mirror of
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Merge branch 'master' into beatmap-parsing-fallback-v2
This commit is contained in:
commit
dc984d0d81
@ -7,10 +7,16 @@ using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.MathUtils;
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using osu.Framework.Screens;
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using osu.Game.Configuration;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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@ -18,25 +24,49 @@ using osu.Game.Scoring;
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using osu.Game.Screens;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestScenePlayerLoader : ManualInputManagerTestScene
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{
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private TestPlayerLoader loader;
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private OsuScreenStack stack;
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private TestPlayerLoaderContainer container;
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private TestPlayer player;
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[SetUp]
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public void Setup() => Schedule(() =>
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[Resolved]
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private AudioManager audioManager { get; set; }
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[Resolved]
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private SessionStatics sessionStatics { get; set; }
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/// <summary>
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/// Sets the input manager child to a new test player loader container instance.
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/// </summary>
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/// <param name="interactive">If the test player should behave like the production one.</param>
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/// <param name="beforeLoadAction">An action to run before player load but after bindable leases are returned.</param>
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/// <param name="afterLoadAction">An action to run after container load.</param>
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public void ResetPlayer(bool interactive, Action beforeLoadAction = null, Action afterLoadAction = null)
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{
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InputManager.Child = stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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audioManager.Volume.SetDefault();
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InputManager.Clear();
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beforeLoadAction?.Invoke();
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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});
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() =>
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{
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afterLoadAction?.Invoke();
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return player = new TestPlayer(interactive, interactive);
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}));
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}
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[Test]
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public void TestBlockLoadViaMouseMovement()
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{
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddRepeatStep("move mouse", () => InputManager.MoveMouseTo(loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft + (loader.VisualSettings.ScreenSpaceDrawQuad.BottomRight - loader.VisualSettings.ScreenSpaceDrawQuad.TopLeft) * RNG.NextSingle()), 20);
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AddAssert("loader still active", () => loader.IsCurrentScreen());
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@ -46,16 +76,17 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestLoadContinuation()
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{
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Player player = null;
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SlowLoadPlayer slowPlayer = null;
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AddStep("load dummy beatmap", () => stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer(false, false))));
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AddStep("load dummy beatmap", () => ResetPlayer(false));
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AddUntilStep("wait for current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen());
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AddStep("load slow dummy beatmap", () =>
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{
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stack.Push(loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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InputManager.Child = container = new TestPlayerLoaderContainer(
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loader = new TestPlayerLoader(() => slowPlayer = new SlowLoadPlayer(false, false)));
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Scheduler.AddDelayed(() => slowPlayer.AllowLoad.Set(), 5000);
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});
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@ -65,16 +96,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestModReinstantiation()
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{
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TestPlayer player = null;
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TestMod gameMod = null;
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TestMod playerMod1 = null;
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TestMod playerMod2 = null;
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AddStep("load player", () =>
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{
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Mods.Value = new[] { gameMod = new TestMod() };
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stack.Push(loader = new TestPlayerLoader(() => player = new TestPlayer()));
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});
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AddStep("load player", () => { ResetPlayer(true, () => Mods.Value = new[] { gameMod = new TestMod() }); });
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AddUntilStep("wait for loader to become current", () => loader.IsCurrentScreen());
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AddStep("mouse in centre", () => InputManager.MoveMouseTo(loader.ScreenSpaceDrawQuad.Centre));
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@ -97,6 +123,75 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddAssert("player mods applied", () => playerMod2.Applied);
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}
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[Test]
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public void TestMutedNotificationMasterVolume() => addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, null, () => audioManager.Volume.IsDefault);
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[Test]
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public void TestMutedNotificationTrackVolume() => addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, null, () => audioManager.VolumeTrack.IsDefault);
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[Test]
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public void TestMutedNotificationMuteButton() => addVolumeSteps("mute button", null, () => container.VolumeOverlay.IsMuted.Value = true, () => !container.VolumeOverlay.IsMuted.Value);
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/// <remarks>
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/// Created for avoiding copy pasting code for the same steps.
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/// </remarks>
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/// <param name="volumeName">What part of the volume system is checked</param>
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/// <param name="beforeLoad">The action to be invoked to set the volume before loading</param>
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/// <param name="afterLoad">The action to be invoked to set the volume after loading</param>
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/// <param name="assert">The function to be invoked and checked</param>
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private void addVolumeSteps(string volumeName, Action beforeLoad, Action afterLoad, Func<bool> assert)
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{
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AddStep("reset notification lock", () => sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce).Value = false);
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AddStep("load player", () => ResetPlayer(false, beforeLoad, afterLoad));
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AddUntilStep("wait for player", () => player.IsLoaded);
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AddAssert("check for notification", () => container.NotificationOverlay.UnreadCount.Value == 1);
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AddStep("click notification", () =>
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{
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var scrollContainer = (OsuScrollContainer)container.NotificationOverlay.Children.Last();
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var flowContainer = scrollContainer.Children.OfType<FillFlowContainer<NotificationSection>>().First();
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var notification = flowContainer.First();
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InputManager.MoveMouseTo(notification);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("check " + volumeName, assert);
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}
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private class TestPlayerLoaderContainer : Container
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{
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[Cached]
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public readonly NotificationOverlay NotificationOverlay;
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[Cached]
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public readonly VolumeOverlay VolumeOverlay;
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public TestPlayerLoaderContainer(IScreen screen)
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{
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new OsuScreenStack(screen)
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{
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RelativeSizeAxes = Axes.Both,
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},
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NotificationOverlay = new NotificationOverlay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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VolumeOverlay = new VolumeOverlay
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{
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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}
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};
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}
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}
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private class TestPlayerLoader : PlayerLoader
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{
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public new VisualSettings VisualSettings => base.VisualSettings;
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@ -239,6 +239,18 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("Selection is non-null", () => currentSelection != null);
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setSelected(1, 3);
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}
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[Test]
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public void TestFilterRange()
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{
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loadBeatmaps();
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// buffer the selection
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setSelected(3, 2);
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setSelected(1, 3);
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AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
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{
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SearchText = "#3",
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@ -249,9 +261,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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IsLowerInclusive = true
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}
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}, false));
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waitForSelection(3, 2);
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AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
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// should reselect the buffered selection.
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waitForSelection(3, 2);
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}
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/// <summary>
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@ -75,7 +75,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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testBeatmapLabels(instance);
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// TODO: adjust cases once more info is shown for other gamemodes
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switch (instance)
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{
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case OsuRuleset _:
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@ -99,8 +98,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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break;
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}
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}
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testNullBeatmap();
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}
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private void testBeatmapLabels(Ruleset ruleset)
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@ -117,7 +114,8 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("check info labels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
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}
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private void testNullBeatmap()
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[Test]
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public void TestNullBeatmap()
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{
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selectBeatmap(null);
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AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
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@ -127,6 +125,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("check no info labels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
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}
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[Test]
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public void TestTruncation()
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{
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selectBeatmap(createLongMetadata());
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}
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private void selectBeatmap([CanBeNull] IBeatmap b)
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{
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BeatmapInfoWedge.BufferedWedgeInfo infoBefore = null;
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@ -166,6 +170,25 @@ namespace osu.Game.Tests.Visual.SongSelect
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};
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}
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private IBeatmap createLongMetadata()
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{
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return new Beatmap
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{
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BeatmapInfo = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata
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{
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AuthorString = "WWWWWWWWWWWWWWW",
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Artist = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Artist",
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Source = "Verrrrry long Source",
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Title = "Verrrrry long Title"
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},
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Version = "Verrrrrrrrrrrrrrrrrrrrrrrrrrrrry long Version",
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Status = BeatmapSetOnlineStatus.Graveyard,
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},
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};
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}
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private class TestBeatmapInfoWedge : BeatmapInfoWedge
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{
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public new BufferedWedgeInfo Info => base.Info;
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@ -11,11 +11,13 @@ namespace osu.Game.Configuration
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protected override void InitialiseDefaults()
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{
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Set(Static.LoginOverlayDisplayed, false);
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Set(Static.MutedAudioNotificationShownOnce, false);
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}
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}
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public enum Static
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{
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LoginOverlayDisplayed,
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MutedAudioNotificationShownOnce
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}
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}
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|
@ -488,7 +488,8 @@ namespace osu.Game
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toolbarElements.Add(d);
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});
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loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
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loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add, true);
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loadComponentSingleFile(new OnScreenDisplay(), Add, true);
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loadComponentSingleFile(musicController = new MusicController(), Add, true);
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|
@ -75,7 +75,7 @@ namespace osu.Game.Overlays
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/// <summary>
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/// Returns whether the current beatmap track is playing.
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/// </summary>
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public bool IsPlaying => beatmap.Value?.Track.IsRunning ?? false;
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public bool IsPlaying => current?.Track.IsRunning ?? false;
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|
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private void handleBeatmapAdded(BeatmapSetInfo set) =>
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Schedule(() => beatmapSets.Add(set));
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|
@ -32,6 +32,9 @@ namespace osu.Game.Overlays
|
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private readonly BindableDouble muteAdjustment = new BindableDouble();
|
||||
|
||||
private readonly Bindable<bool> isMuted = new Bindable<bool>();
|
||||
public Bindable<bool> IsMuted => isMuted;
|
||||
|
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[BackgroundDependencyLoader]
|
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private void load(AudioManager audio, OsuColour colours)
|
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{
|
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@ -64,7 +67,8 @@ namespace osu.Game.Overlays
|
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volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
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muteButton = new MuteButton
|
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{
|
||||
Margin = new MarginPadding { Top = 100 }
|
||||
Margin = new MarginPadding { Top = 100 },
|
||||
Current = { BindTarget = isMuted }
|
||||
}
|
||||
}
|
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},
|
||||
@ -74,13 +78,13 @@ namespace osu.Game.Overlays
|
||||
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
|
||||
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);
|
||||
|
||||
muteButton.Current.ValueChanged += muted =>
|
||||
isMuted.BindValueChanged(muted =>
|
||||
{
|
||||
if (muted.NewValue)
|
||||
audio.AddAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
else
|
||||
audio.RemoveAdjustment(AdjustableProperty.Volume, muteAdjustment);
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -6,6 +6,8 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
@ -14,11 +16,14 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.Play.HUD;
|
||||
@ -53,9 +58,19 @@ namespace osu.Game.Screens.Play
|
||||
private Task loadTask;
|
||||
|
||||
private InputManager inputManager;
|
||||
|
||||
private IdleTracker idleTracker;
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private NotificationOverlay notificationOverlay { get; set; }
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
private VolumeOverlay volumeOverlay { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private AudioManager audioManager { get; set; }
|
||||
|
||||
private Bindable<bool> muteWarningShownOnce;
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
{
|
||||
this.createPlayer = createPlayer;
|
||||
@ -68,8 +83,10 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
private void load(SessionStatics sessionStatics)
|
||||
{
|
||||
muteWarningShownOnce = sessionStatics.GetBindable<bool>(Static.MutedAudioNotificationShownOnce);
|
||||
|
||||
InternalChild = (content = new LogoTrackingContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -103,7 +120,22 @@ namespace osu.Game.Screens.Play
|
||||
loadNewPlayer();
|
||||
}
|
||||
|
||||
private void playerLoaded(Player player) => info.Loading = false;
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
inputManager = GetContainingInputManager();
|
||||
|
||||
if (!muteWarningShownOnce.Value)
|
||||
{
|
||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||
{
|
||||
notificationOverlay?.Post(new MutedNotification());
|
||||
muteWarningShownOnce.Value = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
{
|
||||
@ -127,7 +159,7 @@ namespace osu.Game.Screens.Play
|
||||
player.RestartCount = restartCount;
|
||||
player.RestartRequested = restartRequested;
|
||||
|
||||
loadTask = LoadComponentAsync(player, playerLoaded);
|
||||
loadTask = LoadComponentAsync(player, _ => info.Loading = false);
|
||||
}
|
||||
|
||||
private void contentIn()
|
||||
@ -185,12 +217,6 @@ namespace osu.Game.Screens.Play
|
||||
content.StopTracking();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
inputManager = GetContainingInputManager();
|
||||
base.LoadComplete();
|
||||
}
|
||||
|
||||
private ScheduledDelegate pushDebounce;
|
||||
protected VisualSettings VisualSettings;
|
||||
|
||||
@ -473,5 +499,33 @@ namespace osu.Game.Screens.Play
|
||||
Loading = true;
|
||||
}
|
||||
}
|
||||
|
||||
private class MutedNotification : SimpleNotification
|
||||
{
|
||||
public MutedNotification()
|
||||
{
|
||||
Text = "Your music volume is set to 0%! Click here to restore it.";
|
||||
}
|
||||
|
||||
public override bool IsImportant => true;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audioManager, NotificationOverlay notificationOverlay, VolumeOverlay volumeOverlay)
|
||||
{
|
||||
Icon = FontAwesome.Solid.VolumeMute;
|
||||
IconBackgound.Colour = colours.RedDark;
|
||||
|
||||
Activated = delegate
|
||||
{
|
||||
notificationOverlay.Hide();
|
||||
|
||||
volumeOverlay.IsMuted.Value = false;
|
||||
audioManager.Volume.SetDefault();
|
||||
audioManager.VolumeTrack.SetDefault();
|
||||
|
||||
return true;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -31,7 +31,9 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public class BeatmapInfoWedge : OverlayContainer
|
||||
{
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
|
||||
private const float shear_width = 36.75f;
|
||||
|
||||
private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / SongSelect.WEDGED_CONTAINER_SIZE.Y, 0);
|
||||
|
||||
private readonly IBindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
|
||||
@ -200,14 +202,17 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Top = 10, Left = 25, Right = shear_width * 2.5f },
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
VersionLabel = new OsuSpriteText
|
||||
{
|
||||
Text = beatmapInfo.Version,
|
||||
Font = OsuFont.GetFont(size: 24, italics: true),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -217,7 +222,7 @@ namespace osu.Game.Screens.Select
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 14, Left = 10, Right = 18, Bottom = 20 },
|
||||
Padding = new MarginPadding { Top = 14, Right = shear_width / 2 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -234,19 +239,24 @@ namespace osu.Game.Screens.Select
|
||||
Name = "Centre-aligned metadata",
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.TopLeft,
|
||||
Y = -22,
|
||||
Y = -7,
|
||||
Direction = FillDirection.Vertical,
|
||||
Margin = new MarginPadding { Top = 15, Left = 25, Right = 10, Bottom = 20 },
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Left = 25, Right = shear_width },
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
TitleLabel = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 28, italics: true),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
},
|
||||
ArtistLabel = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 17, italics: true),
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Truncate = true,
|
||||
},
|
||||
MapperContainer = new FillFlowContainer
|
||||
{
|
||||
|
@ -41,7 +41,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
public abstract class SongSelect : OsuScreen, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 245);
|
||||
public static readonly Vector2 WEDGED_CONTAINER_SIZE = new Vector2(0.5f, 245);
|
||||
|
||||
protected const float BACKGROUND_BLUR = 20;
|
||||
private const float left_area_padding = 20;
|
||||
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Padding = new MarginPadding { Right = -150 },
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
|
||||
}
|
||||
}
|
||||
},
|
||||
@ -118,11 +118,11 @@ namespace osu.Game.Screens.Select
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(wedged_container_size.X, 1),
|
||||
Size = new Vector2(WEDGED_CONTAINER_SIZE.X, 1),
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Bottom = Footer.HEIGHT,
|
||||
Top = wedged_container_size.Y + left_area_padding,
|
||||
Top = WEDGED_CONTAINER_SIZE.Y + left_area_padding,
|
||||
Left = left_area_padding,
|
||||
Right = left_area_padding * 2,
|
||||
},
|
||||
@ -158,7 +158,7 @@ namespace osu.Game.Screens.Select
|
||||
Child = Carousel = new BeatmapCarousel
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Size = new Vector2(1 - wedged_container_size.X, 1),
|
||||
Size = new Vector2(1 - WEDGED_CONTAINER_SIZE.X, 1),
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
SelectionChanged = updateSelectedBeatmap,
|
||||
@ -177,7 +177,7 @@ namespace osu.Game.Screens.Select
|
||||
},
|
||||
beatmapInfoWedge = new BeatmapInfoWedge
|
||||
{
|
||||
Size = wedged_container_size,
|
||||
Size = WEDGED_CONTAINER_SIZE,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
|
@ -14,10 +14,10 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
ComboColours.AddRange(new[]
|
||||
{
|
||||
new Color4(17, 136, 170, 255),
|
||||
new Color4(102, 136, 0, 255),
|
||||
new Color4(204, 102, 0, 255),
|
||||
new Color4(121, 9, 13, 255)
|
||||
new Color4(255, 192, 0, 255),
|
||||
new Color4(0, 202, 0, 255),
|
||||
new Color4(18, 124, 255, 255),
|
||||
new Color4(242, 24, 57, 255),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user