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mirror of https://github.com/ppy/osu.git synced 2025-01-06 06:13:04 +08:00

Merge remote-tracking branch 'upstream/master' into timline-beat-lines

This commit is contained in:
Dean Herbert 2020-01-28 16:03:50 +09:00
commit dbb89cfde7
14 changed files with 447 additions and 153 deletions

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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Online
typeof(ProfileHeader), typeof(ProfileHeader),
typeof(RankGraph), typeof(RankGraph),
typeof(LineGraph), typeof(LineGraph),
typeof(TabControlOverlayHeader.OverlayHeaderTabControl), typeof(TabControlOverlayHeader<>.OverlayHeaderTabControl),
typeof(CentreHeaderContainer), typeof(CentreHeaderContainer),
typeof(BottomHeaderContainer), typeof(BottomHeaderContainer),
typeof(DetailHeaderContainer), typeof(DetailHeaderContainer),

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@ -14,6 +14,7 @@ using osu.Framework.Extensions;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Overlays; using osu.Game.Overlays;
@ -25,6 +26,7 @@ using osu.Game.Rulesets.Taiko;
using osu.Game.Screens.Select; using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel; using osu.Game.Screens.Select.Carousel;
using osu.Game.Screens.Select.Filter; using osu.Game.Screens.Select.Filter;
using osuTK.Input;
namespace osu.Game.Tests.Visual.SongSelect namespace osu.Game.Tests.Visual.SongSelect
{ {
@ -95,6 +97,123 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("filter count is 1", () => songSelect.FilterCount == 1); AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
} }
[Test]
public void TestChangeBeatmapBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
});
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.PressKey(Key.Down);
InputManager.ReleaseKey(Key.Down);
});
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapViaMouseBeforeEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
});
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test]
public void TestChangeBeatmapViaMouseAfterEnter()
{
addRulesetImportStep(0);
createSongSelect();
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => ((CarouselBeatmap)b.Item).Beatmap != songSelect.Carousel.SelectedBeatmap));
InputManager.PressButton(MouseButton.Left);
InputManager.PressKey(Key.Enter);
InputManager.ReleaseKey(Key.Enter);
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
AddUntilStep("wait for return to song select", () => songSelect.IsCurrentScreen());
AddUntilStep("bindable lease returned", () => !Beatmap.Disabled);
}
[Test] [Test]
public void TestNoFilterOnSimpleResume() public void TestNoFilterOnSimpleResume()
{ {

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@ -0,0 +1,175 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Containers;
using osu.Game.Overlays;
using System;
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Textures;
using osu.Game.Graphics.UserInterface;
using osu.Framework.Graphics.Shapes;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneOverlayHeader : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(OverlayHeader),
typeof(TabControlOverlayHeader<>),
typeof(BreadcrumbControlOverlayHeader),
typeof(TestNoControlHeader),
typeof(TestStringTabControlHeader),
typeof(TestEnumTabControlHeader),
typeof(TestBreadcrumbControlHeader),
};
private readonly FillFlowContainer flow;
public TestSceneOverlayHeader()
{
AddRange(new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = flow = new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical
}
}
});
addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue);
addHeader("Green TabControlOverlayHeader (string)", new TestStringTabControlHeader(), OverlayColourScheme.Green);
addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink);
addHeader("Red BreadcrumbControlOverlayHeader", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red);
}
private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme)
{
flow.Add(new FillFlowContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding(20),
Text = name,
},
new ColourProvidedContainer(colourScheme, header)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
}
}
});
}
private class ColourProvidedContainer : Container
{
[Cached]
private readonly OverlayColourProvider colourProvider;
public ColourProvidedContainer(OverlayColourScheme colourScheme, OverlayHeader header)
{
colourProvider = new OverlayColourProvider(colourScheme);
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Add(header);
}
}
private class TestNoControlHeader : OverlayHeader
{
protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private class TestStringTabControlHeader : TabControlOverlayHeader<string>
{
protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle();
public TestStringTabControlHeader()
{
TabControl.AddItem("tab1");
TabControl.AddItem("tab2");
}
}
private class TestEnumTabControlHeader : TabControlOverlayHeader<TestEnum>
{
protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle();
}
private enum TestEnum
{
Some,
Cool,
Tabs
}
private class TestBreadcrumbControlHeader : BreadcrumbControlOverlayHeader
{
protected override Drawable CreateBackground() => new TestBackground();
protected override ScreenTitle CreateTitle() => new TestTitle();
public TestBreadcrumbControlHeader()
{
TabControl.AddItem("tab1");
TabControl.AddItem("tab2");
TabControl.Current.Value = "tab2";
}
}
private class TestBackground : Sprite
{
public TestBackground()
{
RelativeSizeAxes = Axes.Both;
FillMode = FillMode.Fill;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Headers/changelog");
}
}
private class TestTitle : ScreenTitle
{
public TestTitle()
{
Title = "title";
Section = "section";
}
protected override Drawable CreateIcon() => new ScreenTitleTextureIcon(@"Icons/changelog");
}
}
}

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@ -21,6 +21,22 @@ namespace osu.Game.Graphics.UserInterface
{ {
public class OsuTabControl<T> : TabControl<T> public class OsuTabControl<T> : TabControl<T>
{ {
private Color4 accentColour;
public virtual Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
private readonly Box strip; private readonly Box strip;
protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown(); protected override Dropdown<T> CreateDropdown() => new OsuTabDropdown();
@ -62,21 +78,6 @@ namespace osu.Game.Graphics.UserInterface
AccentColour = colours.Blue; AccentColour = colours.Blue;
} }
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
if (Dropdown is IHasAccentColour dropdown)
dropdown.AccentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
public Color4 StripColour public Color4 StripColour
{ {
get => strip.Colour; get => strip.Colour;

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@ -130,91 +130,91 @@ namespace osu.Game.IO.Legacy
} }
else else
{ {
switch (obj.GetType().Name) switch (obj)
{ {
case "Boolean": case bool boolObj:
Write((byte)ObjType.boolType); Write((byte)ObjType.boolType);
Write((bool)obj); Write(boolObj);
break; break;
case "Byte": case byte byteObj:
Write((byte)ObjType.byteType); Write((byte)ObjType.byteType);
Write((byte)obj); Write(byteObj);
break; break;
case "UInt16": case ushort ushortObj:
Write((byte)ObjType.uint16Type); Write((byte)ObjType.uint16Type);
Write((ushort)obj); Write(ushortObj);
break; break;
case "UInt32": case uint uintObj:
Write((byte)ObjType.uint32Type); Write((byte)ObjType.uint32Type);
Write((uint)obj); Write(uintObj);
break; break;
case "UInt64": case ulong ulongObj:
Write((byte)ObjType.uint64Type); Write((byte)ObjType.uint64Type);
Write((ulong)obj); Write(ulongObj);
break; break;
case "SByte": case sbyte sbyteObj:
Write((byte)ObjType.sbyteType); Write((byte)ObjType.sbyteType);
Write((sbyte)obj); Write(sbyteObj);
break; break;
case "Int16": case short shortObj:
Write((byte)ObjType.int16Type); Write((byte)ObjType.int16Type);
Write((short)obj); Write(shortObj);
break; break;
case "Int32": case int intObj:
Write((byte)ObjType.int32Type); Write((byte)ObjType.int32Type);
Write((int)obj); Write(intObj);
break; break;
case "Int64": case long longObj:
Write((byte)ObjType.int64Type); Write((byte)ObjType.int64Type);
Write((long)obj); Write(longObj);
break; break;
case "Char": case char charObj:
Write((byte)ObjType.charType); Write((byte)ObjType.charType);
base.Write((char)obj); base.Write(charObj);
break; break;
case "String": case string stringObj:
Write((byte)ObjType.stringType); Write((byte)ObjType.stringType);
base.Write((string)obj); base.Write(stringObj);
break; break;
case "Single": case float floatObj:
Write((byte)ObjType.singleType); Write((byte)ObjType.singleType);
Write((float)obj); Write(floatObj);
break; break;
case "Double": case double doubleObj:
Write((byte)ObjType.doubleType); Write((byte)ObjType.doubleType);
Write((double)obj); Write(doubleObj);
break; break;
case "Decimal": case decimal decimalObj:
Write((byte)ObjType.decimalType); Write((byte)ObjType.decimalType);
Write((decimal)obj); Write(decimalObj);
break; break;
case "DateTime": case DateTime dateTimeObj:
Write((byte)ObjType.dateTimeType); Write((byte)ObjType.dateTimeType);
Write((DateTime)obj); Write(dateTimeObj);
break; break;
case "Byte[]": case byte[] byteArray:
Write((byte)ObjType.byteArrayType); Write((byte)ObjType.byteArrayType);
base.Write((byte[])obj); base.Write(byteArray);
break; break;
case "Char[]": case char[] charArray:
Write((byte)ObjType.charArrayType); Write((byte)ObjType.charArrayType);
base.Write((char[])obj); base.Write(charArray);
break; break;
default: default:

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@ -1,24 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class BreadcrumbControlOverlayHeader : OverlayHeader public abstract class BreadcrumbControlOverlayHeader : TabControlOverlayHeader<string>
{ {
protected OverlayHeaderBreadcrumbControl BreadcrumbControl; protected override OsuTabControl<string> CreateTabControl() => new OverlayHeaderBreadcrumbControl();
protected override TabControl<string> CreateTabControl() => BreadcrumbControl = new OverlayHeaderBreadcrumbControl();
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
BreadcrumbControl.AccentColour = colourProvider.Highlight1;
}
public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string> public class OverlayHeaderBreadcrumbControl : BreadcrumbControl<string>
{ {

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@ -27,8 +27,8 @@ namespace osu.Game.Overlays.Changelog
public ChangelogHeader() public ChangelogHeader()
{ {
BreadcrumbControl.AddItem(listing_string); TabControl.AddItem(listing_string);
BreadcrumbControl.Current.ValueChanged += e => TabControl.Current.ValueChanged += e =>
{ {
if (e.NewValue == listing_string) if (e.NewValue == listing_string)
ListingSelected?.Invoke(); ListingSelected?.Invoke();
@ -48,12 +48,12 @@ namespace osu.Game.Overlays.Changelog
private void showBuild(ValueChangedEvent<APIChangelogBuild> e) private void showBuild(ValueChangedEvent<APIChangelogBuild> e)
{ {
if (e.OldValue != null) if (e.OldValue != null)
BreadcrumbControl.RemoveItem(e.OldValue.ToString()); TabControl.RemoveItem(e.OldValue.ToString());
if (e.NewValue != null) if (e.NewValue != null)
{ {
BreadcrumbControl.AddItem(e.NewValue.ToString()); TabControl.AddItem(e.NewValue.ToString());
BreadcrumbControl.Current.Value = e.NewValue.ToString(); TabControl.Current.Value = e.NewValue.ToString();
updateCurrentStream(); updateCurrentStream();
@ -61,7 +61,7 @@ namespace osu.Game.Overlays.Changelog
} }
else else
{ {
BreadcrumbControl.Current.Value = listing_string; TabControl.Current.Value = listing_string;
Streams.Current.Value = null; Streams.Current.Value = null;
title.Version = null; title.Version = null;
} }

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@ -23,9 +23,9 @@ namespace osu.Game.Overlays.News
public NewsHeader() public NewsHeader()
{ {
BreadcrumbControl.AddItem(front_page_string); TabControl.AddItem(front_page_string);
BreadcrumbControl.Current.ValueChanged += e => TabControl.Current.ValueChanged += e =>
{ {
if (e.NewValue == front_page_string) if (e.NewValue == front_page_string)
ShowFrontPage?.Invoke(); ShowFrontPage?.Invoke();
@ -37,18 +37,18 @@ namespace osu.Game.Overlays.News
private void showPost(ValueChangedEvent<string> e) private void showPost(ValueChangedEvent<string> e)
{ {
if (e.OldValue != null) if (e.OldValue != null)
BreadcrumbControl.RemoveItem(e.OldValue); TabControl.RemoveItem(e.OldValue);
if (e.NewValue != null) if (e.NewValue != null)
{ {
BreadcrumbControl.AddItem(e.NewValue); TabControl.AddItem(e.NewValue);
BreadcrumbControl.Current.Value = e.NewValue; TabControl.Current.Value = e.NewValue;
title.IsReadingPost = true; title.IsReadingPost = true;
} }
else else
{ {
BreadcrumbControl.Current.Value = front_page_string; TabControl.Current.Value = front_page_string;
title.IsReadingPost = false; title.IsReadingPost = false;
} }
} }

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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osuTK.Graphics; using osuTK.Graphics;
@ -15,10 +14,11 @@ namespace osu.Game.Overlays
public abstract class OverlayHeader : Container public abstract class OverlayHeader : Container
{ {
private readonly Box titleBackground; private readonly Box titleBackground;
private readonly Box controlBackground;
private readonly Container background; private readonly Container background;
private readonly ScreenTitle title; private readonly ScreenTitle title;
protected readonly FillFlowContainer HeaderInfo;
protected float BackgroundHeight protected float BackgroundHeight
{ {
set => background.Height = value; set => background.Height = value;
@ -36,46 +36,42 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical, Direction = FillDirection.Vertical,
Children = new[] Children = new[]
{ {
background = new Container HeaderInfo = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
Height = 80,
Masking = true,
Child = CreateBackground()
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
titleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
title = CreateTitle().With(title =>
{
title.Margin = new MarginPadding
{
Vertical = 10,
Left = UserProfileOverlay.CONTENT_X_MARGIN
};
})
}
},
new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Depth = -float.MaxValue, Depth = -float.MaxValue,
Children = new Drawable[] Children = new Drawable[]
{ {
controlBackground = new Box background = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.X,
Colour = Color4.Gray, Height = 80,
Masking = true,
Child = CreateBackground()
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
titleBackground = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Gray,
},
title = CreateTitle().With(title =>
{
title.Margin = new MarginPadding
{
Vertical = 10,
Left = UserProfileOverlay.CONTENT_X_MARGIN
};
})
}
}, },
CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
} }
}, },
CreateContent() CreateContent()
@ -88,7 +84,6 @@ namespace osu.Game.Overlays
{ {
titleBackground.Colour = colourProvider.Dark5; titleBackground.Colour = colourProvider.Dark5;
title.AccentColour = colourProvider.Highlight1; title.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colourProvider.Dark4;
} }
protected abstract Drawable CreateBackground(); protected abstract Drawable CreateBackground();
@ -97,7 +92,5 @@ namespace osu.Game.Overlays
protected virtual Drawable CreateContent() => new Container(); protected virtual Drawable CreateContent() => new Container();
protected abstract ScreenTitle CreateTitle(); protected abstract ScreenTitle CreateTitle();
protected abstract TabControl<string> CreateTabControl();
} }
} }

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@ -13,41 +13,25 @@ using osuTK.Graphics;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class OverlayTabControl<T> : TabControl<T> public abstract class OverlayTabControl<T> : OsuTabControl<T>
{ {
private readonly Box bar; private readonly Box bar;
private Color4 accentColour = Color4.White;
public Color4 AccentColour
{
get => accentColour;
set
{
if (accentColour == value)
return;
accentColour = value;
bar.Colour = value;
foreach (TabItem<T> tabItem in TabContainer)
{
((OverlayTabItem)tabItem).AccentColour = value;
}
}
}
public new MarginPadding Padding
{
get => TabContainer.Padding;
set => TabContainer.Padding = value;
}
protected float BarHeight protected float BarHeight
{ {
set => bar.Height = value; set => bar.Height = value;
} }
public override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
bar.Colour = value;
}
}
protected OverlayTabControl() protected OverlayTabControl()
{ {
TabContainer.Masking = false; TabContainer.Masking = false;
@ -66,7 +50,7 @@ namespace osu.Game.Overlays
protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value); protected override TabItem<T> CreateTabItem(T value) => new OverlayTabItem(value);
protected class OverlayTabItem : TabItem<T> protected class OverlayTabItem : TabItem<T>, IHasAccentColour
{ {
protected readonly ExpandingBar Bar; protected readonly ExpandingBar Bar;
protected readonly OsuSpriteText Text; protected readonly OsuSpriteText Text;

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@ -14,7 +14,7 @@ using osu.Game.Users;
namespace osu.Game.Overlays.Profile namespace osu.Game.Overlays.Profile
{ {
public class ProfileHeader : TabControlOverlayHeader public class ProfileHeader : TabControlOverlayHeader<string>
{ {
private UserCoverBackground coverContainer; private UserCoverBackground coverContainer;

View File

@ -1,28 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osuTK; using osuTK;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public abstract class TabControlOverlayHeader : OverlayHeader /// <summary>
/// An overlay header which contains a <see cref="OsuTabControl{T}"/>.
/// </summary>
/// <typeparam name="T">The type of item to be represented by tabs.</typeparam>
public abstract class TabControlOverlayHeader<T> : OverlayHeader
{ {
protected OverlayHeaderTabControl TabControl; protected OsuTabControl<T> TabControl;
protected override TabControl<string> CreateTabControl() => TabControl = new OverlayHeaderTabControl(); private readonly Box controlBackground;
protected TabControlOverlayHeader()
{
HeaderInfo.Add(new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
controlBackground = new Box
{
RelativeSizeAxes = Axes.Both,
},
TabControl = CreateTabControl().With(control => control.Margin = new MarginPadding { Left = UserProfileOverlay.CONTENT_X_MARGIN })
}
});
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider) private void load(OverlayColourProvider colourProvider)
{ {
TabControl.AccentColour = colourProvider.Highlight1; TabControl.AccentColour = colourProvider.Highlight1;
controlBackground.Colour = colourProvider.Dark4;
} }
public class OverlayHeaderTabControl : OverlayTabControl<string> [NotNull]
protected virtual OsuTabControl<T> CreateTabControl() => new OverlayHeaderTabControl();
public class OverlayHeaderTabControl : OverlayTabControl<T>
{ {
public OverlayHeaderTabControl() public OverlayHeaderTabControl()
{ {
@ -34,10 +62,7 @@ namespace osu.Game.Overlays
Height = 35; Height = 35;
} }
protected override TabItem<string> CreateTabItem(string value) => new OverlayHeaderTabItem(value) protected override TabItem<T> CreateTabItem(T value) => new OverlayHeaderTabItem(value);
{
AccentColour = AccentColour,
};
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{ {
@ -49,10 +74,10 @@ namespace osu.Game.Overlays
private class OverlayHeaderTabItem : OverlayTabItem private class OverlayHeaderTabItem : OverlayTabItem
{ {
public OverlayHeaderTabItem(string value) public OverlayHeaderTabItem(T value)
: base(value) : base(value)
{ {
Text.Text = value; Text.Text = value.ToString().ToLower();
Text.Font = OsuFont.GetFont(size: 14); Text.Font = OsuFont.GetFont(size: 14);
Bar.ExpandedSize = 5; Bar.ExpandedSize = 5;
} }

View File

@ -56,6 +56,9 @@ namespace osu.Game.Screens.Select
public override bool HandleNonPositionalInput => AllowSelection; public override bool HandleNonPositionalInput => AllowSelection;
public override bool HandlePositionalInput => AllowSelection; public override bool HandlePositionalInput => AllowSelection;
public override bool PropagatePositionalInputSubTree => AllowSelection;
public override bool PropagateNonPositionalInputSubTree => AllowSelection;
/// <summary> /// <summary>
/// Whether carousel items have completed asynchronously loaded. /// Whether carousel items have completed asynchronously loaded.
/// </summary> /// </summary>
@ -449,8 +452,6 @@ namespace osu.Game.Screens.Select
return true; return true;
} }
protected override bool ReceivePositionalInputAtSubTree(Vector2 screenSpacePos) => ReceivePositionalInputAt(screenSpacePos);
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();

View File

@ -8,6 +8,7 @@ using osu.Framework.Testing.Input;
using osu.Game.Graphics.Cursor; using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
@ -30,7 +31,11 @@ namespace osu.Game.Tests.Visual
InputManager = new ManualInputManager InputManager = new ManualInputManager
{ {
UseParentInput = true, UseParentInput = true,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }, Child = new GlobalActionContainer(null)
{
RelativeSizeAxes = Axes.Both,
Child = content = new MenuCursorContainer { RelativeSizeAxes = Axes.Both }
},
}, },
new Container new Container
{ {