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Animate circles undimming
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@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Mods
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var avgColour = colour.AverageColour.Linear;
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drawable.FadeColour(new Color4(avgColour.R * 0.45f, avgColour.G * 0.45f, avgColour.B * 0.45f, avgColour.A))
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.Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength).FadeColour(colour);
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.Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength - 96).FadeColour(colour, 96);
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// remove approach circles
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circle.ApproachCircle.Hide();
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