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Make Player.Autoplay can be set.
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@ -26,7 +26,7 @@ namespace osu.Game.GameModes.Play
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{
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{
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public class Player : OsuGameMode
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public class Player : OsuGameMode
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{
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{
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const bool autoplay = false;
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public bool Autoplay;
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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@ -129,7 +129,7 @@ namespace osu.Game.GameModes.Play
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hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
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hitRenderer.OnHit += delegate (HitObject h) { scoreOverlay.OnHit(h); };
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hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
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hitRenderer.OnMiss += delegate (HitObject h) { scoreOverlay.OnMiss(h); };
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if (autoplay)
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if (Autoplay)
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hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
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hitRenderer.Schedule(() => hitRenderer.DrawableObjects.ForEach(h => h.State = ArmedState.Armed));
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Children = new Drawable[]
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Children = new Drawable[]
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