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Remove unnecessary local definition of colour logic from taiko judgement
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09298139e1
commit
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Allocation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.UI
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namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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@ -25,21 +22,6 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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}
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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switch (Result.Type)
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{
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case HitResult.Ok:
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JudgementBody.Colour = colours.GreenLight;
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break;
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case HitResult.Great:
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JudgementBody.Colour = colours.BlueLight;
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break;
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}
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}
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protected override void ApplyHitAnimations()
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protected override void ApplyHitAnimations()
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{
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{
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this.MoveToY(-100, 500);
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this.MoveToY(-100, 500);
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