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Animate circles undimming

This commit is contained in:
Henry Lin 2021-06-18 13:18:44 +08:00
parent 639e8b62b9
commit dca2d8af4f

View File

@ -139,7 +139,7 @@ namespace osu.Game.Rulesets.Osu.Mods
var avgColour = colour.AverageColour.Linear; var avgColour = colour.AverageColour.Linear;
drawable.FadeColour(new Color4(avgColour.R * 0.45f, avgColour.G * 0.45f, avgColour.B * 0.45f, avgColour.A)) drawable.FadeColour(new Color4(avgColour.R * 0.45f, avgColour.G * 0.45f, avgColour.B * 0.45f, avgColour.A))
.Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength).FadeColour(colour); .Then().Delay(h.TimePreempt - controlPointInfo.TimingPointAt(h.StartTime).BeatLength - 96).FadeColour(colour, 96);
// remove approach circles // remove approach circles
circle.ApproachCircle.Hide(); circle.ApproachCircle.Hide();