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Don't play transition if audio equals.
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parent
c59cad2478
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@ -212,8 +212,9 @@ namespace osu.Game.Overlays
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private void workingChanged(object sender = null, EventArgs e = null)
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{
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if (beatmapSource.Value == current) return;
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bool audioEquals = current?.BeatmapInfo.AudioEquals(beatmapSource.Value.BeatmapInfo) ?? false;
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current = beatmapSource.Value;
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updateCurrent(current, true);
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updateDisplay(current, audioEquals ? null : (bool?)true);
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appendToHistory(current.BeatmapInfo);
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}
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@ -257,10 +258,10 @@ namespace osu.Game.Overlays
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current.Track.Start();
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beatmapSource.Value = current;
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});
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updateCurrent(current, isNext);
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updateDisplay(current, isNext);
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}
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private void updateCurrent(WorkingBeatmap beatmap, bool isNext)
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private void updateDisplay(WorkingBeatmap beatmap, bool? isNext)
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{
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BeatmapMetadata metadata = beatmap.Beatmap.Metadata;
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title.Text = metadata.TitleUnicode ?? metadata.Title;
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@ -270,13 +271,13 @@ namespace osu.Game.Overlays
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Add(newBackground);
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if (isNext)
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if (isNext == true)
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{
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newBackground.Position = new Vector2(400, 0);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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backgroundSprite.MoveToX(-400, 500, EasingTypes.OutCubic);
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}
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else
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else if (isNext == false)
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{
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newBackground.Position = new Vector2(-400, 0);
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newBackground.MoveToX(0, 500, EasingTypes.OutCubic);
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