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Merge branch 'master' into beatmap-parsing-fallback-v2

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Dan Balasescu 2019-10-04 13:51:56 +09:00 committed by GitHub
commit dc984d0d81
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11 changed files with 254 additions and 53 deletions

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@ -7,10 +7,16 @@ using System.Linq;
using System.Threading; using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.MathUtils; using osu.Framework.MathUtils;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Game.Configuration;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
@ -18,25 +24,49 @@ using osu.Game.Scoring;
using osu.Game.Screens; using osu.Game.Screens;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using osu.Game.Screens.Play.PlayerSettings; using osu.Game.Screens.Play.PlayerSettings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
public class TestScenePlayerLoader : ManualInputManagerTestScene public class TestScenePlayerLoader : ManualInputManagerTestScene
{ {
private TestPlayerLoader loader; private TestPlayerLoader loader;
private OsuScreenStack stack; private TestPlayerLoaderContainer container;
private TestPlayer player;
[SetUp] [Resolved]
public void Setup() => Schedule(() => private AudioManager audioManager { get; set; }
[Resolved]
private SessionStatics sessionStatics { get; set; }
/// <summary>
/// Sets the input manager child to a new test player loader container instance.
/// </summary>
/// <param name="interactive">If the test player should behave like the production one.</param>
/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
/// <param name="afterLoadAction">An action to run after container load.</param>
public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
{ {
InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }; audioManager.Volume.SetDefault();
InputManager.Clear();
beforeLoadAction?.Invoke();
Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo); Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
});
InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() =>
{
afterLoadAction?.Invoke();
return player = new TestPlayer(interactive, interactive);
}));
}
[Test] [Test]
public void TestBlockLoadViaMouseMovement() public void TestBlockLoadViaMouseMovement()
{ {
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false)))); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20); AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
AddAssert("loader still active", () => loader.IsCurrentScreen()); AddAssert("loader still active", () => loader.IsCurrentScreen());
@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestLoadContinuation() public void TestLoadContinuation()
{ {
Player player = null;
SlowLoadPlayer slowPlayer = null; SlowLoadPlayer slowPlayer = null;
AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false)))); AddStep("load dummy beatmap", () => ResetPlayer(false));
AddUntilStep("wait for current", () => loader.IsCurrentScreen()); AddUntilStep("wait for current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen()); AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
AddStep("load slow dummy beatmap", () => AddStep("load slow dummy beatmap", () =>
{ {
stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false))); InputManager.Child = container = new TestPlayerLoaderContainer(
loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000); Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
}); });
@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestModReinstantiation() public void TestModReinstantiation()
{ {
TestPlayer player = null;
TestMod gameMod = null; TestMod gameMod = null;
TestMod playerMod1 = null; TestMod playerMod1 = null;
TestMod playerMod2 = null; TestMod playerMod2 = null;
AddStep("load player", () => AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
{
Mods.Value = new[] { gameMod = new TestMod() };
stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
});
AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen()); AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre)); AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player mods applied", () => playerMod2.Applied); AddAssert("player mods applied", () => playerMod2.Applied);
} }
[Test]
public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
[Test]
public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
[Test]
public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
/// <remarks>
/// Created for avoiding copy pasting code for the same steps.
/// </remarks>
/// <param name="volumeName">What part of the volume system is checked</param>
/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
/// <param name="assert">The function to be invoked and checked</param>
private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
{
AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
AddUntilStep("wait for player", () => player.IsLoaded);
AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
AddStep("click notification", () =>
{
var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
var notification = flowContainer.First();
InputManager.MoveMouseTo(notification);
InputManager.Click(MouseButton.Left);
});
AddAssert("check " + volumeName, assert);
}
private class TestPlayerLoaderContainer : Container
{
[Cached]
public readonly NotificationOverlay NotificationOverlay;
[Cached]
public readonly VolumeOverlay VolumeOverlay;
public TestPlayerLoaderContainer(IScreen screen)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new OsuScreenStack(screen)
{
RelativeSizeAxes = Axes.Both,
},
NotificationOverlay = new NotificationOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
},
VolumeOverlay = new VolumeOverlay
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
}
};
}
}
private class TestPlayerLoader : PlayerLoader private class TestPlayerLoader : PlayerLoader
{ {
public new VisualSettings VisualSettings => base.VisualSettings; public new VisualSettings VisualSettings => base.VisualSettings;

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@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selection is non-null", () => currentSelection != null); AddAssert("Selection is non-null", () => currentSelection != null);
setSelected(1, 3); setSelected(1, 3);
}
[Test]
public void TestFilterRange()
{
loadBeatmaps();
// buffer the selection
setSelected(3, 2);
setSelected(1, 3);
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
{ {
SearchText = "#3", SearchText = "#3",
@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect
IsLowerInclusive = true IsLowerInclusive = true
} }
}, false)); }, false));
waitForSelection(3, 2);
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false)); // should reselect the buffered selection.
waitForSelection(3, 2);
} }
/// <summary> /// <summary>

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@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.SongSelect
testBeatmapLabels(instance); testBeatmapLabels(instance);
// TODO: adjust cases once more info is shown for other gamemodes
switch (instance) switch (instance)
{ {
case OsuRuleset _: case OsuRuleset _:
@ -99,8 +98,6 @@ namespace osu.Game.Tests.Visual.SongSelect
break; break;
} }
} }
testNullBeatmap();
} }
private void testBeatmapLabels(Ruleset ruleset) private void testBeatmapLabels(Ruleset ruleset)
@ -117,7 +114,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount); AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
} }
private void testNullBeatmap() [Test]
public void TestNullBeatmap()
{ {
selectBeatmap(null); selectBeatmap(null);
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text)); AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
@ -127,6 +125,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any()); AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
} }
[Test]
public void TestTruncation()
{
selectBeatmap(createLongMetadata());
}
private void selectBeatmap([CanBeNull] IBeatmap b) private void selectBeatmap([CanBeNull] IBeatmap b)
{ {
BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null; BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
@ -166,6 +170,25 @@ namespace osu.Game.Tests.Visual.SongSelect
}; };
} }
private IBeatmap createLongMetadata()
{
return new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
AuthorString = "WWWWWWWWWWWWWWW",
Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
Source = "Verrrrry long Source",
Title = "Verrrrry long Title"
},
Version = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
Status = BeatmapSetOnlineStatus.Graveyard,
},
};
}
private class TestBeatmapInfoWedge : BeatmapInfoWedge private class TestBeatmapInfoWedge : BeatmapInfoWedge
{ {
public new BufferedWedgeInfo Info => base.Info; public new BufferedWedgeInfo Info => base.Info;

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@ -11,11 +11,13 @@ namespace osu.Game.Configuration
protected override void InitialiseDefaults() protected override void InitialiseDefaults()
{ {
Set(Static.LoginOverlayDisplayed, false); Set(Static.LoginOverlayDisplayed, false);
Set(Static.MutedAudioNotificationShownOnce, false);
} }
} }
public enum Static public enum Static
{ {
LoginOverlayDisplayed, LoginOverlayDisplayed,
MutedAudioNotificationShownOnce
} }
} }

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@ -488,7 +488,8 @@ namespace osu.Game
toolbarElements.Add(d); toolbarElements.Add(d);
}); });
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add); loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
loadComponentSingleFile(new OnScreenDisplay(), Add, true); loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(musicController = new MusicController(), Add, true); loadComponentSingleFile(musicController = new MusicController(), Add, true);

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@ -75,7 +75,7 @@ namespace osu.Game.Overlays
/// <summary> /// <summary>
/// Returns whether the current beatmap track is playing. /// Returns whether the current beatmap track is playing.
/// </summary> /// </summary>
public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false; public bool IsPlaying => current?.Track.IsRunning ?? false;
private void handleBeatmapAdded(BeatmapSetInfo set) => private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set)); Schedule(() => beatmapSets.Add(set));

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@ -32,6 +32,9 @@ namespace osu.Game.Overlays
private readonly BindableDouble muteAdjustment = new BindableDouble(); private readonly BindableDouble muteAdjustment = new BindableDouble();
private readonly Bindable<bool> isMuted = new Bindable<bool>();
public Bindable<bool> IsMuted => isMuted;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours) private void load(AudioManager audio, OsuColour colours)
{ {
@ -64,7 +67,8 @@ namespace osu.Game.Overlays
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker), volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
muteButton = new MuteButton muteButton = new MuteButton
{ {
Margin = new MarginPadding { Top = 100 } Margin = new MarginPadding { Top = 100 },
Current = { BindTarget = isMuted }
} }
} }
}, },
@ -74,13 +78,13 @@ namespace osu.Game.Overlays
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample); volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack); volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
muteButton.Current.ValueChanged += muted => isMuted.BindValueChanged(muted =>
{ {
if (muted.NewValue) if (muted.NewValue)
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment); audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
else else
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment); audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
}; });
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading.Tasks; using System.Threading.Tasks;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -14,11 +16,14 @@ using osu.Framework.Localisation;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input; using osu.Game.Input;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Menu; using osu.Game.Screens.Menu;
using osu.Game.Screens.Play.HUD; using osu.Game.Screens.Play.HUD;
@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play
private Task loadTask; private Task loadTask;
private InputManager inputManager; private InputManager inputManager;
private IdleTracker idleTracker; private IdleTracker idleTracker;
[Resolved(CanBeNull = true)]
private NotificationOverlay notificationOverlay { get; set; }
[Resolved(CanBeNull = true)]
private VolumeOverlay volumeOverlay { get; set; }
[Resolved]
private AudioManager audioManager { get; set; }
private Bindable<bool> muteWarningShownOnce;
public PlayerLoader(Func<Player> createPlayer) public PlayerLoader(Func<Player> createPlayer)
{ {
this.createPlayer = createPlayer; this.createPlayer = createPlayer;
@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(SessionStatics sessionStatics)
{ {
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
InternalChild = (content = new LogoTrackingContainer InternalChild = (content = new LogoTrackingContainer
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play
loadNewPlayer(); loadNewPlayer();
} }
private void playerLoaded(Player player) => info.Loading = false; protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
if (!muteWarningShownOnce.Value)
{
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
{
notificationOverlay?.Post(new MutedNotification());
muteWarningShownOnce.Value = true;
}
}
}
public override void OnResuming(IScreen last) public override void OnResuming(IScreen last)
{ {
@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play
player.RestartCount = restartCount; player.RestartCount = restartCount;
player.RestartRequested = restartRequested; player.RestartRequested = restartRequested;
loadTask = LoadComponentAsync(player, playerLoaded); loadTask = LoadComponentAsync(player, _ => info.Loading = false);
} }
private void contentIn() private void contentIn()
@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play
content.StopTracking(); content.StopTracking();
} }
protected override void LoadComplete()
{
inputManager = GetContainingInputManager();
base.LoadComplete();
}
private ScheduledDelegate pushDebounce; private ScheduledDelegate pushDebounce;
protected VisualSettings VisualSettings; protected VisualSettings VisualSettings;
@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play
Loading = true; Loading = true;
} }
} }
private class MutedNotification : SimpleNotification
{
public MutedNotification()
{
Text = "Your music volume is set to 0%! Click here to restore it.";
}
public override bool IsImportant => true;
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
{
Icon = FontAwesome.Solid.VolumeMute;
IconBackgound.Colour = colours.RedDark;
Activated = delegate
{
notificationOverlay.Hide();
volumeOverlay.IsMuted.Value = false;
audioManager.Volume.SetDefault();
audioManager.VolumeTrack.SetDefault();
return true;
};
}
}
} }
} }

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@ -31,7 +31,9 @@ namespace osu.Game.Screens.Select
{ {
public class BeatmapInfoWedge : OverlayContainer public class BeatmapInfoWedge : OverlayContainer
{ {
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0); private const float shear_width = 36.75f;
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGED_CONTAINER_SIZE.Y, 0);
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>(); private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
@ -200,14 +202,17 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 }, Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
VersionLabel = new OsuSpriteText VersionLabel = new OsuSpriteText
{ {
Text = beatmapInfo.Version, Text = beatmapInfo.Version,
Font = OsuFont.GetFont(size: 24, italics: true), Font = OsuFont.GetFont(size: 24, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
}, },
} }
}, },
@ -217,7 +222,7 @@ namespace osu.Game.Screens.Select
Anchor = Anchor.TopRight, Anchor = Anchor.TopRight,
Origin = Anchor.TopRight, Origin = Anchor.TopRight,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 14, Left = 10, Right = 18, Bottom = 20 }, Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
@ -234,19 +239,24 @@ namespace osu.Game.Screens.Select
Name = "Centre-aligned metadata", Name = "Centre-aligned metadata",
Anchor = Anchor.CentreLeft, Anchor = Anchor.CentreLeft,
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Y = -22, Y = -7,
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 }, Padding = new MarginPadding { Left = 25, Right = shear_width },
AutoSizeAxes = Axes.Both, AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
TitleLabel = new OsuSpriteText TitleLabel = new OsuSpriteText
{ {
Font = OsuFont.GetFont(size: 28, italics: true), Font = OsuFont.GetFont(size: 28, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
}, },
ArtistLabel = new OsuSpriteText ArtistLabel = new OsuSpriteText
{ {
Font = OsuFont.GetFont(size: 17, italics: true), Font = OsuFont.GetFont(size: 17, italics: true),
RelativeSizeAxes = Axes.X,
Truncate = true,
}, },
MapperContainer = new FillFlowContainer MapperContainer = new FillFlowContainer
{ {

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@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
{ {
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction> public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction>
{ {
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245); public static readonly Vector2 WEDGED_CONTAINER_SIZE = new Vector2(0.5f, 245);
protected const float BACKGROUND_BLUR = 20; protected const float BACKGROUND_BLUR = 20;
private const float left_area_padding = 20; private const float left_area_padding = 20;
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = -150 }, Padding = new MarginPadding { Right = -150 },
Size = new Vector2(wedged_container_size.X, 1), Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
} }
} }
}, },
@ -118,11 +118,11 @@ namespace osu.Game.Screens.Select
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(wedged_container_size.X, 1), Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
Padding = new MarginPadding Padding = new MarginPadding
{ {
Bottom = Footer.HEIGHT, Bottom = Footer.HEIGHT,
Top = wedged_container_size.Y + left_area_padding, Top = WEDGED_CONTAINER_SIZE.Y + left_area_padding,
Left = left_area_padding, Left = left_area_padding,
Right = left_area_padding * 2, Right = left_area_padding * 2,
}, },
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Select
Child = Carousel = new BeatmapCarousel Child = Carousel = new BeatmapCarousel
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Size = new Vector2(1 - wedged_container_size.X, 1), Size = new Vector2(1 - WEDGED_CONTAINER_SIZE.X, 1),
Anchor = Anchor.CentreRight, Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight, Origin = Anchor.CentreRight,
SelectionChanged = updateSelectedBeatmap, SelectionChanged = updateSelectedBeatmap,
@ -177,7 +177,7 @@ namespace osu.Game.Screens.Select
}, },
beatmapInfoWedge = new BeatmapInfoWedge beatmapInfoWedge = new BeatmapInfoWedge
{ {
Size = wedged_container_size, Size = WEDGED_CONTAINER_SIZE,
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Margin = new MarginPadding Margin = new MarginPadding
{ {

View File

@ -14,10 +14,10 @@ namespace osu.Game.Skinning
{ {
ComboColours.AddRange(new[] ComboColours.AddRange(new[]
{ {
new Color4(17, 136, 170, 255), new Color4(255, 192, 0, 255),
new Color4(102, 136, 0, 255), new Color4(0, 202, 0, 255),
new Color4(204, 102, 0, 255), new Color4(18, 124, 255, 255),
new Color4(121, 9, 13, 255) new Color4(242, 24, 57, 255),
}); });
} }
} }