? Color4.Gray : Color4.White });
|
||||
if (availableStatistics.Contains(columnName))
|
||||
{
|
||||
maxCount = 0;
|
||||
|
||||
foreach (var s in availableStatistics[columnName])
|
||||
{
|
||||
count += s.Count;
|
||||
maxCount += s.MaxCount;
|
||||
}
|
||||
}
|
||||
|
||||
content.Add(new StatisticText(count, maxCount, @"N0") { Colour = count == 0 ? Color4.Gray : Color4.White });
|
||||
}
|
||||
|
||||
if (showPerformancePoints)
|
||||
|
@ -74,6 +74,7 @@ namespace osu.Game.Overlays
|
||||
private readonly Bindable<RandomSelectAlgorithm> randomSelectAlgorithm = new Bindable<RandomSelectAlgorithm>();
|
||||
private readonly List<Live<BeatmapSetInfo>> previousRandomSets = new List<Live<BeatmapSetInfo>>();
|
||||
private int randomHistoryDirection;
|
||||
private int lastRandomTrackDirection;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuConfigManager configManager)
|
||||
@ -371,54 +372,80 @@ namespace osu.Game.Overlays
|
||||
|
||||
private Live<BeatmapSetInfo>? getNextRandom(int direction, bool allowProtectedTracks)
|
||||
{
|
||||
Live<BeatmapSetInfo> result;
|
||||
|
||||
var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToArray();
|
||||
|
||||
if (possibleSets.Length == 0)
|
||||
return null;
|
||||
|
||||
// condition below checks if the signs of `randomHistoryDirection` and `direction` are opposite and not zero.
|
||||
// if that is the case, it means that the user had previously chosen next track `randomHistoryDirection` times and wants to go back,
|
||||
// or that the user had previously chosen previous track `randomHistoryDirection` times and wants to go forward.
|
||||
// in both cases, it means that we have a history of previous random selections that we can rewind.
|
||||
if (randomHistoryDirection * direction < 0)
|
||||
try
|
||||
{
|
||||
Debug.Assert(Math.Abs(randomHistoryDirection) == previousRandomSets.Count);
|
||||
result = previousRandomSets[^1];
|
||||
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
|
||||
randomHistoryDirection += direction;
|
||||
return result;
|
||||
}
|
||||
Live<BeatmapSetInfo> result;
|
||||
|
||||
// if the early-return above didn't cover it, it means that we have no history to fall back on
|
||||
// and need to actually choose something random.
|
||||
switch (randomSelectAlgorithm.Value)
|
||||
{
|
||||
case RandomSelectAlgorithm.Random:
|
||||
result = possibleSets[RNG.Next(possibleSets.Length)];
|
||||
break;
|
||||
var possibleSets = getBeatmapSets().Where(s => !s.Value.Protected || allowProtectedTracks).ToList();
|
||||
|
||||
case RandomSelectAlgorithm.RandomPermutation:
|
||||
var notYetPlayedSets = possibleSets.Except(previousRandomSets).ToArray();
|
||||
if (possibleSets.Count == 0)
|
||||
return null;
|
||||
|
||||
if (notYetPlayedSets.Length == 0)
|
||||
// if there is only one possible set left, play it, even if it is the same as the current track.
|
||||
// looping is preferable over playing nothing.
|
||||
if (possibleSets.Count == 1)
|
||||
return possibleSets.Single();
|
||||
|
||||
// now that we actually know there is a choice, do not allow the current track to be played again.
|
||||
possibleSets.RemoveAll(s => s.Value.Equals(current?.BeatmapSetInfo));
|
||||
|
||||
// condition below checks if the signs of `randomHistoryDirection` and `direction` are opposite and not zero.
|
||||
// if that is the case, it means that the user had previously chosen next track `randomHistoryDirection` times and wants to go back,
|
||||
// or that the user had previously chosen previous track `randomHistoryDirection` times and wants to go forward.
|
||||
// in both cases, it means that we have a history of previous random selections that we can rewind.
|
||||
if (randomHistoryDirection * direction < 0)
|
||||
{
|
||||
Debug.Assert(Math.Abs(randomHistoryDirection) == previousRandomSets.Count);
|
||||
|
||||
// if the user has been shuffling backwards and now going forwards (or vice versa),
|
||||
// the topmost item from history needs to be discarded because it's the *current* track.
|
||||
if (direction * lastRandomTrackDirection < 0)
|
||||
{
|
||||
notYetPlayedSets = possibleSets;
|
||||
previousRandomSets.Clear();
|
||||
randomHistoryDirection = 0;
|
||||
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
|
||||
randomHistoryDirection += direction;
|
||||
}
|
||||
|
||||
result = notYetPlayedSets[RNG.Next(notYetPlayedSets.Length)];
|
||||
break;
|
||||
if (previousRandomSets.Count > 0)
|
||||
{
|
||||
result = previousRandomSets[^1];
|
||||
previousRandomSets.RemoveAt(previousRandomSets.Count - 1);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(randomSelectAlgorithm), randomSelectAlgorithm.Value, "Unsupported random select algorithm");
|
||||
// if the early-return above didn't cover it, it means that we have no history to fall back on
|
||||
// and need to actually choose something random.
|
||||
switch (randomSelectAlgorithm.Value)
|
||||
{
|
||||
case RandomSelectAlgorithm.Random:
|
||||
result = possibleSets[RNG.Next(possibleSets.Count)];
|
||||
break;
|
||||
|
||||
case RandomSelectAlgorithm.RandomPermutation:
|
||||
var notYetPlayedSets = possibleSets.Except(previousRandomSets).ToList();
|
||||
|
||||
if (notYetPlayedSets.Count == 0)
|
||||
{
|
||||
notYetPlayedSets = possibleSets;
|
||||
previousRandomSets.Clear();
|
||||
randomHistoryDirection = 0;
|
||||
}
|
||||
|
||||
result = notYetPlayedSets[RNG.Next(notYetPlayedSets.Count)];
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(randomSelectAlgorithm), randomSelectAlgorithm.Value, "Unsupported random select algorithm");
|
||||
}
|
||||
|
||||
previousRandomSets.Add(result);
|
||||
return result;
|
||||
}
|
||||
finally
|
||||
{
|
||||
randomHistoryDirection += direction;
|
||||
lastRandomTrackDirection = direction;
|
||||
}
|
||||
|
||||
previousRandomSets.Add(result);
|
||||
randomHistoryDirection += direction;
|
||||
return result;
|
||||
}
|
||||
|
||||
private void restartTrack()
|
||||
|
@ -16,6 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
|
||||
private SettingsButton deleteBeatmapsButton = null!;
|
||||
private SettingsButton deleteBeatmapVideosButton = null!;
|
||||
private SettingsButton resetOffsetsButton = null!;
|
||||
private SettingsButton restoreButton = null!;
|
||||
private SettingsButton undeleteButton = null!;
|
||||
|
||||
@ -47,6 +48,20 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
}, DeleteConfirmationContentStrings.BeatmapVideos));
|
||||
}
|
||||
});
|
||||
|
||||
Add(resetOffsetsButton = new DangerousSettingsButton
|
||||
{
|
||||
Text = MaintenanceSettingsStrings.ResetAllOffsets,
|
||||
Action = () =>
|
||||
{
|
||||
dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
|
||||
{
|
||||
resetOffsetsButton.Enabled.Value = false;
|
||||
Task.Run(beatmaps.ResetAllOffsets).ContinueWith(_ => Schedule(() => resetOffsetsButton.Enabled.Value = true));
|
||||
}, DeleteConfirmationContentStrings.Offsets));
|
||||
}
|
||||
});
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
restoreButton = new SettingsButton
|
||||
|
@ -361,7 +361,7 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
componentsSidebar.Children = new[]
|
||||
{
|
||||
new EditorSidebarSection("Current working layer")
|
||||
new EditorSidebarSection(SkinEditorStrings.CurrentWorkingLayer)
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Extensions;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Utils;
|
||||
using osuTK;
|
||||
@ -101,19 +102,19 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISerialisableDrawable>> selection)
|
||||
{
|
||||
var closestItem = new TernaryStateRadioMenuItem("Closest", MenuItemType.Standard, _ => applyClosestAnchors())
|
||||
var closestItem = new TernaryStateRadioMenuItem(SkinEditorStrings.Closest, MenuItemType.Standard, _ => applyClosestAnchors())
|
||||
{
|
||||
State = { Value = GetStateFromSelection(selection, c => !c.Item.UsesFixedAnchor) }
|
||||
};
|
||||
|
||||
yield return new OsuMenuItem("Anchor")
|
||||
yield return new OsuMenuItem(SkinEditorStrings.Anchor)
|
||||
{
|
||||
Items = createAnchorItems((d, a) => d.UsesFixedAnchor && ((Drawable)d).Anchor == a, applyFixedAnchors)
|
||||
.Prepend(closestItem)
|
||||
.ToArray()
|
||||
};
|
||||
|
||||
yield return originMenu = new OsuMenuItem("Origin");
|
||||
yield return originMenu = new OsuMenuItem(SkinEditorStrings.Origin);
|
||||
|
||||
closestItem.State.BindValueChanged(s =>
|
||||
{
|
||||
@ -125,19 +126,19 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
yield return new OsuMenuItemSpacer();
|
||||
|
||||
yield return new OsuMenuItem("Reset position", MenuItemType.Standard, () =>
|
||||
yield return new OsuMenuItem(SkinEditorStrings.ResetPosition, MenuItemType.Standard, () =>
|
||||
{
|
||||
foreach (var blueprint in SelectedBlueprints)
|
||||
((Drawable)blueprint.Item).Position = Vector2.Zero;
|
||||
});
|
||||
|
||||
yield return new OsuMenuItem("Reset rotation", MenuItemType.Standard, () =>
|
||||
yield return new OsuMenuItem(SkinEditorStrings.ResetRotation, MenuItemType.Standard, () =>
|
||||
{
|
||||
foreach (var blueprint in SelectedBlueprints)
|
||||
((Drawable)blueprint.Item).Rotation = 0;
|
||||
});
|
||||
|
||||
yield return new OsuMenuItem("Reset scale", MenuItemType.Standard, () =>
|
||||
yield return new OsuMenuItem(SkinEditorStrings.ResetScale, MenuItemType.Standard, () =>
|
||||
{
|
||||
foreach (var blueprint in SelectedBlueprints)
|
||||
{
|
||||
@ -153,9 +154,9 @@ namespace osu.Game.Overlays.SkinEditor
|
||||
|
||||
yield return new OsuMenuItemSpacer();
|
||||
|
||||
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
||||
yield return new OsuMenuItem(SkinEditorStrings.BringToFront, MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
|
||||
|
||||
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
|
||||
yield return new OsuMenuItem(SkinEditorStrings.SendToBack, MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
|
||||
|
||||
yield return new OsuMenuItemSpacer();
|
||||
|
||||
|
@ -410,7 +410,7 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge
|
||||
|
||||
private void dailyChallengeChanged(ValueChangedEvent<DailyChallengeInfo?> change)
|
||||
{
|
||||
if (change.OldValue?.RoomID == room.RoomID.Value && change.NewValue == null)
|
||||
if (change.OldValue?.RoomID == room.RoomID.Value && change.NewValue == null && metadataClient.IsConnected.Value)
|
||||
{
|
||||
notificationOverlay?.Post(new SimpleNotification { Text = DailyChallengeStrings.ChallengeEndedNotification });
|
||||
}
|
||||
|
@ -455,7 +455,19 @@ namespace osu.Game.Screens.Play
|
||||
MetadataInfo.Loading = true;
|
||||
|
||||
content.FadeInFromZero(500, Easing.OutQuint);
|
||||
content.ScaleTo(1, 650, Easing.OutQuint).Then().Schedule(prepareNewPlayer);
|
||||
|
||||
if (quickRestart)
|
||||
{
|
||||
prepareNewPlayer();
|
||||
content.ScaleTo(1, 650, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
content
|
||||
.ScaleTo(1, 650, Easing.OutQuint)
|
||||
.Then()
|
||||
.Schedule(prepareNewPlayer);
|
||||
}
|
||||
|
||||
using (BeginDelayedSequence(delayBeforeSideDisplays))
|
||||
{
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Screens.Select
|
||||
public BeatmapDeleteDialog(BeatmapSetInfo beatmapSet)
|
||||
{
|
||||
this.beatmapSet = beatmapSet;
|
||||
BodyText = $@"{beatmapSet.Metadata.Artist} - {beatmapSet.Metadata.Title}";
|
||||
BodyText = beatmapSet.Metadata.GetDisplayTitleRomanisable(false);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -13,7 +13,8 @@ namespace osu.Game.Tests.Visual.Metadata
|
||||
{
|
||||
public partial class TestMetadataClient : MetadataClient
|
||||
{
|
||||
public override IBindable<bool> IsConnected => new BindableBool(true);
|
||||
public override IBindable<bool> IsConnected => isConnected;
|
||||
private readonly BindableBool isConnected = new BindableBool(true);
|
||||
|
||||
public override IBindable<bool> IsWatchingUserPresence => isWatchingUserPresence;
|
||||
private readonly BindableBool isWatchingUserPresence = new BindableBool();
|
||||
@ -98,5 +99,16 @@ namespace osu.Game.Tests.Visual.Metadata
|
||||
}
|
||||
|
||||
public override Task EndWatchingMultiplayerRoom(long id) => Task.CompletedTask;
|
||||
|
||||
public void Disconnect()
|
||||
{
|
||||
isConnected.Value = false;
|
||||
dailyChallengeInfo.Value = null;
|
||||
}
|
||||
|
||||
public void Reconnect()
|
||||
{
|
||||
isConnected.Value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user