1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-22 03:02:55 +08:00

Add missing access modifiers.

This commit is contained in:
Dean Herbert 2017-03-09 13:55:29 +09:00
parent 9772f2a042
commit dc5ac6e88f
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
5 changed files with 9 additions and 9 deletions

View File

@ -13,7 +13,7 @@ using osu.Game.Screens.Play;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
class TestCaseReplay : TestCasePlayer internal class TestCaseReplay : TestCasePlayer
{ {
private WorkingBeatmap beatmap; private WorkingBeatmap beatmap;

View File

@ -67,7 +67,7 @@ namespace osu.Desktop
}); });
} }
static readonly string[] allowed_extensions = { @".osz", @".osr" }; private static readonly string[] allowed_extensions = { @".osz", @".osr" };
private void dragEnter(DragEventArgs e) private void dragEnter(DragEventArgs e)
{ {

View File

@ -15,9 +15,9 @@ namespace osu.Game.Modes.Osu
{ {
public class OsuAutoReplay : LegacyReplay public class OsuAutoReplay : LegacyReplay
{ {
static readonly Vector2 spinner_centre = new Vector2(256, 192); private static readonly Vector2 spinner_centre = new Vector2(256, 192);
const float spin_radius = 50; private const float spin_radius = 50;
private Beatmap beatmap; private Beatmap beatmap;

View File

@ -17,7 +17,7 @@ namespace osu.Game.IO.Legacy
/// handle null strings and simplify use with ISerializable. </summary> /// handle null strings and simplify use with ISerializable. </summary>
public class SerializationReader : BinaryReader public class SerializationReader : BinaryReader
{ {
Stream stream; private Stream stream;
public SerializationReader(Stream s) public SerializationReader(Stream s)
: base(s, Encoding.UTF8) : base(s, Encoding.UTF8)

View File

@ -58,7 +58,7 @@ namespace osu.Game.Modes
public LegacyReplayFrame CurrentFrame => !hasFrames ? null : replayContent[currentFrameIndex]; public LegacyReplayFrame CurrentFrame => !hasFrames ? null : replayContent[currentFrameIndex];
public LegacyReplayFrame NextFrame => !hasFrames ? null : replayContent[nextFrameIndex]; public LegacyReplayFrame NextFrame => !hasFrames ? null : replayContent[nextFrameIndex];
int currentFrameIndex; private int currentFrameIndex;
private int nextFrameIndex => MathHelper.Clamp(currentFrameIndex + (currentDirection > 0 ? 1 : -1), 0, replayContent.Count - 1); private int nextFrameIndex => MathHelper.Clamp(currentFrameIndex + (currentDirection > 0 ? 1 : -1), 0, replayContent.Count - 1);
@ -125,8 +125,8 @@ namespace osu.Game.Modes
private const double sixty_frame_time = 1000.0 / 60; private const double sixty_frame_time = 1000.0 / 60;
double currentTime; private double currentTime;
int currentDirection; private int currentDirection;
/// <summary> /// <summary>
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data. /// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
@ -136,7 +136,7 @@ namespace osu.Game.Modes
private bool hasFrames => replayContent.Count > 0; private bool hasFrames => replayContent.Count > 0;
bool inImportantSection => private bool inImportantSection =>
FrameAccuratePlayback && FrameAccuratePlayback &&
//a button is in a pressed state //a button is in a pressed state
(currentDirection > 0 ? CurrentFrame : NextFrame)?.ButtonState > LegacyButtonState.None && (currentDirection > 0 ? CurrentFrame : NextFrame)?.ButtonState > LegacyButtonState.None &&