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Make Room.UserScore
non-bindable
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parent
c4f8fd1832
commit
dc5337d771
@ -200,6 +200,15 @@ namespace osu.Game.Online.Rooms
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set => SetField(ref autoStartDuration, (ushort)value.TotalSeconds);
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}
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/// <summary>
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/// Provides some extra scoring statistics for the local user in the room.
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/// </summary>
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public PlaylistAggregateScore? UserScore
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{
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get => userScore;
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set => SetField(ref userScore, value);
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}
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/// <summary>
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/// Represents the current item selected within the room.
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/// </summary>
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@ -296,6 +305,9 @@ namespace osu.Game.Online.Rooms
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[JsonProperty("auto_start_duration")]
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private ushort autoStartDuration;
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[JsonProperty("current_user_score")]
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private PlaylistAggregateScore? userScore;
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[JsonProperty("current_playlist_item")]
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private PlaylistItem? currentPlaylistItem;
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@ -312,10 +324,6 @@ namespace osu.Game.Online.Rooms
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[JsonProperty("playlist")]
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public readonly BindableList<PlaylistItem> Playlist = new BindableList<PlaylistItem>();
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[Cached]
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[JsonProperty("current_user_score")]
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public readonly Bindable<PlaylistAggregateScore> UserScore = new Bindable<PlaylistAggregateScore>();
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[Cached]
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[JsonProperty("recent_participants")]
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public readonly BindableList<APIUser> RecentParticipants = new BindableList<APIUser>();
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@ -345,7 +353,7 @@ namespace osu.Game.Online.Rooms
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MaxParticipants = other.MaxParticipants;
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ParticipantCount = other.ParticipantCount;
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EndDate = other.EndDate;
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UserScore.Value = other.UserScore.Value;
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UserScore = other.UserScore;
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QueueMode = other.QueueMode;
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AutoStartDuration = other.AutoStartDuration;
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DifficultyRange = other.DifficultyRange;
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@ -47,16 +47,19 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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base.LoadComplete();
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UserScore.BindValueChanged(_ => updateAttempts());
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room.PropertyChanged += onRoomPropertyChanged;
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updateAttempts();
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}
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private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(Room.MaxAttempts))
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updateAttempts();
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switch (e.PropertyName)
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{
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case nameof(Room.UserScore):
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case nameof(Room.MaxAttempts):
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updateAttempts();
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break;
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}
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}
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private void updateAttempts()
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@ -65,9 +68,9 @@ namespace osu.Game.Screens.OnlinePlay.Components
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{
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attemptDisplay.Text = $"Maximum attempts: {room.MaxAttempts:N0}";
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if (UserScore.Value != null)
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if (room.UserScore != null)
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{
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int remaining = room.MaxAttempts.Value - UserScore.Value.PlaylistItemAttempts.Sum(a => a.Attempts);
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int remaining = room.MaxAttempts.Value - room.UserScore.PlaylistItemAttempts.Sum(a => a.Attempts);
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attemptDisplay.Text += $" ({remaining} remaining)";
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if (remaining == 0)
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@ -19,8 +19,5 @@ namespace osu.Game.Screens.OnlinePlay
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[Resolved(typeof(Room))]
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protected BindableList<APIUser> RecentParticipants { get; private set; } = null!;
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[Resolved(typeof(Room))]
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public Bindable<PlaylistAggregateScore> UserScore { get; private set; } = null!;
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}
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}
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.ComponentModel;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -15,9 +16,6 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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public partial class PlaylistsReadyButton : ReadyButton
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{
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[Resolved(typeof(Room), nameof(Room.UserScore))]
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private Bindable<PlaylistAggregateScore> userScore { get; set; } = null!;
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[Resolved]
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; } = null!;
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@ -41,15 +39,24 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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base.LoadComplete();
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userScore.BindValueChanged(aggregate =>
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{
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if (room.MaxAttempts == null)
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return;
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room.PropertyChanged += onRoomPropertyChanged;
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updateRoomUserScore();
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}
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int remaining = room.MaxAttempts.Value - aggregate.NewValue.PlaylistItemAttempts.Sum(a => a.Attempts);
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private void onRoomPropertyChanged(object? sender, PropertyChangedEventArgs e)
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{
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if (e.PropertyName == nameof(Room.UserScore))
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updateRoomUserScore();
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}
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hasRemainingAttempts = remaining > 0;
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});
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private void updateRoomUserScore()
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{
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if (room.MaxAttempts == null || room.UserScore == null)
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return;
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int remaining = room.MaxAttempts.Value - room.UserScore.PlaylistItemAttempts.Sum(a => a.Attempts);
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hasRemainingAttempts = remaining > 0;
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}
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protected override void Update()
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@ -76,5 +83,11 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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private bool enoughTimeLeft =>
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// This should probably consider the length of the currently selected item, rather than a constant 30 seconds.
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room.EndDate != null && DateTimeOffset.UtcNow.AddSeconds(30).AddMilliseconds(gameBeatmap.Value.Track.Length) < room.EndDate;
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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room.PropertyChanged -= onRoomPropertyChanged;
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}
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}
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}
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