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Add test coverage of expected behaviour for playback of loops with no explicit end time
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@ -95,6 +95,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
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[Test]
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public void TestLoopWithoutExplicitFadeOut()
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{
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var decoder = new LegacyStoryboardDecoder();
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using (var resStream = TestResources.OpenResource("animation-loop-no-explicit-end-time.osb"))
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using (var stream = new LineBufferedReader(resStream))
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{
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var storyboard = decoder.Decode(stream);
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StoryboardLayer background = storyboard.Layers.Single(l => l.Depth == 3);
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Assert.AreEqual(1, background.Elements.Count);
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Assert.AreEqual(2000, background.Elements[0].StartTime);
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Assert.AreEqual(2000, (background.Elements[0] as StoryboardAnimation)?.EarliestTransformTime);
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Assert.AreEqual(12000, (background.Elements[0] as StoryboardAnimation)?.GetEndTime());
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}
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}
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[Test]
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[Test]
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public void TestCorrectAnimationStartTime()
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public void TestCorrectAnimationStartTime()
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{
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{
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@ -0,0 +1,6 @@
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[Events]
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//Storyboard Layer 0 (Background)
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Animation,Background,Centre,"img.jpg",320,240,2,150,LoopForever
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F,0,2000,,0,1
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L,2000,10
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F,18,0,1000,1,0
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