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https://github.com/ppy/osu.git
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Merge pull request #3523 from ekrctb/handle-input-framework-update
Update framework (UIEvent arg, HandleInput usage)
This commit is contained in:
commit
dbe055a877
@ -27,9 +27,6 @@ namespace osu.Desktop.Overlays
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private NotificationOverlay notificationOverlay;
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private GameHost host;
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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[BackgroundDependencyLoader]
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private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
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{
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@ -12,6 +12,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class CirclePiece : Container, IKeyBindingHandler<OsuAction>
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{
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public Func<bool> Hit;
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public CirclePiece()
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@ -5,11 +5,11 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Types;
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using OpenTK.Graphics;
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using osu.Game.Skinning;
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using OpenTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -102,24 +102,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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};
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}
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private InputState lastState;
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private Vector2? lastScreenSpaceMousePosition;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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lastState = state;
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return base.OnMouseDown(state, args);
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lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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lastState = state;
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return base.OnMouseUp(state, args);
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lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
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return base.OnMouseUp(e);
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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lastState = state;
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return base.OnMouseMove(state);
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lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
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return base.OnMouseMove(e);
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}
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public override void ClearTransformsAfter(double time, bool propagateChildren = false, string targetMember = null)
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@ -155,8 +155,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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// Make sure to use the base version of ReceivePositionalInputAt so that we correctly check the position.
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Tracking = canCurrentlyTrack
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&& lastState != null
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&& ReceivePositionalInputAt(lastState.Mouse.NativeState.Position)
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&& lastScreenSpaceMousePosition.HasValue
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&& ReceivePositionalInputAt(lastScreenSpaceMousePosition.Value)
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&& (drawableSlider?.OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
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}
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}
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@ -11,9 +11,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SpinnerBackground : CircularContainer, IHasAccentColour
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{
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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protected Box Disc;
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public Color4 AccentColour
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@ -4,7 +4,7 @@
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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@ -68,10 +68,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
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return base.OnMouseMove(state);
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mousePosition = Parent.ToLocalSpace(e.ScreenSpaceMousePosition);
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return base.OnMouseMove(e);
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}
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private Vector2 mousePosition;
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@ -4,8 +4,7 @@
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using System.Collections.Generic;
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Osu
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@ -36,13 +35,11 @@ namespace osu.Game.Rulesets.Osu
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{
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => AllowUserPresses && base.OnKeyDown(state, args);
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protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => AllowUserPresses && base.OnKeyUp(state, args);
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protected override bool OnJoystickPress(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickPress(state, args);
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protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args) => AllowUserPresses && base.OnJoystickRelease(state, args);
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => AllowUserPresses && base.OnMouseDown(state, args);
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => AllowUserPresses && base.OnMouseUp(state, args);
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protected override bool OnScroll(InputState state) => AllowUserPresses && base.OnScroll(state);
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protected override bool Handle(UIEvent e)
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{
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if (!AllowUserPresses) return false;
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return base.Handle(e);
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}
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}
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}
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@ -12,7 +12,7 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using OpenTK;
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using OpenTK.Graphics;
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@ -117,15 +117,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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timeOffset = Time.Current;
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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Vector2 pos = state.Mouse.NativeState.Position;
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Vector2 pos = e.ScreenSpaceMousePosition;
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if (lastPosition == null)
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{
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lastPosition = pos;
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resampler.AddPosition(lastPosition.Value);
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return base.OnMouseMove(state);
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return base.OnMouseMove(e);
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}
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foreach (Vector2 pos2 in resampler.AddPosition(pos))
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@ -147,7 +147,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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}
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return base.OnMouseMove(state);
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return base.OnMouseMove(e);
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}
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private void addPosition(Vector2 pos)
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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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@ -184,7 +184,7 @@ namespace osu.Game.Tests.Visual
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/// </summary>
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/// <param name="cursorContainer">The cursor to check.</param>
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private bool checkAtMouse(CursorContainer cursorContainer)
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=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.NativeState.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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=> Precision.AlmostEquals(InputManager.CurrentState.Mouse.Position, cursorContainer.ToScreenSpace(cursorContainer.ActiveCursor.DrawPosition));
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private class CustomCursorBox : Container, IProvideCursor
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{
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@ -224,16 +224,16 @@ namespace osu.Game.Tests.Visual
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};
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}
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protected override bool OnHover(InputState state)
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protected override bool OnHover(HoverEvent e)
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{
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background.FadeTo(0.4f, 250, Easing.OutQuint);
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return false;
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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background.FadeTo(0.1f, 250);
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base.OnHoverLost(state);
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base.OnHoverLost(e);
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}
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}
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@ -30,10 +30,6 @@ namespace osu.Game.Graphics.Backgrounds
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/// </summary>
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private const float edge_smoothness = 1;
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public override bool HandleNonPositionalInput => false;
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public override bool HandlePositionalInput => false;
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public Color4 ColourLight = Color4.White;
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public Color4 ColourDark = Color4.Black;
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@ -20,8 +20,6 @@ namespace osu.Game.Graphics.Containers
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{
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}
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public override bool HandlePositionalInput => true;
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private OsuGame game;
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private Action showNotImplementedError;
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Containers;
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using OpenTK;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using osu.Game.Audio;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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@ -59,15 +59,15 @@ namespace osu.Game.Graphics.Containers
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BlockScreenWideMouse || base.ReceivePositionalInputAt(screenSpacePos);
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protected override bool OnClick(InputState state)
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protected override bool OnClick(ClickEvent e)
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{
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if (!base.ReceivePositionalInputAt(state.Mouse.NativeState.Position))
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if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
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{
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State = Visibility.Hidden;
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return true;
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}
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return base.OnClick(state);
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return base.OnClick(e);
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}
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public virtual bool OnPressed(GlobalAction action)
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@ -6,7 +6,7 @@ using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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namespace osu.Game.Graphics.Containers
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{
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@ -18,16 +18,16 @@ namespace osu.Game.Graphics.Containers
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protected virtual IEnumerable<Drawable> EffectTargets => new[] { Content };
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protected override bool OnHover(InputState state)
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protected override bool OnHover(HoverEvent e)
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{
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EffectTargets.ForEach(d => d.FadeColour(HoverColour, 500, Easing.OutQuint));
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return base.OnHover(state);
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return base.OnHover(e);
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}
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protected override void OnHoverLost(InputState state)
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protected override void OnHoverLost(HoverLostEvent e)
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{
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EffectTargets.ForEach(d => d.FadeColour(IdleColour, 500, Easing.OutQuint));
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base.OnHoverLost(state);
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base.OnHoverLost(e);
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}
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[BackgroundDependencyLoader]
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@ -2,8 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using OpenTK.Input;
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namespace osu.Game.Graphics.Containers
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@ -21,7 +20,7 @@ namespace osu.Game.Graphics.Containers
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/// </summary>
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public double DistanceDecayOnRightMouseScrollbar = 0.02;
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private bool shouldPerformRightMouseScroll(InputState state) => RightMouseScrollbar && state.Mouse.IsPressed(MouseButton.Right);
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private bool shouldPerformRightMouseScroll(MouseButtonEvent e) => RightMouseScrollbar && e.Button == MouseButton.Right;
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private void scrollToRelative(float value) => ScrollTo(Clamp((value - Scrollbar.DrawSize[ScrollDim] / 2) / Scrollbar.Size[ScrollDim]), true, DistanceDecayOnRightMouseScrollbar);
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@ -29,40 +28,40 @@ namespace osu.Game.Graphics.Containers
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protected override bool IsDragging => base.IsDragging || mouseScrollBarDragging;
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (shouldPerformRightMouseScroll(state))
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if (shouldPerformRightMouseScroll(e))
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{
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scrollToRelative(state.Mouse.Position[ScrollDim]);
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scrollToRelative(e.MousePosition[ScrollDim]);
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return true;
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}
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return base.OnMouseDown(state, args);
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return base.OnMouseDown(e);
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}
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protected override bool OnDrag(InputState state)
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protected override bool OnDrag(DragEvent e)
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{
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if (mouseScrollBarDragging)
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{
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scrollToRelative(state.Mouse.Position[ScrollDim]);
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scrollToRelative(e.MousePosition[ScrollDim]);
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return true;
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}
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return base.OnDrag(state);
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return base.OnDrag(e);
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}
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protected override bool OnDragStart(InputState state)
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protected override bool OnDragStart(DragStartEvent e)
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{
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if (shouldPerformRightMouseScroll(state))
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if (shouldPerformRightMouseScroll(e))
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{
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mouseScrollBarDragging = true;
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return true;
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}
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return base.OnDragStart(state);
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return base.OnDragStart(e);
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}
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protected override bool OnDragEnd(InputState state)
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protected override bool OnDragEnd(DragEndEvent e)
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{
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if (mouseScrollBarDragging)
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{
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@ -70,7 +69,7 @@ namespace osu.Game.Graphics.Containers
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return true;
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}
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return base.OnDragEnd(state);
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return base.OnDragEnd(e);
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}
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}
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}
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@ -67,7 +67,7 @@ namespace osu.Game.Graphics.Containers
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if (parallaxEnabled)
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{
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Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.NativeState.Position) - DrawSize / 2) * ParallaxAmount;
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Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
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double elapsed = MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 1000);
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|
@ -12,8 +12,7 @@ using osu.Game.Configuration;
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using System;
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using JetBrains.Annotations;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Framework.Input.Events;
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using OpenTK.Input;
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namespace osu.Game.Graphics.Cursor
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@ -40,11 +39,11 @@ namespace osu.Game.Graphics.Cursor
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screenshotCursorVisibility.BindTo(screenshotManager.CursorVisibility);
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (dragRotationState != DragRotationState.NotDragging)
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{
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var position = state.Mouse.Position;
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var position = e.MousePosition;
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var distance = Vector2Extensions.Distance(position, positionMouseDown);
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// don't start rotating until we're moved a minimum distance away from the mouse down location,
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// else it can have an annoying effect.
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@ -53,7 +52,7 @@ namespace osu.Game.Graphics.Cursor
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// don't rotate when distance is zero to avoid NaN
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if (dragRotationState == DragRotationState.Rotating && distance > 0)
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{
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Vector2 offset = state.Mouse.Position - positionMouseDown;
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Vector2 offset = e.MousePosition - positionMouseDown;
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float degrees = (float)MathHelper.RadiansToDegrees(Math.Atan2(-offset.X, offset.Y)) + 24.3f;
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// Always rotate in the direction of least distance
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@ -66,13 +65,13 @@ namespace osu.Game.Graphics.Cursor
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}
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}
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return base.OnMouseMove(state);
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return base.OnMouseMove(e);
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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// only trigger animation for main mouse buttons
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if (args.Button <= MouseButton.Right)
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if (e.Button <= MouseButton.Right)
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{
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activeCursor.Scale = new Vector2(1);
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activeCursor.ScaleTo(0.90f, 800, Easing.OutQuint);
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@ -81,29 +80,29 @@ namespace osu.Game.Graphics.Cursor
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activeCursor.AdditiveLayer.FadeInFromZero(800, Easing.OutQuint);
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}
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if (args.Button == MouseButton.Left && cursorRotate)
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if (e.Button == MouseButton.Left && cursorRotate)
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{
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dragRotationState = DragRotationState.DragStarted;
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positionMouseDown = state.Mouse.Position;
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positionMouseDown = e.MousePosition;
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}
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return base.OnMouseDown(state, args);
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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if (!state.Mouse.HasMainButtonPressed)
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if (!e.IsPressed(MouseButton.Left) && !e.IsPressed(MouseButton.Right))
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{
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activeCursor.AdditiveLayer.FadeOutFromOne(500, Easing.OutQuint);
|
||||
activeCursor.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
||||
if (args.Button == MouseButton.Left)
|
||||
if (e.Button == MouseButton.Left)
|
||||
{
|
||||
if (dragRotationState == DragRotationState.Rotating)
|
||||
activeCursor.RotateTo(0, 600 * (1 + Math.Abs(activeCursor.Rotation / 720)), Easing.OutElasticHalf);
|
||||
dragRotationState = DragRotationState.NotDragging;
|
||||
}
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -54,8 +54,6 @@ namespace osu.Game.Graphics
|
||||
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
|
||||
}
|
||||
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
protected virtual string Format() => Date.Humanize();
|
||||
|
||||
private void updateTime() => Text = Format();
|
||||
|
@ -13,7 +13,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -213,7 +213,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => backgroundContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
colourContainer.ResizeTo(new Vector2(1.5f, 1f), click_duration, Easing.In);
|
||||
flash();
|
||||
@ -225,20 +225,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
glowContainer.FadeOut();
|
||||
});
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(state);
|
||||
base.OnHover(e);
|
||||
|
||||
Selected.Value = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
Selected.Value = false;
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -37,19 +37,19 @@ namespace osu.Game.Graphics.UserInterface
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
InternalChild.FadeColour(hoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
InternalChild.FadeColour(Color4.White, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if(Link != null)
|
||||
host.OpenUrlExternally(Link);
|
||||
|
@ -3,8 +3,7 @@
|
||||
|
||||
using OpenTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
using OpenTK.Input;
|
||||
|
||||
@ -36,20 +35,20 @@ namespace osu.Game.Graphics.UserInterface
|
||||
// We may not be focused yet, but we need to handle keyboard input to be able to request focus
|
||||
public override bool HandleNonPositionalInput => HoldFocus || base.HandleNonPositionalInput;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
BorderThickness = 0;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!HasFocus) return false;
|
||||
|
||||
if (args.Key == Key.Escape)
|
||||
if (e.Key == Key.Escape)
|
||||
return false; // disable the framework-level handling of escape key for confority (we use GlobalAction.Back).
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public override bool OnPressed(GlobalAction action)
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -21,10 +21,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
sampleClick?.Play();
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -28,10 +28,10 @@ namespace osu.Game.Graphics.UserInterface
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover?.Play();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -4,7 +4,7 @@
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -84,16 +84,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(IconHoverColour, 500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.FadeColour(IconColour, 500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -77,34 +76,34 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Enabled.BindValueChanged(enabled => this.FadeColour(enabled ? Color4.White : colours.Gray9, 200, Easing.OutQuint), true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeIn(500, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(500, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
hover.FlashColour(FlashColour, 800, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -7,8 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -56,28 +55,28 @@ namespace osu.Game.Graphics.UserInterface
|
||||
this.FadeColour(enabled ? Color4.White : Color4.Gray, 200, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hover.FadeIn(200);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hover.FadeOut(200);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Content.ScaleTo(0.9f, 4000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Content.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -95,18 +95,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
Nub.Expanded = true;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
Nub.Expanded = false;
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -97,6 +97,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
#region DrawableOsuDropdownMenuItem
|
||||
public class DrawableOsuDropdownMenuItem : DrawableDropdownMenuItem, IHasAccentColour
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
private Color4? accentColour;
|
||||
public Color4 AccentColour
|
||||
{
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
|
||||
@ -97,25 +97,25 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
sampleHover.Play();
|
||||
text.BoldText.FadeIn(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeOut(transition_length, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
text.BoldText.FadeOut(transition_length, Easing.OutQuint);
|
||||
text.NormalText.FadeIn(transition_length, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
sampleClick.Play();
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected sealed override Drawable CreateContent() => text = CreateTextContainer();
|
||||
|
@ -9,8 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -43,23 +42,23 @@ namespace osu.Game.Graphics.UserInterface
|
||||
this.host = host;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (args.Key == Key.CapsLock)
|
||||
if (e.Key == Key.CapsLock)
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
updateCapsWarning(host.CapsLockEnabled);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
updateCapsWarning(false);
|
||||
base.OnFocusLost(state);
|
||||
base.OnFocusLost(e);
|
||||
}
|
||||
|
||||
private void updateCapsWarning(bool visible) => warning.FadeTo(visible ? 1 : 0, 250, Easing.OutQuint);
|
||||
|
@ -13,8 +13,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -125,16 +124,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
AccentColour = colours.Pink;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Nub.Glowing = true;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Nub.Glowing = false;
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void OnUserChange()
|
||||
@ -164,16 +163,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
sample.Play();
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
Nub.Current.Value = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
Nub.Current.Value = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -14,7 +14,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
@ -126,14 +126,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
fadeActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
fadeInactive();
|
||||
@ -265,16 +265,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
Padding = new MarginPadding { Left = 5, Right = 5 };
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColour;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Foreground.Colour = BackgroundColourHover;
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -59,18 +59,18 @@ namespace osu.Game.Graphics.UserInterface
|
||||
text.FadeColour(AccentColour, transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
fadeIn();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Current)
|
||||
fadeOut();
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Input.Bindings;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -44,17 +44,17 @@ namespace osu.Game.Graphics.UserInterface
|
||||
BorderColour = colour.Yellow;
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
BorderThickness = 3;
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
BorderThickness = 0;
|
||||
|
||||
base.OnFocusLost(state);
|
||||
base.OnFocusLost(e);
|
||||
}
|
||||
|
||||
protected override Drawable GetDrawableCharacter(char c) => new OsuSpriteText { Text = c.ToString(), TextSize = CalculatedTextSize };
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
@ -67,14 +67,14 @@ namespace osu.Game.Graphics.UserInterface
|
||||
box.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
slideActive();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Active)
|
||||
slideInactive();
|
||||
|
@ -2,8 +2,7 @@
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using OpenTK;
|
||||
using OpenTK.Input;
|
||||
|
||||
@ -33,11 +32,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
PlaceholderText = "type to search";
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!state.Keyboard.ControlPressed && !state.Keyboard.ShiftPressed)
|
||||
if (!e.ControlPressed && !e.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Left:
|
||||
case Key.Right:
|
||||
@ -49,7 +48,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
if (!AllowCommit)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.KeypadEnter:
|
||||
case Key.Enter:
|
||||
@ -57,16 +56,16 @@ namespace osu.Game.Graphics.UserInterface
|
||||
}
|
||||
}
|
||||
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
if (e.ShiftPressed)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,8 +13,7 @@ using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Framework.Audio.Track;
|
||||
using System;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
@ -172,7 +171,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => IconLayer.ReceivePositionalInputAt(screenSpacePos) || TextLayer.ReceivePositionalInputAt(screenSpacePos);
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.ResizeTo(SIZE_EXTENDED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(HoverColour, transform_time, Easing.OutElastic);
|
||||
@ -182,7 +181,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.ResizeTo(SIZE_RETRACTED, transform_time, Easing.OutElastic);
|
||||
IconLayer.FadeColour(TextLayer.Colour, transform_time, Easing.OutElastic);
|
||||
@ -190,12 +189,12 @@ namespace osu.Game.Graphics.UserInterface
|
||||
bouncingIcon.ScaleTo(1, transform_time, Easing.OutElastic);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
var flash = new Box
|
||||
{
|
||||
@ -209,7 +208,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
flash.FadeOut(500, Easing.OutQuint);
|
||||
flash.Expire();
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
private class BouncingIcon : BeatSyncedContainer
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
@ -174,9 +174,9 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
{
|
||||
public Action OnLostHover;
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
OnLostHover?.Invoke();
|
||||
}
|
||||
}
|
||||
@ -241,24 +241,24 @@ namespace osu.Game.Overlays.BeatmapSet
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
fadeIn();
|
||||
OnHovered?.Invoke(Beatmap);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (State == DifficultySelectorState.NotSelected)
|
||||
fadeOut();
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
OnClicked?.Invoke(Beatmap);
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
private void fadeIn()
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -89,16 +89,16 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
progress.Width = 0;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
bg.FadeColour(Color4.Black.Opacity(0.5f), 100);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
bg.FadeColour(Color4.Black.Opacity(0.25f), 100);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
@ -53,7 +53,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
this.profile = profile;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
profile?.ShowUser(user);
|
||||
return true;
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -125,18 +125,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
background.Colour = colours.Gray4;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
@ -184,16 +184,16 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
BorderColour = rankText.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private class InfoColumn : FillFlowContainer
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -127,7 +127,7 @@ namespace osu.Game.Overlays
|
||||
FadeEdgeEffectTo(0, WaveContainer.DISAPPEAR_DURATION, Easing.Out).OnComplete(_ => BeatmapSet = null);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
State = Visibility.Hidden;
|
||||
return true;
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.Chat;
|
||||
@ -155,15 +155,15 @@ namespace osu.Game.Overlays.Chat
|
||||
FinishTransforms(true);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(hoverColour, 50, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!channel.Joined.Value)
|
||||
name.FadeColour(Color4.White, transition_duration);
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -150,10 +150,10 @@ namespace osu.Game.Overlays.Chat
|
||||
headerBg.Colour = colours.Gray2.Opacity(0.75f);
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(search);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -17,8 +17,7 @@ using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using System;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Chat
|
||||
@ -144,9 +143,9 @@ namespace osu.Game.Overlays.Chat
|
||||
textBold.FadeOut(transition_length, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (args.Button == MouseButton.Middle)
|
||||
if (e.Button == MouseButton.Middle)
|
||||
{
|
||||
closeButton.Action();
|
||||
return true;
|
||||
@ -155,7 +154,7 @@ namespace osu.Game.Overlays.Chat
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (IsRemovable)
|
||||
closeButton.FadeIn(200, Easing.OutQuint);
|
||||
@ -165,7 +164,7 @@ namespace osu.Game.Overlays.Chat
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(200, Easing.OutQuint);
|
||||
updateState();
|
||||
@ -291,28 +290,28 @@ namespace osu.Game.Overlays.Chat
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -13,7 +12,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
@ -52,7 +51,7 @@ namespace osu.Game.Overlays
|
||||
private readonly ChatTabControl channelTabs;
|
||||
|
||||
private readonly Container chatContainer;
|
||||
private readonly Container tabsArea;
|
||||
private readonly TabsArea tabsArea;
|
||||
private readonly Box chatBackground;
|
||||
private readonly Box tabBackground;
|
||||
|
||||
@ -146,11 +145,8 @@ namespace osu.Game.Overlays
|
||||
loading = new LoadingAnimation(),
|
||||
}
|
||||
},
|
||||
tabsArea = new Container
|
||||
tabsArea = new TabsArea
|
||||
{
|
||||
Name = @"tabs area",
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = TAB_AREA_HEIGHT,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
tabBackground = new Box
|
||||
@ -191,25 +187,22 @@ namespace osu.Game.Overlays
|
||||
|
||||
public void OpenChannel(Channel channel) => addChannel(channel);
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDragging = tabsArea.IsHovered;
|
||||
|
||||
if (!isDragging)
|
||||
return base.OnDragStart(state);
|
||||
return base.OnDragStart(e);
|
||||
|
||||
startDragChatHeight = ChatHeight.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (isDragging)
|
||||
{
|
||||
Trace.Assert(state.Mouse.PositionMouseDown != null);
|
||||
|
||||
// ReSharper disable once PossibleInvalidOperationException
|
||||
double targetChatHeight = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
|
||||
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
|
||||
|
||||
// If the channel selection screen is shown, mind its minimum height
|
||||
if (channelSelection.State == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
@ -221,10 +214,10 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
isDragging = false;
|
||||
return base.OnDragEnd(state);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
public void APIStateChanged(APIAccess api, APIState state)
|
||||
@ -242,11 +235,11 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
||||
GetContainingInputManager().ChangeFocus(textbox);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
@ -545,5 +538,18 @@ namespace osu.Game.Overlays
|
||||
|
||||
api.Queue(req);
|
||||
}
|
||||
|
||||
private class TabsArea : Container
|
||||
{
|
||||
// IsHovered is used
|
||||
public override bool HandlePositionalInput => true;
|
||||
|
||||
public TabsArea()
|
||||
{
|
||||
Name = @"tabs area";
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = TAB_AREA_HEIGHT;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,8 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
@ -206,12 +205,12 @@ namespace osu.Game.Overlays.Dialog
|
||||
return base.OnPressed(action);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (args.Repeat) return false;
|
||||
if (e.Repeat) return false;
|
||||
|
||||
// press button at number if 1-9 on number row or keypad are pressed
|
||||
var k = args.Key;
|
||||
var k = e.Key;
|
||||
if (k >= Key.Number1 && k <= Key.Number9)
|
||||
{
|
||||
pressButtonAtIndex(k - Key.Number1);
|
||||
@ -224,7 +223,7 @@ namespace osu.Game.Overlays.Dialog
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
protected override void PopIn()
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@ -227,15 +227,15 @@ namespace osu.Game.Overlays.Direct
|
||||
PreviewPlaying.ValueChanged += _ => updateStatusContainer();
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateStatusContainer();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
updateStatusContainer();
|
||||
}
|
||||
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@ -121,27 +121,27 @@ namespace osu.Game.Overlays.Direct
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
|
||||
content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
|
||||
if (FadePlayButton)
|
||||
PlayButton.FadeIn(120, Easing.InOutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
|
||||
content.MoveToY(0, hover_transition_time, Easing.OutQuint);
|
||||
if (FadePlayButton && !PreviewPlaying)
|
||||
PlayButton.FadeOut(120, Easing.InOutQuint);
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
ShowInformation();
|
||||
return true;
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -93,23 +93,23 @@ namespace osu.Game.Overlays.Direct
|
||||
hoverColour = colour.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Playing.Toggle();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
icon.FadeColour(hoverColour, 120, Easing.InOutQuint);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (!Playing.Value)
|
||||
icon.FadeColour(Color4.White, 120, Easing.InOutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void playingStateChanged(bool playing)
|
||||
|
@ -10,15 +10,13 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Input;
|
||||
using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using JoystickEventArgs = osu.Framework.Input.EventArgs.JoystickEventArgs;
|
||||
|
||||
namespace osu.Game.Overlays.KeyBinding
|
||||
{
|
||||
@ -125,18 +123,18 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
FadeEdgeEffectTo(1, transition_time, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
FadeEdgeEffectTo(0, transition_time, Easing.OutQuint);
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
public override bool AcceptsFocus => bindTarget == null;
|
||||
@ -149,16 +147,16 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
|
||||
private bool isModifier(Key k) => k < Key.F1;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (!HasFocus || !bindTarget.IsHovered)
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
|
||||
if (!AllowMainMouseButtons)
|
||||
{
|
||||
switch (args.Button)
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
case MouseButton.Right:
|
||||
@ -166,15 +164,15 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
// don't do anything until the last button is released.
|
||||
if (!HasFocus || state.Mouse.Buttons.Any())
|
||||
return base.OnMouseUp(state, args);
|
||||
if (!HasFocus || e.HasAnyButtonPressed)
|
||||
return base.OnMouseUp(e);
|
||||
|
||||
if (bindTarget.IsHovered)
|
||||
finalise();
|
||||
@ -183,31 +181,31 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(InputState state)
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (HasFocus)
|
||||
{
|
||||
if (bindTarget.IsHovered)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state, state.Mouse.ScrollDelta));
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta));
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return base.OnScroll(state);
|
||||
return base.OnScroll(e);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return false;
|
||||
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Delete:
|
||||
{
|
||||
if (state.Keyboard.ShiftPressed)
|
||||
if (e.ShiftPressed)
|
||||
{
|
||||
bindTarget.UpdateKeyCombination(InputKey.None);
|
||||
finalise();
|
||||
@ -218,35 +216,35 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
}
|
||||
}
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
if (!isModifier(args.Key)) finalise();
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
if (!isModifier(e.Key)) finalise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args)
|
||||
protected override bool OnKeyUp(KeyUpEvent e)
|
||||
{
|
||||
if (!HasFocus) return base.OnKeyUp(state, args);
|
||||
if (!HasFocus) return base.OnKeyUp(e);
|
||||
|
||||
finalise();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnJoystickPress(InputState state, JoystickEventArgs args)
|
||||
protected override bool OnJoystickPress(JoystickPressEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return false;
|
||||
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(state));
|
||||
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
|
||||
finalise();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnJoystickRelease(InputState state, JoystickEventArgs args)
|
||||
protected override bool OnJoystickRelease(JoystickReleaseEvent e)
|
||||
{
|
||||
if (!HasFocus)
|
||||
return base.OnJoystickRelease(state, args);
|
||||
return base.OnJoystickRelease(e);
|
||||
|
||||
finalise();
|
||||
return true;
|
||||
@ -273,7 +271,7 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
pressAKey.BypassAutoSizeAxes |= Axes.Y;
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
AutoSizeDuration = 500;
|
||||
AutoSizeEasing = Easing.OutQuint;
|
||||
@ -282,13 +280,13 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
pressAKey.BypassAutoSizeAxes &= ~Axes.Y;
|
||||
|
||||
updateBindTarget();
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
finalise();
|
||||
base.OnFocusLost(state);
|
||||
base.OnFocusLost(e);
|
||||
}
|
||||
|
||||
private void updateBindTarget()
|
||||
@ -367,16 +365,16 @@ namespace osu.Game.Overlays.KeyBinding
|
||||
hoverColour = colours.YellowDark;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateHoverState();
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
updateHoverState();
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void updateHoverState()
|
||||
|
@ -6,8 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -138,16 +137,16 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
aspect.ScaleTo(0.75f, 2000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
aspect.ScaleTo(1, 1000, Easing.OutElastic);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
|
@ -19,8 +19,7 @@ using osu.Framework.Graphics.Textures;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
|
||||
namespace osu.Game.Overlays
|
||||
@ -176,15 +175,15 @@ namespace osu.Game.Overlays
|
||||
particleContainer.Add(new MedalParticle(RNG.Next(0, 359)));
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
dismiss();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnFocusLost(InputState state)
|
||||
protected override void OnFocusLost(FocusLostEvent e)
|
||||
{
|
||||
if (state.Keyboard.Keys.Contains(Key.Escape)) dismiss();
|
||||
if (e.CurrentState.Keyboard.Keys.IsPressed(Key.Escape)) dismiss();
|
||||
}
|
||||
|
||||
private const double initial_duration = 400;
|
||||
|
@ -13,8 +13,7 @@ using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
@ -149,20 +148,20 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
public virtual Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
scaleContainer.ScaleTo(0.9f, 800, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
scaleContainer.ScaleTo(1, 500, Easing.OutElastic);
|
||||
|
||||
// only trigger the event if we are inside the area of the button
|
||||
if (Contains(ToScreenSpace(state.Mouse.Position - Position)))
|
||||
if (Contains(e.ScreenSpaceMousePosition))
|
||||
{
|
||||
switch (args.Button)
|
||||
switch (e.Button)
|
||||
{
|
||||
case MouseButton.Left:
|
||||
SelectNext(1);
|
||||
|
@ -10,8 +10,7 @@ using osu.Game.Rulesets.Mods;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
@ -55,16 +54,16 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private ModButton[] buttons = { };
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (ToggleKeys != null)
|
||||
{
|
||||
var index = Array.IndexOf(ToggleKeys, args.Key);
|
||||
var index = Array.IndexOf(ToggleKeys, e.Key);
|
||||
if (index > -1 && index < buttons.Length)
|
||||
buttons[index].SelectNext(state.Keyboard.ShiftPressed ? -1 : 1);
|
||||
buttons[index].SelectNext(e.ShiftPressed ? -1 : 1);
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
|
||||
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
|
||||
|
@ -8,8 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -37,16 +36,16 @@ namespace osu.Game.Overlays.Music
|
||||
|
||||
public bool IsDraggable { get; private set; }
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
IsDraggable = handle.IsHovered;
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
IsDraggable = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private bool selected;
|
||||
@ -123,19 +122,19 @@ namespace osu.Game.Overlays.Music
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
handle.FadeIn(fade_duration);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
handle.FadeOut(fade_duration);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
OnSelect?.Invoke(BeatmapSetInfo);
|
||||
return true;
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using OpenTK;
|
||||
@ -115,25 +115,25 @@ namespace osu.Game.Overlays.Music
|
||||
private Vector2 nativeDragPosition;
|
||||
private PlaylistItem draggedItem;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||
draggedItem = items.FirstOrDefault(d => d.IsDraggable);
|
||||
return draggedItem != null || base.OnDragStart(state);
|
||||
return draggedItem != null || base.OnDragStart(e);
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||
if (draggedItem == null)
|
||||
return base.OnDrag(state);
|
||||
return base.OnDrag(e);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
nativeDragPosition = state.Mouse.NativeState.Position;
|
||||
var handled = draggedItem != null || base.OnDragEnd(state);
|
||||
nativeDragPosition = e.ScreenSpaceMousePosition;
|
||||
var handled = draggedItem != null || base.OnDragEnd(e);
|
||||
draggedItem = null;
|
||||
|
||||
return handled;
|
||||
|
@ -13,7 +13,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -457,20 +457,14 @@ namespace osu.Game.Overlays
|
||||
|
||||
private class DragContainer : Container
|
||||
{
|
||||
private Vector2 dragStart;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
base.OnDragStart(state);
|
||||
dragStart = state.Mouse.Position;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
if (base.OnDrag(state)) return true;
|
||||
|
||||
Vector2 change = state.Mouse.Position - dragStart;
|
||||
Vector2 change = e.MousePosition - e.MouseDownPosition;
|
||||
|
||||
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
|
||||
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
|
||||
@ -479,10 +473,10 @@ namespace osu.Game.Overlays
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
|
||||
return base.OnDragEnd(state);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Notifications
|
||||
@ -118,19 +118,19 @@ namespace osu.Game.Overlays.Notifications
|
||||
});
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
closeButton.FadeIn(75);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
closeButton.FadeOut(75);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Activated?.Invoke() ?? true)
|
||||
Close();
|
||||
@ -185,16 +185,16 @@ namespace osu.Game.Overlays.Notifications
|
||||
hoverColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.FadeColour(hoverColour, 200);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.FadeColour(OsuColour.Gray(0.2f), 200);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -25,9 +25,6 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
private readonly Container box;
|
||||
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
private readonly SpriteText textLine1;
|
||||
private readonly SpriteText textLine2;
|
||||
private readonly SpriteText textLine3;
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Users;
|
||||
@ -153,13 +153,13 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
this.hoverLostAction = hoverLostAction;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hoverAction();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state) => hoverLostAction();
|
||||
protected override void OnHoverLost(HoverLostEvent e) => hoverLostAction();
|
||||
}
|
||||
|
||||
private class DrawableBadge : Container, IHasTooltip
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -137,25 +137,25 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
relativeText.Text = dayIndex + 1 == ranks.Length ? "Now" : $"{ranked_days - ranks[dayIndex].Key} days ago";
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (ranks?.Length > 1)
|
||||
{
|
||||
graph.UpdateBallPosition(state.Mouse.Position.X);
|
||||
graph.UpdateBallPosition(e.MousePosition.X);
|
||||
graph.ShowBall();
|
||||
}
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
if (ranks?.Length > 1)
|
||||
graph.UpdateBallPosition(state.Mouse.Position.X);
|
||||
graph.UpdateBallPosition(e.MousePosition.X);
|
||||
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
if (ranks?.Length > 1)
|
||||
{
|
||||
@ -163,7 +163,7 @@ namespace osu.Game.Overlays.Profile.Header
|
||||
updateRankTexts();
|
||||
}
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private class RankChartLineGraph : LineGraph
|
||||
|
@ -6,7 +6,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -105,20 +105,20 @@ namespace osu.Game.Overlays.Profile.Sections
|
||||
coloredBackground.Colour = underscoreLine.Colour = colour.Gray4;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
background.FadeIn(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeOut(fade_duration, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
background.FadeOut(fade_duration, Easing.OutQuint);
|
||||
underscoreLine.FadeIn(fade_duration, Easing.OutQuint);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -70,7 +70,7 @@ namespace osu.Game.Overlays.Profile.Sections.Kudosu
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
private class CountSection : Container
|
||||
{
|
||||
|
@ -5,7 +5,7 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
@ -101,7 +101,7 @@ namespace osu.Game.Overlays.SearchableList
|
||||
scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height };
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(Filter.Search);
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ using System.ComponentModel;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
using Container = osu.Framework.Graphics.Containers.Container;
|
||||
|
||||
@ -175,12 +175,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
if (form != null) GetContainingInputManager().ChangeFocus(form);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
private class LoginForm : FillFlowContainer
|
||||
@ -244,9 +244,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override bool OnClick(InputState state) => true;
|
||||
protected override bool OnClick(ClickEvent e) => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
Schedule(() => { GetContainingInputManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
|
||||
}
|
||||
|
@ -5,7 +5,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -124,18 +124,18 @@ namespace osu.Game.Overlays.Settings.Sections.Input
|
||||
|
||||
private bool isDragging;
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
isDragging = true;
|
||||
return base.OnDragStart(state);
|
||||
return base.OnDragStart(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
isDragging = false;
|
||||
Current.TriggerChange();
|
||||
|
||||
return base.OnDragEnd(state);
|
||||
return base.OnDragEnd(e);
|
||||
}
|
||||
|
||||
public override string TooltipText => Current.Disabled ? "Enable raw input to adjust sensitivity" : Current.Value.ToString(@"0.##x");
|
||||
|
@ -12,8 +12,7 @@ using osu.Framework.Graphics.Cursor;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
@ -168,25 +167,25 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public string TooltipText => "Revert to default";
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
|
||||
protected override bool OnMouseUp(MouseUpEvent e) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (bindable != null && !bindable.Disabled)
|
||||
bindable.SetDefault();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
hovering = true;
|
||||
UpdateState();
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
hovering = false;
|
||||
UpdateState();
|
||||
|
@ -9,7 +9,7 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
|
||||
@ -55,25 +55,25 @@ namespace osu.Game.Overlays.Settings
|
||||
private ScheduledDelegate expandEvent;
|
||||
private ExpandedState state;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
queueExpandIfHovering();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
expandEvent?.Cancel();
|
||||
lastHoveredButton = null;
|
||||
State = ExpandedState.Contracted;
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
queueExpandIfHovering();
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
private class SidebarScrollContainer : ScrollContainer
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -109,22 +109,22 @@ namespace osu.Game.Overlays.Settings
|
||||
selectionIndicator.Colour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Action?.Invoke(section);
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Background.FadeTo(0.4f, 200);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Background.FadeTo(0, 200);
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,7 +11,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Settings;
|
||||
@ -177,10 +177,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override bool AcceptsFocus => true;
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(searchTextBox);
|
||||
base.OnFocus(state);
|
||||
base.OnFocus(e);
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
|
@ -6,7 +6,7 @@ using OpenTK.Graphics;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Overlays.Social
|
||||
@ -35,20 +35,20 @@ namespace osu.Game.Overlays.Social
|
||||
Colour = Color4.Black.Opacity(0.3f),
|
||||
};
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
Content.TweenEdgeEffectTo(edgeEffectHovered, hover_transition_time, Easing.OutQuint);
|
||||
Content.MoveToY(-4, hover_transition_time, Easing.OutQuint);
|
||||
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
Content.TweenEdgeEffectTo(edgeEffectNormal, hover_transition_time, Easing.OutQuint);
|
||||
Content.MoveToY(0, hover_transition_time, Easing.OutQuint);
|
||||
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
|
@ -11,7 +11,7 @@ using OpenTK;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
@ -121,14 +121,14 @@ namespace osu.Game.Overlays.Toolbar
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_hovering, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeIn(transition_time, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
solidBackground.FadeTo(alpha_normal, transition_time, Easing.OutQuint);
|
||||
gradientBackground.FadeOut(transition_time, Easing.OutQuint);
|
||||
|
@ -11,8 +11,7 @@ using osu.Game.Graphics.Sprites;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
@ -145,22 +144,22 @@ namespace osu.Game.Overlays.Toolbar
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
|
||||
protected override bool OnMouseDown(MouseDownEvent e) => true;
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
HoverBackground.FlashColour(Color4.White.Opacity(100), 500, Easing.OutQuint);
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
HoverBackground.FadeIn(200);
|
||||
tooltipContainer.FadeIn(100);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
HoverBackground.FadeOut(200);
|
||||
tooltipContainer.FadeOut(100);
|
||||
|
@ -11,8 +11,7 @@ using OpenTK.Input;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Overlays.Toolbar
|
||||
@ -86,13 +85,13 @@ namespace osu.Game.Overlays.Toolbar
|
||||
ruleset.BindTo(parentRuleset);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
base.OnKeyDown(state, args);
|
||||
base.OnKeyDown(e);
|
||||
|
||||
if (state.Keyboard.ControlPressed && !args.Repeat && args.Key >= Key.Number1 && args.Key <= Key.Number9)
|
||||
if (e.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
|
||||
{
|
||||
int requested = args.Key - Key.Number1;
|
||||
int requested = e.Key - Key.Number1;
|
||||
|
||||
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
|
||||
if (found != null)
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
@ -63,18 +63,18 @@ namespace osu.Game.Overlays.Volume
|
||||
Current.TriggerChange();
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.TransformTo<MuteButton, SRGBColour>("BorderColour", hoveredColour, 500, Easing.OutQuint);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.TransformTo<MuteButton, SRGBColour>("BorderColour", unhoveredColour, 500, Easing.OutQuint);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
Current.Value = !Current.Value;
|
||||
return true;
|
||||
|
@ -11,7 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -239,21 +239,21 @@ namespace osu.Game.Overlays.Volume
|
||||
adjustAccumulator = 0;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(InputState state)
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
adjust(state.Mouse.ScrollDelta.Y, state.Mouse.HasPreciseScroll);
|
||||
adjust(e.ScrollDelta.Y, e.IsPrecise);
|
||||
return true;
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.ScaleTo(1f, transition_length, Easing.OutExpo);
|
||||
}
|
||||
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Input.Bindings;
|
||||
@ -143,23 +143,23 @@ namespace osu.Game.Overlays
|
||||
this.FadeOut(100);
|
||||
}
|
||||
|
||||
protected override bool OnMouseMove(InputState state)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
// keep the scheduled event correctly timed as long as we have movement.
|
||||
schedulePopOut();
|
||||
return base.OnMouseMove(state);
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
schedulePopOut();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
schedulePopOut();
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
}
|
||||
|
||||
private void schedulePopOut()
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
/// <summary>
|
||||
/// Invoked when this <see cref="HitObjectMask"/> has requested drag.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> DragRequested;
|
||||
public event Action<HitObjectMask, Vector2, InputState> DragRequested;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="DrawableHitObject"/> which this <see cref="HitObjectMask"/> applies to.
|
||||
@ -96,36 +96,36 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
private bool selectionRequested;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
selectionRequested = false;
|
||||
|
||||
if (State == SelectionState.NotSelected)
|
||||
{
|
||||
SelectionRequested?.Invoke(this, state);
|
||||
SelectionRequested?.Invoke(this, e.CurrentState);
|
||||
selectionRequested = true;
|
||||
}
|
||||
|
||||
return IsSelected;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (State == SelectionState.Selected && !selectionRequested)
|
||||
{
|
||||
selectionRequested = true;
|
||||
SelectionRequested?.Invoke(this, state);
|
||||
SelectionRequested?.Invoke(this, e.CurrentState);
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
DragRequested?.Invoke(this, state);
|
||||
DragRequested?.Invoke(this, e.Delta, e.CurrentState);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Input.StateChanges.Events;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Timing;
|
||||
@ -18,6 +18,9 @@ using osu.Game.Input.Handlers;
|
||||
using osu.Game.Screens.Play;
|
||||
using OpenTK.Input;
|
||||
using static osu.Game.Input.Handlers.ReplayInputHandler;
|
||||
using JoystickState = osu.Framework.Input.States.JoystickState;
|
||||
using KeyboardState = osu.Framework.Input.States.KeyboardState;
|
||||
using MouseState = osu.Framework.Input.States.MouseState;
|
||||
|
||||
namespace osu.Game.Rulesets.UI
|
||||
{
|
||||
@ -35,13 +38,7 @@ namespace osu.Game.Rulesets.UI
|
||||
protected override InputState CreateInitialState()
|
||||
{
|
||||
var state = base.CreateInitialState();
|
||||
return new RulesetInputManagerInputState<T>
|
||||
{
|
||||
Mouse = state.Mouse,
|
||||
Keyboard = state.Keyboard,
|
||||
Joystick = state.Joystick,
|
||||
LastReplayState = null
|
||||
};
|
||||
return new RulesetInputManagerInputState<T>(state.Mouse, state.Keyboard, state.Joystick);
|
||||
}
|
||||
|
||||
protected readonly KeyBindingContainer<T> KeyBindingContainer;
|
||||
@ -211,16 +208,16 @@ namespace osu.Game.Rulesets.UI
|
||||
mouseDisabled = config.GetBindable<bool>(OsuSetting.MouseDisableButtons);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (mouseDisabled.Value && (args.Button == MouseButton.Left || args.Button == MouseButton.Right)) return false;
|
||||
return base.OnMouseDown(state, args);
|
||||
if (mouseDisabled.Value && (e.Button == MouseButton.Left || e.Button == MouseButton.Right)) return false;
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (!CurrentState.Mouse.IsPressed(args.Button)) return false;
|
||||
return base.OnMouseUp(state, args);
|
||||
if (!CurrentState.Mouse.IsPressed(e.Button)) return false;
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -275,5 +272,10 @@ namespace osu.Game.Rulesets.UI
|
||||
where T : struct
|
||||
{
|
||||
public ReplayState<T> LastReplayState;
|
||||
|
||||
public RulesetInputManagerInputState(MouseState mouse = null, KeyboardState keyboard = null, JoystickState joystick = null)
|
||||
: base(mouse, keyboard, joystick)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -5,8 +5,7 @@ using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Screens
|
||||
@ -21,7 +20,7 @@ namespace osu.Game.Screens
|
||||
private const float transition_length = 500;
|
||||
private const float x_movement_amount = 50;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
//we don't want to handle escape key.
|
||||
return false;
|
||||
|
@ -8,7 +8,7 @@ using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
@ -138,13 +138,13 @@ namespace osu.Game.Screens.Edit.Components
|
||||
textBold.Colour = hoveredColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
updateState();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state) => updateState();
|
||||
protected override void OnHoverLost(HoverLostEvent e) => updateState();
|
||||
protected override void OnActivated() => updateState();
|
||||
protected override void OnDeactivated() => updateState();
|
||||
|
||||
|
@ -6,8 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -30,17 +29,17 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
|
||||
Add(marker = new MarkerVisualisation());
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state) => true;
|
||||
protected override bool OnDragEnd(InputState state) => true;
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e) => true;
|
||||
protected override bool OnDragEnd(DragEndEvent e) => true;
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
seekToPosition(state.Mouse.NativeState.Position);
|
||||
seekToPosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
seekToPosition(state.Mouse.NativeState.Position);
|
||||
seekToPosition(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Screens.Edit.Menus;
|
||||
using osu.Game.Screens.Edit.Components.Timelines.Summary;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -182,9 +182,9 @@ namespace osu.Game.Screens.Edit
|
||||
LoadComponentAsync(currentScreen, screenContainer.Add);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(InputState state)
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (state.Mouse.ScrollDelta.X + state.Mouse.ScrollDelta.Y > 0)
|
||||
if (e.ScrollDelta.X + e.ScrollDelta.Y > 0)
|
||||
clock.SeekBackward(!clock.IsRunning);
|
||||
else
|
||||
clock.SeekForward(!clock.IsRunning);
|
||||
|
@ -11,7 +11,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Screens.Edit.Screens;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Menus
|
||||
@ -171,18 +171,18 @@ namespace osu.Game.Screens.Edit.Menus
|
||||
{
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (Item is EditorMenuItemSpacer)
|
||||
return true;
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Item is EditorMenuItemSpacer)
|
||||
return true;
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using OpenTK;
|
||||
@ -233,9 +232,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
|
||||
public override bool HandleNonPositionalInput => IsHovered && !CurrentNumber.Disabled;
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
switch (args.Key)
|
||||
switch (e.Key)
|
||||
{
|
||||
case Key.Right:
|
||||
beatDivisor.Next();
|
||||
@ -250,34 +249,34 @@ namespace osu.Game.Screens.Edit.Screens.Compose
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
marker.Active = true;
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
marker.Active = false;
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
handleMouseInput(state);
|
||||
handleMouseInput(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
handleMouseInput(state);
|
||||
handleMouseInput(e.ScreenSpaceMousePosition);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void handleMouseInput(InputState state)
|
||||
private void handleMouseInput(Vector2 screenSpaceMousePosition)
|
||||
{
|
||||
// copied from SliderBar so we can do custom spacing logic.
|
||||
var xPosition = (ToLocalSpace(state?.Mouse.NativeState.Position ?? Vector2.Zero).X - RangePadding) / UsableWidth;
|
||||
var xPosition = (ToLocalSpace(screenSpaceMousePosition).X - RangePadding) / UsableWidth;
|
||||
|
||||
CurrentNumber.Value = availableDivisors.OrderBy(d => Math.Abs(getMappedPosition(d) - xPosition)).First();
|
||||
OnUserChange();
|
||||
|
@ -7,7 +7,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
@ -56,16 +56,16 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
};
|
||||
}
|
||||
|
||||
protected override bool OnDragStart(InputState state)
|
||||
protected override bool OnDragStart(DragStartEvent e)
|
||||
{
|
||||
this.FadeIn(250, Easing.OutQuint);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDrag(InputState state)
|
||||
protected override bool OnDrag(DragEvent e)
|
||||
{
|
||||
var dragPosition = state.Mouse.NativeState.Position;
|
||||
var dragStartPosition = state.Mouse.NativeState.PositionMouseDown ?? dragPosition;
|
||||
var dragPosition = e.ScreenSpaceMousePosition;
|
||||
var dragStartPosition = e.ScreenSpaceMouseDownPosition;
|
||||
|
||||
var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);
|
||||
|
||||
@ -82,7 +82,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnDragEnd(InputState state)
|
||||
protected override bool OnDragEnd(DragEndEvent e)
|
||||
{
|
||||
this.FadeOut(250, Easing.OutQuint);
|
||||
DragEnd?.Invoke();
|
||||
|
@ -4,8 +4,7 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
|
||||
@ -52,7 +51,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
addMask(obj);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
maskContainer.DeselectAll();
|
||||
return true;
|
||||
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using OpenTK;
|
||||
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
@ -32,7 +33,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
/// <summary>
|
||||
/// Invoked when any <see cref="HitObjectMask"/> requests drag.
|
||||
/// </summary>
|
||||
public event Action<HitObjectMask, InputState> MaskDragRequested;
|
||||
public event Action<HitObjectMask, Vector2, InputState> MaskDragRequested;
|
||||
|
||||
private IEnumerable<HitObjectMask> aliveMasks => AliveInternalChildren.Cast<HitObjectMask>();
|
||||
|
||||
@ -103,7 +104,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
}
|
||||
|
||||
private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
|
||||
private void onDragRequested(HitObjectMask mask, InputState state) => MaskDragRequested?.Invoke(mask, state);
|
||||
private void onDragRequested(HitObjectMask mask, Vector2 delta, InputState state) => MaskDragRequested?.Invoke(mask, delta, state);
|
||||
|
||||
protected override int Compare(Drawable x, Drawable y)
|
||||
{
|
||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
|
||||
#region User Input Handling
|
||||
|
||||
public void HandleDrag(HitObjectMask m, InputState state)
|
||||
public void HandleDrag(HitObjectMask m, Vector2 delta, InputState state)
|
||||
{
|
||||
// Todo: Various forms of snapping
|
||||
|
||||
@ -63,7 +63,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
|
||||
switch (mask.HitObject.HitObject)
|
||||
{
|
||||
case IHasEditablePosition editablePosition:
|
||||
editablePosition.OffsetPosition(state.Mouse.Delta);
|
||||
editablePosition.OffsetPosition(delta);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
bubble.Colour = button.Selected ? selectedBubbleColour : defaultBubbleColour;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (button.Selected)
|
||||
return true;
|
||||
@ -109,7 +109,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.RadioButtons
|
||||
|
||||
button.Selected.Value = true;
|
||||
|
||||
return base.OnClick(state);
|
||||
return base.OnClick(e);
|
||||
}
|
||||
|
||||
protected override SpriteText CreateText() => new OsuSpriteText
|
||||
|
@ -7,8 +7,7 @@ using osu.Framework.Configuration;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Audio;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -133,9 +132,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (base.OnMouseDown(state, args))
|
||||
if (base.OnMouseDown(e))
|
||||
{
|
||||
beginUserDrag();
|
||||
return true;
|
||||
@ -144,10 +143,10 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
return false;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
endUserDrag();
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
private void beginUserDrag()
|
||||
|
@ -5,7 +5,7 @@ using System;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using OpenTK;
|
||||
|
||||
@ -97,13 +97,13 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
|
||||
zoomedContent.Width = DrawWidth * currentZoom;
|
||||
}
|
||||
|
||||
protected override bool OnScroll(InputState state)
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
{
|
||||
if (state.Mouse.HasPreciseScroll)
|
||||
if (e.IsPrecise)
|
||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||
return base.OnScroll(state);
|
||||
return base.OnScroll(e);
|
||||
|
||||
setZoomTarget(zoomTarget + state.Mouse.ScrollDelta.Y, zoomedContent.ToLocalSpace(state.Mouse.NativeState.Position).X);
|
||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -17,8 +17,7 @@ using OpenTK.Input;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
|
||||
namespace osu.Game.Screens.Menu
|
||||
@ -151,7 +150,7 @@ namespace osu.Game.Screens.Menu
|
||||
rightward = !rightward;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
if (State != ButtonState.Expanded) return true;
|
||||
|
||||
@ -167,7 +166,7 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
icon.ClearTransforms();
|
||||
icon.RotateTo(0, 500, Easing.Out);
|
||||
@ -186,30 +185,30 @@ namespace osu.Game.Screens.Menu
|
||||
sampleClick = audio.Sample.Get($@"Menu/{sampleName}");
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
boxHoverLayer.FadeTo(0.1f, 1000, Easing.OutQuint);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
boxHoverLayer.FadeTo(0, 1000, Easing.OutQuint);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
trigger();
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (args.Repeat || state.Keyboard.ControlPressed || state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
|
||||
if (e.Repeat || e.ControlPressed || e.ShiftPressed || e.AltPressed)
|
||||
return false;
|
||||
|
||||
if (triggerKey == args.Key && triggerKey != Key.Unknown)
|
||||
if (triggerKey == e.Key && triggerKey != Key.Unknown)
|
||||
{
|
||||
trigger();
|
||||
return true;
|
||||
|
@ -64,9 +64,6 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
private readonly float[] frequencyAmplitudes = new float[256];
|
||||
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
private Shader shader;
|
||||
private readonly Texture texture;
|
||||
|
||||
|
@ -6,8 +6,7 @@ using OpenTK.Graphics;
|
||||
using OpenTK.Input;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
@ -200,15 +199,15 @@ namespace osu.Game.Screens.Menu
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
{
|
||||
if (!args.Repeat && state.Keyboard.ControlPressed && state.Keyboard.ShiftPressed && args.Key == Key.D)
|
||||
if (!e.Repeat && e.ControlPressed && e.ShiftPressed && e.Key == Key.D)
|
||||
{
|
||||
Push(new Drawings());
|
||||
return true;
|
||||
}
|
||||
|
||||
return base.OnKeyDown(state, args);
|
||||
return base.OnKeyDown(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,9 +19,6 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
public class MenuSideFlashes : BeatSyncedContainer
|
||||
{
|
||||
public override bool HandleNonPositionalInput => false;
|
||||
public override bool HandlePositionalInput => false;
|
||||
|
||||
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
|
||||
|
||||
private Box leftBox;
|
||||
|
@ -11,8 +11,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Graphics;
|
||||
@ -344,23 +343,23 @@ namespace osu.Game.Screens.Menu
|
||||
|
||||
public override bool HandlePositionalInput => base.HandlePositionalInput && Action != null && Alpha > 0.2f;
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
if (args.Button != MouseButton.Left) return false;
|
||||
if (e.Button != MouseButton.Left) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(0.9f, 1000, Easing.Out);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (args.Button != MouseButton.Left) return false;
|
||||
if (e.Button != MouseButton.Left) return false;
|
||||
|
||||
logoBounceContainer.ScaleTo(1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Action?.Invoke() ?? true)
|
||||
sampleClick.Play();
|
||||
@ -371,13 +370,13 @@ namespace osu.Game.Screens.Menu
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
logoHoverContainer.ScaleTo(1.1f, 500, Easing.OutElastic);
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
logoHoverContainer.ScaleTo(1, 500, Easing.OutElastic);
|
||||
}
|
||||
|
@ -10,7 +10,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
@ -246,7 +246,7 @@ namespace osu.Game.Screens.Multi.Components
|
||||
this.FadeInFromZero(transition_duration);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
if (Enabled.Value)
|
||||
{
|
||||
|
@ -6,7 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
@ -112,7 +112,7 @@ namespace osu.Game.Screens.Multi.Screens.Lounge
|
||||
};
|
||||
}
|
||||
|
||||
protected override void OnFocus(InputState state)
|
||||
protected override void OnFocus(FocusEvent e)
|
||||
{
|
||||
GetContainingInputManager().ChangeFocus(Filter.Search);
|
||||
}
|
||||
|
@ -8,8 +8,7 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.EventArgs;
|
||||
using osu.Framework.Input.States;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
using osu.Game.Graphics;
|
||||
@ -151,28 +150,28 @@ namespace osu.Game.Screens.Multi.Screens.Match
|
||||
border.BorderColour = colours.Yellow;
|
||||
}
|
||||
|
||||
protected override bool OnHover(InputState state)
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
border.FadeIn(transition_duration);
|
||||
return base.OnHover(state);
|
||||
return base.OnHover(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(InputState state)
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(state);
|
||||
base.OnHoverLost(e);
|
||||
border.FadeOut(transition_duration);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
{
|
||||
bg.FadeTo(0.75f, 1000, Easing.Out);
|
||||
return base.OnMouseDown(state, args);
|
||||
return base.OnMouseDown(e);
|
||||
}
|
||||
|
||||
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
|
||||
protected override bool OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
bg.FadeTo(bg_opacity, transition_duration);
|
||||
return base.OnMouseUp(state, args);
|
||||
return base.OnMouseUp(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user