mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 11:12:54 +08:00
Merge remote-tracking branch 'refs/remotes/ppy/master'
This commit is contained in:
commit
dc365bfc11
36
COMPILING.md
Normal file
36
COMPILING.md
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
# Linux
|
||||||
|
### 1. Requirements:
|
||||||
|
Mono >= 5.4.0 (>= 5.8.0 recommended)
|
||||||
|
Please check [here](http://www.mono-project.com/download/) for stable or [here](http://www.mono-project.com/download/alpha/) for an alpha release.
|
||||||
|
NuGet >= 4.4.0
|
||||||
|
msbuild
|
||||||
|
git
|
||||||
|
|
||||||
|
### 2. Cloning project
|
||||||
|
Clone the entire repository with submodules using
|
||||||
|
```
|
||||||
|
git clone https://github.com/ppy/osu --recursive
|
||||||
|
```
|
||||||
|
Then restore NuGet packages from the repository
|
||||||
|
```
|
||||||
|
nuget restore
|
||||||
|
```
|
||||||
|
### 3. Compiling
|
||||||
|
Simply run `msbuild` where `osu.sln` is located, this will create all binaries in `osu/osu.Desktop/bin/Debug`.
|
||||||
|
### 4. Optimizing
|
||||||
|
If you want additional performance you can change build type to Release with
|
||||||
|
```
|
||||||
|
msbuild -p:Configuration=Release
|
||||||
|
```
|
||||||
|
Additionally, mono provides an AOT utility which attempts to precompile binaries. You can utilize that by running
|
||||||
|
```
|
||||||
|
mono --aot ./osu\!.exe
|
||||||
|
```
|
||||||
|
### 5. Troubleshooting
|
||||||
|
You may run into trouble with NuGet versioning, as the one in packaging system is almost always out of date. Simply run
|
||||||
|
```
|
||||||
|
nuget
|
||||||
|
sudo nuget update -self
|
||||||
|
```
|
||||||
|
**Warning** NuGet creates few config files when it's run for the first time.
|
||||||
|
Do not run NuGet as root on the first run or you might run into very peculiar issues.
|
@ -1,6 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<configuration>
|
|
||||||
<packageSources>
|
|
||||||
<add key="opentk-develop" value="https://www.myget.org/F/opentk-develop" />
|
|
||||||
</packageSources>
|
|
||||||
</configuration>
|
|
@ -8,8 +8,11 @@ This is still heavily under development and is not intended for end-user use. Th
|
|||||||
|
|
||||||
# Requirements
|
# Requirements
|
||||||
|
|
||||||
- A desktop platform which can compile .NET 4.5 (tested on macOS, linux and windows). We recommend using [Visual Studio Code](https://code.visualstudio.com/) (all platforms) or [Visual Studio Community Edition](https://www.visualstudio.com/) (windows only), both of which are free.
|
- A desktop platform that can compile .NET 4.6.1. We recommend using [Visual Studio Community Edition](https://www.visualstudio.com/) (Windows), [Visual Studio for Mac](https://www.visualstudio.com/vs/visual-studio-mac/) (macOS) or [MonoDevelop](http://www.monodevelop.com/download/) (Linux), all of which are free. [Visual Studio Code](https://code.visualstudio.com/) may also be used but requires further setup steps which are not covered here.
|
||||||
- Make sure you initialise and keep submodules up-to-date.
|
|
||||||
|
# Getting Started
|
||||||
|
- Clone the repository including submodules (`git clone --recurse-submodules https://github.com/ppy/osu`)
|
||||||
|
- Build in your IDE of choice (recommended IDEs automatically restore nuget packages; if you are using an alternative make sure to `nuget restore`)
|
||||||
|
|
||||||
# Contributing
|
# Contributing
|
||||||
|
|
||||||
|
@ -1 +1 @@
|
|||||||
Subproject commit 08f85f9bf9a7376aec8dfcde8c7c96d267d8c295
|
Subproject commit 6134dafccb3368dac96d837537325c04b89fb8ee
|
@ -1 +1 @@
|
|||||||
Subproject commit 4287ee8043fb1419017359bc3a5db5dc06bc643f
|
Subproject commit e01f71160fb9b3167efcd177c7d7dba9e5d36604
|
@ -110,7 +110,7 @@ namespace osu.Desktop.Overlays
|
|||||||
|
|
||||||
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
// only show a notification if we've previously saved a version to the config file (ie. not the first run).
|
||||||
if (!string.IsNullOrEmpty(lastVersion))
|
if (!string.IsNullOrEmpty(lastVersion))
|
||||||
Scheduler.AddDelayed(() => notificationOverlay.Post(new UpdateCompleteNotification(version)), 5000);
|
notificationOverlay.Post(new UpdateCompleteNotification(version));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -135,8 +135,8 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\squirrel.windows.1.7.8\lib\Net45\NuGet.Squirrel.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
<Reference Include="SharpCompress, Version=0.18.1.0, Culture=neutral, PublicKeyToken=afb0a02973931d96, processorArchitecture=MSIL">
|
||||||
|
@ -6,7 +6,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
|||||||
<packages>
|
<packages>
|
||||||
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
|
<package id="DeltaCompressionDotNet" version="1.1.0" targetFramework="net45" />
|
||||||
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
|
<package id="Mono.Cecil" version="0.9.6.4" targetFramework="net45" />
|
||||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||||
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
|
<package id="SharpCompress" version="0.18.1" targetFramework="net461" />
|
||||||
<package id="Splat" version="2.0.0" targetFramework="net45" />
|
<package id="Splat" version="2.0.0" targetFramework="net45" />
|
||||||
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
|
<package id="SQLitePCLRaw.bundle_green" version="1.1.8" targetFramework="net461" />
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
||||||
{
|
{
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
StartTime = lastTickTime,
|
StartTime = lastTickTime,
|
||||||
ComboColour = ComboColour,
|
ComboColour = ComboColour,
|
||||||
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
X = Curve.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||||
{
|
{
|
||||||
Bank = s.Bank,
|
Bank = s.Bank,
|
||||||
Name = @"slidertick",
|
Name = @"slidertick",
|
||||||
@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
StartTime = repeatStartTime + t,
|
StartTime = repeatStartTime + t,
|
||||||
ComboColour = ComboColour,
|
ComboColour = ComboColour,
|
||||||
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
X = Curve.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||||
{
|
{
|
||||||
Bank = s.Bank,
|
Bank = s.Bank,
|
||||||
Name = @"slidertick",
|
Name = @"slidertick",
|
||||||
@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Catch.Objects
|
|||||||
set { Curve.ControlPoints = value; }
|
set { Curve.ControlPoints = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||||
|
|
||||||
public CurveType CurveType
|
public CurveType CurveType
|
||||||
{
|
{
|
||||||
|
@ -5,7 +5,6 @@ using System.Linq;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Judgements;
|
using osu.Game.Rulesets.Catch.Judgements;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
@ -36,8 +36,8 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||||
</packages>
|
</packages>
|
@ -192,7 +192,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private SampleInfoList sampleInfoListAt(double time)
|
private List<SampleInfo> sampleInfoListAt(double time)
|
||||||
{
|
{
|
||||||
var curveData = HitObject as IHasCurve;
|
var curveData = HitObject as IHasCurve;
|
||||||
|
|
||||||
|
@ -2,6 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Audio;
|
using osu.Game.Audio;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -435,7 +436,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="time">The time to retrieve the sample info list from.</param>
|
/// <param name="time">The time to retrieve the sample info list from.</param>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
private SampleInfoList sampleInfoListAt(double time)
|
private List<SampleInfo> sampleInfoListAt(double time)
|
||||||
{
|
{
|
||||||
var curveData = HitObject as IHasCurve;
|
var curveData = HitObject as IHasCurve;
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.MathUtils;
|
using osu.Game.Rulesets.Mania.MathUtils;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (hold.Head.Samples == null)
|
if (hold.Head.Samples == null)
|
||||||
hold.Head.Samples = new SampleInfoList();
|
hold.Head.Samples = new List<SampleInfo>();
|
||||||
|
|
||||||
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
|
hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
@ -11,4 +11,4 @@ namespace osu.Game.Rulesets.Mania.Judgements
|
|||||||
|
|
||||||
protected override int NumericResultFor(HitResult result) => 20;
|
protected override int NumericResultFor(HitResult result) => 20;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Judgements
|
namespace osu.Game.Rulesets.Mania.Judgements
|
||||||
{
|
{
|
||||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -113,4 +114,4 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
UpdateJudgement(true);
|
UpdateJudgement(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -6,7 +6,6 @@ using osu.Game.Beatmaps;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Judgements;
|
using osu.Game.Rulesets.Mania.Judgements;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Timing;
|
using osu.Game.Rulesets.Mania.Timing;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
@ -36,8 +36,8 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
<Reference Include="Newtonsoft.Json, Version=10.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||||
</packages>
|
</packages>
|
@ -4,7 +4,7 @@
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Judgements
|
namespace osu.Game.Rulesets.Osu.Judgements
|
||||||
{
|
{
|
||||||
@ -34,4 +34,4 @@ namespace osu.Game.Rulesets.Osu.Judgements
|
|||||||
|
|
||||||
public ComboResult Combo;
|
public ComboResult Combo;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -11,8 +11,11 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Osu.UI;
|
using osu.Game.Rulesets.Osu.UI;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Mods
|
namespace osu.Game.Rulesets.Osu.Mods
|
||||||
{
|
{
|
||||||
@ -23,13 +26,86 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModEasy : ModEasy
|
public class OsuModEasy : ModEasy
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHidden : ModHidden
|
public class OsuModHidden : ModHidden, IApplicableToDrawableHitObjects
|
||||||
{
|
{
|
||||||
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
public override string Description => @"Play with no approach circles and fading notes for a slight score advantage.";
|
||||||
public override double ScoreMultiplier => 1.06;
|
public override double ScoreMultiplier => 1.06;
|
||||||
|
|
||||||
|
private const double fade_in_duration_multiplier = 0.4;
|
||||||
|
private const double fade_out_duration_multiplier = 0.3;
|
||||||
|
|
||||||
|
private float preEmpt => DrawableOsuHitObject.TIME_PREEMPT;
|
||||||
|
|
||||||
|
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
|
||||||
|
{
|
||||||
|
foreach (var d in drawables.OfType<DrawableOsuHitObject>())
|
||||||
|
{
|
||||||
|
d.ApplyCustomUpdateState += ApplyHiddenState;
|
||||||
|
d.FadeInDuration = preEmpt * fade_in_duration_multiplier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
|
||||||
|
{
|
||||||
|
if (!(drawable is DrawableOsuHitObject d))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var fadeOutStartTime = d.HitObject.StartTime - preEmpt + d.FadeInDuration;
|
||||||
|
var fadeOutDuration = preEmpt * fade_out_duration_multiplier;
|
||||||
|
|
||||||
|
// new duration from completed fade in to end (before fading out)
|
||||||
|
var longFadeDuration = ((d.HitObject as IHasEndTime)?.EndTime ?? d.HitObject.StartTime) - fadeOutStartTime;
|
||||||
|
|
||||||
|
switch (drawable)
|
||||||
|
{
|
||||||
|
case DrawableHitCircle circle:
|
||||||
|
// we don't want to see the approach circle
|
||||||
|
circle.ApproachCircle.Hide();
|
||||||
|
|
||||||
|
// fade out immediately after fade in.
|
||||||
|
using (drawable.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
circle.FadeOut(fadeOutDuration);
|
||||||
|
break;
|
||||||
|
case DrawableSlider slider:
|
||||||
|
using (slider.BeginAbsoluteSequence(fadeOutStartTime, true))
|
||||||
|
{
|
||||||
|
slider.Body.FadeOut(longFadeDuration, Easing.Out);
|
||||||
|
|
||||||
|
// delay a bit less to let the sliderball fade out peacefully instead of having a hard cut
|
||||||
|
using (slider.BeginDelayedSequence(longFadeDuration - fadeOutDuration, true))
|
||||||
|
slider.Ball.FadeOut(fadeOutDuration);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case DrawableSpinner spinner:
|
||||||
|
// hide elements we don't care about.
|
||||||
|
spinner.Disc.Hide();
|
||||||
|
spinner.Ticks.Hide();
|
||||||
|
spinner.Background.Hide();
|
||||||
|
|
||||||
|
using (spinner.BeginAbsoluteSequence(fadeOutStartTime + longFadeDuration, true))
|
||||||
|
{
|
||||||
|
spinner.FadeOut(fadeOutDuration);
|
||||||
|
|
||||||
|
// speed up the end sequence accordingly
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Hit:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 1.2f, fadeOutDuration * 2, Easing.Out);
|
||||||
|
break;
|
||||||
|
case ArmedState.Miss:
|
||||||
|
spinner.ScaleTo(spinner.Scale * 0.8f, fadeOutDuration * 2, Easing.In);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
spinner.Expire();
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
public class OsuModHardRock : ModHardRock, IApplicableToHitObject<OsuHitObject>
|
||||||
@ -51,11 +127,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
slider.ControlPoints = newControlPoints;
|
slider.ControlPoints = newControlPoints;
|
||||||
slider.Curve?.Calculate(); // Recalculate the slider curve
|
slider.Curve?.Calculate(); // Recalculate the slider curve
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ApplyToHitObjects(RulesetContainer<OsuHitObject> rulesetContainer)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSuddenDeath : ModSuddenDeath
|
public class OsuModSuddenDeath : ModSuddenDeath
|
||||||
@ -96,7 +167,6 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
|
|
||||||
public class OsuModPerfect : ModPerfect
|
public class OsuModPerfect : ModPerfect
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public class OsuModSpunOut : Mod
|
public class OsuModSpunOut : Mod
|
||||||
|
@ -6,8 +6,8 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private readonly NumberPiece number;
|
private readonly NumberPiece number;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
|
|
||||||
public DrawableHitCircle(OsuHitObject h) : base(h)
|
public DrawableHitCircle(HitCircle h) : base(h)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
number = new NumberPiece
|
number = new NumberPiece
|
||||||
{
|
{
|
||||||
Text = h is Spinner ? "S" : (HitObject.ComboIndex + 1).ToString(),
|
Text = (HitObject.ComboIndex + 1).ToString(),
|
||||||
},
|
},
|
||||||
ring = new RingPiece(),
|
ring = new RingPiece(),
|
||||||
flash = new FlashPiece(),
|
flash = new FlashPiece(),
|
||||||
@ -88,25 +88,27 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdatePreemptState();
|
base.UpdatePreemptState();
|
||||||
|
|
||||||
ApproachCircle.FadeIn(Math.Min(TIME_FADEIN * 2, TIME_PREEMPT));
|
ApproachCircle.FadeIn(Math.Min(FadeInDuration * 2, TIME_PREEMPT));
|
||||||
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
ApproachCircle.ScaleTo(1.1f, TIME_PREEMPT);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
double duration = ((HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime) - HitObject.StartTime;
|
glow.FadeOut(400);
|
||||||
|
|
||||||
glow.Delay(duration).FadeOut(400);
|
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
this.Delay(duration + TIME_PREEMPT).FadeOut(TIME_FADEOUT);
|
this.Delay(TIME_PREEMPT).FadeOut(500);
|
||||||
|
|
||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
|
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
||||||
|
LifetimeEnd = HitObject.StartTime + HitObject.HitWindowFor(HitResult.Miss);
|
||||||
break;
|
break;
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
this.FadeOut(TIME_FADEOUT / 5);
|
this.FadeOut(100);
|
||||||
Expire();
|
Expire();
|
||||||
break;
|
break;
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
|
@ -12,7 +12,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
public const float TIME_PREEMPT = 600;
|
public const float TIME_PREEMPT = 600;
|
||||||
public const float TIME_FADEIN = 400;
|
public const float TIME_FADEIN = 400;
|
||||||
public const float TIME_FADEOUT = 500;
|
|
||||||
|
/// <summary>
|
||||||
|
/// The number of milliseconds used to fade in.
|
||||||
|
/// </summary>
|
||||||
|
public virtual double FadeInDuration { get; set; } = TIME_FADEIN;
|
||||||
|
|
||||||
|
public override bool IsPresent => base.IsPresent || State.Value == ArmedState.Idle && Time.Current >= HitObject.StartTime - TIME_PREEMPT;
|
||||||
|
|
||||||
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
protected DrawableOsuHitObject(OsuHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
@ -37,10 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void UpdatePreemptState()
|
protected virtual void UpdatePreemptState() => this.FadeIn(FadeInDuration);
|
||||||
{
|
|
||||||
this.FadeIn(TIME_FADEIN);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected virtual void UpdateCurrentState(ArmedState state)
|
protected virtual void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
|
@ -2,10 +2,10 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,4 +24,4 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ using osu.Game.Rulesets.Objects.Drawables;
|
|||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -24,19 +25,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
this.repeatPoint = repeatPoint;
|
this.repeatPoint = repeatPoint;
|
||||||
this.drawableSlider = drawableSlider;
|
this.drawableSlider = drawableSlider;
|
||||||
|
|
||||||
AutoSizeAxes = Axes.Both;
|
Size = new Vector2(32 * repeatPoint.Scale);
|
||||||
|
|
||||||
Blending = BlendingMode.Additive;
|
Blending = BlendingMode.Additive;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
Scale = new Vector2(0.5f);
|
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new SpriteIcon
|
new SpriteIcon
|
||||||
{
|
{
|
||||||
Icon = FontAwesome.fa_eercast,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
Icon = FontAwesome.fa_eercast
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Size = new Vector2(32),
|
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -10,6 +10,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -17,23 +18,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly Slider slider;
|
private readonly Slider slider;
|
||||||
|
|
||||||
private readonly DrawableHitCircle initialCircle;
|
public readonly DrawableHitCircle InitialCircle;
|
||||||
|
|
||||||
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
private readonly List<ISliderProgress> components = new List<ISliderProgress>();
|
||||||
|
|
||||||
private readonly Container<DrawableSliderTick> ticks;
|
private readonly Container<DrawableSliderTick> ticks;
|
||||||
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
private readonly Container<DrawableRepeatPoint> repeatPoints;
|
||||||
|
|
||||||
private readonly SliderBody body;
|
public readonly SliderBody Body;
|
||||||
private readonly SliderBall ball;
|
public readonly SliderBall Ball;
|
||||||
|
|
||||||
public DrawableSlider(Slider s) : base(s)
|
public DrawableSlider(Slider s)
|
||||||
|
: base(s)
|
||||||
{
|
{
|
||||||
slider = s;
|
slider = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
body = new SliderBody(s)
|
Body = new SliderBody(s)
|
||||||
{
|
{
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
@ -41,16 +43,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
},
|
},
|
||||||
ticks = new Container<DrawableSliderTick>(),
|
ticks = new Container<DrawableSliderTick>(),
|
||||||
repeatPoints = new Container<DrawableRepeatPoint>(),
|
repeatPoints = new Container<DrawableRepeatPoint>(),
|
||||||
ball = new SliderBall(s)
|
Ball = new SliderBall(s)
|
||||||
{
|
{
|
||||||
Scale = new Vector2(s.Scale),
|
Scale = new Vector2(s.Scale),
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
AlwaysPresent = true,
|
AlwaysPresent = true,
|
||||||
Alpha = 0
|
Alpha = 0
|
||||||
},
|
},
|
||||||
initialCircle = new DrawableHitCircle(new HitCircle
|
InitialCircle = new DrawableHitCircle(new HitCircle
|
||||||
{
|
{
|
||||||
//todo: avoid creating this temporary HitCircle.
|
|
||||||
StartTime = s.StartTime,
|
StartTime = s.StartTime,
|
||||||
Position = s.StackedPosition,
|
Position = s.StackedPosition,
|
||||||
ComboIndex = s.ComboIndex,
|
ComboIndex = s.ComboIndex,
|
||||||
@ -61,16 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
})
|
})
|
||||||
};
|
};
|
||||||
|
|
||||||
components.Add(body);
|
components.Add(Body);
|
||||||
components.Add(ball);
|
components.Add(Ball);
|
||||||
|
|
||||||
AddNested(initialCircle);
|
AddNested(InitialCircle);
|
||||||
|
|
||||||
var repeatDuration = s.Curve.Distance / s.Velocity;
|
var repeatDuration = s.Curve.Distance / s.Velocity;
|
||||||
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
foreach (var tick in s.NestedHitObjects.OfType<SliderTick>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + tick.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (tick.StartTime - repeatStartTime) / 2 - (tick.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableTick = new DrawableSliderTick(tick)
|
var drawableTick = new DrawableSliderTick(tick)
|
||||||
@ -87,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
foreach (var repeatPoint in s.NestedHitObjects.OfType<RepeatPoint>())
|
||||||
{
|
{
|
||||||
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
|
||||||
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
|
var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? FadeInDuration : FadeInDuration / 2);
|
||||||
var fadeOutTime = repeatStartTime + repeatDuration;
|
var fadeOutTime = repeatStartTime + repeatDuration;
|
||||||
|
|
||||||
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
|
||||||
@ -105,11 +106,17 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
private int currentRepeat;
|
private int currentRepeat;
|
||||||
public bool Tracking;
|
public bool Tracking;
|
||||||
|
|
||||||
|
public override double FadeInDuration
|
||||||
|
{
|
||||||
|
get { return base.FadeInDuration; }
|
||||||
|
set { InitialCircle.FadeInDuration = base.FadeInDuration = value; }
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
|
|
||||||
Tracking = ball.Tracking;
|
Tracking = Ball.Tracking;
|
||||||
|
|
||||||
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
double progress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
|
||||||
|
|
||||||
@ -117,18 +124,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
progress = slider.ProgressAt(progress);
|
progress = slider.ProgressAt(progress);
|
||||||
|
|
||||||
if (repeat > currentRepeat)
|
if (repeat > currentRepeat)
|
||||||
{
|
|
||||||
if (repeat < slider.RepeatCount && ball.Tracking)
|
|
||||||
PlaySamples();
|
|
||||||
currentRepeat = repeat;
|
currentRepeat = repeat;
|
||||||
}
|
|
||||||
|
|
||||||
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
//todo: we probably want to reconsider this before adding scoring, but it looks and feels nice.
|
||||||
if (!initialCircle.Judgements.Any(j => j.IsHit))
|
if (!InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
initialCircle.Position = slider.Curve.PositionAt(progress);
|
InitialCircle.Position = slider.Curve.PositionAt(progress);
|
||||||
|
|
||||||
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
foreach (var c in components) c.UpdateProgress(progress, repeat);
|
||||||
foreach (var t in ticks.Children) t.Tracking = ball.Tracking;
|
foreach (var t in ticks.Children) t.Tracking = Ball.Tracking;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
@ -137,13 +140,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
|
||||||
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
|
||||||
if (initialCircle.Judgements.Any(j => j.IsHit))
|
if (InitialCircle.Judgements.Any(j => j.IsHit))
|
||||||
judgementsHit++;
|
judgementsHit++;
|
||||||
|
|
||||||
var hitFraction = (double)judgementsHit / judgementsCount;
|
var hitFraction = (double)judgementsHit / judgementsCount;
|
||||||
if (hitFraction == 1 && initialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
if (hitFraction == 1 && InitialCircle.Judgements.Any(j => j.Result == HitResult.Great))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
else if (hitFraction >= 0.5 && initialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
else if (hitFraction >= 0.5 && InitialCircle.Judgements.Any(j => j.Result >= HitResult.Good))
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
AddJudgement(new OsuJudgement { Result = HitResult.Good });
|
||||||
else if (hitFraction > 0)
|
else if (hitFraction > 0)
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
AddJudgement(new OsuJudgement { Result = HitResult.Meh });
|
||||||
@ -154,26 +157,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateCurrentState(ArmedState state)
|
protected override void UpdateCurrentState(ArmedState state)
|
||||||
{
|
{
|
||||||
ball.FadeIn();
|
Ball.FadeIn();
|
||||||
|
|
||||||
using (BeginDelayedSequence(slider.Duration, true))
|
using (BeginDelayedSequence(slider.Duration, true))
|
||||||
{
|
{
|
||||||
body.FadeOut(160);
|
Body.FadeOut(160);
|
||||||
ball.FadeOut(160);
|
Ball.FadeOut(160);
|
||||||
|
|
||||||
this.FadeOut(800)
|
this.FadeOut(800)
|
||||||
.Expire();
|
.Expire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => initialCircle.ApproachCircle;
|
public Drawable ProxiedLayer => InitialCircle.ApproachCircle;
|
||||||
|
|
||||||
public override Vector2 SelectionPoint => ToScreenSpace(body.Position);
|
public override Vector2 SelectionPoint => ToScreenSpace(Body.Position);
|
||||||
public override Quad SelectionQuad => body.PathDrawQuad;
|
public override Quad SelectionQuad => Body.PathDrawQuad;
|
||||||
}
|
|
||||||
|
|
||||||
internal interface ISliderProgress
|
|
||||||
{
|
|
||||||
void UpdateProgress(double progress, int repeat);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using OpenTK;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -20,13 +21,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
private readonly Spinner spinner;
|
private readonly Spinner spinner;
|
||||||
|
|
||||||
private readonly SpinnerDisc disc;
|
public readonly SpinnerDisc Disc;
|
||||||
private readonly SpinnerTicks ticks;
|
public readonly SpinnerTicks Ticks;
|
||||||
private readonly SpinnerSpmCounter spmCounter;
|
private readonly SpinnerSpmCounter spmCounter;
|
||||||
|
|
||||||
private readonly Container mainContainer;
|
private readonly Container mainContainer;
|
||||||
|
|
||||||
private readonly SpinnerBackground background;
|
public readonly SpinnerBackground Background;
|
||||||
private readonly Container circleContainer;
|
private readonly Container circleContainer;
|
||||||
private readonly CirclePiece circle;
|
private readonly CirclePiece circle;
|
||||||
private readonly GlowPiece glow;
|
private readonly GlowPiece glow;
|
||||||
@ -84,20 +85,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
background = new SpinnerBackground
|
Background = new SpinnerBackground
|
||||||
{
|
{
|
||||||
Alpha = 0.6f,
|
Alpha = 0.6f,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
disc = new SpinnerDisc(spinner)
|
Disc = new SpinnerDisc(spinner)
|
||||||
{
|
{
|
||||||
Scale = Vector2.Zero,
|
Scale = Vector2.Zero,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
},
|
},
|
||||||
circleContainer.CreateProxy(),
|
circleContainer.CreateProxy(),
|
||||||
ticks = new SpinnerTicks
|
Ticks = new SpinnerTicks
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
@ -114,22 +115,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public float Progress => MathHelper.Clamp(disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
public float Progress => MathHelper.Clamp(Disc.RotationAbsolute / 360 / spinner.SpinsRequired, 0, 1);
|
||||||
|
|
||||||
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (Time.Current < HitObject.StartTime) return;
|
if (Time.Current < HitObject.StartTime) return;
|
||||||
|
|
||||||
if (Progress >= 1 && !disc.Complete)
|
if (Progress >= 1 && !Disc.Complete)
|
||||||
{
|
{
|
||||||
disc.Complete = true;
|
Disc.Complete = true;
|
||||||
|
|
||||||
const float duration = 200;
|
const float duration = 200;
|
||||||
|
|
||||||
disc.FadeAccent(completeColour, duration);
|
Disc.FadeAccent(completeColour, duration);
|
||||||
|
|
||||||
background.FadeAccent(completeColour, duration);
|
Background.FadeAccent(completeColour, duration);
|
||||||
background.FadeOut(duration);
|
Background.FadeOut(duration);
|
||||||
|
|
||||||
circle.FadeColour(completeColour, duration);
|
circle.FadeColour(completeColour, duration);
|
||||||
glow.FadeColour(completeColour, duration);
|
glow.FadeColour(completeColour, duration);
|
||||||
@ -153,20 +154,20 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
normalColour = baseColour;
|
normalColour = baseColour;
|
||||||
|
|
||||||
background.AccentColour = normalColour;
|
Background.AccentColour = normalColour;
|
||||||
|
|
||||||
completeColour = colours.YellowLight.Opacity(0.75f);
|
completeColour = colours.YellowLight.Opacity(0.75f);
|
||||||
|
|
||||||
disc.AccentColour = fillColour;
|
Disc.AccentColour = fillColour;
|
||||||
circle.Colour = colours.BlueDark;
|
circle.Colour = colours.BlueDark;
|
||||||
glow.Colour = colours.BlueDark;
|
glow.Colour = colours.BlueDark;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
Disc.Tracking = OsuActionInputManager.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton);
|
||||||
if (!spmCounter.IsPresent && disc.Tracking)
|
if (!spmCounter.IsPresent && Disc.Tracking)
|
||||||
spmCounter.FadeIn(TIME_FADEIN);
|
spmCounter.FadeIn(FadeInDuration);
|
||||||
|
|
||||||
base.Update();
|
base.Update();
|
||||||
}
|
}
|
||||||
@ -175,14 +176,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
{
|
{
|
||||||
base.UpdateAfterChildren();
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
circle.Rotation = disc.Rotation;
|
circle.Rotation = Disc.Rotation;
|
||||||
ticks.Rotation = disc.Rotation;
|
Ticks.Rotation = Disc.Rotation;
|
||||||
spmCounter.SetRotation(disc.RotationAbsolute);
|
spmCounter.SetRotation(Disc.RotationAbsolute);
|
||||||
|
|
||||||
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
float relativeCircleScale = spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight;
|
||||||
disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint);
|
||||||
|
|
||||||
symbol.RotateTo(disc.Rotation / 2, 500, Easing.OutQuint);
|
symbol.RotateTo(Disc.Rotation / 2, 500, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdatePreemptState()
|
protected override void UpdatePreemptState()
|
||||||
@ -192,7 +193,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
circleContainer.ScaleTo(spinner.Scale * 0.3f);
|
||||||
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
circleContainer.ScaleTo(spinner.Scale, TIME_PREEMPT / 1.4f, Easing.OutQuint);
|
||||||
|
|
||||||
disc.RotateTo(-720);
|
Disc.RotateTo(-720);
|
||||||
symbol.RotateTo(-720);
|
symbol.RotateTo(-720);
|
||||||
|
|
||||||
mainContainer
|
mainContainer
|
||||||
|
@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
private const float idle_alpha = 0.2f;
|
private const float idle_alpha = 0.2f;
|
||||||
private const float tracking_alpha = 0.4f;
|
private const float tracking_alpha = 0.4f;
|
||||||
|
|
||||||
|
public override bool IsPresent => true; // handle input when hidden
|
||||||
|
|
||||||
public SpinnerDisc(Spinner s)
|
public SpinnerDisc(Spinner s)
|
||||||
{
|
{
|
||||||
spinner = s;
|
spinner = s;
|
||||||
|
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
10
osu.Game.Rulesets.Osu/Objects/ISliderProgress.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
|
{
|
||||||
|
public interface ISliderProgress
|
||||||
|
{
|
||||||
|
void UpdateProgress(double progress, int repeat);
|
||||||
|
}
|
||||||
|
}
|
@ -7,7 +7,7 @@ using OpenTK;
|
|||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Objects
|
namespace osu.Game.Rulesets.Osu.Objects
|
||||||
{
|
{
|
||||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal float LazyTravelDistance;
|
internal float LazyTravelDistance;
|
||||||
|
|
||||||
public List<SampleInfoList> RepeatSamples { get; set; } = new List<SampleInfoList>();
|
public List<List<SampleInfo>> RepeatSamples { get; set; } = new List<List<SampleInfo>>();
|
||||||
public int RepeatCount { get; set; } = 1;
|
public int RepeatCount { get; set; } = 1;
|
||||||
|
|
||||||
private int stackHeight;
|
private int stackHeight;
|
||||||
@ -138,7 +138,7 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
StackHeight = StackHeight,
|
StackHeight = StackHeight,
|
||||||
Scale = Scale,
|
Scale = Scale,
|
||||||
ComboColour = ComboColour,
|
ComboColour = ComboColour,
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
Samples = new List<SampleInfo>(Samples.Select(s => new SampleInfo
|
||||||
{
|
{
|
||||||
Bank = s.Bank,
|
Bank = s.Bank,
|
||||||
Name = @"slidertick",
|
Name = @"slidertick",
|
||||||
@ -151,28 +151,22 @@ namespace osu.Game.Rulesets.Osu.Objects
|
|||||||
|
|
||||||
private void createRepeatPoints()
|
private void createRepeatPoints()
|
||||||
{
|
{
|
||||||
var length = Curve.Distance;
|
var repeatDuration = Distance / Velocity;
|
||||||
var repeatPointDistance = Math.Min(Distance, length);
|
|
||||||
var repeatDuration = length / Velocity;
|
|
||||||
|
|
||||||
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
for (var repeat = 1; repeat < RepeatCount; repeat++)
|
||||||
{
|
{
|
||||||
for (var d = repeatPointDistance; d <= length; d += repeatPointDistance)
|
var repeatStartTime = StartTime + repeat * repeatDuration;
|
||||||
{
|
|
||||||
var repeatStartTime = StartTime + repeat * repeatDuration;
|
|
||||||
var distanceProgress = d / length;
|
|
||||||
|
|
||||||
AddNested(new RepeatPoint
|
AddNested(new RepeatPoint
|
||||||
{
|
{
|
||||||
RepeatIndex = repeat,
|
RepeatIndex = repeat,
|
||||||
StartTime = repeatStartTime,
|
StartTime = repeatStartTime,
|
||||||
Position = Curve.PositionAt(distanceProgress),
|
Position = Curve.PositionAt(repeat % 2),
|
||||||
StackHeight = StackHeight,
|
StackHeight = StackHeight,
|
||||||
Scale = Scale,
|
Scale = Scale,
|
||||||
ComboColour = ComboColour,
|
ComboColour = ComboColour,
|
||||||
Samples = new SampleInfoList(RepeatSamples[repeat])
|
Samples = new List<SampleInfo>(RepeatSamples[repeat])
|
||||||
});
|
});
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -9,9 +9,9 @@ using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|||||||
using System;
|
using System;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Replays
|
namespace osu.Game.Rulesets.Osu.Replays
|
||||||
{
|
{
|
||||||
|
@ -41,10 +41,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
mods = Score.Mods;
|
mods = Score.Mods;
|
||||||
accuracy = Score.Accuracy;
|
accuracy = Score.Accuracy;
|
||||||
scoreMaxCombo = Score.MaxCombo;
|
scoreMaxCombo = Score.MaxCombo;
|
||||||
count300 = Convert.ToInt32(Score.Statistics["300"]);
|
count300 = Convert.ToInt32(Score.Statistics[HitResult.Great]);
|
||||||
count100 = Convert.ToInt32(Score.Statistics["100"]);
|
count100 = Convert.ToInt32(Score.Statistics[HitResult.Good]);
|
||||||
count50 = Convert.ToInt32(Score.Statistics["50"]);
|
count50 = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
|
||||||
countMiss = Convert.ToInt32(Score.Statistics["x"]);
|
countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
|
||||||
|
|
||||||
// Don't count scores made with supposedly unranked mods
|
// Don't count scores made with supposedly unranked mods
|
||||||
if (mods.Any(m => !m.Ranked))
|
if (mods.Any(m => !m.Ranked))
|
||||||
|
@ -6,7 +6,6 @@ using System.Linq;
|
|||||||
using osu.Framework.Extensions;
|
using osu.Framework.Extensions;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Judgements;
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
@ -33,8 +32,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
|
|
||||||
foreach (var obj in beatmap.HitObjects)
|
foreach (var obj in beatmap.HitObjects)
|
||||||
{
|
{
|
||||||
var slider = obj as Slider;
|
if (obj is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
{
|
{
|
||||||
// Head
|
// Head
|
||||||
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
AddJudgement(new OsuJudgement { Result = HitResult.Great });
|
||||||
@ -64,10 +62,10 @@ namespace osu.Game.Rulesets.Osu.Scoring
|
|||||||
{
|
{
|
||||||
base.PopulateScore(score);
|
base.PopulateScore(score);
|
||||||
|
|
||||||
score.Statistics[@"300"] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
score.Statistics[HitResult.Great] = scoreResultCounts.GetOrDefault(HitResult.Great);
|
||||||
score.Statistics[@"100"] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
score.Statistics[HitResult.Good] = scoreResultCounts.GetOrDefault(HitResult.Good);
|
||||||
score.Statistics[@"50"] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
score.Statistics[HitResult.Meh] = scoreResultCounts.GetOrDefault(HitResult.Meh);
|
||||||
score.Statistics[@"x"] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
score.Statistics[HitResult.Miss] = scoreResultCounts.GetOrDefault(HitResult.Miss);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnNewJudgement(Judgement judgement)
|
protected override void OnNewJudgement(Judgement judgement)
|
||||||
|
116
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
116
osu.Game.Rulesets.Osu/Tests/TestCaseHitCircle.cs
Normal file
@ -0,0 +1,116 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseHitCircle : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(HitCircle),
|
||||||
|
typeof(OsuModHidden),
|
||||||
|
typeof(DrawableHitCircle)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private bool auto;
|
||||||
|
private bool hidden;
|
||||||
|
private int depthIndex;
|
||||||
|
private int circleSize;
|
||||||
|
private float circleScale = 1;
|
||||||
|
|
||||||
|
public TestCaseHitCircle()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Single", () => testSingle());
|
||||||
|
AddStep("Stream", testStream);
|
||||||
|
AddToggleStep("Auto", v => auto = v);
|
||||||
|
AddToggleStep("Hidden", v => hidden = v);
|
||||||
|
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||||
|
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
|
{
|
||||||
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
|
var circle = new HitCircle
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
|
Position = positionOffset.Value,
|
||||||
|
ComboColour = Color4.LightSeaGreen
|
||||||
|
};
|
||||||
|
|
||||||
|
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new TestDrawableHitCircle(circle, auto)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(circleScale),
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
if (auto)
|
||||||
|
drawable.State.Value = ArmedState.Hit;
|
||||||
|
|
||||||
|
if (hidden)
|
||||||
|
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testStream()
|
||||||
|
{
|
||||||
|
Vector2 pos = Vector2.Zero;
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
|
{
|
||||||
|
testSingle(i, pos);
|
||||||
|
pos += new Vector2(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestDrawableHitCircle : DrawableHitCircle
|
||||||
|
{
|
||||||
|
private readonly bool auto;
|
||||||
|
|
||||||
|
public TestDrawableHitCircle(HitCircle h, bool auto) : base(h)
|
||||||
|
{
|
||||||
|
this.auto = auto;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
|
||||||
|
{
|
||||||
|
if (auto && !userTriggered && timeOffset > 0)
|
||||||
|
{
|
||||||
|
// pretend we really hit it
|
||||||
|
AddJudgement(new OsuJudgement
|
||||||
|
{
|
||||||
|
Result = HitObject.ScoreResultForOffset(timeOffset)
|
||||||
|
});
|
||||||
|
}
|
||||||
|
base.CheckForJudgements(userTriggered, timeOffset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,129 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Graphics.Containers;
|
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
|
||||||
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
||||||
using osu.Game.Tests.Visual;
|
|
||||||
using OpenTK;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
|
||||||
{
|
|
||||||
[TestFixture]
|
|
||||||
[Ignore("getting CI working")]
|
|
||||||
public class TestCaseHitObjects : OsuTestCase
|
|
||||||
{
|
|
||||||
private FramedClock framedClock;
|
|
||||||
|
|
||||||
private bool auto;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(RulesetStore rulesets)
|
|
||||||
{
|
|
||||||
var rateAdjustClock = new StopwatchClock(true);
|
|
||||||
framedClock = new FramedClock(rateAdjustClock);
|
|
||||||
|
|
||||||
AddStep(@"circles", () => loadHitobjects(HitObjectType.Circle));
|
|
||||||
AddStep(@"slider", () => loadHitobjects(HitObjectType.Slider));
|
|
||||||
AddStep(@"spinner", () => loadHitobjects(HitObjectType.Spinner));
|
|
||||||
|
|
||||||
AddToggleStep("Auto", state => { auto = state; loadHitobjects(mode); });
|
|
||||||
AddSliderStep("Playback speed", 0.0, 2.0, 0.5, v => rateAdjustClock.Rate = v);
|
|
||||||
|
|
||||||
framedClock.ProcessFrame();
|
|
||||||
|
|
||||||
var clockAdjustContainer = new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Clock = framedClock,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
playfieldContainer = new OsuInputManager(rulesets.GetRuleset(0)) { RelativeSizeAxes = Axes.Both },
|
|
||||||
approachContainer = new Container { RelativeSizeAxes = Axes.Both }
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
Add(clockAdjustContainer);
|
|
||||||
}
|
|
||||||
|
|
||||||
private HitObjectType mode = HitObjectType.Slider;
|
|
||||||
|
|
||||||
private Container playfieldContainer;
|
|
||||||
private Container approachContainer;
|
|
||||||
|
|
||||||
private void loadHitobjects(HitObjectType mode)
|
|
||||||
{
|
|
||||||
this.mode = mode;
|
|
||||||
|
|
||||||
switch (mode)
|
|
||||||
{
|
|
||||||
case HitObjectType.Circle:
|
|
||||||
const int count = 10;
|
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
|
||||||
{
|
|
||||||
var h = new HitCircle
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600 + i * 80,
|
|
||||||
Position = new Vector2((i - count / 2) * 14),
|
|
||||||
};
|
|
||||||
|
|
||||||
add(new DrawableHitCircle(h));
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
case HitObjectType.Slider:
|
|
||||||
add(new DrawableSlider(new Slider
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600,
|
|
||||||
ControlPoints = new List<Vector2>
|
|
||||||
{
|
|
||||||
new Vector2(-200, 0),
|
|
||||||
new Vector2(400, 0),
|
|
||||||
},
|
|
||||||
Distance = 400,
|
|
||||||
Position = new Vector2(-200, 0),
|
|
||||||
Velocity = 1,
|
|
||||||
TickDistance = 100,
|
|
||||||
}));
|
|
||||||
break;
|
|
||||||
case HitObjectType.Spinner:
|
|
||||||
add(new DrawableSpinner(new Spinner
|
|
||||||
{
|
|
||||||
StartTime = framedClock.CurrentTime + 600,
|
|
||||||
EndTime = framedClock.CurrentTime + 1600,
|
|
||||||
Position = new Vector2(0, 0),
|
|
||||||
}));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private int depth;
|
|
||||||
|
|
||||||
private void add(DrawableOsuHitObject h)
|
|
||||||
{
|
|
||||||
h.Anchor = Anchor.Centre;
|
|
||||||
h.Depth = depth++;
|
|
||||||
|
|
||||||
if (auto)
|
|
||||||
h.State.Value = ArmedState.Hit;
|
|
||||||
|
|
||||||
playfieldContainer.Add(h);
|
|
||||||
var proxyable = h as IDrawableHitObjectWithProxiedApproach;
|
|
||||||
if (proxyable != null)
|
|
||||||
approachContainer.Add(proxyable.ProxiedLayer.CreateProxy());
|
|
||||||
}
|
|
||||||
|
|
||||||
private enum HitObjectType
|
|
||||||
{
|
|
||||||
Circle,
|
|
||||||
Slider,
|
|
||||||
Spinner
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
146
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
146
osu.Game.Rulesets.Osu/Tests/TestCaseSlider.cs
Normal file
@ -0,0 +1,146 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSlider : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Slider),
|
||||||
|
typeof(HitCircle),
|
||||||
|
typeof(OsuModHidden),
|
||||||
|
typeof(DrawableSlider),
|
||||||
|
typeof(DrawableHitCircle),
|
||||||
|
typeof(DrawableSliderTick),
|
||||||
|
typeof(DrawableRepeatPoint)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private bool hidden;
|
||||||
|
private int repeats;
|
||||||
|
private int depthIndex;
|
||||||
|
private int circleSize;
|
||||||
|
private float circleScale = 1;
|
||||||
|
private double speedMultiplier = 2;
|
||||||
|
private double sliderMultiplier = 2;
|
||||||
|
|
||||||
|
public TestCaseSlider()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Single", () => testSingle());
|
||||||
|
AddStep("Stream", testStream);
|
||||||
|
AddStep("Repeated", () => testRepeated(repeats));
|
||||||
|
AddToggleStep("Hidden", v => hidden = v);
|
||||||
|
AddSliderStep("Repeats", 1, 10, 1, s => repeats = s);
|
||||||
|
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||||
|
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||||
|
AddSliderStep("SpeedMultiplier", 0.1, 10, 2, s => speedMultiplier = s);
|
||||||
|
AddSliderStep("SliderMultiplier", 0.1, 10, 2, s => sliderMultiplier = s);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle(double timeOffset = 0, Vector2? positionOffset = null)
|
||||||
|
{
|
||||||
|
positionOffset = positionOffset ?? Vector2.Zero;
|
||||||
|
|
||||||
|
var slider = new Slider
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000 + timeOffset,
|
||||||
|
Position = new Vector2(-200, 0) + positionOffset.Value,
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(-200, 0) + positionOffset.Value,
|
||||||
|
new Vector2(400, 0) + positionOffset.Value,
|
||||||
|
},
|
||||||
|
Distance = 400
|
||||||
|
};
|
||||||
|
|
||||||
|
addSlider(slider);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testRepeated(int repeats)
|
||||||
|
{
|
||||||
|
// The first run through the slider is considered a repeat
|
||||||
|
repeats++;
|
||||||
|
|
||||||
|
var repeatSamples = new List<List<SampleInfo>>();
|
||||||
|
for (int i = 0; i < repeats; i++)
|
||||||
|
repeatSamples.Add(new List<SampleInfo>());
|
||||||
|
|
||||||
|
var slider = new Slider
|
||||||
|
{
|
||||||
|
StartTime = Time.Current + 1000,
|
||||||
|
Position = new Vector2(-200, 0),
|
||||||
|
ComboColour = Color4.LightSeaGreen,
|
||||||
|
ControlPoints = new List<Vector2>
|
||||||
|
{
|
||||||
|
new Vector2(-200, 0),
|
||||||
|
new Vector2(400, 0),
|
||||||
|
},
|
||||||
|
Distance = 400,
|
||||||
|
RepeatCount = repeats,
|
||||||
|
RepeatSamples = repeatSamples
|
||||||
|
};
|
||||||
|
|
||||||
|
addSlider(slider);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testStream()
|
||||||
|
{
|
||||||
|
Vector2 pos = Vector2.Zero;
|
||||||
|
|
||||||
|
for (int i = 0; i <= 1000; i += 100)
|
||||||
|
{
|
||||||
|
testSingle(i, pos);
|
||||||
|
pos += new Vector2(10);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addSlider(Slider slider)
|
||||||
|
{
|
||||||
|
var cpi = new ControlPointInfo();
|
||||||
|
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
|
||||||
|
|
||||||
|
var difficulty = new BeatmapDifficulty
|
||||||
|
{
|
||||||
|
SliderMultiplier = (float)sliderMultiplier,
|
||||||
|
CircleSize = circleSize
|
||||||
|
};
|
||||||
|
|
||||||
|
slider.ApplyDefaults(cpi, difficulty);
|
||||||
|
|
||||||
|
var drawable = new DrawableSlider(slider)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(circleScale),
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
if (hidden)
|
||||||
|
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
66
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
66
osu.Game.Rulesets.Osu/Tests/TestCaseSpinner.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseSpinner : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Spinner),
|
||||||
|
typeof(OsuModHidden),
|
||||||
|
typeof(DrawableSpinner)
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly Container content;
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
private bool hidden;
|
||||||
|
private int depthIndex;
|
||||||
|
private int circleSize;
|
||||||
|
private float circleScale = 1;
|
||||||
|
|
||||||
|
public TestCaseSpinner()
|
||||||
|
{
|
||||||
|
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
|
||||||
|
|
||||||
|
AddStep("Single", testSingle);
|
||||||
|
AddToggleStep("Hidden", v => hidden = v);
|
||||||
|
AddSliderStep("CircleSize", 0, 10, 0, s => circleSize = s);
|
||||||
|
AddSliderStep("CircleScale", 0.5f, 2, 1, s => circleScale = s);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testSingle()
|
||||||
|
{
|
||||||
|
var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 };
|
||||||
|
|
||||||
|
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
|
||||||
|
|
||||||
|
var drawable = new DrawableSpinner(spinner)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Scale = new Vector2(circleScale),
|
||||||
|
Depth = depthIndex++
|
||||||
|
};
|
||||||
|
|
||||||
|
if (hidden)
|
||||||
|
new OsuModHidden().ApplyToDrawableHitObjects(new [] { drawable });
|
||||||
|
|
||||||
|
Add(drawable);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -35,16 +35,13 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
protected override DrawableHitObject<OsuHitObject> GetVisualRepresentation(OsuHitObject h)
|
||||||
{
|
{
|
||||||
var circle = h as HitCircle;
|
if (h is HitCircle circle)
|
||||||
if (circle != null)
|
|
||||||
return new DrawableHitCircle(circle);
|
return new DrawableHitCircle(circle);
|
||||||
|
|
||||||
var slider = h as Slider;
|
if (h is Slider slider)
|
||||||
if (slider != null)
|
|
||||||
return new DrawableSlider(slider);
|
return new DrawableSlider(slider);
|
||||||
|
|
||||||
var spinner = h as Spinner;
|
if (h is Spinner spinner)
|
||||||
if (spinner != null)
|
|
||||||
return new DrawableSpinner(spinner);
|
return new DrawableSpinner(spinner);
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
@ -37,8 +37,8 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
@ -75,6 +75,7 @@
|
|||||||
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
<Compile Include="Objects\Drawables\Pieces\TrianglesPiece.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
<Compile Include="Objects\Drawables\Pieces\SliderBall.cs" />
|
||||||
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
<Compile Include="Objects\Drawables\Pieces\SliderBody.cs" />
|
||||||
|
<Compile Include="Objects\ISliderProgress.cs" />
|
||||||
<Compile Include="Objects\RepeatPoint.cs" />
|
<Compile Include="Objects\RepeatPoint.cs" />
|
||||||
<Compile Include="Objects\SliderTick.cs" />
|
<Compile Include="Objects\SliderTick.cs" />
|
||||||
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
<Compile Include="OsuDifficulty\OsuDifficultyCalculator.cs" />
|
||||||
@ -86,8 +87,10 @@
|
|||||||
<Compile Include="OsuDifficulty\Utils\History.cs" />
|
<Compile Include="OsuDifficulty\Utils\History.cs" />
|
||||||
<Compile Include="OsuInputManager.cs" />
|
<Compile Include="OsuInputManager.cs" />
|
||||||
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
<Compile Include="Replays\OsuReplayInputHandler.cs" />
|
||||||
<Compile Include="Tests\TestCaseHitObjects.cs" />
|
<Compile Include="Tests\TestCaseHitCircle.cs" />
|
||||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||||
|
<Compile Include="Tests\TestCaseSlider.cs" />
|
||||||
|
<Compile Include="Tests\TestCaseSpinner.cs" />
|
||||||
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
<Compile Include="UI\Cursor\CursorTrail.cs" />
|
||||||
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
<Compile Include="UI\Cursor\GameplayCursor.cs" />
|
||||||
<Compile Include="UI\OsuSettings.cs" />
|
<Compile Include="UI\OsuSettings.cs" />
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||||
</packages>
|
</packages>
|
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
46
osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Audio
|
||||||
|
{
|
||||||
|
public class DrumSampleMapping
|
||||||
|
{
|
||||||
|
private readonly ControlPointInfo controlPoints;
|
||||||
|
private readonly Dictionary<double, DrumSample> mappings = new Dictionary<double, DrumSample>();
|
||||||
|
|
||||||
|
public DrumSampleMapping(ControlPointInfo controlPoints, AudioManager audio)
|
||||||
|
{
|
||||||
|
this.controlPoints = controlPoints;
|
||||||
|
|
||||||
|
IEnumerable<SampleControlPoint> samplePoints;
|
||||||
|
if (controlPoints.SamplePoints.Count == 0)
|
||||||
|
// Get the default sample point
|
||||||
|
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
|
||||||
|
else
|
||||||
|
samplePoints = controlPoints.SamplePoints;
|
||||||
|
|
||||||
|
foreach (var s in samplePoints)
|
||||||
|
{
|
||||||
|
mappings[s.Time] = new DrumSample
|
||||||
|
{
|
||||||
|
Centre = s.GetSampleInfo().GetChannel(audio.Sample, "Taiko"),
|
||||||
|
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample, "Taiko")
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time];
|
||||||
|
|
||||||
|
public class DrumSample
|
||||||
|
{
|
||||||
|
public SampleChannel Centre;
|
||||||
|
public SampleChannel Rim;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
var curveData = obj as IHasCurve;
|
var curveData = obj as IHasCurve;
|
||||||
|
|
||||||
// Old osu! used hit sounding to determine various hit type information
|
// Old osu! used hit sounding to determine various hit type information
|
||||||
SampleInfoList samples = obj.Samples;
|
List<SampleInfo> samples = obj.Samples;
|
||||||
|
|
||||||
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
bool strong = samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||||
|
|
||||||
@ -115,12 +115,12 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
|
|||||||
|
|
||||||
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength)
|
||||||
{
|
{
|
||||||
List<SampleInfoList> allSamples = curveData != null ? curveData.RepeatSamples : new List<SampleInfoList>(new[] { samples });
|
List<List<SampleInfo>> allSamples = curveData != null ? curveData.RepeatSamples : new List<List<SampleInfo>>(new[] { samples });
|
||||||
|
|
||||||
int i = 0;
|
int i = 0;
|
||||||
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
for (double j = obj.StartTime; j <= obj.StartTime + taikoDuration + tickSpacing / 8; j += tickSpacing)
|
||||||
{
|
{
|
||||||
SampleInfoList currentSamples = allSamples[i];
|
List<SampleInfo> currentSamples = allSamples[i];
|
||||||
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
bool isRim = currentSamples.Any(s => s.Name == SampleInfo.HIT_CLAP || s.Name == SampleInfo.HIT_WHISTLE);
|
||||||
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
strong = currentSamples.Any(s => s.Name == SampleInfo.HIT_FINISH);
|
||||||
|
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
@ -20,4 +20,4 @@ namespace osu.Game.Rulesets.Taiko.Judgements
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,7 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Judgements
|
namespace osu.Game.Rulesets.Taiko.Judgements
|
||||||
{
|
{
|
||||||
|
@ -13,6 +13,7 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
@ -68,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
validKeyPressed = HitActions.Contains(action);
|
validKeyPressed = HitActions.Contains(action);
|
||||||
|
|
||||||
// Only count this as handled if the new judgement is a hit
|
// Only count this as handled if the new judgement is a hit
|
||||||
return UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
|
return UpdateJudgement(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
if (!userTriggered)
|
if (!userTriggered)
|
||||||
{
|
{
|
||||||
if (timeOffset > second_hit_window)
|
if (timeOffset > second_hit_window)
|
||||||
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.Miss });
|
AddJudgement(new TaikoStrongHitJudgement { Result = HitResult.None });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
// Assume the intention was to hit the strong hit with both keys only if the first key is still being held down
|
||||||
return firstKeyHeld && UpdateJudgement(true) && Judgements.LastOrDefault()?.IsHit == true;
|
return firstKeyHeld && UpdateJudgement(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -14,6 +14,7 @@ using OpenTK;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -34,10 +35,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
private readonly CircularContainer targetRing;
|
private readonly CircularContainer targetRing;
|
||||||
private readonly CircularContainer expandingRing;
|
private readonly CircularContainer expandingRing;
|
||||||
|
|
||||||
private readonly TaikoAction[] rimActions = { TaikoAction.LeftRim, TaikoAction.RightRim };
|
|
||||||
private readonly TaikoAction[] centreActions = { TaikoAction.LeftCentre, TaikoAction.RightCentre };
|
|
||||||
private TaikoAction[] lastAction;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The amount of times the user has hit this swell.
|
/// The amount of times the user has hit this swell.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -205,19 +202,20 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private bool? lastWasCentre;
|
||||||
|
|
||||||
public override bool OnPressed(TaikoAction action)
|
public override bool OnPressed(TaikoAction action)
|
||||||
{
|
{
|
||||||
// Don't handle keys before the swell starts
|
// Don't handle keys before the swell starts
|
||||||
if (Time.Current < HitObject.StartTime)
|
if (Time.Current < HitObject.StartTime)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Find the keyset which this key corresponds to
|
var isCentre = action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre;
|
||||||
var keySet = rimActions.Contains(action) ? rimActions : centreActions;
|
|
||||||
|
|
||||||
// Ensure alternating keysets
|
// Ensure alternating centre and rim hits
|
||||||
if (keySet == lastAction)
|
if (lastWasCentre == isCentre)
|
||||||
return false;
|
return false;
|
||||||
lastAction = keySet;
|
lastWasCentre = isCentre;
|
||||||
|
|
||||||
UpdateJudgement(true);
|
UpdateJudgement(true);
|
||||||
|
|
||||||
|
@ -6,6 +6,9 @@ using osu.Framework.Input.Bindings;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
@ -35,6 +38,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
MainPiece.KiaiMode = HitObject.Kiai;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Normal and clap samples are handled by the drum
|
||||||
|
protected override IEnumerable<SampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != SampleInfo.HIT_NORMAL && s.Name != SampleInfo.HIT_CLAP);
|
||||||
|
|
||||||
|
protected override string SampleNamespace => "Taiko";
|
||||||
|
|
||||||
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
protected virtual TaikoPiece CreateMainPiece() => new CirclePiece();
|
||||||
|
|
||||||
public abstract bool OnPressed(TaikoAction action);
|
public abstract bool OnPressed(TaikoAction action);
|
||||||
|
@ -3,8 +3,6 @@
|
|||||||
|
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using System;
|
using System;
|
||||||
using System.Linq;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
|
||||||
@ -74,13 +72,7 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
FirstTick = first,
|
FirstTick = first,
|
||||||
TickSpacing = tickSpacing,
|
TickSpacing = tickSpacing,
|
||||||
StartTime = t,
|
StartTime = t,
|
||||||
IsStrong = IsStrong,
|
IsStrong = IsStrong
|
||||||
Samples = new SampleInfoList(Samples.Select(s => new SampleInfo
|
|
||||||
{
|
|
||||||
Bank = s.Bank,
|
|
||||||
Name = @"slidertick",
|
|
||||||
Volume = s.Volume
|
|
||||||
}))
|
|
||||||
});
|
});
|
||||||
|
|
||||||
first = false;
|
first = false;
|
||||||
|
@ -16,4 +16,4 @@ namespace osu.Game.Rulesets.Taiko.Objects
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public int RequiredHits = 10;
|
public int RequiredHits = 10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
{
|
{
|
||||||
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
foreach (var tick in drumRoll.NestedHitObjects.OfType<DrumRollTick>())
|
||||||
{
|
{
|
||||||
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
|
Frames.Add(new ReplayFrame(tick.StartTime, null, null, hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2));
|
||||||
hitButton = !hitButton;
|
hitButton = !hitButton;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,7 +4,6 @@
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Judgements;
|
using osu.Game.Rulesets.Taiko.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
|
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
44
osu.Game.Rulesets.Taiko/Tests/TestCaseInputDrum.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
using osu.Game.Rulesets.Taiko.UI;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
[Ignore("getting CI working")]
|
||||||
|
public class TestCaseInputDrum : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(InputDrum),
|
||||||
|
typeof(DrumSampleMapping),
|
||||||
|
typeof(SampleInfo),
|
||||||
|
typeof(SampleControlPoint)
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestCaseInputDrum()
|
||||||
|
{
|
||||||
|
Add(new TaikoInputManager(new RulesetInfo { ID = 1 })
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(200),
|
||||||
|
Child = new InputDrum(new ControlPointInfo())
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Taiko.UI;
|
|||||||
using osu.Game.Tests.Beatmaps;
|
using osu.Game.Tests.Beatmaps;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Tests
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
{
|
{
|
||||||
@ -165,11 +166,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
|
|
||||||
private void addSwell(double duration = default_duration)
|
private void addSwell(double duration = default_duration)
|
||||||
{
|
{
|
||||||
rulesetContainer.Playfield.Add(new DrawableSwell(new Swell
|
var swell = new Swell
|
||||||
{
|
{
|
||||||
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
StartTime = rulesetContainer.Playfield.Time.Current + scroll_time,
|
||||||
Duration = duration,
|
Duration = duration,
|
||||||
}));
|
};
|
||||||
|
|
||||||
|
swell.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
|
rulesetContainer.Playfield.Add(new DrawableSwell(swell));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addDrumRoll(bool strong, double duration = default_duration)
|
private void addDrumRoll(bool strong, double duration = default_duration)
|
||||||
@ -184,6 +189,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
Duration = duration,
|
Duration = duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
d.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
rulesetContainer.Playfield.Add(new DrawableDrumRoll(d));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -195,6 +202,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
if (strong)
|
if (strong)
|
||||||
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
rulesetContainer.Playfield.Add(new DrawableCentreHitStrong(h));
|
||||||
else
|
else
|
||||||
@ -209,6 +218,8 @@ namespace osu.Game.Rulesets.Taiko.Tests
|
|||||||
IsStrong = strong
|
IsStrong = strong
|
||||||
};
|
};
|
||||||
|
|
||||||
|
h.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
if (strong)
|
if (strong)
|
||||||
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
rulesetContainer.Playfield.Add(new DrawableRimHitStrong(h));
|
||||||
else
|
else
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -49,4 +50,4 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,12 +4,15 @@
|
|||||||
using System;
|
using System;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Taiko.Audio;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
@ -18,16 +21,26 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class InputDrum : Container
|
internal class InputDrum : Container
|
||||||
{
|
{
|
||||||
public InputDrum()
|
private const float middle_split = 0.025f;
|
||||||
|
|
||||||
|
private readonly ControlPointInfo controlPoints;
|
||||||
|
|
||||||
|
public InputDrum(ControlPointInfo controlPoints)
|
||||||
{
|
{
|
||||||
|
this.controlPoints = controlPoints;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
}
|
||||||
|
|
||||||
const float middle_split = 0.025f;
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(AudioManager audio)
|
||||||
|
{
|
||||||
|
var sampleMappings = new DrumSampleMapping(controlPoints, audio);
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new TaikoHalfDrum(false)
|
new TaikoHalfDrum(false, sampleMappings)
|
||||||
{
|
{
|
||||||
Name = "Left Half",
|
Name = "Left Half",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -38,7 +51,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
RimAction = TaikoAction.LeftRim,
|
RimAction = TaikoAction.LeftRim,
|
||||||
CentreAction = TaikoAction.LeftCentre
|
CentreAction = TaikoAction.LeftCentre
|
||||||
},
|
},
|
||||||
new TaikoHalfDrum(true)
|
new TaikoHalfDrum(true, sampleMappings)
|
||||||
{
|
{
|
||||||
Name = "Right Half",
|
Name = "Right Half",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -72,8 +85,12 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Sprite centre;
|
private readonly Sprite centre;
|
||||||
private readonly Sprite centreHit;
|
private readonly Sprite centreHit;
|
||||||
|
|
||||||
public TaikoHalfDrum(bool flipped)
|
private readonly DrumSampleMapping sampleMappings;
|
||||||
|
|
||||||
|
public TaikoHalfDrum(bool flipped, DrumSampleMapping sampleMappings)
|
||||||
{
|
{
|
||||||
|
this.sampleMappings = sampleMappings;
|
||||||
|
|
||||||
Masking = true;
|
Masking = true;
|
||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
@ -128,15 +145,21 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
Drawable target = null;
|
Drawable target = null;
|
||||||
Drawable back = null;
|
Drawable back = null;
|
||||||
|
|
||||||
|
var drumSample = sampleMappings.SampleAt(Time.Current);
|
||||||
|
|
||||||
if (action == CentreAction)
|
if (action == CentreAction)
|
||||||
{
|
{
|
||||||
target = centreHit;
|
target = centreHit;
|
||||||
back = centre;
|
back = centre;
|
||||||
|
|
||||||
|
drumSample.Centre?.Play();
|
||||||
}
|
}
|
||||||
else if (action == RimAction)
|
else if (action == RimAction)
|
||||||
{
|
{
|
||||||
target = rimHit;
|
target = rimHit;
|
||||||
back = rim;
|
back = rim;
|
||||||
|
|
||||||
|
drumSample.Rim?.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target != null)
|
if (target != null)
|
||||||
|
@ -16,17 +16,11 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Framework.Audio;
|
|
||||||
using osu.Framework.Audio.Sample;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Game.Audio;
|
|
||||||
using System;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
{
|
{
|
||||||
public class TaikoPlayfield : ScrollingPlayfield, IKeyBindingHandler<TaikoAction>
|
public class TaikoPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
/// Default height of a <see cref="TaikoPlayfield"/> when inside a <see cref="TaikoRulesetContainer"/>.
|
||||||
@ -61,13 +55,9 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
private readonly Box overlayBackground;
|
private readonly Box overlayBackground;
|
||||||
private readonly Box background;
|
private readonly Box background;
|
||||||
|
|
||||||
private readonly ControlPointInfo controlPointInfo;
|
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||||
private Dictionary<SampleControlPoint, DrumSamples> drumSampleMappings;
|
|
||||||
|
|
||||||
public TaikoPlayfield(ControlPointInfo controlPointInfo)
|
|
||||||
: base(Axes.X)
|
: base(Axes.X)
|
||||||
{
|
{
|
||||||
this.controlPointInfo = controlPointInfo;
|
|
||||||
AddRangeInternal(new Drawable[]
|
AddRangeInternal(new Drawable[]
|
||||||
{
|
{
|
||||||
backgroundContainer = new Container
|
backgroundContainer = new Container
|
||||||
@ -160,7 +150,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
},
|
},
|
||||||
new InputDrum
|
new InputDrum(controlPoints)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
@ -205,19 +195,8 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours, AudioManager audio)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
drumSampleMappings = new Dictionary<SampleControlPoint, DrumSamples>();
|
|
||||||
foreach (var s in controlPointInfo.SamplePoints)
|
|
||||||
{
|
|
||||||
drumSampleMappings.Add(s,
|
|
||||||
new DrumSamples
|
|
||||||
{
|
|
||||||
Centre = s.GetSampleInfo().GetChannel(audio.Sample),
|
|
||||||
Rim = s.GetSampleInfo(SampleInfo.HIT_CLAP).GetChannel(audio.Sample)
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
overlayBackgroundContainer.BorderColour = colours.Gray0;
|
||||||
overlayBackground.Colour = colours.Gray1;
|
overlayBackground.Colour = colours.Gray1;
|
||||||
|
|
||||||
@ -282,28 +261,5 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
kiaiExplosionContainer.Add(new KiaiHitExplosion(judgedObject, isRim));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(TaikoAction action)
|
|
||||||
{
|
|
||||||
var samplePoint = controlPointInfo.SamplePointAt(Clock.CurrentTime);
|
|
||||||
|
|
||||||
if (!drumSampleMappings.TryGetValue(samplePoint, out var samples))
|
|
||||||
throw new InvalidOperationException("Current sample set not found.");
|
|
||||||
|
|
||||||
if (action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
|
|
||||||
samples.Centre.Play();
|
|
||||||
else
|
|
||||||
samples.Rim.Play();
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(TaikoAction action) => false;
|
|
||||||
|
|
||||||
private class DrumSamples
|
|
||||||
{
|
|
||||||
public SampleChannel Centre;
|
|
||||||
public SampleChannel Rim;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,14 +36,15 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
<Reference Include="System.Core" />
|
<Reference Include="System.Core" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Audio\DrumSampleMapping.cs" />
|
||||||
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
<Compile Include="Beatmaps\TaikoBeatmapConverter.cs" />
|
||||||
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
<Compile Include="Judgements\TaikoDrumRollTickJudgement.cs" />
|
||||||
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
|
<Compile Include="Judgements\TaikoStrongHitJudgement.cs" />
|
||||||
@ -82,6 +83,7 @@
|
|||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
<Compile Include="Scoring\TaikoScoreProcessor.cs" />
|
||||||
<Compile Include="TaikoInputManager.cs" />
|
<Compile Include="TaikoInputManager.cs" />
|
||||||
|
<Compile Include="Tests\TestCaseInputDrum.cs" />
|
||||||
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
<Compile Include="Tests\TestCasePerformancePoints.cs" />
|
||||||
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
<Compile Include="Tests\TestCaseTaikoPlayfield.cs" />
|
||||||
<Compile Include="UI\HitTarget.cs" />
|
<Compile Include="UI\HitTarget.cs" />
|
||||||
|
@ -1,5 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<packages>
|
<packages>
|
||||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||||
</packages>
|
</packages>
|
@ -70,6 +70,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
testRemoveAll();
|
testRemoveAll();
|
||||||
testEmptyTraversal();
|
testEmptyTraversal();
|
||||||
|
testHiding();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ensureRandomFetchSuccess() =>
|
private void ensureRandomFetchSuccess() =>
|
||||||
@ -295,6 +296,40 @@ namespace osu.Game.Tests.Visual
|
|||||||
checkNoSelection();
|
checkNoSelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void testHiding()
|
||||||
|
{
|
||||||
|
var hidingSet = createTestBeatmapSet(1);
|
||||||
|
hidingSet.Beatmaps[1].Hidden = true;
|
||||||
|
AddStep("Add set with diff 2 hidden", () => carousel.UpdateBeatmapSet(hidingSet));
|
||||||
|
setSelected(1, 1);
|
||||||
|
|
||||||
|
checkVisibleItemCount(true, 2);
|
||||||
|
advanceSelection(true);
|
||||||
|
checkSelected(1, 3);
|
||||||
|
|
||||||
|
setHidden(3);
|
||||||
|
checkSelected(1, 1);
|
||||||
|
|
||||||
|
setHidden(2, false);
|
||||||
|
advanceSelection(true);
|
||||||
|
checkSelected(1, 2);
|
||||||
|
|
||||||
|
setHidden(1);
|
||||||
|
checkSelected(1, 2);
|
||||||
|
|
||||||
|
setHidden(2);
|
||||||
|
checkNoSelection();
|
||||||
|
|
||||||
|
void setHidden(int diff, bool hidden = true)
|
||||||
|
{
|
||||||
|
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
|
||||||
|
{
|
||||||
|
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
|
||||||
|
carousel.UpdateBeatmapSet(hidingSet);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private BeatmapSetInfo createTestBeatmapSet(int i)
|
private BeatmapSetInfo createTestBeatmapSet(int i)
|
||||||
{
|
{
|
||||||
return new BeatmapSetInfo
|
return new BeatmapSetInfo
|
||||||
|
@ -1,69 +1,161 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
public class TestCaseBeatmapInfoWedge : OsuTestCase
|
public class TestCaseBeatmapInfoWedge : OsuTestCase
|
||||||
{
|
{
|
||||||
private BeatmapManager beatmaps;
|
private RulesetStore rulesets;
|
||||||
private readonly Random random;
|
private TestBeatmapInfoWedge infoWedge;
|
||||||
private readonly BeatmapInfoWedge infoWedge;
|
private readonly List<Beatmap> beatmaps = new List<Beatmap>();
|
||||||
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||||
|
|
||||||
public TestCaseBeatmapInfoWedge()
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuGameBase game, RulesetStore rulesets)
|
||||||
{
|
{
|
||||||
random = new Random(0123);
|
this.rulesets = rulesets;
|
||||||
|
|
||||||
Add(infoWedge = new BeatmapInfoWedge
|
beatmap.BindTo(game.Beatmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Add(infoWedge = new TestBeatmapInfoWedge
|
||||||
{
|
{
|
||||||
Size = new Vector2(0.5f, 245),
|
Size = new Vector2(0.5f, 245),
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Margin = new MarginPadding
|
Margin = new MarginPadding { Top = 20 }
|
||||||
{
|
|
||||||
Top = 20,
|
|
||||||
},
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddStep("show", () =>
|
AddStep("show", () =>
|
||||||
{
|
{
|
||||||
Content.FadeInFromZero(250);
|
|
||||||
infoWedge.State = Visibility.Visible;
|
infoWedge.State = Visibility.Visible;
|
||||||
infoWedge.UpdateBeatmap(beatmap);
|
infoWedge.UpdateBeatmap(beatmap);
|
||||||
});
|
});
|
||||||
AddStep("hide", () =>
|
|
||||||
|
AddWaitStep(3);
|
||||||
|
|
||||||
|
AddStep("hide", () => { infoWedge.State = Visibility.Hidden; });
|
||||||
|
|
||||||
|
AddWaitStep(3);
|
||||||
|
|
||||||
|
AddStep("show", () => { infoWedge.State = Visibility.Visible; });
|
||||||
|
|
||||||
|
foreach (var rulesetInfo in rulesets.AvailableRulesets)
|
||||||
{
|
{
|
||||||
infoWedge.State = Visibility.Hidden;
|
var ruleset = rulesetInfo.CreateInstance();
|
||||||
Content.FadeOut(100);
|
beatmaps.Add(createTestBeatmap(rulesetInfo));
|
||||||
|
|
||||||
|
var name = rulesetInfo.ShortName;
|
||||||
|
selectBeatmap(name);
|
||||||
|
|
||||||
|
// TODO: adjust cases once more info is shown for other gamemodes
|
||||||
|
switch (ruleset)
|
||||||
|
{
|
||||||
|
case OsuRuleset osu:
|
||||||
|
testOsuBeatmap(osu);
|
||||||
|
testInfoLabels(5);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
testInfoLabels(2);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
testNullBeatmap();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testOsuBeatmap(OsuRuleset ruleset)
|
||||||
|
{
|
||||||
|
AddAssert("check version", () => infoWedge.Info.VersionLabel.Text == $"{ruleset.ShortName}Version");
|
||||||
|
AddAssert("check title", () => infoWedge.Info.TitleLabel.Text == $"{ruleset.ShortName}Source — {ruleset.ShortName}Title");
|
||||||
|
AddAssert("check artist", () => infoWedge.Info.ArtistLabel.Text == $"{ruleset.ShortName}Artist");
|
||||||
|
AddAssert("check author", () => infoWedge.Info.MapperContainer.Children.OfType<OsuSpriteText>().Any(s => s.Text == $"{ruleset.ShortName}Author"));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testInfoLabels(int expectedCount)
|
||||||
|
{
|
||||||
|
AddAssert("check infolabels exists", () => infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||||
|
AddAssert("check infolabels count", () => infoWedge.Info.InfoLabelContainer.Children.Count == expectedCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testNullBeatmap()
|
||||||
|
{
|
||||||
|
selectNullBeatmap();
|
||||||
|
AddAssert("check empty version", () => string.IsNullOrEmpty(infoWedge.Info.VersionLabel.Text));
|
||||||
|
AddAssert("check default title", () => infoWedge.Info.TitleLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Title);
|
||||||
|
AddAssert("check default artist", () => infoWedge.Info.ArtistLabel.Text == beatmap.Default.BeatmapInfo.Metadata.Artist);
|
||||||
|
AddAssert("check empty author", () => !infoWedge.Info.MapperContainer.Children.Any());
|
||||||
|
AddAssert("check no infolabels", () => !infoWedge.Info.InfoLabelContainer.Children.Any());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void selectBeatmap(string name)
|
||||||
|
{
|
||||||
|
var infoBefore = infoWedge.Info;
|
||||||
|
|
||||||
|
AddStep($"select {name} beatmap", () =>
|
||||||
|
{
|
||||||
|
beatmap.Value = new TestWorkingBeatmap(beatmaps.First(b => b.BeatmapInfo.Ruleset.ShortName == name));
|
||||||
|
infoWedge.UpdateBeatmap(beatmap);
|
||||||
});
|
});
|
||||||
AddStep("random beatmap", randomBeatmap);
|
|
||||||
AddStep("null beatmap", () => infoWedge.UpdateBeatmap(beatmap.Default));
|
AddUntilStep(() => infoWedge.Info != infoBefore, "wait for async load");
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
private void selectNullBeatmap()
|
||||||
private void load(OsuGameBase game, BeatmapManager beatmaps)
|
|
||||||
{
|
{
|
||||||
this.beatmaps = beatmaps;
|
AddStep("select null beatmap", () =>
|
||||||
beatmap.BindTo(game.Beatmap);
|
{
|
||||||
|
beatmap.Value = beatmap.Default;
|
||||||
|
infoWedge.UpdateBeatmap(beatmap);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void randomBeatmap()
|
private Beatmap createTestBeatmap(RulesetInfo ruleset)
|
||||||
{
|
{
|
||||||
var sets = beatmaps.GetAllUsableBeatmapSets();
|
List<HitObject> objects = new List<HitObject>();
|
||||||
if (sets.Count == 0)
|
for (double i = 0; i < 50000; i += 1000)
|
||||||
return;
|
objects.Add(new HitObject { StartTime = i });
|
||||||
|
|
||||||
var b = sets[random.Next(0, sets.Count)].Beatmaps[0];
|
return new Beatmap
|
||||||
beatmap.Value = beatmaps.GetWorkingBeatmap(b);
|
{
|
||||||
infoWedge.UpdateBeatmap(beatmap);
|
BeatmapInfo = new BeatmapInfo
|
||||||
|
{
|
||||||
|
Metadata = new BeatmapMetadata
|
||||||
|
{
|
||||||
|
AuthorString = $"{ruleset.ShortName}Author",
|
||||||
|
Artist = $"{ruleset.ShortName}Artist",
|
||||||
|
Source = $"{ruleset.ShortName}Source",
|
||||||
|
Title = $"{ruleset.ShortName}Title"
|
||||||
|
},
|
||||||
|
Ruleset = ruleset,
|
||||||
|
StarDifficulty = 6,
|
||||||
|
Version = $"{ruleset.ShortName}Version"
|
||||||
|
},
|
||||||
|
HitObjects = objects
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestBeatmapInfoWedge : BeatmapInfoWedge
|
||||||
|
{
|
||||||
|
public new BufferedWedgeInfo Info => base.Info;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -160,9 +160,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
foreach(var s in scores)
|
foreach(var s in scores)
|
||||||
{
|
{
|
||||||
s.Statistics.Add("300", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
|
||||||
s.Statistics.Add("100", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
|
||||||
s.Statistics.Add("50", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
|
||||||
}
|
}
|
||||||
|
|
||||||
anotherScores = new[]
|
anotherScores = new[]
|
||||||
@ -272,9 +272,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
};
|
};
|
||||||
foreach (var s in anotherScores)
|
foreach (var s in anotherScores)
|
||||||
{
|
{
|
||||||
s.Statistics.Add("300", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Great, RNG.Next(2000));
|
||||||
s.Statistics.Add("100", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Good, RNG.Next(2000));
|
||||||
s.Statistics.Add("50", RNG.Next(2000));
|
s.Statistics.Add(HitResult.Meh, RNG.Next(2000));
|
||||||
}
|
}
|
||||||
|
|
||||||
topScore = new OnlineScore
|
topScore = new OnlineScore
|
||||||
@ -299,9 +299,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
TotalScore = 987654321,
|
TotalScore = 987654321,
|
||||||
Accuracy = 0.8487,
|
Accuracy = 0.8487,
|
||||||
};
|
};
|
||||||
topScore.Statistics.Add("300", RNG.Next(2000));
|
topScore.Statistics.Add(HitResult.Great, RNG.Next(2000));
|
||||||
topScore.Statistics.Add("100", RNG.Next(2000));
|
topScore.Statistics.Add(HitResult.Good, RNG.Next(2000));
|
||||||
topScore.Statistics.Add("50", RNG.Next(2000));
|
topScore.Statistics.Add(HitResult.Meh, RNG.Next(2000));
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
AddStep("Show overlay", () => failOverlay.Show());
|
AddStep("Show overlay", () => failOverlay.Show());
|
||||||
|
|
||||||
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnHover(null));
|
AddStep("Hover first button", () => failOverlay.Buttons.First().TriggerOnMouseMove(null));
|
||||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||||
|
|
||||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected));
|
||||||
@ -162,7 +162,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||||
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button not selected", () => !pauseOverlay.Buttons.First().Selected);
|
||||||
AddAssert("Second button selected", () => secondButton.Selected);
|
AddAssert("Second button selected", () => secondButton.Selected);
|
||||||
|
|
||||||
@ -178,7 +178,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||||
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
AddStep("Up arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Up }));
|
||||||
AddAssert("Second button not selected", () => !secondButton.Selected);
|
AddAssert("Second button not selected", () => !secondButton.Selected);
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected);
|
||||||
@ -195,7 +195,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
var secondButton = pauseOverlay.Buttons.Skip(1).First();
|
||||||
|
|
||||||
AddStep("Hover second button", () => secondButton.TriggerOnHover(null));
|
AddStep("Hover second button", () => secondButton.TriggerOnMouseMove(null));
|
||||||
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
AddStep("Unhover second button", () => secondButton.TriggerOnHoverLost(null));
|
||||||
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
AddStep("Down arrow", () => pauseOverlay.TriggerOnKeyDown(null, new KeyDownEventArgs { Key = Key.Down }));
|
||||||
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
AddAssert("First button selected", () => pauseOverlay.Buttons.First().Selected); // Initial state condition
|
||||||
|
@ -1,21 +1,32 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
[TestFixture]
|
|
||||||
public class TestCaseNotificationOverlay : OsuTestCase
|
public class TestCaseNotificationOverlay : OsuTestCase
|
||||||
{
|
{
|
||||||
private readonly NotificationOverlay manager;
|
private readonly NotificationOverlay manager;
|
||||||
|
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(NotificationSection),
|
||||||
|
typeof(SimpleNotification),
|
||||||
|
typeof(ProgressNotification),
|
||||||
|
typeof(ProgressCompletionNotification),
|
||||||
|
typeof(IHasCompletionTarget),
|
||||||
|
typeof(Notification)
|
||||||
|
};
|
||||||
|
|
||||||
public TestCaseNotificationOverlay()
|
public TestCaseNotificationOverlay()
|
||||||
{
|
{
|
||||||
@ -24,33 +35,65 @@ namespace osu.Game.Tests.Visual
|
|||||||
Content.Add(manager = new NotificationOverlay
|
Content.Add(manager = new NotificationOverlay
|
||||||
{
|
{
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight
|
||||||
});
|
});
|
||||||
|
|
||||||
AddToggleStep(@"show", state => manager.State = state ? Visibility.Visible : Visibility.Hidden);
|
SpriteText displayedCount = new SpriteText();
|
||||||
|
|
||||||
AddStep(@"simple #1", sendNotification1);
|
Content.Add(displayedCount);
|
||||||
AddStep(@"simple #2", sendNotification2);
|
|
||||||
AddStep(@"progress #1", sendProgress1);
|
void setState(Visibility state) => AddStep(state.ToString(), () => manager.State = state);
|
||||||
AddStep(@"progress #2", sendProgress2);
|
void checkProgressingCount(int expected) => AddAssert($"progressing count is {expected}", () => progressingNotifications.Count == expected);
|
||||||
AddStep(@"barrage", () => sendBarrage());
|
|
||||||
|
manager.UnreadCount.ValueChanged += count => { displayedCount.Text = $"displayed count: {count}"; };
|
||||||
|
|
||||||
|
|
||||||
|
setState(Visibility.Visible);
|
||||||
|
AddStep(@"simple #1", sendHelloNotification);
|
||||||
|
AddStep(@"simple #2", sendAmazingNotification);
|
||||||
|
AddStep(@"progress #1", sendUploadProgress);
|
||||||
|
AddStep(@"progress #2", sendDownloadProgress);
|
||||||
|
|
||||||
|
checkProgressingCount(2);
|
||||||
|
|
||||||
|
setState(Visibility.Hidden);
|
||||||
|
|
||||||
|
AddRepeatStep(@"add many simple", sendManyNotifications, 3);
|
||||||
|
AddWaitStep(5);
|
||||||
|
|
||||||
|
checkProgressingCount(0);
|
||||||
|
|
||||||
|
AddStep(@"progress #3", sendUploadProgress);
|
||||||
|
|
||||||
|
checkProgressingCount(1);
|
||||||
|
|
||||||
|
AddAssert("Displayed count is 33", () => manager.UnreadCount.Value == 33);
|
||||||
|
|
||||||
|
AddWaitStep(10);
|
||||||
|
|
||||||
|
checkProgressingCount(0);
|
||||||
|
|
||||||
|
|
||||||
|
setState(Visibility.Visible);
|
||||||
|
|
||||||
|
//AddStep(@"barrage", () => sendBarrage());
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sendBarrage(int remaining = 100)
|
private void sendBarrage(int remaining = 10)
|
||||||
{
|
{
|
||||||
switch (RNG.Next(0, 4))
|
switch (RNG.Next(0, 4))
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
sendNotification1();
|
sendHelloNotification();
|
||||||
break;
|
break;
|
||||||
case 1:
|
case 1:
|
||||||
sendNotification2();
|
sendAmazingNotification();
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
sendProgress1();
|
sendUploadProgress();
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
sendProgress2();
|
sendDownloadProgress();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -66,7 +109,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
|
||||||
{
|
{
|
||||||
var p = progressingNotifications.FirstOrDefault(n => n.IsAlive && n.State == ProgressNotificationState.Queued);
|
var p = progressingNotifications.FirstOrDefault(n => n.State == ProgressNotificationState.Queued);
|
||||||
if (p != null)
|
if (p != null)
|
||||||
p.State = ProgressNotificationState.Active;
|
p.State = ProgressNotificationState.Active;
|
||||||
}
|
}
|
||||||
@ -74,13 +117,13 @@ namespace osu.Game.Tests.Visual
|
|||||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||||
{
|
{
|
||||||
if (n.Progress < 1)
|
if (n.Progress < 1)
|
||||||
n.Progress += (float)(Time.Elapsed / 2000) * RNG.NextSingle();
|
n.Progress += (float)(Time.Elapsed / 400) * RNG.NextSingle();
|
||||||
else
|
else
|
||||||
n.State = ProgressNotificationState.Completed;
|
n.State = ProgressNotificationState.Completed;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sendProgress2()
|
private void sendDownloadProgress()
|
||||||
{
|
{
|
||||||
var n = new ProgressNotification
|
var n = new ProgressNotification
|
||||||
{
|
{
|
||||||
@ -91,9 +134,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
progressingNotifications.Add(n);
|
progressingNotifications.Add(n);
|
||||||
}
|
}
|
||||||
|
|
||||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
private void sendUploadProgress()
|
||||||
|
|
||||||
private void sendProgress1()
|
|
||||||
{
|
{
|
||||||
var n = new ProgressNotification
|
var n = new ProgressNotification
|
||||||
{
|
{
|
||||||
@ -104,14 +145,20 @@ namespace osu.Game.Tests.Visual
|
|||||||
progressingNotifications.Add(n);
|
progressingNotifications.Add(n);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sendNotification2()
|
private void sendAmazingNotification()
|
||||||
{
|
{
|
||||||
manager.Post(new SimpleNotification { Text = @"You are amazing" });
|
manager.Post(new SimpleNotification { Text = @"You are amazing" });
|
||||||
}
|
}
|
||||||
|
|
||||||
private void sendNotification1()
|
private void sendHelloNotification()
|
||||||
{
|
{
|
||||||
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
manager.Post(new SimpleNotification { Text = @"Welcome to osu!. Enjoy your stay!" });
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void sendManyNotifications()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
manager.Post(new SimpleNotification { Text = @"Spam incoming!!" });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
private RulesetStore rulesets;
|
private RulesetStore rulesets;
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
private DependencyContainer dependencies;
|
||||||
|
private WorkingBeatmap defaultBeatmap;
|
||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
@ -47,31 +48,61 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
|
||||||
|
|
||||||
|
private class TestSongSelect : PlaySongSelect
|
||||||
|
{
|
||||||
|
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
|
||||||
|
public new BeatmapCarousel Carousel => base.Carousel;
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapManager baseManager)
|
private void load(BeatmapManager baseManager)
|
||||||
{
|
{
|
||||||
PlaySongSelect songSelect;
|
TestSongSelect songSelect = null;
|
||||||
|
|
||||||
if (manager == null)
|
var storage = new TestStorage(@"TestCasePlaySongSelect");
|
||||||
|
|
||||||
|
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
||||||
|
var context = new OsuDbContext();
|
||||||
|
|
||||||
|
Func<OsuDbContext> contextFactory = () => context;
|
||||||
|
|
||||||
|
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
||||||
|
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
||||||
{
|
{
|
||||||
var storage = new TestStorage(@"TestCasePlaySongSelect");
|
DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
||||||
|
});
|
||||||
|
|
||||||
// this is by no means clean. should be replacing inside of OsuGameBase somehow.
|
void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
|
||||||
var context = new OsuDbContext();
|
{
|
||||||
|
if (deleteMaps) manager.DeleteAll();
|
||||||
|
|
||||||
Func<OsuDbContext> contextFactory = () => context;
|
if (songSelect != null)
|
||||||
|
|
||||||
dependencies.Cache(rulesets = new RulesetStore(contextFactory));
|
|
||||||
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
|
|
||||||
{
|
{
|
||||||
DefaultBeatmap = baseManager.GetWorkingBeatmap(null)
|
Remove(songSelect);
|
||||||
});
|
songSelect.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
Add(songSelect = new TestSongSelect());
|
||||||
|
});
|
||||||
|
|
||||||
|
loadNewSongSelect(true);
|
||||||
|
|
||||||
|
AddWaitStep(3);
|
||||||
|
|
||||||
|
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
|
||||||
|
|
||||||
|
AddStep("import test maps", () =>
|
||||||
|
{
|
||||||
for (int i = 0; i < 100; i += 10)
|
for (int i = 0; i < 100; i += 10)
|
||||||
manager.Import(createTestBeatmapSet(i));
|
manager.Import(createTestBeatmapSet(i));
|
||||||
}
|
});
|
||||||
|
|
||||||
Add(songSelect = new PlaySongSelect());
|
AddWaitStep(3);
|
||||||
|
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||||
|
|
||||||
|
loadNewSongSelect();
|
||||||
|
AddWaitStep(3);
|
||||||
|
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
|
||||||
|
|
||||||
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
|
||||||
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
|
||||||
|
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
37
osu.Game.Tests/Visual/TestCasePopupDialog.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Overlays.Dialog;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
public class TestCasePopupDialog : OsuTestCase
|
||||||
|
{
|
||||||
|
public TestCasePopupDialog()
|
||||||
|
{
|
||||||
|
var popup = new PopupDialog
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
State = Framework.Graphics.Containers.Visibility.Visible,
|
||||||
|
Icon = FontAwesome.fa_assistive_listening_systems,
|
||||||
|
HeaderText = @"This is a test popup",
|
||||||
|
BodyText = "I can say lots of stuff and even wrap my words!",
|
||||||
|
Buttons = new PopupDialogButton[]
|
||||||
|
{
|
||||||
|
new PopupDialogCancelButton
|
||||||
|
{
|
||||||
|
Text = @"Yes. That you can.",
|
||||||
|
},
|
||||||
|
new PopupDialogOkButton
|
||||||
|
{
|
||||||
|
Text = @"You're a fake!",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
Add(popup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -15,6 +15,15 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
private BeatmapManager beatmaps;
|
private BeatmapManager beatmaps;
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(Score),
|
||||||
|
typeof(Results),
|
||||||
|
typeof(ResultsPage),
|
||||||
|
typeof(ResultsPageScore),
|
||||||
|
typeof(ResultsPageRanking)
|
||||||
|
};
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapManager beatmaps)
|
private void load(BeatmapManager beatmaps)
|
||||||
{
|
{
|
||||||
@ -41,12 +50,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
MaxCombo = 123,
|
MaxCombo = 123,
|
||||||
Rank = ScoreRank.A,
|
Rank = ScoreRank.A,
|
||||||
Date = DateTimeOffset.Now,
|
Date = DateTimeOffset.Now,
|
||||||
Statistics = new Dictionary<string, dynamic>
|
Statistics = new Dictionary<HitResult, dynamic>
|
||||||
{
|
{
|
||||||
{ "300", 50 },
|
{ HitResult.Great, 50 },
|
||||||
{ "100", 20 },
|
{ HitResult.Good, 20 },
|
||||||
{ "50", 50 },
|
{ HitResult.Meh, 50 },
|
||||||
{ "x", 1 }
|
{ HitResult.Miss, 1 }
|
||||||
},
|
},
|
||||||
User = new User
|
User = new User
|
||||||
{
|
{
|
||||||
|
39
osu.Game.Tests/Visual/TestCaseToolbar.cs
Normal file
39
osu.Game.Tests/Visual/TestCaseToolbar.cs
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Overlays.Toolbar;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
public class TestCaseToolbar : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(ToolbarButton),
|
||||||
|
typeof(ToolbarModeSelector),
|
||||||
|
typeof(ToolbarModeButton),
|
||||||
|
typeof(ToolbarNotificationButton),
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestCaseToolbar()
|
||||||
|
{
|
||||||
|
var toolbar = new Toolbar { State = Visibility.Visible };
|
||||||
|
|
||||||
|
Add(toolbar);
|
||||||
|
|
||||||
|
var notificationButton = toolbar.Children.OfType<FillFlowContainer>().Last().Children.OfType<ToolbarNotificationButton>().First();
|
||||||
|
|
||||||
|
void setNotifications(int count) => AddStep($"set notification count to {count}", () => notificationButton.NotificationCount.Value = count);
|
||||||
|
|
||||||
|
setNotifications(1);
|
||||||
|
setNotifications(2);
|
||||||
|
setNotifications(3);
|
||||||
|
setNotifications(0);
|
||||||
|
setNotifications(144);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,6 +13,8 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
public class TestCaseUserProfile : OsuTestCase
|
public class TestCaseUserProfile : OsuTestCase
|
||||||
{
|
{
|
||||||
|
private readonly TestUserProfileOverlay profile;
|
||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
typeof(ProfileHeader),
|
typeof(ProfileHeader),
|
||||||
@ -23,8 +25,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
public TestCaseUserProfile()
|
public TestCaseUserProfile()
|
||||||
{
|
{
|
||||||
var profile = new UserProfileOverlay();
|
Add(profile = new TestUserProfileOverlay());
|
||||||
Add(profile);
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
AddStep("Show offline dummy", () => profile.ShowUser(new User
|
AddStep("Show offline dummy", () => profile.ShowUser(new User
|
||||||
{
|
{
|
||||||
@ -48,6 +54,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
|
Data = Enumerable.Range(2345, 45).Concat(Enumerable.Range(2109, 40)).ToArray()
|
||||||
}
|
}
|
||||||
}, false));
|
}, false));
|
||||||
|
|
||||||
|
checkSupporterTag(false);
|
||||||
|
|
||||||
AddStep("Show ppy", () => profile.ShowUser(new User
|
AddStep("Show ppy", () => profile.ShowUser(new User
|
||||||
{
|
{
|
||||||
Username = @"peppy",
|
Username = @"peppy",
|
||||||
@ -55,6 +64,9 @@ namespace osu.Game.Tests.Visual
|
|||||||
Country = new Country { FullName = @"Australia", FlagName = @"AU" },
|
Country = new Country { FullName = @"Australia", FlagName = @"AU" },
|
||||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg"
|
||||||
}));
|
}));
|
||||||
|
|
||||||
|
checkSupporterTag(true);
|
||||||
|
|
||||||
AddStep("Show flyte", () => profile.ShowUser(new User
|
AddStep("Show flyte", () => profile.ShowUser(new User
|
||||||
{
|
{
|
||||||
Username = @"flyte",
|
Username = @"flyte",
|
||||||
@ -62,8 +74,23 @@ namespace osu.Game.Tests.Visual
|
|||||||
Country = new Country { FullName = @"Japan", FlagName = @"JP" },
|
Country = new Country { FullName = @"Japan", FlagName = @"JP" },
|
||||||
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg"
|
||||||
}));
|
}));
|
||||||
|
|
||||||
AddStep("Hide", profile.Hide);
|
AddStep("Hide", profile.Hide);
|
||||||
AddStep("Show without reload", profile.Show);
|
AddStep("Show without reload", profile.Show);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void checkSupporterTag(bool isSupporter)
|
||||||
|
{
|
||||||
|
AddUntilStep(() => profile.Header.User != null, "wait for load");
|
||||||
|
if (isSupporter)
|
||||||
|
AddAssert("is supporter", () => profile.Header.SupporterTag.Alpha == 1);
|
||||||
|
else
|
||||||
|
AddAssert("no supporter", () => profile.Header.SupporterTag.Alpha == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestUserProfileOverlay : UserProfileOverlay
|
||||||
|
{
|
||||||
|
public new ProfileHeader Header => base.Header;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -37,8 +37,8 @@
|
|||||||
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\NUnit.3.8.1\lib\net45\nunit.framework.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
|
<Reference Include="OpenTK, Version=3.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4">
|
||||||
<HintPath>$(SolutionDir)\packages\OpenTK.3.0.0-git00009\lib\net20\OpenTK.dll</HintPath>
|
<HintPath>$(SolutionDir)\packages\ppy.OpenTK.3.0.11\lib\net45\OpenTK.dll</HintPath>
|
||||||
<Private>True</Private>
|
<Private>True</Private>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
@ -134,6 +134,7 @@
|
|||||||
<Compile Include="Visual\TestCaseOsuGame.cs" />
|
<Compile Include="Visual\TestCaseOsuGame.cs" />
|
||||||
<Compile Include="Visual\TestCasePlaybackControl.cs" />
|
<Compile Include="Visual\TestCasePlaybackControl.cs" />
|
||||||
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
|
<Compile Include="Visual\TestCasePlaySongSelect.cs" />
|
||||||
|
<Compile Include="Visual\TestCasePopupDialog.cs" />
|
||||||
<Compile Include="Visual\TestCaseRankGraph.cs" />
|
<Compile Include="Visual\TestCaseRankGraph.cs" />
|
||||||
<Compile Include="Visual\TestCaseReplay.cs" />
|
<Compile Include="Visual\TestCaseReplay.cs" />
|
||||||
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
|
<Compile Include="Visual\TestCaseReplaySettingsOverlay.cs" />
|
||||||
@ -148,6 +149,7 @@
|
|||||||
<Compile Include="Visual\TestCaseStoryboard.cs" />
|
<Compile Include="Visual\TestCaseStoryboard.cs" />
|
||||||
<Compile Include="Visual\TestCaseTabControl.cs" />
|
<Compile Include="Visual\TestCaseTabControl.cs" />
|
||||||
<Compile Include="Visual\TestCaseTextAwesome.cs" />
|
<Compile Include="Visual\TestCaseTextAwesome.cs" />
|
||||||
|
<Compile Include="Visual\TestCaseToolbar.cs" />
|
||||||
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
|
<Compile Include="Visual\TestCaseTwoLayerButton.cs" />
|
||||||
<Compile Include="Visual\TestCaseUserPanel.cs" />
|
<Compile Include="Visual\TestCaseUserPanel.cs" />
|
||||||
<Compile Include="Visual\TestCaseUserProfile.cs" />
|
<Compile Include="Visual\TestCaseUserProfile.cs" />
|
||||||
|
@ -6,6 +6,6 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
|
|||||||
<packages>
|
<packages>
|
||||||
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
|
<package id="DeepEqual" version="1.6.0.0" targetFramework="net461" />
|
||||||
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
<package id="NUnit" version="3.8.1" targetFramework="net461" />
|
||||||
<package id="OpenTK" version="3.0.0-git00009" targetFramework="net461" />
|
<package id="ppy.OpenTK" version="3.0.11" targetFramework="net461" />
|
||||||
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
|
<package id="System.ValueTuple" version="4.4.0" targetFramework="net461" />
|
||||||
</packages>
|
</packages>
|
@ -14,10 +14,20 @@ namespace osu.Game.Audio
|
|||||||
public const string HIT_NORMAL = @"hitnormal";
|
public const string HIT_NORMAL = @"hitnormal";
|
||||||
public const string HIT_CLAP = @"hitclap";
|
public const string HIT_CLAP = @"hitclap";
|
||||||
|
|
||||||
public SampleChannel GetChannel(SampleManager manager)
|
public SampleChannel GetChannel(SampleManager manager, string resourceNamespace = null)
|
||||||
{
|
{
|
||||||
var channel = manager.Get($"Gameplay/{Bank}-{Name}");
|
SampleChannel channel = null;
|
||||||
channel.Volume.Value = Volume / 100.0;
|
|
||||||
|
if (resourceNamespace != null)
|
||||||
|
channel = manager.Get($"Gameplay/{resourceNamespace}/{Bank}-{Name}");
|
||||||
|
|
||||||
|
// try without namespace as a fallback.
|
||||||
|
if (channel == null)
|
||||||
|
channel = manager.Get($"Gameplay/{Bank}-{Name}");
|
||||||
|
|
||||||
|
if (channel != null)
|
||||||
|
channel.Volume.Value = Volume / 100.0;
|
||||||
|
|
||||||
return channel;
|
return channel;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,18 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace osu.Game.Audio
|
|
||||||
{
|
|
||||||
public class SampleInfoList : List<SampleInfo>
|
|
||||||
{
|
|
||||||
public SampleInfoList()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public SampleInfoList(IEnumerable<SampleInfo> elements) : base(elements)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -697,10 +697,12 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool StableInstallationAvailable => GetStableStorage?.Invoke() != null;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ImportFromStable()
|
public async Task ImportFromStable()
|
||||||
{
|
{
|
||||||
var stable = GetStableStorage?.Invoke();
|
var stable = GetStableStorage?.Invoke();
|
||||||
|
|
||||||
@ -710,7 +712,7 @@ namespace osu.Game.Beatmaps
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Import(stable.GetDirectories("Songs"));
|
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs")), TaskCreationOptions.LongRunning);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void DeleteAll()
|
public void DeleteAll()
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Beatmaps.ControlPoints
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// The default sample volume at this control point.
|
/// The default sample volume at this control point.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int SampleVolume;
|
public int SampleVolume = 100;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Create a SampleInfo based on the sample settings in this control point.
|
/// Create a SampleInfo based on the sample settings in this control point.
|
||||||
|
@ -21,8 +21,7 @@ namespace osu.Game.Beatmaps
|
|||||||
Metadata = new BeatmapMetadata
|
Metadata = new BeatmapMetadata
|
||||||
{
|
{
|
||||||
Artist = "please load a beatmap!",
|
Artist = "please load a beatmap!",
|
||||||
Title = "no beatmaps available!",
|
Title = "no beatmaps available!"
|
||||||
AuthorString = "no one",
|
|
||||||
},
|
},
|
||||||
BeatmapSet = new BeatmapSetInfo(),
|
BeatmapSet = new BeatmapSetInfo(),
|
||||||
BaseDifficulty = new BeatmapDifficulty
|
BaseDifficulty = new BeatmapDifficulty
|
||||||
|
@ -122,26 +122,26 @@ namespace osu.Game.Online.API.Requests
|
|||||||
{
|
{
|
||||||
foreach (var kvp in value)
|
foreach (var kvp in value)
|
||||||
{
|
{
|
||||||
string key = kvp.Key;
|
HitResult newKey;
|
||||||
switch (key)
|
switch (kvp.Key)
|
||||||
{
|
{
|
||||||
case @"count_300":
|
case @"count_300":
|
||||||
key = @"300";
|
newKey = HitResult.Great;
|
||||||
break;
|
break;
|
||||||
case @"count_100":
|
case @"count_100":
|
||||||
key = @"100";
|
newKey = HitResult.Good;
|
||||||
break;
|
break;
|
||||||
case @"count_50":
|
case @"count_50":
|
||||||
key = @"50";
|
newKey = HitResult.Meh;
|
||||||
break;
|
break;
|
||||||
case @"count_miss":
|
case @"count_miss":
|
||||||
key = @"x";
|
newKey = HitResult.Miss;
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
Statistics.Add(key, kvp.Value);
|
Statistics.Add(newKey, kvp.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -16,6 +16,7 @@ using osu.Game.Screens;
|
|||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
@ -37,7 +38,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
private MusicController musicController;
|
private MusicController musicController;
|
||||||
|
|
||||||
private NotificationOverlay notificationOverlay;
|
private NotificationOverlay notifications;
|
||||||
|
|
||||||
private DialogOverlay dialogOverlay;
|
private DialogOverlay dialogOverlay;
|
||||||
|
|
||||||
@ -64,6 +65,8 @@ namespace osu.Game
|
|||||||
|
|
||||||
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
|
||||||
|
|
||||||
|
public readonly BindableBool ShowOverlays = new BindableBool();
|
||||||
|
|
||||||
private OsuScreen screenStack;
|
private OsuScreen screenStack;
|
||||||
|
|
||||||
private VolumeControl volume;
|
private VolumeControl volume;
|
||||||
@ -136,7 +139,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
if (s.Beatmap == null)
|
if (s.Beatmap == null)
|
||||||
{
|
{
|
||||||
notificationOverlay.Post(new SimpleNotification
|
notifications.Post(new SimpleNotification
|
||||||
{
|
{
|
||||||
Text = @"Tried to load a score for a beatmap we don't have!",
|
Text = @"Tried to load a score for a beatmap we don't have!",
|
||||||
Icon = FontAwesome.fa_life_saver,
|
Icon = FontAwesome.fa_life_saver,
|
||||||
@ -154,7 +157,7 @@ namespace osu.Game
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
// hook up notifications to components.
|
// hook up notifications to components.
|
||||||
BeatmapManager.PostNotification = n => notificationOverlay?.Post(n);
|
BeatmapManager.PostNotification = n => notifications?.Post(n);
|
||||||
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
BeatmapManager.GetStableStorage = GetStorageForStableInstall;
|
||||||
|
|
||||||
AddRange(new Drawable[]
|
AddRange(new Drawable[]
|
||||||
@ -207,8 +210,9 @@ namespace osu.Game
|
|||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
}, overlayContent.Add);
|
}, overlayContent.Add);
|
||||||
|
|
||||||
loadComponentSingleFile(notificationOverlay = new NotificationOverlay
|
loadComponentSingleFile(notifications = new NotificationOverlay
|
||||||
{
|
{
|
||||||
|
GetToolbarHeight = () => ToolbarOffset,
|
||||||
Depth = -4,
|
Depth = -4,
|
||||||
Anchor = Anchor.TopRight,
|
Anchor = Anchor.TopRight,
|
||||||
Origin = Anchor.TopRight,
|
Origin = Anchor.TopRight,
|
||||||
@ -219,15 +223,7 @@ namespace osu.Game
|
|||||||
Depth = -6,
|
Depth = -6,
|
||||||
}, overlayContent.Add);
|
}, overlayContent.Add);
|
||||||
|
|
||||||
Logger.NewEntry += entry =>
|
forwardLoggedErrorsToNotifications();
|
||||||
{
|
|
||||||
if (entry.Level < LogLevel.Important) return;
|
|
||||||
|
|
||||||
notificationOverlay.Post(new SimpleNotification
|
|
||||||
{
|
|
||||||
Text = $@"{entry.Level}: {entry.Message}"
|
|
||||||
});
|
|
||||||
};
|
|
||||||
|
|
||||||
dependencies.Cache(settings);
|
dependencies.Cache(settings);
|
||||||
dependencies.Cache(social);
|
dependencies.Cache(social);
|
||||||
@ -236,7 +232,7 @@ namespace osu.Game
|
|||||||
dependencies.Cache(userProfile);
|
dependencies.Cache(userProfile);
|
||||||
dependencies.Cache(musicController);
|
dependencies.Cache(musicController);
|
||||||
dependencies.Cache(beatmapSetOverlay);
|
dependencies.Cache(beatmapSetOverlay);
|
||||||
dependencies.Cache(notificationOverlay);
|
dependencies.Cache(notifications);
|
||||||
dependencies.Cache(dialogOverlay);
|
dependencies.Cache(dialogOverlay);
|
||||||
|
|
||||||
// ensure only one of these overlays are open at once.
|
// ensure only one of these overlays are open at once.
|
||||||
@ -271,22 +267,69 @@ namespace osu.Game
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
settings.StateChanged += delegate
|
void updateScreenOffset()
|
||||||
{
|
{
|
||||||
switch (settings.State)
|
float offset = 0;
|
||||||
|
|
||||||
|
if (settings.State == Visibility.Visible)
|
||||||
|
offset += ToolbarButton.WIDTH / 2;
|
||||||
|
if (notifications.State == Visibility.Visible)
|
||||||
|
offset -= ToolbarButton.WIDTH / 2;
|
||||||
|
|
||||||
|
screenStack.MoveToX(offset, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
settings.StateChanged += _ => updateScreenOffset();
|
||||||
|
notifications.StateChanged += _ => updateScreenOffset();
|
||||||
|
|
||||||
|
notifications.Enabled.BindTo(ShowOverlays);
|
||||||
|
|
||||||
|
ShowOverlays.ValueChanged += visible =>
|
||||||
|
{
|
||||||
|
//central game screen change logic.
|
||||||
|
if (!visible)
|
||||||
{
|
{
|
||||||
case Visibility.Hidden:
|
hideAllOverlays();
|
||||||
intro.MoveToX(0, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
musicController.State = Visibility.Hidden;
|
||||||
break;
|
Toolbar.State = Visibility.Hidden;
|
||||||
case Visibility.Visible:
|
|
||||||
intro.MoveToX(SettingsOverlay.SIDEBAR_WIDTH / 2, SettingsOverlay.TRANSITION_LENGTH, Easing.OutQuint);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
Toolbar.State = Visibility.Visible;
|
||||||
};
|
};
|
||||||
|
|
||||||
Cursor.State = Visibility.Hidden;
|
Cursor.State = Visibility.Hidden;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void forwardLoggedErrorsToNotifications()
|
||||||
|
{
|
||||||
|
int recentErrorCount = 0;
|
||||||
|
|
||||||
|
const double debounce = 5000;
|
||||||
|
|
||||||
|
Logger.NewEntry += entry =>
|
||||||
|
{
|
||||||
|
if (entry.Level < LogLevel.Error || entry.Target == null) return;
|
||||||
|
|
||||||
|
if (recentErrorCount < 2)
|
||||||
|
{
|
||||||
|
notifications.Post(new SimpleNotification
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.fa_bomb,
|
||||||
|
Text = (recentErrorCount == 0 ? entry.Message : "Subsequent errors occurred and have been logged.") + "\nClick to view log files.",
|
||||||
|
Activated = () =>
|
||||||
|
{
|
||||||
|
Host.Storage.GetStorageForDirectory("logs").OpenInNativeExplorer();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
Interlocked.Increment(ref recentErrorCount);
|
||||||
|
|
||||||
|
Scheduler.AddDelayed(() => Interlocked.Decrement(ref recentErrorCount), debounce);
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
private Task asyncLoadStream;
|
private Task asyncLoadStream;
|
||||||
|
|
||||||
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
private void loadComponentSingleFile<T>(T d, Action<T> add)
|
||||||
@ -335,8 +378,6 @@ namespace osu.Game
|
|||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
|
|
||||||
public event Action<Screen> ScreenChanged;
|
|
||||||
|
|
||||||
private Container mainContent;
|
private Container mainContent;
|
||||||
|
|
||||||
private Container overlayContent;
|
private Container overlayContent;
|
||||||
@ -351,30 +392,7 @@ namespace osu.Game
|
|||||||
direct.State = Visibility.Hidden;
|
direct.State = Visibility.Hidden;
|
||||||
social.State = Visibility.Hidden;
|
social.State = Visibility.Hidden;
|
||||||
userProfile.State = Visibility.Hidden;
|
userProfile.State = Visibility.Hidden;
|
||||||
notificationOverlay.State = Visibility.Hidden;
|
notifications.State = Visibility.Hidden;
|
||||||
}
|
|
||||||
|
|
||||||
private void screenChanged(Screen newScreen)
|
|
||||||
{
|
|
||||||
currentScreen = newScreen as OsuScreen;
|
|
||||||
|
|
||||||
if (currentScreen == null)
|
|
||||||
{
|
|
||||||
Exit();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//central game screen change logic.
|
|
||||||
if (!currentScreen.ShowOverlays)
|
|
||||||
{
|
|
||||||
hideAllOverlays();
|
|
||||||
musicController.State = Visibility.Hidden;
|
|
||||||
Toolbar.State = Visibility.Hidden;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
Toolbar.State = Visibility.Visible;
|
|
||||||
|
|
||||||
ScreenChanged?.Invoke(newScreen);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnExiting()
|
protected override bool OnExiting()
|
||||||
@ -422,15 +440,18 @@ namespace osu.Game
|
|||||||
|
|
||||||
private void screenAdded(Screen newScreen)
|
private void screenAdded(Screen newScreen)
|
||||||
{
|
{
|
||||||
|
currentScreen = (OsuScreen)newScreen;
|
||||||
|
|
||||||
newScreen.ModePushed += screenAdded;
|
newScreen.ModePushed += screenAdded;
|
||||||
newScreen.Exited += screenRemoved;
|
newScreen.Exited += screenRemoved;
|
||||||
|
|
||||||
screenChanged(newScreen);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void screenRemoved(Screen newScreen)
|
private void screenRemoved(Screen newScreen)
|
||||||
{
|
{
|
||||||
screenChanged(newScreen);
|
currentScreen = (OsuScreen)newScreen;
|
||||||
|
|
||||||
|
if (newScreen == null)
|
||||||
|
Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -177,8 +177,7 @@ namespace osu.Game
|
|||||||
}
|
}
|
||||||
catch (MigrationFailedException e)
|
catch (MigrationFailedException e)
|
||||||
{
|
{
|
||||||
Logger.Log((e.InnerException ?? e).ToString(), LoggingTarget.Database, LogLevel.Error);
|
Logger.Error(e.InnerException ?? e, "Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database);
|
||||||
Logger.Log("Migration failed! We'll be starting with a fresh database.", LoggingTarget.Database, LogLevel.Error);
|
|
||||||
|
|
||||||
// if we failed, let's delete the database and start fresh.
|
// if we failed, let's delete the database and start fresh.
|
||||||
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
|
// todo: we probably want a better (non-destructive) migrations/recovery process at a later point than this.
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -176,7 +177,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
Shadow = false,
|
Shadow = false,
|
||||||
Margin = new MarginPadding { Top = 20 },
|
Margin = new MarginPadding { Top = 20 },
|
||||||
},
|
},
|
||||||
textFlow = new TextFlowContainer
|
textFlow = new OsuTextFlowContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Graphics.Sprites;
|
|||||||
using osu.Game.Online.API.Requests;
|
using osu.Game.Online.API.Requests;
|
||||||
using osu.Game.Overlays.Profile.Sections.Ranks;
|
using osu.Game.Overlays.Profile.Sections.Ranks;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Select.Leaderboards;
|
using osu.Game.Screens.Select.Leaderboards;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
@ -48,7 +49,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
|||||||
Font = @"Exo2.0-RegularItalic",
|
Font = @"Exo2.0-RegularItalic",
|
||||||
Margin = new MarginPadding { Left = side_margin }
|
Margin = new MarginPadding { Left = side_margin }
|
||||||
},
|
},
|
||||||
new DrawableFlag(score.User.Country?.FlagName)
|
new DrawableFlag(score.User.Country)
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
Origin = Anchor.CentreLeft,
|
Origin = Anchor.CentreLeft,
|
||||||
@ -104,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.CentreRight,
|
Anchor = Anchor.CentreRight,
|
||||||
Origin = Anchor.CentreRight,
|
Origin = Anchor.CentreRight,
|
||||||
Text = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}",
|
Text = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}",
|
||||||
Font = @"Exo2.0-RegularItalic",
|
Font = @"Exo2.0-RegularItalic",
|
||||||
Margin = new MarginPadding { Right = side_margin }
|
Margin = new MarginPadding { Right = side_margin }
|
||||||
},
|
},
|
||||||
|
@ -52,13 +52,13 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
|||||||
score = value;
|
score = value;
|
||||||
|
|
||||||
avatar.User = username.User = score.User;
|
avatar.User = username.User = score.User;
|
||||||
flag.FlagName = score.User.Country?.FlagName;
|
flag.Country = score.User.Country;
|
||||||
date.Text = $@"achieved {score.Date:MMM d, yyyy}";
|
date.Text = $@"achieved {score.Date:MMM d, yyyy}";
|
||||||
rank.UpdateRank(score.Rank);
|
rank.UpdateRank(score.Rank);
|
||||||
|
|
||||||
totalScore.Value = $@"{score.TotalScore:N0}";
|
totalScore.Value = $@"{score.TotalScore:N0}";
|
||||||
accuracy.Value = $@"{score.Accuracy:P2}";
|
accuracy.Value = $@"{score.Accuracy:P2}";
|
||||||
statistics.Value = $"{score.Statistics["300"]}/{score.Statistics["100"]}/{score.Statistics["50"]}";
|
statistics.Value = $"{score.Statistics[HitResult.Great]}/{score.Statistics[HitResult.Good]}/{score.Statistics[HitResult.Meh]}";
|
||||||
|
|
||||||
modsContainer.Clear();
|
modsContainer.Clear();
|
||||||
foreach (Mod mod in score.Mods)
|
foreach (Mod mod in score.Mods)
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
|
private readonly FillFlowContainer<PopupDialogButton> buttonsContainer;
|
||||||
private readonly SpriteIcon icon;
|
private readonly SpriteIcon icon;
|
||||||
private readonly SpriteText header;
|
private readonly SpriteText header;
|
||||||
private readonly SpriteText body;
|
private readonly TextFlowContainer body;
|
||||||
|
|
||||||
public FontAwesome Icon
|
public FontAwesome Icon
|
||||||
{
|
{
|
||||||
@ -48,7 +48,6 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
|
|
||||||
public string BodyText
|
public string BodyText
|
||||||
{
|
{
|
||||||
get { return body.Text; }
|
|
||||||
set { body.Text = value; }
|
set { body.Text = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -220,17 +219,15 @@ namespace osu.Game.Overlays.Dialog
|
|||||||
{
|
{
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Text = @"Header",
|
|
||||||
TextSize = 25,
|
TextSize = 25,
|
||||||
Shadow = true,
|
Shadow = true,
|
||||||
},
|
},
|
||||||
body = new OsuSpriteText
|
body = new OsuTextFlowContainer(t => t.TextSize = 18)
|
||||||
{
|
{
|
||||||
Origin = Anchor.TopCentre,
|
Padding = new MarginPadding(15),
|
||||||
Anchor = Anchor.TopCentre,
|
RelativeSizeAxes = Axes.X,
|
||||||
Text = @"Body",
|
AutoSizeAxes = Axes.Y,
|
||||||
TextSize = 18,
|
TextAnchor = Anchor.TopCentre,
|
||||||
Shadow = true,
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -10,6 +10,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Textures;
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
@ -88,7 +89,7 @@ namespace osu.Game.Overlays.MedalSplash
|
|||||||
Alpha = 0f,
|
Alpha = 0f,
|
||||||
Scale = new Vector2(1f / scale_when_full),
|
Scale = new Vector2(1f / scale_when_full),
|
||||||
},
|
},
|
||||||
description = new TextFlowContainer
|
description = new OsuTextFlowContainer
|
||||||
{
|
{
|
||||||
TextAnchor = Anchor.TopCentre,
|
TextAnchor = Anchor.TopCentre,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
|
@ -204,13 +204,13 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
iconsContainer.AddRange(new[]
|
iconsContainer.AddRange(new[]
|
||||||
{
|
{
|
||||||
backgroundIcon = new ModIcon(Mods[1])
|
backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Position = new Vector2(1.5f),
|
Position = new Vector2(1.5f),
|
||||||
},
|
},
|
||||||
foregroundIcon = new ModIcon(Mods[0])
|
foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
@ -220,7 +220,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
iconsContainer.Add(foregroundIcon = new ModIcon(Mod)
|
iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -259,5 +259,14 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
Mod = mod;
|
Mod = mod;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class PassThroughTooltipModIcon : ModIcon
|
||||||
|
{
|
||||||
|
public override string TooltipText => null;
|
||||||
|
|
||||||
|
public PassThroughTooltipModIcon(Mod mod) : base(mod)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -10,6 +9,10 @@ using osu.Game.Overlays.Notifications;
|
|||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
@ -19,9 +22,39 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public const float TRANSITION_LENGTH = 600;
|
public const float TRANSITION_LENGTH = 600;
|
||||||
|
|
||||||
private ScrollContainer scrollContainer;
|
/// <summary>
|
||||||
|
/// Whether posted notifications should be processed.
|
||||||
|
/// </summary>
|
||||||
|
public readonly BindableBool Enabled = new BindableBool(true);
|
||||||
|
|
||||||
private FlowContainer<NotificationSection> sections;
|
private FlowContainer<NotificationSection> sections;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Provide a source for the toolbar height.
|
||||||
|
/// </summary>
|
||||||
|
public Func<float> GetToolbarHeight;
|
||||||
|
|
||||||
|
public NotificationOverlay()
|
||||||
|
{
|
||||||
|
ScheduledDelegate notificationsEnabler = null;
|
||||||
|
Enabled.ValueChanged += v =>
|
||||||
|
{
|
||||||
|
if (!IsLoaded)
|
||||||
|
{
|
||||||
|
processingPosts = v;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
notificationsEnabler?.Cancel();
|
||||||
|
|
||||||
|
if (v)
|
||||||
|
// we want a slight delay before toggling notifications on to avoid the user becoming overwhelmed.
|
||||||
|
notificationsEnabler = Scheduler.AddDelayed(() => processingPosts = true, 1000);
|
||||||
|
else
|
||||||
|
processingPosts = false;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
@ -36,12 +69,12 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Black,
|
Colour = Color4.Black,
|
||||||
Alpha = 0.6f,
|
Alpha = 0.6f
|
||||||
},
|
},
|
||||||
scrollContainer = new OsuScrollContainer
|
new OsuScrollContainer
|
||||||
{
|
{
|
||||||
|
Masking = true,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Margin = new MarginPadding { Top = Toolbar.Toolbar.HEIGHT },
|
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
sections = new FillFlowContainer<NotificationSection>
|
sections = new FillFlowContainer<NotificationSection>
|
||||||
@ -55,14 +88,14 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
Title = @"Notifications",
|
Title = @"Notifications",
|
||||||
ClearText = @"Clear All",
|
ClearText = @"Clear All",
|
||||||
AcceptTypes = new[] { typeof(SimpleNotification) },
|
AcceptTypes = new[] { typeof(SimpleNotification) }
|
||||||
},
|
},
|
||||||
new NotificationSection
|
new NotificationSection
|
||||||
{
|
{
|
||||||
Title = @"Running Tasks",
|
Title = @"Running Tasks",
|
||||||
ClearText = @"Cancel All",
|
ClearText = @"Cancel All",
|
||||||
AcceptTypes = new[] { typeof(ProgressNotification) },
|
AcceptTypes = new[] { typeof(ProgressNotification) }
|
||||||
},
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -70,47 +103,59 @@ namespace osu.Game.Overlays
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
|
||||||
|
private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
|
||||||
|
|
||||||
|
public readonly BindableInt UnreadCount = new BindableInt();
|
||||||
|
|
||||||
private int runningDepth;
|
private int runningDepth;
|
||||||
|
|
||||||
private void notificationClosed()
|
private void notificationClosed()
|
||||||
{
|
|
||||||
// hide ourselves if all notifications have been dismissed.
|
|
||||||
if (sections.Select(c => c.DisplayedCount).Sum() == 0)
|
|
||||||
State = Visibility.Hidden;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Post(Notification notification)
|
|
||||||
{
|
{
|
||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
State = Visibility.Visible;
|
// hide ourselves if all notifications have been dismissed.
|
||||||
|
if (totalCount == 0)
|
||||||
++runningDepth;
|
State = Visibility.Hidden;
|
||||||
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
|
||||||
|
|
||||||
notification.Closed += notificationClosed;
|
|
||||||
|
|
||||||
var hasCompletionTarget = notification as IHasCompletionTarget;
|
|
||||||
if (hasCompletionTarget != null)
|
|
||||||
hasCompletionTarget.CompletionTarget = Post;
|
|
||||||
|
|
||||||
var ourType = notification.GetType();
|
|
||||||
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
|
updateCounts();
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Scheduler postScheduler = new Scheduler();
|
||||||
|
|
||||||
|
private bool processingPosts = true;
|
||||||
|
|
||||||
|
public void Post(Notification notification) => postScheduler.Add(() =>
|
||||||
|
{
|
||||||
|
++runningDepth;
|
||||||
|
notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
|
||||||
|
|
||||||
|
notification.Closed += notificationClosed;
|
||||||
|
|
||||||
|
var hasCompletionTarget = notification as IHasCompletionTarget;
|
||||||
|
if (hasCompletionTarget != null)
|
||||||
|
hasCompletionTarget.CompletionTarget = Post;
|
||||||
|
|
||||||
|
var ourType = notification.GetType();
|
||||||
|
sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
|
||||||
|
|
||||||
|
updateCounts();
|
||||||
|
});
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
if (processingPosts)
|
||||||
|
postScheduler.Update();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
|
|
||||||
scrollContainer.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
|
||||||
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
this.MoveToX(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
this.FadeTo(1, TRANSITION_LENGTH / 2);
|
this.FadeTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
}
|
|
||||||
|
|
||||||
private void markAllRead()
|
|
||||||
{
|
|
||||||
sections.Children.ForEach(s => s.MarkAllRead());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void PopOut()
|
protected override void PopOut()
|
||||||
@ -120,7 +165,26 @@ namespace osu.Game.Overlays
|
|||||||
markAllRead();
|
markAllRead();
|
||||||
|
|
||||||
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
|
this.MoveToX(width, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
this.FadeTo(0, TRANSITION_LENGTH / 2);
|
this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateCounts()
|
||||||
|
{
|
||||||
|
UnreadCount.Value = unreadCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void markAllRead()
|
||||||
|
{
|
||||||
|
sections.Children.ForEach(s => s.MarkAllRead());
|
||||||
|
|
||||||
|
updateCounts();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void UpdateAfterChildren()
|
||||||
|
{
|
||||||
|
base.UpdateAfterChildren();
|
||||||
|
|
||||||
|
Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -91,7 +91,6 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Padding = new MarginPadding
|
Padding = new MarginPadding
|
||||||
{
|
{
|
||||||
Top = 5,
|
|
||||||
Left = 45,
|
Left = 45,
|
||||||
Right = 30
|
Right = 30
|
||||||
},
|
},
|
||||||
@ -261,4 +260,4 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@ using osu.Game.Graphics.Containers;
|
|||||||
|
|
||||||
namespace osu.Game.Overlays.Notifications
|
namespace osu.Game.Overlays.Notifications
|
||||||
{
|
{
|
||||||
public class NotificationSection : FillFlowContainer
|
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||||
{
|
{
|
||||||
private OsuSpriteText titleText;
|
private OsuSpriteText titleText;
|
||||||
private OsuSpriteText countText;
|
private OsuSpriteText countText;
|
||||||
@ -26,11 +26,14 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
|
|
||||||
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
||||||
|
|
||||||
|
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
||||||
|
|
||||||
public void Add(Notification notification) => notifications.Add(notification);
|
public void Add(Notification notification) => notifications.Add(notification);
|
||||||
|
|
||||||
public IEnumerable<Type> AcceptTypes;
|
public IEnumerable<Type> AcceptTypes;
|
||||||
|
|
||||||
private string clearText;
|
private string clearText;
|
||||||
|
|
||||||
public string ClearText
|
public string ClearText
|
||||||
{
|
{
|
||||||
get { return clearText; }
|
get { return clearText; }
|
||||||
@ -108,7 +111,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
notifications = new FillFlowContainer<Notification>
|
notifications = new AlwaysUpdateFillFlowContainer<Notification>
|
||||||
{
|
{
|
||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
@ -157,4 +160,13 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
notifications?.Children.ForEach(n => n.Read = true);
|
notifications?.Children.ForEach(n => n.Read = true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
public class AlwaysUpdateFillFlowContainer<T> : FillFlowContainer<T>
|
||||||
|
where T : Drawable
|
||||||
|
{
|
||||||
|
// this is required to ensure correct layout and scheduling on children.
|
||||||
|
// the layout portion of this is being tracked as a framework issue (https://github.com/ppy/osu-framework/issues/1297).
|
||||||
|
protected override bool RequiresChildrenUpdate => true;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user