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Add test for propagation of direction through mania stack

This commit is contained in:
Dean Herbert 2018-08-08 12:21:44 +09:00
parent 31146fbc01
commit dc78049839
2 changed files with 28 additions and 15 deletions

View File

@ -14,24 +14,20 @@ namespace osu.Game.Rulesets.Mania.Tests
/// </summary>
public class ScrollingTestContainer : Container
{
private readonly ScrollingDirection direction;
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction)
{
this.direction = direction;
scrollingInfo.Direction.Value = direction;
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ScrollingInfo { Direction = { Value = direction }});
return dependencies;
}
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
}
private class ScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
public class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -24,6 +25,8 @@ namespace osu.Game.Rulesets.Mania.Tests
private readonly List<ManiaStage> stages = new List<ManiaStage>();
private FillFlowContainer<ScrollingTestContainer> fill;
public TestCaseStage()
: base(columns)
{
@ -32,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[BackgroundDependencyLoader]
private void load()
{
Child = new FillFlowContainer
Child = fill = new FillFlowContainer<ScrollingTestContainer>
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -54,8 +57,22 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("hold note", createHoldNote);
AddStep("minor bar line", () => createBarLine(false));
AddStep("major bar line", () => createBarLine(true));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () =>
{
foreach (var c in fill.Children)
c.Flip();
});
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
private void createNote()
{
foreach (var stage in stages)
@ -101,7 +118,7 @@ namespace osu.Game.Rulesets.Mania.Tests
}
}
private Drawable createStage(ScrollingDirection direction, ManiaAction action)
private ScrollingTestContainer createStage(ScrollingDirection direction, ManiaAction action)
{
var specialAction = ManiaAction.Special1;