From dcb969316dd5a7e2bd1b06ebd1450a0ab56ef831 Mon Sep 17 00:00:00 2001 From: apollo-dw <83023433+apollo-dw@users.noreply.github.com> Date: Tue, 4 Jan 2022 17:33:23 +0000 Subject: [PATCH] Weight difficult strain count against the top strain --- osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs index 46dc9c683b..3e0fccb6c4 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/OsuStrainSkill.cs @@ -59,14 +59,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills } /// - /// Returns the number of strains above a threshold averaged as the threshold varies. + /// Returns the number of strains weighted against the top strain. /// The result is scaled by clock rate as it affects the total number of strains. /// public double CountDifficultStrains(double clockRate) { List strains = GetCurrentStrainPeaks().ToList(); - // This is the average value of strains.Count(s => s > p * strains.Max()) for p between 0 and 1. - double realtimeCount = strains.Sum() / strains.Max(); + double topStrain = strains.Max(); + + double realtimeCount = strains.Sum(s => Math.Pow(s / topStrain, 4)); return clockRate * realtimeCount; } }