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Merge pull request #749 from EVAST9919/cursor_size

Automatic gameplay cursor size
This commit is contained in:
Dean Herbert 2017-05-15 16:51:06 +09:00 committed by GitHub
commit dced452667
5 changed files with 45 additions and 8 deletions

@ -1 +1 @@
Subproject commit fa44e5a47e20956b12e598e85159a1a25b500b3c
Subproject commit 7146c07159d2cf3d07a8d371fa50ef8b200ba038

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@ -50,6 +50,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.MenuCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.GameplayCursorSize, 1.0, 0.5f, 2);
Set(OsuSetting.AutoCursorSize, false);
Set(OsuSetting.MouseDisableButtons, false);
Set(OsuSetting.MouseDisableWheel, false);
@ -86,6 +87,7 @@ namespace osu.Game.Configuration
Token,
MenuCursorSize,
GameplayCursorSize,
AutoCursorSize,
DimLevel,
KeyOverlay,
ShowInterface,

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@ -7,12 +7,17 @@ namespace osu.Game.Database
{
public class BeatmapDifficulty
{
/// <summary>
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
/// </summary>
public const float DEFAULT_DIFFICULTY = 5;
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public float DrainRate { get; set; } = 5;
public float CircleSize { get; set; } = 5;
public float OverallDifficulty { get; set; } = 5;
public float ApproachRate { get; set; } = 5;
public float DrainRate { get; set; } = DEFAULT_DIFFICULTY;
public float CircleSize { get; set; } = DEFAULT_DIFFICULTY;
public float OverallDifficulty { get; set; } = DEFAULT_DIFFICULTY;
public float ApproachRate { get; set; } = DEFAULT_DIFFICULTY;
public float SliderMultiplier { get; set; } = 1;
public float SliderTickRate { get; set; } = 1;

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@ -11,7 +11,9 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Database;
namespace osu.Game.Graphics.Cursor
{
@ -41,7 +43,10 @@ namespace osu.Game.Graphics.Cursor
public class OsuCursor : Container
{
private Container cursorContainer;
private Bindable<double> cursorScale;
private Bindable<bool> autoCursorScale;
private Bindable<WorkingBeatmap> beatmap;
public OsuCursor()
{
@ -50,7 +55,7 @@ namespace osu.Game.Graphics.Cursor
}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
private void load(OsuConfigManager config, OsuGameBase game)
{
Children = new Drawable[]
{
@ -114,9 +119,29 @@ namespace osu.Game.Graphics.Cursor
},
};
beatmap = game.Beatmap.GetBoundCopy();
beatmap.ValueChanged += v => calculateScale();
cursorScale = config.GetBindable<double>(OsuSetting.GameplayCursorSize);
cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)cursorScale);
cursorScale.TriggerChange();
cursorScale.ValueChanged += v => calculateScale();
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
autoCursorScale.ValueChanged += v => calculateScale();
calculateScale();
}
private void calculateScale()
{
float scale = (float)cursorScale.Value;
if (autoCursorScale && beatmap.Value != null)
{
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
scale *= (float)(1 - 0.7 * (1 + beatmap.Value.BeatmapInfo.Difficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY);
}
cursorContainer.Scale = new Vector2(scale);
}
}
}

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@ -31,6 +31,11 @@ namespace osu.Game.Overlays.Settings.Sections
LabelText = "Gameplay cursor size",
Bindable = config.GetBindable<double>(OsuSetting.GameplayCursorSize)
},
new SettingsCheckbox
{
LabelText = "Adjust gameplay cursor size based on current beatmap",
Bindable = config.GetBindable<bool>(OsuSetting.AutoCursorSize)
},
};
}