From dc9b47559af46d5480fcf1a069da5978a51209c0 Mon Sep 17 00:00:00 2001 From: smoogipooo Date: Tue, 12 Sep 2017 22:28:10 +0900 Subject: [PATCH] Multiply standardised combos by the HighestCombo to make higher combos matter more --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index 9f46d7da8f..4b11435e23 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -240,7 +240,10 @@ namespace osu.Game.Rulesets.Scoring { case ScoringMode.Standardised: TotalScore.Value = - max_score * (ComboPortion * comboScore / maxComboScore + AccuracyPortion * Hits / MaxHits) + bonusScore; + max_score * + (ComboPortion * (comboScore * Math.Log(HighestCombo + 1, 2)) / (maxComboScore * Math.Log(maxHighestCombo + 1, 2)) + + AccuracyPortion * Hits / MaxHits) + + bonusScore; break; case ScoringMode.Exponential: TotalScore.Value = (comboScore + bonusScore) * Math.Log(HighestCombo + 1, 2);